|
@@ -1884,6 +1884,34 @@ namespace Spine.Unity.Editor {
|
|
|
#endif
|
|
|
SpineBuildEnvUtility.AddDependencyToAsmdefFile(TIMELINE_ASMDEF_DEPENDENCY_STRING);
|
|
|
SpineBuildEnvUtility.EnableBuildDefine(SPINE_TIMELINE_PACKAGE_DOWNLOADED_DEFINE);
|
|
|
+
|
|
|
+ ReimportTimelineScripts();
|
|
|
+ }
|
|
|
+
|
|
|
+ internal static void ReimportTimelineScripts () {
|
|
|
+ // Note: unfortunately AssetDatabase::Refresh is not enough and
|
|
|
+ // ImportAsset on a dir does not have the desired effect.
|
|
|
+ List<string> searchStrings = new List<string>();
|
|
|
+ searchStrings.Add("SpineAnimationStateBehaviour t:script");
|
|
|
+ searchStrings.Add("SpineAnimationStateClip t:script");
|
|
|
+ searchStrings.Add("SpineAnimationStateMixerBehaviour t:script");
|
|
|
+ searchStrings.Add("SpineAnimationStateTrack t:script");
|
|
|
+
|
|
|
+ searchStrings.Add("SpineSkeletonFlipBehaviour t:script");
|
|
|
+ searchStrings.Add("SpineSkeletonFlipClip t:script");
|
|
|
+ searchStrings.Add("SpineSkeletonFlipMixerBehaviour t:script");
|
|
|
+ searchStrings.Add("SpineSkeletonFlipTrack t:script");
|
|
|
+
|
|
|
+ searchStrings.Add("SkeletonAnimationPlayableHandle t:script");
|
|
|
+ searchStrings.Add("SpinePlayableHandleBase t:script");
|
|
|
+
|
|
|
+ foreach (string searchString in searchStrings) {
|
|
|
+ string[] guids = AssetDatabase.FindAssets(searchString);
|
|
|
+ foreach (string guid in guids) {
|
|
|
+ string currentPath = AssetDatabase.GUIDToAssetPath(guid);
|
|
|
+ AssetDatabase.ImportAsset(currentPath, ImportAssetOptions.ForceUpdate);
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
#endif
|
|
|
}
|