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@@ -34,6 +34,7 @@ using System.Collections.Generic;
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namespace Spine {
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namespace Spine {
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public class AnimationState {
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public class AnimationState {
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static readonly Animation EmptyAnimation = new Animation("<empty>", new ExposedList<Timeline>(), 0);
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static readonly Animation EmptyAnimation = new Animation("<empty>", new ExposedList<Timeline>(), 0);
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+ internal const int SUBSEQUENT = 0, FIRST = 1, DIP = 2;
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private AnimationStateData data;
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private AnimationStateData data;
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private readonly ExposedList<TrackEntry> tracks = new ExposedList<TrackEntry>();
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private readonly ExposedList<TrackEntry> tracks = new ExposedList<TrackEntry>();
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@@ -41,24 +42,8 @@ namespace Spine {
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private readonly ExposedList<Event> events = new ExposedList<Event>();
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private readonly ExposedList<Event> events = new ExposedList<Event>();
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private readonly EventQueue queue;
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private readonly EventQueue queue;
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+ private readonly ExposedList<TrackEntry> mixingTo = new ExposedList<TrackEntry>();
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private bool animationsChanged;
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private bool animationsChanged;
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- private bool multipleMixing;
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- /// <summary>
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- /// <para>When false, only two animations can be mixed at once. Interrupting a mix by setting a new animation will choose from the
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- /// two old animations the one that is closest to being fully mixed in and the other is discarded. Discarding an animation in
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- /// this way may cause keyed values to jump.</para>
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- /// <para>When true, any number of animations may be mixed at once without causing keyed values to jump. Mixing is done by mixing out
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- /// one or more animations while mixing in the newest one. When animations key the same value, this may cause "dipping", where
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- /// the value moves toward the setup pose as the old animation mixes out, then back to the keyed value as the new animation
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- /// mixes in.</para>
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- /// Defaults to false.</summary>
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- public bool MultipleMixing {
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- get { return multipleMixing; }
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- set {
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- multipleMixing = value;
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- animationsChanged = true;
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- }
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- }
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private float timeScale = 1;
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private float timeScale = 1;
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@@ -122,16 +107,23 @@ namespace Spine {
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}
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}
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continue;
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continue;
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}
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}
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- } else {
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+ } else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
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// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
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// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
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- if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
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- tracksItems[i] = null;
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- queue.End(current);
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- DisposeNext(current);
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- continue;
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+ tracksItems[i] = null;
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+
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+ queue.End(current);
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+ DisposeNext(current);
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+ continue;
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+ }
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+ if (current.mixingFrom != null && UpdateMixingFrom(current, delta, 2)) {
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+ // End mixing from entries once all have completed.
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+ var from = current.mixingFrom;
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+ current.mixingFrom = null;
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+ while (from != null) {
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+ queue.End(from);
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+ from = from.mixingFrom;
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}
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}
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}
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}
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- UpdateMixingFrom(current, delta);
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current.trackTime += currentDelta;
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current.trackTime += currentDelta;
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}
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}
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@@ -139,22 +131,27 @@ namespace Spine {
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queue.Drain();
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queue.Drain();
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}
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}
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- private void UpdateMixingFrom (TrackEntry entry, float delta) {
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+ /// <summary>Returns true when all mixing from entries are complete.</summary>
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+ private bool UpdateMixingFrom (TrackEntry entry, float delta, int animationCount) {
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TrackEntry from = entry.mixingFrom;
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TrackEntry from = entry.mixingFrom;
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- if (from == null) return;
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+ if (from == null) return true;
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- UpdateMixingFrom(from, delta);
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+ bool finished = UpdateMixingFrom(from, delta, animationCount + 1);
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- if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
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- entry.mixingFrom = null;
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- queue.End(from);
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- return;
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+ // Require mixTime > 0 to ensure the mixing from entry was applied at least once.
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+ if (entry.mixTime > 0 && (entry.mixTime >= entry.mixDuration || entry.timeScale == 0)) {
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+ if (animationCount > 6 && from.mixingFrom == null) { // Limit the mixing from linked list.
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+ entry.mixingFrom = null;
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+ queue.End(from);
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+ }
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+ return finished;
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}
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}
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from.animationLast = from.nextAnimationLast;
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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from.trackLast = from.nextTrackLast;
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from.trackTime += delta * from.timeScale;
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from.trackTime += delta * from.timeScale;
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entry.mixTime += delta * entry.timeScale;
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entry.mixTime += delta * entry.timeScale;
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+ return false;
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}
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}
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@@ -188,19 +185,20 @@ namespace Spine {
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for (int ii = 0; ii < timelineCount; ii++)
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for (int ii = 0; ii < timelineCount; ii++)
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timelinesItems[ii].Apply(skeleton, animationLast, animationTime, events, 1, true, false);
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timelinesItems[ii].Apply(skeleton, animationLast, animationTime, events, 1, true, false);
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} else {
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} else {
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+ var timelineData = current.timelineData.Items;
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+
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bool firstFrame = current.timelinesRotation.Count == 0;
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bool firstFrame = current.timelinesRotation.Count == 0;
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if (firstFrame) current.timelinesRotation.EnsureCapacity(timelines.Count << 1);
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if (firstFrame) current.timelinesRotation.EnsureCapacity(timelines.Count << 1);
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var timelinesRotation = current.timelinesRotation.Items;
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var timelinesRotation = current.timelinesRotation.Items;
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- var timelinesFirstItems = current.timelinesFirst.Items;
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for (int ii = 0; ii < timelineCount; ii++) {
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for (int ii = 0; ii < timelineCount; ii++) {
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Timeline timeline = timelinesItems[ii];
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Timeline timeline = timelinesItems[ii];
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var rotateTimeline = timeline as RotateTimeline;
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var rotateTimeline = timeline as RotateTimeline;
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if (rotateTimeline != null) {
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if (rotateTimeline != null) {
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- ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, mix, timelinesFirstItems[ii], timelinesRotation, ii << 1,
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+ ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, mix, timelineData[ii] > 0, timelinesRotation, ii << 1,
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firstFrame);
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firstFrame);
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} else {
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} else {
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- timeline.Apply(skeleton, animationLast, animationTime, events, mix, timelinesFirstItems[ii], false);
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+ timeline.Apply(skeleton, animationLast, animationTime, events, mix, timelineData[ii] > 0, false);
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}
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}
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}
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}
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}
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}
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@@ -213,15 +211,15 @@ namespace Spine {
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queue.Drain();
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queue.Drain();
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}
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}
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- private float ApplyMixingFrom (TrackEntry entry, Skeleton skeleton) {
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- TrackEntry from = entry.mixingFrom;
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+ private float ApplyMixingFrom (TrackEntry to, Skeleton skeleton) {
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+ TrackEntry from = to.mixingFrom;
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if (from.mixingFrom != null) ApplyMixingFrom(from, skeleton);
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if (from.mixingFrom != null) ApplyMixingFrom(from, skeleton);
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float mix;
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float mix;
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- if (entry.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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+ if (to.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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mix = 1;
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mix = 1;
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else {
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else {
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- mix = entry.mixTime / entry.mixDuration;
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+ mix = to.mixTime / to.mixDuration;
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if (mix > 1) mix = 1;
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if (mix > 1) mix = 1;
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}
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}
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@@ -229,36 +227,50 @@ namespace Spine {
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bool attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
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bool attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
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float animationLast = from.animationLast, animationTime = from.AnimationTime;
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float animationLast = from.animationLast, animationTime = from.AnimationTime;
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var timelines = from.animation.timelines;
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var timelines = from.animation.timelines;
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- var timelinesItems = timelines.Items;
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int timelineCount = timelines.Count;
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int timelineCount = timelines.Count;
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- var timelinesFirst = from.timelinesFirst;
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- var timelinesFirstItems = timelinesFirst.Items;
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- var timelinesLastItems = multipleMixing ? null : from.timelinesLast.Items;
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- float alphaBase = from.alpha * entry.mixAlpha;
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- float alphaMix = alphaBase * (1 - mix);
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+ var timelinesItems = timelines.Items;
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+ var timelineData = from.timelineData.Items;
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+ var timelineDipMix = from.timelineDipMix.Items;
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- bool firstFrame = entry.timelinesRotation.Count == 0;
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- if (firstFrame) entry.timelinesRotation.EnsureCapacity(timelines.Count << 1);
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- var timelinesRotation = entry.timelinesRotation.Items;
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+ bool firstFrame = from.timelinesRotation.Count == 0;
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+ if (firstFrame) from.timelinesRotation.Resize(timelines.Count << 1); // from.timelinesRotation.setSize
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+ var timelinesRotation = from.timelinesRotation.Items;
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+ bool first;
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+ float alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix), alpha;
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for (int i = 0; i < timelineCount; i++) {
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for (int i = 0; i < timelineCount; i++) {
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Timeline timeline = timelinesItems[i];
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Timeline timeline = timelinesItems[i];
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- bool setupPose = timelinesFirstItems[i];
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- float alpha = timelinesLastItems != null && setupPose && !timelinesLastItems[i] ? alphaBase : alphaMix;
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+ switch (timelineData[i]) {
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+ case SUBSEQUENT:
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+ first = false;
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+ alpha = alphaMix;
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+ break;
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+ case FIRST:
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+ first = true;
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+ alpha = alphaMix;
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+ break;
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+ default:
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+ first = true;
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+ alpha = alphaDip;
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+ var dipMix = timelineDipMix[i];
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+ if (dipMix != null) alpha *= Math.Max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
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+ break;
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+ }
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+
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var rotateTimeline = timeline as RotateTimeline;
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var rotateTimeline = timeline as RotateTimeline;
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if (rotateTimeline != null) {
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if (rotateTimeline != null) {
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- ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame);
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+ ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, alpha, first, timelinesRotation, i << 1, firstFrame);
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} else {
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} else {
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- if (!setupPose) {
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+ if (!first) {
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if (!attachments && timeline is AttachmentTimeline) continue;
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if (!attachments && timeline is AttachmentTimeline) continue;
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if (!drawOrder && timeline is DrawOrderTimeline) continue;
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if (!drawOrder && timeline is DrawOrderTimeline) continue;
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}
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}
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- timeline.Apply(skeleton, animationLast, animationTime, eventBuffer, alpha, setupPose, true);
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+ timeline.Apply(skeleton, animationLast, animationTime, eventBuffer, alpha, first, true);
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}
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}
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}
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}
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- if (entry.mixDuration > 0 ) QueueEvents(from, animationTime);
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- events.Clear(false);
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+ if (to.mixDuration > 0) QueueEvents(from, animationTime);
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+ this.events.Clear(false);
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from.nextAnimationLast = animationTime;
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from.nextAnimationLast = animationTime;
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from.nextTrackLast = from.trackTime;
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from.nextTrackLast = from.trackTime;
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@@ -411,29 +423,9 @@ namespace Spine {
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current.mixingFrom = from;
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current.mixingFrom = from;
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current.mixTime = 0;
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current.mixTime = 0;
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- //from.timelinesRotation.Clear();
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- var mixingFrom = from.mixingFrom;
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-
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- if (mixingFrom != null && from.mixDuration > 0) {
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- if (multipleMixing) {
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- // The interrupted mix will mix out from its current percentage to zero.
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- current.mixAlpha *= Math.Min(from.mixTime / from.mixDuration, 1);
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- } else {
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- // A mix was interrupted, mix from the closest animation.
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- if (from.mixTime / from.mixDuration < 0.5f && mixingFrom.animation != AnimationState.EmptyAnimation) {
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- current.mixingFrom = mixingFrom;
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- mixingFrom.mixingFrom = from;
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- mixingFrom.mixTime = from.mixDuration - from.mixTime;
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- mixingFrom.mixDuration = from.mixDuration;
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- from.mixingFrom = null;
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- from = mixingFrom;
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- }
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-
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- from.mixAlpha = 0;
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- from.mixTime = 0;
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- from.mixDuration = 0;
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- }
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- }
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+ // Store interrupted mix percentage.
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+ if (from.mixingFrom != null && from.mixDuration > 0)
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+ current.interruptAlpha *= Math.Min(1, from.mixTime / from.mixDuration);
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from.timelinesRotation.Clear(); // Reset rotation for mixing out, in case entry was mixed in.
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from.timelinesRotation.Clear(); // Reset rotation for mixing out, in case entry was mixed in.
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}
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}
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@@ -595,7 +587,7 @@ namespace Spine {
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entry.timeScale = 1;
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entry.timeScale = 1;
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entry.alpha = 1;
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entry.alpha = 1;
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- entry.mixAlpha = 1;
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+ entry.interruptAlpha = 1;
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entry.mixTime = 0;
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entry.mixTime = 0;
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entry.mixDuration = (last == null) ? 0 : data.GetMix(last.animation, animation);
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entry.mixDuration = (last == null) ? 0 : data.GetMix(last.animation, animation);
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return entry;
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return entry;
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@@ -614,88 +606,20 @@ namespace Spine {
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animationsChanged = false;
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animationsChanged = false;
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var propertyIDs = this.propertyIDs;
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var propertyIDs = this.propertyIDs;
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-
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- // Set timelinesFirst for all entries, from lowest track to highest.
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- int i = 0, n = tracks.Count;
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- propertyIDs.Clear();
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- for (; i < n; i++) { // Find first non-null entry.
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- TrackEntry entry = tracks.Items[i];
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- if (entry == null) continue;
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- SetTimelinesFirst(entry);
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- i++;
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- break;
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- }
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- for (; i < n; i++) { // Rest of entries.
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- TrackEntry entry = tracks.Items[i];
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- if (entry != null) CheckTimelinesFirst(entry);
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- }
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-
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- if (multipleMixing) return;
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-
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- // Set timelinesLast for mixingFrom entries, from highest track to lowest that has mixingFrom.
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propertyIDs.Clear();
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propertyIDs.Clear();
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- int lowestMixingFrom = n;
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- for (i = 0; i < n; i++) { // Find lowest track with a mixingFrom entry.
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- TrackEntry entry = tracks.Items[i];
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- if (entry == null || entry.mixingFrom == null) continue;
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- lowestMixingFrom = i;
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- break;
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- }
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- for (i = n - 1; i >= lowestMixingFrom; i--) { // Find first non-null entry.
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- TrackEntry entry = tracks.Items[i];
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- if (entry == null) continue;
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-
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- // Store properties for non-mixingFrom entry but don't set timelinesLast, which is only used for mixingFrom entries.
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- var timelines = entry.animation.timelines;
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- var timelinesItems = timelines.Items;
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- for (int ii = 0, nn = timelines.Count; ii < nn; ii++)
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- propertyIDs.Add(timelinesItems[ii].PropertyId);
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+ var mixingTo = this.mixingTo;
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- entry = entry.mixingFrom;
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- while (entry != null) {
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- CheckTimelinesUsage(entry, entry.timelinesLast);
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- entry = entry.mixingFrom;
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+ TrackEntry lastEntry = null;
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+ var tracksItems = tracks.Items;
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+ for (int i = 0, n = tracks.Count; i < n; i++) {
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+ var entry = tracksItems[i];
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+ if (entry != null) {
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+ entry.SetTimelineData(lastEntry, mixingTo, propertyIDs);
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+ lastEntry = entry;
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}
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}
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}
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}
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}
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}
|
|
|
|
|
|
- /// <summary>From last to first mixingFrom entries, sets timelinesFirst to true on last, calls checkTimelineUsage on rest.</summary>
|
|
|
|
- private void SetTimelinesFirst (TrackEntry entry) {
|
|
|
|
- if (entry.mixingFrom != null) {
|
|
|
|
- SetTimelinesFirst(entry.mixingFrom);
|
|
|
|
- CheckTimelinesUsage(entry, entry.timelinesFirst);
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- var propertyIDs = this.propertyIDs;
|
|
|
|
- var timelines = entry.animation.timelines;
|
|
|
|
- int n = timelines.Count;
|
|
|
|
- entry.timelinesFirst.EnsureCapacity(n); // entry.timelinesFirst.setSize(n);
|
|
|
|
- var usage = entry.timelinesFirst.Items;
|
|
|
|
- var timelinesItems = timelines.Items;
|
|
|
|
- for (int i = 0; i < n; i++) {
|
|
|
|
- propertyIDs.Add(timelinesItems[i].PropertyId);
|
|
|
|
- usage[i] = true;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /// <summary>From last to first mixingFrom entries, calls checkTimelineUsage.</summary>
|
|
|
|
- private void CheckTimelinesFirst (TrackEntry entry) {
|
|
|
|
- if (entry.mixingFrom != null) CheckTimelinesFirst(entry.mixingFrom);
|
|
|
|
- CheckTimelinesUsage(entry, entry.timelinesFirst);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private void CheckTimelinesUsage (TrackEntry entry, ExposedList<bool> usageArray) {
|
|
|
|
- var propertyIDs = this.propertyIDs;
|
|
|
|
- var timelines = entry.animation.timelines;
|
|
|
|
- int n = timelines.Count;
|
|
|
|
- //var usageArray = entry.timelinesFirst;
|
|
|
|
- usageArray.EnsureCapacity(n);
|
|
|
|
- var usage = usageArray.Items;
|
|
|
|
- var timelinesItems = timelines.Items;
|
|
|
|
- for (int i = 0; i < n; i++)
|
|
|
|
- usage[i] = propertyIDs.Add(timelinesItems[i].PropertyId);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
/// <returns>The track entry for the animation currently playing on the track, or null if no animation is currently playing.</returns>
|
|
/// <returns>The track entry for the animation currently playing on the track, or null if no animation is currently playing.</returns>
|
|
public TrackEntry GetCurrent (int trackIndex) {
|
|
public TrackEntry GetCurrent (int trackIndex) {
|
|
return (trackIndex >= tracks.Count) ? null : tracks.Items[trackIndex];
|
|
return (trackIndex >= tracks.Count) ? null : tracks.Items[trackIndex];
|
|
@@ -731,9 +655,9 @@ namespace Spine {
|
|
internal float eventThreshold, attachmentThreshold, drawOrderThreshold;
|
|
internal float eventThreshold, attachmentThreshold, drawOrderThreshold;
|
|
internal float animationStart, animationEnd, animationLast, nextAnimationLast;
|
|
internal float animationStart, animationEnd, animationLast, nextAnimationLast;
|
|
internal float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale = 1f;
|
|
internal float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale = 1f;
|
|
- internal float alpha, mixTime, mixDuration, mixAlpha;
|
|
|
|
- internal readonly ExposedList<bool> timelinesFirst = new ExposedList<bool>();
|
|
|
|
- internal readonly ExposedList<bool> timelinesLast = new ExposedList<bool>();
|
|
|
|
|
|
+ internal float alpha, mixTime, mixDuration, interruptAlpha;
|
|
|
|
+ internal readonly ExposedList<int> timelineData = new ExposedList<int>();
|
|
|
|
+ internal readonly ExposedList<TrackEntry> timelineDipMix = new ExposedList<TrackEntry>();
|
|
internal readonly ExposedList<float> timelinesRotation = new ExposedList<float>();
|
|
internal readonly ExposedList<float> timelinesRotation = new ExposedList<float>();
|
|
|
|
|
|
// IPoolable.Reset()
|
|
// IPoolable.Reset()
|
|
@@ -741,8 +665,8 @@ namespace Spine {
|
|
next = null;
|
|
next = null;
|
|
mixingFrom = null;
|
|
mixingFrom = null;
|
|
animation = null;
|
|
animation = null;
|
|
- timelinesFirst.Clear();
|
|
|
|
- timelinesLast.Clear();
|
|
|
|
|
|
+ timelineData.Clear();
|
|
|
|
+ timelineDipMix.Clear();
|
|
timelinesRotation.Clear();
|
|
timelinesRotation.Clear();
|
|
|
|
|
|
Start = null;
|
|
Start = null;
|
|
@@ -753,6 +677,49 @@ namespace Spine {
|
|
Event = null;
|
|
Event = null;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ /// <param name="to">May be null.</param>
|
|
|
|
+ internal TrackEntry SetTimelineData (TrackEntry to, ExposedList<TrackEntry> mixingToArray, HashSet<int> propertyIDs) {
|
|
|
|
+ if (to != null) mixingToArray.Add(to);
|
|
|
|
+ var lastEntry = mixingFrom != null ? mixingFrom.SetTimelineData(this, mixingToArray, propertyIDs) : this;
|
|
|
|
+ if (to != null) mixingToArray.RemoveAt(mixingToArray.Count - 1); // mixingToArray.pop();
|
|
|
|
+
|
|
|
|
+ var mixingTo = mixingToArray.Items;
|
|
|
|
+ int mixingToLast = mixingToArray.Count - 1;
|
|
|
|
+ var timelines = animation.timelines.Items;
|
|
|
|
+ int timelinesCount = animation.timelines.Count;
|
|
|
|
+ var timelineDataItems = this.timelineData.Resize(timelinesCount).Items; // timelineData.setSize(timelinesCount);
|
|
|
|
+ var timelineDipMixItems = this.timelineDipMix.Resize(timelinesCount).Items; //timelineDipMix.setSize(timelinesCount);
|
|
|
|
+
|
|
|
|
+ // outer:
|
|
|
|
+ for (int i = 0; i < timelinesCount; i++) {
|
|
|
|
+ int id = timelines[i].PropertyId;
|
|
|
|
+ if (!propertyIDs.Add(id)) {
|
|
|
|
+ timelineDataItems[i] = AnimationState.SUBSEQUENT;
|
|
|
|
+ } else if (to == null || !to.HasTimeline(id)) {
|
|
|
|
+ timelineDataItems[i] = AnimationState.FIRST;
|
|
|
|
+ } else {
|
|
|
|
+ timelineDataItems[i] = AnimationState.DIP;
|
|
|
|
+ for (int ii = mixingToLast; ii >= 0; ii--) {
|
|
|
|
+ var entry = mixingTo[ii];
|
|
|
|
+ if (!entry.HasTimeline(id)) {
|
|
|
|
+ timelineDipMixItems[i] = entry;
|
|
|
|
+ goto outer; // continue outer;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ timelineDipMixItems[i] = null;
|
|
|
|
+ }
|
|
|
|
+ outer: {}
|
|
|
|
+ }
|
|
|
|
+ return lastEntry;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ bool HasTimeline (int id) {
|
|
|
|
+ var timelines = animation.timelines.Items;
|
|
|
|
+ for (int i = 0, n = animation.timelines.Count; i < n; i++)
|
|
|
|
+ if (timelines[i].PropertyId == id) return true;
|
|
|
|
+ return false;
|
|
|
|
+ }
|
|
|
|
+
|
|
/// <summary>The index of the track where this entry is either current or queued.</summary>
|
|
/// <summary>The index of the track where this entry is either current or queued.</summary>
|
|
public int TrackIndex { get { return trackIndex; } }
|
|
public int TrackIndex { get { return trackIndex; } }
|
|
|
|
|
|
@@ -870,17 +837,18 @@ namespace Spine {
|
|
|
|
|
|
/// <summary>
|
|
/// <summary>
|
|
/// Seconds from 0 to the mix duration when mixing from the previous animation to this animation. May be slightly more than
|
|
/// Seconds from 0 to the mix duration when mixing from the previous animation to this animation. May be slightly more than
|
|
- /// <see cref="TrackEntry.MixDuration"/>.</summary>
|
|
|
|
|
|
+ /// <see cref="TrackEntry.MixDuration"/> when the mix is complete.</summary>
|
|
public float MixTime { get { return mixTime; } set { mixTime = value; } }
|
|
public float MixTime { get { return mixTime; } set { mixTime = value; } }
|
|
|
|
|
|
/// <summary>
|
|
/// <summary>
|
|
/// Seconds for mixing from the previous animation to this animation. Defaults to the value provided by
|
|
/// Seconds for mixing from the previous animation to this animation. Defaults to the value provided by
|
|
/// <see cref="AnimationStateData"/> based on the animation before this animation (if any).
|
|
/// <see cref="AnimationStateData"/> based on the animation before this animation (if any).
|
|
///
|
|
///
|
|
- /// The mix duration must be set before <see cref="AnimationState.Update(float)"/> is next called.
|
|
|
|
|
|
+ /// The mix duration can be set manually rather than use the value from AnimationStateData.GetMix.
|
|
|
|
+ /// In that case, the mixDuration must be set before <see cref="AnimationState.Update(float)"/> is next called.
|
|
/// <para>
|
|
/// <para>
|
|
/// When using <seealso cref="AnimationState.AddAnimation(int, Animation, bool, float)"/> with a
|
|
/// When using <seealso cref="AnimationState.AddAnimation(int, Animation, bool, float)"/> with a
|
|
- /// <code>delay</code> <seealso cref="Delay"/> is set using the mix duration from the <see cref=" AnimationStateData"/>
|
|
|
|
|
|
+ /// <code>delay</code> less than or equal to 0, note the <seealso cref="Delay"/> is set using the mix duration from the <see cref=" AnimationStateData"/>
|
|
/// </para>
|
|
/// </para>
|
|
///
|
|
///
|
|
/// </summary>
|
|
/// </summary>
|
|
@@ -888,7 +856,7 @@ namespace Spine {
|
|
|
|
|
|
/// <summary>
|
|
/// <summary>
|
|
/// The track entry for the previous animation when mixing from the previous animation to this animation, or null if no
|
|
/// The track entry for the previous animation when mixing from the previous animation to this animation, or null if no
|
|
- /// mixing is currently occuring.</summary>
|
|
|
|
|
|
+ /// mixing is currently occuring. When mixing from multiple animations, MixingFrom makes up a linked list.</summary>
|
|
public TrackEntry MixingFrom { get { return mixingFrom; } }
|
|
public TrackEntry MixingFrom { get { return mixingFrom; } }
|
|
|
|
|
|
public event AnimationState.TrackEntryDelegate Start, Interrupt, End, Dispose, Complete;
|
|
public event AnimationState.TrackEntryDelegate Start, Interrupt, End, Dispose, Complete;
|