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@@ -239,6 +239,7 @@ namespace Spine.Unity {
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Initialize(false);
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if (meshRenderer)
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meshRenderer.enabled = false;
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+ updateMode = UpdateMode.FullUpdate;
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}
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}
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remove {
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@@ -331,7 +332,8 @@ namespace Spine.Unity {
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public virtual void Awake () {
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Initialize(false);
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- updateMode = updateWhenInvisible;
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+ if (generateMeshOverride == null || !disableRenderingOnOverride)
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+ updateMode = updateWhenInvisible;
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}
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#if UNITY_EDITOR && CONFIGURABLE_ENTER_PLAY_MODE
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