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[ts] Added AssetManager subclasses for WebGL and Canvas backend

badlogic 9 years ago
parent
commit
22cc0993f7

+ 33 - 23
spine-ts/build/spine-all.d.ts

@@ -1,3 +1,29 @@
+declare module spine {
+    class AssetManager implements Disposable {
+        private _textureLoader;
+        private _assets;
+        private _errors;
+        private _toLoad;
+        private _loaded;
+        constructor(textureLoader: (image: HTMLImageElement) => any);
+        loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
+        loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
+        get(path: string): any;
+        remove(path: string): void;
+        removeAll(): void;
+        isLoadingComplete(): boolean;
+        toLoad(): number;
+        loaded(): number;
+        dispose(): void;
+        hasErrors(): boolean;
+        errors(): Map<string>;
+    }
+}
+declare module spine.canvas {
+    class AssetManager extends spine.AssetManager {
+        constructor();
+    }
+}
 declare module spine {
     abstract class Texture {
         protected _image: HTMLImageElement;
@@ -50,8 +76,8 @@ declare module spine.canvas {
     class SkeletonRenderer {
         static QUAD_TRIANGLES: number[];
         private _ctx;
-        useTriangleRendering: boolean;
-        useDebugRendering: boolean;
+        triangleRendering: boolean;
+        debugRendering: boolean;
         constructor(context: CanvasRenderingContext2D);
         draw(skeleton: Skeleton): void;
         private drawImages(skeleton);
@@ -295,27 +321,6 @@ declare module spine {
         getMix(from: Animation, to: Animation): number;
     }
 }
-declare module spine {
-    class AssetManager implements Disposable {
-        private _textureLoader;
-        private _assets;
-        private _errors;
-        private _toLoad;
-        private _loaded;
-        constructor(textureLoader: (image: HTMLImageElement) => any);
-        loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
-        loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
-        get(path: string): any;
-        remove(path: string): void;
-        removeAll(): void;
-        isLoadingComplete(): boolean;
-        toLoad(): number;
-        loaded(): number;
-        dispose(): void;
-        hasErrors(): boolean;
-        errors(): Map<string>;
-    }
-}
 declare module spine {
     enum BlendMode {
         Normal = 0,
@@ -894,6 +899,11 @@ declare module spine {
         updateWorldVertices(slot: Slot, premultipliedAlpha: boolean): ArrayLike<number>;
     }
 }
+declare module spine.webgl {
+    class AssetManager extends spine.AssetManager {
+        constructor(gl: WebGLRenderingContext);
+    }
+}
 declare module spine.webgl {
     class GLTexture extends Texture implements Disposable {
         private _gl;

+ 137 - 111
spine-ts/build/spine-all.js

@@ -1,4 +1,120 @@
 var spine;
+(function (spine) {
+    var AssetManager = (function () {
+        function AssetManager(textureLoader) {
+            this._assets = {};
+            this._errors = {};
+            this._toLoad = 0;
+            this._loaded = 0;
+            this._textureLoader = textureLoader;
+        }
+        AssetManager.prototype.loadText = function (path, success, error) {
+            var _this = this;
+            if (success === void 0) { success = null; }
+            if (error === void 0) { error = null; }
+            this._toLoad++;
+            var request = new XMLHttpRequest();
+            request.onreadystatechange = function () {
+                if (request.readyState == XMLHttpRequest.DONE) {
+                    if (request.status >= 200 && request.status < 300) {
+                        if (success)
+                            success(path, request.responseText);
+                        _this._assets[path] = request.responseText;
+                    }
+                    else {
+                        if (error)
+                            error(path, "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText);
+                        _this._errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
+                    }
+                    _this._toLoad--;
+                    _this._loaded++;
+                }
+            };
+            request.open("GET", path, true);
+            request.send();
+        };
+        AssetManager.prototype.loadTexture = function (path, success, error) {
+            var _this = this;
+            if (success === void 0) { success = null; }
+            if (error === void 0) { error = null; }
+            this._toLoad++;
+            var img = new Image();
+            img.src = path;
+            img.onload = function (ev) {
+                if (success)
+                    success(path, img);
+                var texture = _this._textureLoader(img);
+                _this._assets[path] = texture;
+                _this._toLoad--;
+                _this._loaded++;
+            };
+            img.onerror = function (ev) {
+                if (error)
+                    error(path, "Couldn't load image " + path);
+                _this._errors[path] = "Couldn't load image " + path;
+                _this._toLoad--;
+                _this._loaded++;
+            };
+        };
+        AssetManager.prototype.get = function (path) {
+            return this._assets[path];
+        };
+        AssetManager.prototype.remove = function (path) {
+            var asset = this._assets[path];
+            if (asset.dispose)
+                asset.dispose();
+            this._assets[path] = null;
+        };
+        AssetManager.prototype.removeAll = function () {
+            for (var key in this._assets) {
+                var asset = this._assets[key];
+                if (asset.dispose)
+                    asset.dispose();
+            }
+            this._assets = {};
+        };
+        AssetManager.prototype.isLoadingComplete = function () {
+            return this._toLoad == 0;
+        };
+        AssetManager.prototype.toLoad = function () {
+            return this._toLoad;
+        };
+        AssetManager.prototype.loaded = function () {
+            return this._loaded;
+        };
+        AssetManager.prototype.dispose = function () {
+            this.removeAll();
+        };
+        AssetManager.prototype.hasErrors = function () {
+            return Object.keys(this._errors).length > 0;
+        };
+        AssetManager.prototype.errors = function () {
+            return this._errors;
+        };
+        return AssetManager;
+    }());
+    spine.AssetManager = AssetManager;
+})(spine || (spine = {}));
+var __extends = (this && this.__extends) || function (d, b) {
+    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
+    function __() { this.constructor = d; }
+    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
+};
+var spine;
+(function (spine) {
+    var canvas;
+    (function (canvas) {
+        var AssetManager = (function (_super) {
+            __extends(AssetManager, _super);
+            function AssetManager() {
+                _super.call(this, function (image) { return new spine.canvas.CanvasTexture(image); });
+            }
+            return AssetManager;
+        }(spine.AssetManager));
+        canvas.AssetManager = AssetManager;
+    })(canvas = spine.canvas || (spine.canvas = {}));
+})(spine || (spine = {}));
+var spine;
 (function (spine) {
     var Texture = (function () {
         function Texture(image) {
@@ -64,11 +180,6 @@ var spine;
     }());
     spine.TextureRegion = TextureRegion;
 })(spine || (spine = {}));
-var __extends = (this && this.__extends) || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
-};
 var spine;
 (function (spine) {
     var canvas;
@@ -92,12 +203,12 @@ var spine;
     (function (canvas) {
         var SkeletonRenderer = (function () {
             function SkeletonRenderer(context) {
-                this.useTriangleRendering = false;
-                this.useDebugRendering = false;
+                this.triangleRendering = false;
+                this.debugRendering = false;
                 this._ctx = context;
             }
             SkeletonRenderer.prototype.draw = function (skeleton) {
-                if (this.useTriangleRendering)
+                if (this.triangleRendering)
                     this.drawTriangles(skeleton);
                 else
                     this.drawImages(skeleton);
@@ -105,7 +216,7 @@ var spine;
             SkeletonRenderer.prototype.drawImages = function (skeleton) {
                 var ctx = this._ctx;
                 var drawOrder = skeleton.drawOrder;
-                if (this.useDebugRendering)
+                if (this.debugRendering)
                     ctx.strokeStyle = "green";
                 for (var i = 0, n = drawOrder.length; i < n; i++) {
                     var slot = drawOrder[i];
@@ -141,7 +252,7 @@ var spine;
                     else {
                         ctx.drawImage(image, region.x, region.y, region.width, region.height, 0, 0, w, h);
                     }
-                    if (this.useDebugRendering)
+                    if (this.debugRendering)
                         ctx.strokeRect(0, 0, w, h);
                     ctx.rotate(-rotation);
                     ctx.translate(-x, -y);
@@ -184,7 +295,7 @@ var spine;
                             var x1 = vertices[t2], y1 = vertices[t2 + 1], u1 = vertices[t2 + 6], v1 = vertices[t2 + 7];
                             var x2 = vertices[t3], y2 = vertices[t3 + 1], u2 = vertices[t3 + 6], v2 = vertices[t3 + 7];
                             this.drawTriangle(texture, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
-                            if (this.useDebugRendering) {
+                            if (this.debugRendering) {
                                 ctx.strokeStyle = "green";
                                 ctx.beginPath();
                                 ctx.moveTo(x0, y0);
@@ -1215,103 +1326,6 @@ var spine;
     spine.AnimationStateData = AnimationStateData;
 })(spine || (spine = {}));
 var spine;
-(function (spine) {
-    var AssetManager = (function () {
-        function AssetManager(textureLoader) {
-            this._assets = {};
-            this._errors = {};
-            this._toLoad = 0;
-            this._loaded = 0;
-            this._textureLoader = textureLoader;
-        }
-        AssetManager.prototype.loadText = function (path, success, error) {
-            var _this = this;
-            if (success === void 0) { success = null; }
-            if (error === void 0) { error = null; }
-            this._toLoad++;
-            var request = new XMLHttpRequest();
-            request.onreadystatechange = function () {
-                if (request.readyState == XMLHttpRequest.DONE) {
-                    if (request.status >= 200 && request.status < 300) {
-                        if (success)
-                            success(path, request.responseText);
-                        _this._assets[path] = request.responseText;
-                    }
-                    else {
-                        if (error)
-                            error(path, "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText);
-                        _this._errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
-                    }
-                    _this._toLoad--;
-                    _this._loaded++;
-                }
-            };
-            request.open("GET", path, true);
-            request.send();
-        };
-        AssetManager.prototype.loadTexture = function (path, success, error) {
-            var _this = this;
-            if (success === void 0) { success = null; }
-            if (error === void 0) { error = null; }
-            this._toLoad++;
-            var img = new Image();
-            img.src = path;
-            img.onload = function (ev) {
-                if (success)
-                    success(path, img);
-                var texture = _this._textureLoader(img);
-                _this._assets[path] = texture;
-                _this._toLoad--;
-                _this._loaded++;
-            };
-            img.onerror = function (ev) {
-                if (error)
-                    error(path, "Couldn't load image " + path);
-                _this._errors[path] = "Couldn't load image " + path;
-                _this._toLoad--;
-                _this._loaded++;
-            };
-        };
-        AssetManager.prototype.get = function (path) {
-            return this._assets[path];
-        };
-        AssetManager.prototype.remove = function (path) {
-            var asset = this._assets[path];
-            if (asset.dispose)
-                asset.dispose();
-            this._assets[path] = null;
-        };
-        AssetManager.prototype.removeAll = function () {
-            for (var key in this._assets) {
-                var asset = this._assets[key];
-                if (asset.dispose)
-                    asset.dispose();
-            }
-            this._assets = {};
-        };
-        AssetManager.prototype.isLoadingComplete = function () {
-            return this._toLoad == 0;
-        };
-        AssetManager.prototype.toLoad = function () {
-            return this._toLoad;
-        };
-        AssetManager.prototype.loaded = function () {
-            return this._loaded;
-        };
-        AssetManager.prototype.dispose = function () {
-            this.removeAll();
-        };
-        AssetManager.prototype.hasErrors = function () {
-            return Object.keys(this._errors).length > 0;
-        };
-        AssetManager.prototype.errors = function () {
-            return this._errors;
-        };
-        return AssetManager;
-    }());
-    spine.AssetManager = AssetManager;
-})(spine || (spine = {}));
-var spine;
 (function (spine) {
     (function (BlendMode) {
         BlendMode[BlendMode["Normal"] = 0] = "Normal";
@@ -4516,6 +4530,20 @@ var spine;
     spine.RegionAttachment = RegionAttachment;
 })(spine || (spine = {}));
 var spine;
+(function (spine) {
+    var webgl;
+    (function (webgl) {
+        var AssetManager = (function (_super) {
+            __extends(AssetManager, _super);
+            function AssetManager(gl) {
+                _super.call(this, function (image) { return new spine.webgl.GLTexture(gl, image); });
+            }
+            return AssetManager;
+        }(spine.AssetManager));
+        webgl.AssetManager = AssetManager;
+    })(webgl = spine.webgl || (spine.webgl = {}));
+})(spine || (spine = {}));
+var spine;
 (function (spine) {
     var webgl;
     (function (webgl) {
@@ -5408,9 +5436,7 @@ var spine;
             this._batcher = new spine.webgl.PolygonBatcher(gl);
             this._mvp.ortho2d(0, 0, 639, 479);
             this._skeletonRenderer = new spine.webgl.SkeletonRenderer(gl);
-            var assets = this._assetManager = new spine.AssetManager(function (image) {
-                return new spine.webgl.GLTexture(gl, image);
-            });
+            var assets = this._assetManager = new spine.webgl.AssetManager(gl);
             assets.loadText(config.atlas);
             assets.loadText(config.json);
             assets.loadTexture(config.atlas.replace(".atlas", ".png"));

File diff suppressed because it is too large
+ 0 - 0
spine-ts/build/spine-all.js.map


+ 28 - 23
spine-ts/build/spine-core.d.ts

@@ -1,3 +1,29 @@
+declare module spine {
+    class AssetManager implements Disposable {
+        private _textureLoader;
+        private _assets;
+        private _errors;
+        private _toLoad;
+        private _loaded;
+        constructor(textureLoader: (image: HTMLImageElement) => any);
+        loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
+        loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
+        get(path: string): any;
+        remove(path: string): void;
+        removeAll(): void;
+        isLoadingComplete(): boolean;
+        toLoad(): number;
+        loaded(): number;
+        dispose(): void;
+        hasErrors(): boolean;
+        errors(): Map<string>;
+    }
+}
+declare module spine.canvas {
+    class AssetManager extends spine.AssetManager {
+        constructor();
+    }
+}
 declare module spine {
     abstract class Texture {
         protected _image: HTMLImageElement;
@@ -50,8 +76,8 @@ declare module spine.canvas {
     class SkeletonRenderer {
         static QUAD_TRIANGLES: number[];
         private _ctx;
-        useTriangleRendering: boolean;
-        useDebugRendering: boolean;
+        triangleRendering: boolean;
+        debugRendering: boolean;
         constructor(context: CanvasRenderingContext2D);
         draw(skeleton: Skeleton): void;
         private drawImages(skeleton);
@@ -295,27 +321,6 @@ declare module spine {
         getMix(from: Animation, to: Animation): number;
     }
 }
-declare module spine {
-    class AssetManager implements Disposable {
-        private _textureLoader;
-        private _assets;
-        private _errors;
-        private _toLoad;
-        private _loaded;
-        constructor(textureLoader: (image: HTMLImageElement) => any);
-        loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
-        loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
-        get(path: string): any;
-        remove(path: string): void;
-        removeAll(): void;
-        isLoadingComplete(): boolean;
-        toLoad(): number;
-        loaded(): number;
-        dispose(): void;
-        hasErrors(): boolean;
-        errors(): Map<string>;
-    }
-}
 declare module spine {
     enum BlendMode {
         Normal = 0,

+ 122 - 108
spine-ts/build/spine-core.js

@@ -1,4 +1,120 @@
 var spine;
+(function (spine) {
+    var AssetManager = (function () {
+        function AssetManager(textureLoader) {
+            this._assets = {};
+            this._errors = {};
+            this._toLoad = 0;
+            this._loaded = 0;
+            this._textureLoader = textureLoader;
+        }
+        AssetManager.prototype.loadText = function (path, success, error) {
+            var _this = this;
+            if (success === void 0) { success = null; }
+            if (error === void 0) { error = null; }
+            this._toLoad++;
+            var request = new XMLHttpRequest();
+            request.onreadystatechange = function () {
+                if (request.readyState == XMLHttpRequest.DONE) {
+                    if (request.status >= 200 && request.status < 300) {
+                        if (success)
+                            success(path, request.responseText);
+                        _this._assets[path] = request.responseText;
+                    }
+                    else {
+                        if (error)
+                            error(path, "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText);
+                        _this._errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
+                    }
+                    _this._toLoad--;
+                    _this._loaded++;
+                }
+            };
+            request.open("GET", path, true);
+            request.send();
+        };
+        AssetManager.prototype.loadTexture = function (path, success, error) {
+            var _this = this;
+            if (success === void 0) { success = null; }
+            if (error === void 0) { error = null; }
+            this._toLoad++;
+            var img = new Image();
+            img.src = path;
+            img.onload = function (ev) {
+                if (success)
+                    success(path, img);
+                var texture = _this._textureLoader(img);
+                _this._assets[path] = texture;
+                _this._toLoad--;
+                _this._loaded++;
+            };
+            img.onerror = function (ev) {
+                if (error)
+                    error(path, "Couldn't load image " + path);
+                _this._errors[path] = "Couldn't load image " + path;
+                _this._toLoad--;
+                _this._loaded++;
+            };
+        };
+        AssetManager.prototype.get = function (path) {
+            return this._assets[path];
+        };
+        AssetManager.prototype.remove = function (path) {
+            var asset = this._assets[path];
+            if (asset.dispose)
+                asset.dispose();
+            this._assets[path] = null;
+        };
+        AssetManager.prototype.removeAll = function () {
+            for (var key in this._assets) {
+                var asset = this._assets[key];
+                if (asset.dispose)
+                    asset.dispose();
+            }
+            this._assets = {};
+        };
+        AssetManager.prototype.isLoadingComplete = function () {
+            return this._toLoad == 0;
+        };
+        AssetManager.prototype.toLoad = function () {
+            return this._toLoad;
+        };
+        AssetManager.prototype.loaded = function () {
+            return this._loaded;
+        };
+        AssetManager.prototype.dispose = function () {
+            this.removeAll();
+        };
+        AssetManager.prototype.hasErrors = function () {
+            return Object.keys(this._errors).length > 0;
+        };
+        AssetManager.prototype.errors = function () {
+            return this._errors;
+        };
+        return AssetManager;
+    }());
+    spine.AssetManager = AssetManager;
+})(spine || (spine = {}));
+var __extends = (this && this.__extends) || function (d, b) {
+    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
+    function __() { this.constructor = d; }
+    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
+};
+var spine;
+(function (spine) {
+    var canvas;
+    (function (canvas) {
+        var AssetManager = (function (_super) {
+            __extends(AssetManager, _super);
+            function AssetManager() {
+                _super.call(this, function (image) { return new spine.canvas.CanvasTexture(image); });
+            }
+            return AssetManager;
+        }(spine.AssetManager));
+        canvas.AssetManager = AssetManager;
+    })(canvas = spine.canvas || (spine.canvas = {}));
+})(spine || (spine = {}));
+var spine;
 (function (spine) {
     var Texture = (function () {
         function Texture(image) {
@@ -64,11 +180,6 @@ var spine;
     }());
     spine.TextureRegion = TextureRegion;
 })(spine || (spine = {}));
-var __extends = (this && this.__extends) || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
-};
 var spine;
 (function (spine) {
     var canvas;
@@ -92,12 +203,12 @@ var spine;
     (function (canvas) {
         var SkeletonRenderer = (function () {
             function SkeletonRenderer(context) {
-                this.useTriangleRendering = false;
-                this.useDebugRendering = false;
+                this.triangleRendering = false;
+                this.debugRendering = false;
                 this._ctx = context;
             }
             SkeletonRenderer.prototype.draw = function (skeleton) {
-                if (this.useTriangleRendering)
+                if (this.triangleRendering)
                     this.drawTriangles(skeleton);
                 else
                     this.drawImages(skeleton);
@@ -105,7 +216,7 @@ var spine;
             SkeletonRenderer.prototype.drawImages = function (skeleton) {
                 var ctx = this._ctx;
                 var drawOrder = skeleton.drawOrder;
-                if (this.useDebugRendering)
+                if (this.debugRendering)
                     ctx.strokeStyle = "green";
                 for (var i = 0, n = drawOrder.length; i < n; i++) {
                     var slot = drawOrder[i];
@@ -141,7 +252,7 @@ var spine;
                     else {
                         ctx.drawImage(image, region.x, region.y, region.width, region.height, 0, 0, w, h);
                     }
-                    if (this.useDebugRendering)
+                    if (this.debugRendering)
                         ctx.strokeRect(0, 0, w, h);
                     ctx.rotate(-rotation);
                     ctx.translate(-x, -y);
@@ -184,7 +295,7 @@ var spine;
                             var x1 = vertices[t2], y1 = vertices[t2 + 1], u1 = vertices[t2 + 6], v1 = vertices[t2 + 7];
                             var x2 = vertices[t3], y2 = vertices[t3 + 1], u2 = vertices[t3 + 6], v2 = vertices[t3 + 7];
                             this.drawTriangle(texture, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
-                            if (this.useDebugRendering) {
+                            if (this.debugRendering) {
                                 ctx.strokeStyle = "green";
                                 ctx.beginPath();
                                 ctx.moveTo(x0, y0);
@@ -1215,103 +1326,6 @@ var spine;
     spine.AnimationStateData = AnimationStateData;
 })(spine || (spine = {}));
 var spine;
-(function (spine) {
-    var AssetManager = (function () {
-        function AssetManager(textureLoader) {
-            this._assets = {};
-            this._errors = {};
-            this._toLoad = 0;
-            this._loaded = 0;
-            this._textureLoader = textureLoader;
-        }
-        AssetManager.prototype.loadText = function (path, success, error) {
-            var _this = this;
-            if (success === void 0) { success = null; }
-            if (error === void 0) { error = null; }
-            this._toLoad++;
-            var request = new XMLHttpRequest();
-            request.onreadystatechange = function () {
-                if (request.readyState == XMLHttpRequest.DONE) {
-                    if (request.status >= 200 && request.status < 300) {
-                        if (success)
-                            success(path, request.responseText);
-                        _this._assets[path] = request.responseText;
-                    }
-                    else {
-                        if (error)
-                            error(path, "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText);
-                        _this._errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
-                    }
-                    _this._toLoad--;
-                    _this._loaded++;
-                }
-            };
-            request.open("GET", path, true);
-            request.send();
-        };
-        AssetManager.prototype.loadTexture = function (path, success, error) {
-            var _this = this;
-            if (success === void 0) { success = null; }
-            if (error === void 0) { error = null; }
-            this._toLoad++;
-            var img = new Image();
-            img.src = path;
-            img.onload = function (ev) {
-                if (success)
-                    success(path, img);
-                var texture = _this._textureLoader(img);
-                _this._assets[path] = texture;
-                _this._toLoad--;
-                _this._loaded++;
-            };
-            img.onerror = function (ev) {
-                if (error)
-                    error(path, "Couldn't load image " + path);
-                _this._errors[path] = "Couldn't load image " + path;
-                _this._toLoad--;
-                _this._loaded++;
-            };
-        };
-        AssetManager.prototype.get = function (path) {
-            return this._assets[path];
-        };
-        AssetManager.prototype.remove = function (path) {
-            var asset = this._assets[path];
-            if (asset.dispose)
-                asset.dispose();
-            this._assets[path] = null;
-        };
-        AssetManager.prototype.removeAll = function () {
-            for (var key in this._assets) {
-                var asset = this._assets[key];
-                if (asset.dispose)
-                    asset.dispose();
-            }
-            this._assets = {};
-        };
-        AssetManager.prototype.isLoadingComplete = function () {
-            return this._toLoad == 0;
-        };
-        AssetManager.prototype.toLoad = function () {
-            return this._toLoad;
-        };
-        AssetManager.prototype.loaded = function () {
-            return this._loaded;
-        };
-        AssetManager.prototype.dispose = function () {
-            this.removeAll();
-        };
-        AssetManager.prototype.hasErrors = function () {
-            return Object.keys(this._errors).length > 0;
-        };
-        AssetManager.prototype.errors = function () {
-            return this._errors;
-        };
-        return AssetManager;
-    }());
-    spine.AssetManager = AssetManager;
-})(spine || (spine = {}));
-var spine;
 (function (spine) {
     (function (BlendMode) {
         BlendMode[BlendMode["Normal"] = 0] = "Normal";

File diff suppressed because it is too large
+ 0 - 0
spine-ts/build/spine-core.js.map


+ 5 - 0
spine-ts/build/spine-webgl.d.ts

@@ -873,6 +873,11 @@ declare module spine {
         updateWorldVertices(slot: Slot, premultipliedAlpha: boolean): ArrayLike<number>;
     }
 }
+declare module spine.webgl {
+    class AssetManager extends spine.AssetManager {
+        constructor(gl: WebGLRenderingContext);
+    }
+}
 declare module spine.webgl {
     class GLTexture extends Texture implements Disposable {
         private _gl;

+ 14 - 0
spine-ts/build/spine-webgl.js

@@ -4354,6 +4354,20 @@ var spine;
     spine.RegionAttachment = RegionAttachment;
 })(spine || (spine = {}));
 var spine;
+(function (spine) {
+    var webgl;
+    (function (webgl) {
+        var AssetManager = (function (_super) {
+            __extends(AssetManager, _super);
+            function AssetManager(gl) {
+                _super.call(this, function (image) { return new spine.webgl.GLTexture(gl, image); });
+            }
+            return AssetManager;
+        }(spine.AssetManager));
+        webgl.AssetManager = AssetManager;
+    })(webgl = spine.webgl || (spine.webgl = {}));
+})(spine || (spine = {}));
+var spine;
 (function (spine) {
     var webgl;
     (function (webgl) {

File diff suppressed because it is too large
+ 0 - 0
spine-ts/build/spine-webgl.js.map


+ 5 - 0
spine-ts/build/spine-widget.d.ts

@@ -873,6 +873,11 @@ declare module spine {
         updateWorldVertices(slot: Slot, premultipliedAlpha: boolean): ArrayLike<number>;
     }
 }
+declare module spine.webgl {
+    class AssetManager extends spine.AssetManager {
+        constructor(gl: WebGLRenderingContext);
+    }
+}
 declare module spine.webgl {
     class GLTexture extends Texture implements Disposable {
         private _gl;

+ 15 - 3
spine-ts/build/spine-widget.js

@@ -4354,6 +4354,20 @@ var spine;
     spine.RegionAttachment = RegionAttachment;
 })(spine || (spine = {}));
 var spine;
+(function (spine) {
+    var webgl;
+    (function (webgl) {
+        var AssetManager = (function (_super) {
+            __extends(AssetManager, _super);
+            function AssetManager(gl) {
+                _super.call(this, function (image) { return new spine.webgl.GLTexture(gl, image); });
+            }
+            return AssetManager;
+        }(spine.AssetManager));
+        webgl.AssetManager = AssetManager;
+    })(webgl = spine.webgl || (spine.webgl = {}));
+})(spine || (spine = {}));
+var spine;
 (function (spine) {
     var webgl;
     (function (webgl) {
@@ -5246,9 +5260,7 @@ var spine;
             this._batcher = new spine.webgl.PolygonBatcher(gl);
             this._mvp.ortho2d(0, 0, 639, 479);
             this._skeletonRenderer = new spine.webgl.SkeletonRenderer(gl);
-            var assets = this._assetManager = new spine.AssetManager(function (image) {
-                return new spine.webgl.GLTexture(gl, image);
-            });
+            var assets = this._assetManager = new spine.webgl.AssetManager(gl);
             assets.loadText(config.atlas);
             assets.loadText(config.json);
             assets.loadTexture(config.atlas.replace(".atlas", ".png"));

File diff suppressed because it is too large
+ 0 - 0
spine-ts/build/spine-widget.js.map


+ 3 - 5
spine-ts/canvas/example/index.html

@@ -24,13 +24,11 @@ function init () {
 
 	skeletonRenderer = new spine.canvas.SkeletonRenderer(context);
 	// enable debug rendering
-	skeletonRenderer.useDebugRendering = true;
+	skeletonRenderer.debugRendering = true;
 	// enable the triangle renderer, supports meshes, but may produce artifacts in some browsers
-	skeletonRenderer.useTriangleRendering = true;
+	skeletonRenderer.triangleRendering = true;
 
-	assetManager = new spine.AssetManager(function(image) {
-		return new spine.canvas.CanvasTexture(image);
-	});
+	assetManager = new spine.canvas.AssetManager();	
 
 	assetManager.loadText("assets/spineboy.json");
 	assetManager.loadText("assets/spineboy.atlas");

+ 40 - 0
spine-ts/canvas/src/AssetManager.ts

@@ -0,0 +1,40 @@
+/******************************************************************************
+ * Spine Runtimes Software License
+ * Version 2.5
+ * 
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ * 
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+/// <reference path="../../core/src/AssetManager.ts"/>
+
+module spine.canvas {
+	export class AssetManager extends spine.AssetManager {
+		constructor () {
+			super((image: HTMLImageElement) => { return new spine.canvas.CanvasTexture(image); });
+		}
+	}
+}

+ 1 - 3
spine-ts/webgl/example/index.html

@@ -36,9 +36,7 @@ function init () {
 	batcher = new spine.webgl.PolygonBatcher(gl);
 	mvp.ortho2d(0, 0, 639, 479);
 	skeletonRenderer = new spine.webgl.SkeletonRenderer(gl);
-	assetManager = new spine.AssetManager(function(image) {
-		return new spine.webgl.GLTexture(gl, image);
-	});
+	assetManager = new spine.webgl.AssetManager(gl);
 
 	// Tell AssetManager to load the resources for each model, including the exported .json file, the .atlas file and the .png
 	// file for the atlas. We then wait until all resources are loaded in the load() method.

+ 38 - 0
spine-ts/webgl/src/AssetManager.ts

@@ -0,0 +1,38 @@
+/******************************************************************************
+ * Spine Runtimes Software License
+ * Version 2.5
+ * 
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ * 
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+module spine.webgl {
+	export class AssetManager extends spine.AssetManager {
+		constructor (gl: WebGLRenderingContext) {
+			super((image: HTMLImageElement) => { return new spine.webgl.GLTexture(gl, image); });
+		}
+	}
+}

+ 2 - 4
spine-ts/widget/src/Widget.ts

@@ -37,7 +37,7 @@ module spine {
 		canvas: HTMLCanvasElement;		
 
 		private _config: SpineWidgetConfig;
-		private _assetManager: spine.AssetManager;
+		private _assetManager: spine.webgl.AssetManager;
 		private _shader: spine.webgl.Shader;
 		private _batcher: spine.webgl.PolygonBatcher;
 		private _mvp = new spine.webgl.Matrix4();
@@ -69,9 +69,7 @@ module spine {
 			this._mvp.ortho2d(0, 0, 639, 479);
 			this._skeletonRenderer = new spine.webgl.SkeletonRenderer(gl);
 
-			let assets = this._assetManager = new spine.AssetManager((image: HTMLImageElement) => { 
-				return new spine.webgl.GLTexture(gl, image);
-			});
+			let assets = this._assetManager = new spine.webgl.AssetManager(gl);
 			assets.loadText(config.atlas);
 			assets.loadText(config.json);
 			assets.loadTexture(config.atlas.replace(".atlas", ".png"));

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