|
@@ -123,12 +123,7 @@ export class Spine extends Container {
|
|
|
}
|
|
|
/** When `true`, the Spine AnimationState and the Skeleton will be automatically updated using the {@link Ticker.shared} instance. */
|
|
|
public set autoUpdate (value: boolean) {
|
|
|
- if (value) {
|
|
|
- Ticker.shared.add(this.internalUpdate, this);
|
|
|
- this.autoUpdateWarned = false;
|
|
|
- } else {
|
|
|
- Ticker.shared.remove(this.internalUpdate, this);
|
|
|
- }
|
|
|
+ if (value) this.autoUpdateWarned = false;
|
|
|
this._autoUpdate = value;
|
|
|
}
|
|
|
|
|
@@ -171,14 +166,14 @@ export class Spine extends Container {
|
|
|
|
|
|
/** If {@link Spine.autoUpdate} is `false`, this method allows to update the AnimationState and the Skeleton with the given delta. */
|
|
|
public update (deltaSeconds: number): void {
|
|
|
- if (this.autoUpdate && !this.autoUpdateWarned) {
|
|
|
+ if (this._autoUpdate && !this.autoUpdateWarned) {
|
|
|
console.warn("You are calling update on a Spine instance that has autoUpdate set to true. This is probably not what you want.");
|
|
|
this.autoUpdateWarned = true;
|
|
|
}
|
|
|
- this.internalUpdate(0, deltaSeconds);
|
|
|
+ this.internalUpdate(deltaSeconds);
|
|
|
}
|
|
|
|
|
|
- protected internalUpdate (_deltaFrame: number, deltaSeconds?: number): void {
|
|
|
+ protected internalUpdate (deltaSeconds?: number): void {
|
|
|
// Because reasons, pixi uses deltaFrames at 60fps. We ignore the default deltaFrames and use the deltaSeconds from pixi ticker.
|
|
|
const delta = deltaSeconds ?? Ticker.shared.deltaMS / 1000;
|
|
|
this.state.update(delta);
|
|
@@ -191,6 +186,7 @@ export class Spine extends Container {
|
|
|
|
|
|
/** Render the meshes based on the current skeleton state, render debug information, then call {@link Container.updateTransform}. */
|
|
|
public override updateTransform (): void {
|
|
|
+ if (this._autoUpdate) this.internalUpdate();
|
|
|
this.renderMeshes();
|
|
|
this.sortChildren();
|
|
|
this.debug?.renderDebug(this);
|