Browse Source

[csharp] Fixed a typo in SkeletonBinary.cs that led to a compile error.

Harald Csaszar 6 years ago
parent
commit
263fd2b51b
1 changed files with 1 additions and 1 deletions
  1. 1 1
      spine-csharp/src/SkeletonBinary.cs

+ 1 - 1
spine-csharp/src/SkeletonBinary.cs

@@ -328,7 +328,7 @@ namespace Spine {
 			if (defaultSkin) {
 				slotCount = input.ReadInt(true);
 				if (slotCount == 0) return null;
-				skin = new Skin("default"));
+				skin = new Skin("default");
 			} else {
 				skin = new Skin(input.ReadStringRef());
 				Object[] bones = skin.bones.Resize(input.ReadInt(true)).Items;