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@@ -41,6 +41,7 @@ public class SkeletonClipping {
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private final FloatArray clippingPolygon = new FloatArray();
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private final FloatArray clipOutput = new FloatArray(128);
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private final FloatArray clippedVertices = new FloatArray(128);
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+ private final FloatArray clippedUvs = new FloatArray(128);
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private final ShortArray clippedTriangles = new ShortArray(128);
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private final FloatArray scratch = new FloatArray();
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@@ -74,6 +75,7 @@ public class SkeletonClipping {
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clipAttachment = null;
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clippingPolygons = null;
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clippedVertices.clear();
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+ clippedUvs.clear();
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clippedTriangles.clear();
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clippingPolygon.clear();
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}
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@@ -84,12 +86,14 @@ public class SkeletonClipping {
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public void clipTriangles (float[] vertices, short[] triangles, int trianglesLength) {
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FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
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+ FloatArray clippedUvs = this.clippedUvs;
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ShortArray clippedTriangles = this.clippedTriangles;
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Object[] polygons = clippingPolygons.items;
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int polygonsCount = clippingPolygons.size;
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short index = 0;
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clippedVertices.clear();
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+ clippedUvs.clear();
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clippedTriangles.clear();
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for (int i = 0; i < trianglesLength; i += 3) {
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int vertexOffset = triangles[i] << 1;
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@@ -153,6 +157,7 @@ public class SkeletonClipping {
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boolean twoColor) {
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FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
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+ FloatArray clippedUvs = this.clippedUvs;
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ShortArray clippedTriangles = this.clippedTriangles;
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Object[] polygons = clippingPolygons.items;
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int polygonsCount = clippingPolygons.size;
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@@ -160,6 +165,7 @@ public class SkeletonClipping {
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short index = 0;
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clippedVertices.clear();
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+ clippedUvs.clear();
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clippedTriangles.clear();
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for (int i = 0; i < trianglesLength; i += 3) {
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int vertexOffset = triangles[i] << 1;
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@@ -265,6 +271,94 @@ public class SkeletonClipping {
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}
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}
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+ public void clipTrianglesUnpacked (float[] vertices, int vertexStart, short[] triangles, int trianglesLength, float[] uvs) {
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+ FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
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+ FloatArray clippedUvs = this.clippedUvs;
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+ ShortArray clippedTriangles = this.clippedTriangles;
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+ Object[] polygons = clippingPolygons.items;
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+ int polygonsCount = clippingPolygons.size;
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+ int vertexSize = 2;
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+
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+ short index = 0;
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+ clippedVertices.clear();
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+ clippedUvs.clear();
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+ clippedTriangles.clear();
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+ for (int i = 0; i < trianglesLength; i += 3) {
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+ int vertexOffset = triangles[i] << 1;
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+ float x1 = vertices[vertexStart + vertexOffset], y1 = vertices[vertexStart + vertexOffset + 1];
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+ float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
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+
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+ vertexOffset = triangles[i + 1] << 1;
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+ float x2 = vertices[vertexStart + vertexOffset], y2 = vertices[vertexStart + vertexOffset + 1];
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+ float u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
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+
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+ vertexOffset = triangles[i + 2] << 1;
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+ float x3 = vertices[vertexStart + vertexOffset], y3 = vertices[vertexStart + vertexOffset + 1];
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+ float u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
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+
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+ for (int p = 0; p < polygonsCount; p++) {
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+ int s = clippedVertices.size;
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+ if (clip(x1, y1, x2, y2, x3, y3, (FloatArray)polygons[p], clipOutput)) {
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+ int clipOutputLength = clipOutput.size;
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+ if (clipOutputLength == 0) continue;
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+ float d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
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+ float d = 1 / (d0 * d2 + d1 * (y1 - y3));
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+
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+ int clipOutputCount = clipOutputLength >> 1;
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+ float[] clipOutputItems = clipOutput.items;
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+ float[] clippedVerticesItems = clippedVertices.setSize(s + clipOutputCount * vertexSize);
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+ float[] clippedUvsItems = clippedUvs.setSize(s + clipOutputCount * vertexSize);
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+ for (int ii = 0; ii < clipOutputLength; ii += 2, s += 2) {
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+ float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
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+ clippedVerticesItems[s] = x;
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+ clippedVerticesItems[s + 1] = y;
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+
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+ float c0 = x - x3, c1 = y - y3;
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+ float a = (d0 * c0 + d1 * c1) * d;
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+ float b = (d4 * c0 + d2 * c1) * d;
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+ float c = 1 - a - b;
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+ clippedUvsItems[s] = u1 * a + u2 * b + u3 * c;
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+ clippedUvsItems[s + 1] = v1 * a + v2 * b + v3 * c;
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+ }
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+
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+ s = clippedTriangles.size;
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+ short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3 * (clipOutputCount - 2));
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+ clipOutputCount--;
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+ for (int ii = 1; ii < clipOutputCount; ii++, s += 3) {
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+ clippedTrianglesItems[s] = index;
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+ clippedTrianglesItems[s + 1] = (short)(index + ii);
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+ clippedTrianglesItems[s + 2] = (short)(index + ii + 1);
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+ }
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+ index += clipOutputCount + 1;
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+ } else {
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+ float[] clippedVerticesItems = clippedVertices.setSize(s + 3 * vertexSize);
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+ float[] clippedUvsItems = clippedUvs.setSize(s + 3 * vertexSize);
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+ clippedVerticesItems[s] = x1;
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+ clippedVerticesItems[s + 1] = y1;
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+ clippedVerticesItems[s + 2] = x2;
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+ clippedVerticesItems[s + 3] = y2;
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+ clippedVerticesItems[s + 4] = x3;
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+ clippedVerticesItems[s + 5] = y3;
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+
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+ clippedUvsItems[s] = u1;
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+ clippedUvsItems[s + 1] = v1;
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+ clippedUvsItems[s + 2] = u2;
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+ clippedUvsItems[s + 3] = v2;
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+ clippedUvsItems[s + 4] = u3;
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+ clippedUvsItems[s + 5] = v3;
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+
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+ s = clippedTriangles.size;
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+ short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3);
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+ clippedTrianglesItems[s] = index;
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+ clippedTrianglesItems[s + 1] = (short)(index + 1);
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+ clippedTrianglesItems[s + 2] = (short)(index + 2);
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+ index += 3;
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+ break;
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+ }
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+ }
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+ }
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+ }
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+
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/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
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* area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
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boolean clip (float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output) {
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@@ -364,6 +458,11 @@ public class SkeletonClipping {
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return clippedVertices;
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}
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+ /** Only returns a non-empty array if clipTrianglesUnpacked() was used **/
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+ public FloatArray getClippedUvs() {
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+ return clippedUvs;
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+ }
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+
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public ShortArray getClippedTriangles () {
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return clippedTriangles;
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}
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