Przeglądaj źródła

[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793.

Harald Csaszar 4 lat temu
rodzic
commit
239de24002

+ 1 - 1
spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/ShaderMaths.cginc

@@ -2,7 +2,7 @@
 #define SHADER_MATHS_INCLUDED
 
 #if defined(USE_LWRP)
-#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
+#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
 #elif defined(USE_URP)
 #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
 #else

+ 1 - 1
spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/ShaderShared.cginc

@@ -4,7 +4,7 @@
 #define SHADER_SHARED_INCLUDED
 
 #if defined(USE_LWRP)
-#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
+#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
 #elif defined(USE_URP)
 #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
 #else