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+/******************************************************************************
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+ * Spine Runtimes License Agreement
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+ * Last updated January 1, 2020. Replaces all prior versions.
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+ *
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+ * Copyright (c) 2013-2020, Esoteric Software LLC
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+ *
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+ * Integration of the Spine Runtimes into software or otherwise creating
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+ * derivative works of the Spine Runtimes is permitted under the terms and
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+ * conditions of Section 2 of the Spine Editor License Agreement:
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+ * http://esotericsoftware.com/spine-editor-license
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+ *
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+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
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+ * or otherwise create derivative works of the Spine Runtimes (collectively,
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+ * "Products"), provided that each user of the Products must obtain their own
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+ * Spine Editor license and redistribution of the Products in any form must
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+ * include this license and copyright notice.
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+ *
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+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+#if UNITY_2019_1_OR_NEWER
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+#define TIMELINE_HAS_CLIPEDITOR_CLASS
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+#endif
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+
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+#if TIMELINE_HAS_CLIPEDITOR_CLASS
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+
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+using UnityEditor;
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+using Spine.Unity.Playables;
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+using UnityEditor.Timeline;
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+using UnityEngine.Timeline;
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+
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+namespace Spine.Unity.Editor {
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+
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+ [CustomTimelineEditor(typeof(SpineSkeletonFlipClip))]
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+ public class SpineSkeletonFlipClipEditor : ClipEditor {
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+
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+ public override void OnCreate (TimelineClip clip, TrackAsset track, TimelineClip clonedFrom) {
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+ SetDisplayName(clip);
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+ }
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+
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+ public override void OnClipChanged (TimelineClip clip) {
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+ SetDisplayName(clip);
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+ }
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+
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+ protected void SetDisplayName(TimelineClip clip) {
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+ var flipClip = (SpineSkeletonFlipClip)clip.asset;
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+ if (flipClip != null) {
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+ bool flipX = false, flipY = false;
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+ var settings = flipClip.template;
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+ if (settings != null) {
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+ flipX = settings.flipX;
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+ flipY = settings.flipY;
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+ }
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+ clip.displayName = "Flip" + (flipX ? " X" : "") + (flipY ? " Y" : "");
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+ }
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+ }
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+ }
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+}
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+
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+#endif // TIMELINE_HAS_CLIPEDITOR_CLASS
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