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@@ -280,6 +280,7 @@ namespace Spine.Unity {
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public virtual void Awake () {
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public virtual void Awake () {
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Initialize(false);
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Initialize(false);
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+ updateMode = updateWhenInvisible;
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}
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}
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#if UNITY_EDITOR && CONFIGURABLE_ENTER_PLAY_MODE
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#if UNITY_EDITOR && CONFIGURABLE_ENTER_PLAY_MODE
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