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@@ -1,75 +1,80 @@
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<!DOCTYPE html>
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<html lang="en">
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- <head>
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- <meta charset="UTF-8" />
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- <meta http-equiv="X-UA-Compatible" content="IE=edge" />
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- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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- <script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
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- <link rel="stylesheet" href="../../index.css" />
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- <title>Spine Phaser Example</title>
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- </head>
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- <body class="p-4 flex flex-col items-center">
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- <h1>Batching test</h1>
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- </body>
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- <script>
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- const config = {
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- type: Phaser.AUTO,
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- width: 800,
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- height: 600,
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- type: Phaser.WEBGL,
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- scene: {
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- preload: preload,
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- create: create,
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- update: update,
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- pack: {
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- files: [
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- {
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- type: "scenePlugin",
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- key: "spine.SpinePlugin",
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- url: "../dist/iife/spine-phaser.js",
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- sceneKey: "spine",
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- },
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- ],
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- },
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+<head>
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+ <meta charset="UTF-8" />
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+ <meta http-equiv="X-UA-Compatible" content="IE=edge" />
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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+ <script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
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+ <link rel="stylesheet" href="../../index.css" />
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+ <title>Spine Phaser Example</title>
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+</head>
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+
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+<body class="p-4 flex flex-col items-center">
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+ <h1>Batching test</h1>
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+</body>
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+<script>
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+ const config = {
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+ type: Phaser.AUTO,
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+ width: 800,
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+ height: 600,
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+ type: Phaser.WEBGL,
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+ scene: {
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+ preload: preload,
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+ create: create,
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+ update: update,
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+ pack: {
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+ files: [
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+ {
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+ type: "scenePlugin",
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+ key: "spine.SpinePlugin",
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+ url: "../dist/iife/spine-phaser.js",
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+ sceneKey: "spine",
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+ },
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+ ],
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},
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- };
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+ },
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+ };
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- const game = new Phaser.Game(config);
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- let debug;
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+ const game = new Phaser.Game(config);
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+ let debug;
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- function preload() {
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- this.load.spineJson("raptor-data", "assets/raptor-pro.json");
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- this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas");
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- this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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- this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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- }
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+ function preload() {
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+ this.load.spineJson("raptor-data", "assets/raptor-pro.json");
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+ this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas");
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+ this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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+ this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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+ }
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- function create() {
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- const plugin = this.spine;
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- let x = 25;
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- let y = 60;
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- for (let j = 0; j < 10; j++, y += 600 / 10) {
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- for (let i = 0; i < 20; i++, x += 800 / 20) {
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- const obj =
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- Math.random() > 0.5
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- ? this.add.spine(x, y, "spineboy-data", "spineboy-atlas")
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- : this.add.spine(x, y, "raptor-data", "raptor-atlas");
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- obj.animationState.setAnimation(0, "walk", true);
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- obj.scale = 0.1;
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- }
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- x = 25;
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+ function create() {
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+ const plugin = this.spine;
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+ let x = 25;
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+ let y = 60;
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+ let n = 0;
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+ for (let j = 0; j < 10; j++, y += 600 / 10) {
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+ for (let i = 0; i < 20; i++, x += 800 / 20) {
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+ const obj =
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+ Math.random() > 0.5
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+ ? this.add.spine(x, y, "spineboy-data", "spineboy-atlas")
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+ : this.add.spine(x, y, "raptor-data", "raptor-atlas");
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+ obj.animationState.setAnimation(0, "walk", true);
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+ obj.scale = 0.1;
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+ n++;
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}
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- debug = this.add.text(0, 600 - 40, "FPS: ");
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+ x = 25;
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}
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+ debug = this.add.text(0, 600 - 40, "FPS: ");
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+ this.add.text(0, 600 - 60, "Skeletons: " + n);
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+ }
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- function update() {
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- debug.setText(
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- "draw calls: " +
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- spine.PolygonBatcher.getAndResetGlobalDrawCalls() +
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- "\ndelta: " +
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- game.loop.delta
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- );
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- }
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- </script>
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-</html>
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+ function update() {
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+ debug.setText(
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+ "draw calls: " +
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+ spine.PolygonBatcher.getAndResetGlobalDrawCalls() +
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+ "\ndelta: " +
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+ game.loop.delta
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+ );
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+ }
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+</script>
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+
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+</html>
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