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@@ -97,9 +97,9 @@ cocos2d::V3F_C4B_T2F* SkeletonBatch::allocateVertices(uint32_t numVertices) {
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return vertices;
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}
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-cocos2d::TrianglesCommand* SkeletonBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
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+cocos2d::TrianglesCommand* SkeletonBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::GLProgramState* glProgramState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
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TrianglesCommand* command = nextFreeCommand();
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- command->init(globalOrder, textureID, glProgramState, blendType, triangles, mv, flags);
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+ command->init(globalOrder, texture, glProgramState, blendType, triangles, mv, flags);
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renderer->addCommand(command);
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return command;
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}
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@@ -118,26 +118,4 @@ cocos2d::TrianglesCommand* SkeletonBatch::nextFreeCommand() {
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}
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return _commandsPool[_nextFreeCommand++];
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}
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-
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-//void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
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-// BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
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-// ) {
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-// if (_command->triangles->verts) {
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-// free(_command->triangles->verts);
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-// _command->triangles->verts = NULL;
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-// }
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-//
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-// _command->triangles->verts = (V3F_C4B_T2F *)malloc(sizeof(V3F_C4B_T2F) * triangles.vertCount);
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-// memcpy(_command->triangles->verts, triangles.verts, sizeof(V3F_C4B_T2F) * triangles.vertCount);
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-//
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-// _command->triangles->vertCount = triangles.vertCount;
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-// _command->triangles->indexCount = triangles.indexCount;
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-// _command->triangles->indices = triangles.indices;
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-//
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-// _command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform);
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-// renderer->addCommand(_command->trianglesCommand);
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-//
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-// if (!_command->next) _command->next = new Command();
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-// _command = _command->next;
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-//}
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}
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