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@@ -1493,6 +1493,7 @@ declare module spine.webgl {
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drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
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drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
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drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
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drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
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+ drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void;
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drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color, premultipliedAlpha?: boolean): void;
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drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color, premultipliedAlpha?: boolean): void;
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drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color, premultipliedAlpha?: boolean): void;
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drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color, premultipliedAlpha?: boolean): void;
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line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
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line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
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