Browse Source

Merge branch '3.6' into 3.7-beta

badlogic 7 years ago
parent
commit
28df2f8944

+ 1 - 0
CHANGELOG.md

@@ -72,6 +72,7 @@
  * Added support for vertex effects. See `RaptorExample.cpp`.
  * Added ETC1 alpha support, thanks @halx99! Does not work when two color tint is enabled.
  * Added `spAtlasPage_setCustomTextureLoader()` which let's you do texture loading manually. Thanks @jareguo.
+ * Added `SkeletonRenderer:setSlotsRange()` and `SkeletonRenderer::createWithSkeleton()`. This allows you to split rendering of a skeleton up into multiple parts, and render other nodes in between. See `SkeletonRendererSeparatorExample.cpp` for an example.
 
 ### Cocos2d-Objc
  * Fixed renderer to work with 3.6 changes

+ 3 - 2
spine-cocos2dx/example/Classes/AppDelegate.cpp

@@ -35,7 +35,8 @@
 
 #include "RaptorExample.h"
 #include "BatchingExample.h"
-#include "CoinExample.h"
+#include "CoinExample.h"
+#include "SkeletonRendererSeparatorExample.h"
 #include "AppMacros.h"
 
 USING_NS_CC;
@@ -99,7 +100,7 @@ bool AppDelegate::applicationDidFinishLaunching () {
 
 	// create a scene. it's an autorelease object
 	//auto scene = RaptorExample::scene();
-	auto scene = BatchingExample::scene();
+	auto scene = SkeletonRendererSeparatorExample::scene();
 
 	// run
 	director->runWithScene(scene);

+ 0 - 102
spine-cocos2dx/example/Classes/SimpleCommand.cpp

@@ -1,102 +0,0 @@
-/******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SimpleCommand.h"
-
-USING_NS_CC;
-using namespace std;
-
-Scene* SimpleCommand::scene () {
-	Scene *scene = Scene::create();
-	scene->addChild(SimpleCommand::create());
-	return scene;
-}
-
-bool SimpleCommand::init () {
-	if (!Node::init()) return false;
-
-	setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP));
-
-	_texture = _director->getTextureCache()->addImage("sprite.png");
-	
-	setPosition(100, 100);
-
-	return true;
-}
-
-void SimpleCommand::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
-	TrianglesCommand::Triangles* triangles = new TrianglesCommand::Triangles();
-	
-	float x = 0, y = 0;
-	float w = 80, h = 80;
-
-	triangles->vertCount = 4;
-	triangles->verts = new V3F_C4B_T2F[4];
-	triangles->verts[0].colors = Color4B::WHITE;
-	triangles->verts[0].texCoords.u = 0;
-	triangles->verts[0].texCoords.v = 1;
-	triangles->verts[0].vertices.x = 0;
-	triangles->verts[0].vertices.y = 0;
-	triangles->verts[0].vertices.z = 0;
-
-	triangles->verts[1].colors = Color4B::WHITE;
-	triangles->verts[1].texCoords.u = 0;
-	triangles->verts[1].texCoords.v = 0;
-	triangles->verts[1].vertices.x = 0;
-	triangles->verts[1].vertices.y = h;
-	triangles->verts[1].vertices.z = 0;
-
-	triangles->verts[2].colors = Color4B::WHITE;
-	triangles->verts[2].texCoords.u = 1;
-	triangles->verts[2].texCoords.v = 1;
-	triangles->verts[2].vertices.x = w;
-	triangles->verts[2].vertices.y = 0;
-	triangles->verts[2].vertices.z = 0;
-
-	triangles->verts[3].colors = Color4B::WHITE;
-	triangles->verts[3].texCoords.u = 1;
-	triangles->verts[3].texCoords.v = 0;
-	triangles->verts[3].vertices.x = w;
-	triangles->verts[3].vertices.y = h;
-	triangles->verts[3].vertices.z = 0;
-
-	triangles->indexCount = 6;
-	triangles->indices = new GLushort[6];
-	triangles->indices[0] = 0;
-	triangles->indices[1] = 1;
-	triangles->indices[2] = 2;
-	triangles->indices[3] = 3;
-	triangles->indices[4] = 2;
-	triangles->indices[5] = 1;
-
-	TrianglesCommand* trianglesCommand = new TrianglesCommand();
-	trianglesCommand->init(_globalZOrder, _texture->getName(), getGLProgramState(), BlendFunc::ALPHA_PREMULTIPLIED, *triangles, transform, transformFlags);
-   renderer->addCommand(trianglesCommand);
-}

+ 96 - 0
spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.cpp

@@ -0,0 +1,96 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SkeletonRendererSeparatorExample.h"
+#include "GoblinsExample.h"
+
+USING_NS_CC;
+using namespace spine;
+
+Scene* SkeletonRendererSeparatorExample::scene () {
+	Scene *scene = Scene::create();
+	scene->addChild(SkeletonRendererSeparatorExample::create());
+	return scene;
+}
+
+bool SkeletonRendererSeparatorExample::init () {
+	if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
+
+	// Spineboy's back, which will manage the animation and GPU resources
+	// will render only the front slots of Spineboy
+	backNode = SkeletonAnimation::createWithJsonFile("spineboy-ess.json", "spineboy.atlas", 0.6f);
+	backNode->setMix("walk", "jump", 0.4);
+	backNode->setAnimation(0, "walk", true);
+	backNode->setSlotsRange(backNode->findSlot("rear-upper-arm")->data->index, backNode->findSlot("rear-shin")->data->index);
+	backNode->setPosition(Vec2(_contentSize.width / 2, 20));
+	
+	// A simple rectangle to go between the front and back slots of Spineboy
+	betweenNode = DrawNode::create();
+	Vec2 rect[4];
+	rect[0] = Vec2(0, 0);
+	rect[1] = Vec2(40, 0);
+	rect[2] = Vec2(40, 200);
+	rect[3] = Vec2(0, 200);
+	betweenNode->drawPolygon(rect, 4, Color4F(1, 0, 0, 1), 1, Color4F(1, 0, 0, 1));
+	betweenNode->setPosition(Vec2(_contentSize.width / 2 + 30, 20));
+	
+	// Spineboy's front, doesn't manage any skeleton, animation or GPU resources, but simply
+	// renders the back slots of Spineboy. The skeleton, animatio state and GPU resources
+	// are shared with the front node!
+	frontNode = SkeletonRenderer::createWithSkeleton(backNode->getSkeleton());
+	frontNode->setSlotsRange(frontNode->findSlot("neck")->data->index, -1);
+	frontNode->setPosition(Vec2(_contentSize.width / 2, 20));
+	
+	// Add the front, between and back node in the correct order to this scene
+	addChild(backNode);
+	addChild(betweenNode);
+	addChild(frontNode);
+
+	scheduleUpdate();
+	
+	EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
+	listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
+		if (!backNode->getDebugBonesEnabled())
+			backNode->setDebugBonesEnabled(true);
+		else if (backNode->getTimeScale() == 1)
+			backNode->setTimeScale(0.3f);
+		else
+			Director::getInstance()->replaceScene(GoblinsExample::scene());
+		return true;
+	};
+	_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
+
+	return true;
+}
+
+void SkeletonRendererSeparatorExample::update (float deltaTime) {
+	// Test releasing memory.
+	// Director::getInstance()->replaceScene(SpineboyExample::scene());
+}

+ 13 - 9
spine-cocos2dx/example/Classes/SimpleCommand.h → spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.h

@@ -28,23 +28,27 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#ifndef _SIMPLECOMMAND_H_
-#define _SIMPLECOMMAND_H_
+#ifndef _SKELETONRENDERERSEPARATOREXAMPLE_H_
+#define _SKELETONRENDERERSEPARATOREXAMPLE_H_
 
 #include "cocos2d.h"
+#include <spine/spine-cocos2dx.h>
 
-
-class SimpleCommand : public cocos2d::Node {
+class SkeletonRendererSeparatorExample : public cocos2d::LayerColor {
 public:
 	static cocos2d::Scene* scene ();
 
+	CREATE_FUNC (SkeletonRendererSeparatorExample);
+
 	virtual bool init ();
-	virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
 
-	CREATE_FUNC (SimpleCommand);
+	virtual void update (float deltaTime);
 
-protected:
-	cocos2d::Texture2D* _texture;
+private:
+	spine::SkeletonAnimation* backNode;
+	spine::SkeletonRenderer* frontNode;
+	cocos2d::DrawNode* betweenNode;
+	
 };
 
-#endif // _SIMPLECOMMAND_H_
+#endif // _SKELETONRENDERERSEPARATOREXAMPLE_H_

+ 8 - 10
spine-cocos2dx/example/proj.ios_mac/spine-cocos2d-x.xcodeproj/project.pbxproj

@@ -52,7 +52,6 @@
 		76AAA3C11D180F7C00C54FCB /* BatchingExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B61D180F7C00C54FCB /* BatchingExample.cpp */; };
 		76AAA3C21D180F7C00C54FCB /* GoblinsExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B81D180F7C00C54FCB /* GoblinsExample.cpp */; };
 		76AAA3C31D180F7C00C54FCB /* RaptorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */; };
-		76AAA3C41D180F7C00C54FCB /* SimpleCommand.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */; };
 		76AAA3C51D180F7C00C54FCB /* SpineboyExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */; };
 		76AAA40C1D18106000C54FCB /* AttachmentVertices.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */; };
 		76AAA40D1D18106000C54FCB /* Cocos2dAttachmentLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA4021D18106000C54FCB /* Cocos2dAttachmentLoader.cpp */; };
@@ -81,12 +80,12 @@
 		76AAA4411D1811B000C54FCB /* GoblinsExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */; };
 		76AAA4421D1811B000C54FCB /* RaptorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */; };
 		76AAA4431D1811B000C54FCB /* RaptorExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */; };
-		76AAA4441D1811B000C54FCB /* SimpleCommand.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */; };
-		76AAA4451D1811B000C54FCB /* SimpleCommand.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */; };
 		76AAA4461D1811B000C54FCB /* SpineboyExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */; };
 		76AAA4471D1811B000C54FCB /* SpineboyExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */; };
 		76AAA4571D18132D00C54FCB /* common in Resources */ = {isa = PBXBuildFile; fileRef = 76AAA4521D18132D00C54FCB /* common */; };
 		76AAA4581D18132D00C54FCB /* common in Resources */ = {isa = PBXBuildFile; fileRef = 76AAA4521D18132D00C54FCB /* common */; };
+		76D1BFE02029E35200A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */; };
+		76D1BFE12029E37700A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */; };
 		76D520DA1EB3611300572471 /* ClippingAttachment.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D71EB3611300572471 /* ClippingAttachment.c */; };
 		76D520DB1EB3611300572471 /* SkeletonClipping.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D81EB3611300572471 /* SkeletonClipping.c */; };
 		76D520DC1EB3611300572471 /* Triangulator.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D91EB3611300572471 /* Triangulator.c */; };
@@ -276,8 +275,6 @@
 		76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GoblinsExample.h; sourceTree = "<group>"; };
 		76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = RaptorExample.cpp; sourceTree = "<group>"; };
 		76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = RaptorExample.h; sourceTree = "<group>"; };
-		76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SimpleCommand.cpp; sourceTree = "<group>"; };
-		76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SimpleCommand.h; sourceTree = "<group>"; };
 		76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SpineboyExample.cpp; sourceTree = "<group>"; };
 		76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SpineboyExample.h; sourceTree = "<group>"; };
 		76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = AttachmentVertices.cpp; path = ../../src/spine/AttachmentVertices.cpp; sourceTree = "<group>"; };
@@ -293,6 +290,8 @@
 		76AAA40A1D18106000C54FCB /* spine-cocos2dx.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = "spine-cocos2dx.cpp"; path = "../../src/spine/spine-cocos2dx.cpp"; sourceTree = "<group>"; };
 		76AAA40B1D18106000C54FCB /* spine-cocos2dx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = "spine-cocos2dx.h"; path = "../../src/spine/spine-cocos2dx.h"; sourceTree = "<group>"; };
 		76AAA4521D18132D00C54FCB /* common */ = {isa = PBXFileReference; lastKnownFileType = folder; path = common; sourceTree = "<group>"; };
+		76D1BFDE2029E35100A0272D /* SkeletonRendererSeparatorExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SkeletonRendererSeparatorExample.h; sourceTree = "<group>"; };
+		76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SkeletonRendererSeparatorExample.cpp; sourceTree = "<group>"; };
 		76D520D71EB3611300572471 /* ClippingAttachment.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = ClippingAttachment.c; path = "../../../spine-c/spine-c/src/spine/ClippingAttachment.c"; sourceTree = "<group>"; };
 		76D520D81EB3611300572471 /* SkeletonClipping.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SkeletonClipping.c; path = "../../../spine-c/spine-c/src/spine/SkeletonClipping.c"; sourceTree = "<group>"; };
 		76D520D91EB3611300572471 /* Triangulator.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = Triangulator.c; path = "../../../spine-c/spine-c/src/spine/Triangulator.c"; sourceTree = "<group>"; };
@@ -483,6 +482,8 @@
 		46880B8319C43A87006E1F66 /* Classes */ = {
 			isa = PBXGroup;
 			children = (
+				76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */,
+				76D1BFDE2029E35100A0272D /* SkeletonRendererSeparatorExample.h */,
 				76D520E41EB362DD00572471 /* CoinExample.cpp */,
 				76D520E51EB362DD00572471 /* CoinExample.h */,
 				76F5BD531D2BD7D3005917E5 /* TankExample.cpp */,
@@ -496,8 +497,6 @@
 				76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */,
 				76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */,
 				76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */,
-				76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */,
-				76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */,
 				76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */,
 				76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */,
 			);
@@ -763,6 +762,7 @@
 			files = (
 				76F28CCA1DEC7EBB00CDE54D /* SkeletonJson.c in Sources */,
 				76AAA40C1D18106000C54FCB /* AttachmentVertices.cpp in Sources */,
+				76D1BFE02029E35200A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */,
 				76F28CC81DEC7EBB00CDE54D /* SkeletonBounds.c in Sources */,
 				76F28CB71DEC7EBB00CDE54D /* AttachmentLoader.c in Sources */,
 				76F5BD551D2BD7D3005917E5 /* TankExample.cpp in Sources */,
@@ -785,7 +785,6 @@
 				76AAA3C01D180F7C00C54FCB /* AppDelegate.cpp in Sources */,
 				76FAC18D1E3F97D2001CCC8C /* PointAttachment.c in Sources */,
 				76F28CC31DEC7EBB00CDE54D /* PathConstraint.c in Sources */,
-				76AAA3C41D180F7C00C54FCB /* SimpleCommand.cpp in Sources */,
 				503AE10017EB989F00D1A890 /* AppController.mm in Sources */,
 				76F28CC11DEC7EBB00CDE54D /* MeshAttachment.c in Sources */,
 				76F28CC01DEC7EBB00CDE54D /* Json.c in Sources */,
@@ -825,6 +824,7 @@
 			isa = PBXSourcesBuildPhase;
 			buildActionMask = 2147483647;
 			files = (
+				76D1BFE12029E37700A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */,
 				76FB15111F0139B400C5377F /* VertexEffect.c in Sources */,
 				76D520E71EB3634600572471 /* CoinExample.cpp in Sources */,
 				76D520E31EB3625B00572471 /* Array.c in Sources */,
@@ -878,8 +878,6 @@
 				76AAA4411D1811B000C54FCB /* GoblinsExample.h in Sources */,
 				76AAA4421D1811B000C54FCB /* RaptorExample.cpp in Sources */,
 				76AAA4431D1811B000C54FCB /* RaptorExample.h in Sources */,
-				76AAA4441D1811B000C54FCB /* SimpleCommand.cpp in Sources */,
-				76AAA4451D1811B000C54FCB /* SimpleCommand.h in Sources */,
 				76AAA4461D1811B000C54FCB /* SpineboyExample.cpp in Sources */,
 				76AAA4471D1811B000C54FCB /* SpineboyExample.h in Sources */,
 				76AAA4121D18119F00C54FCB /* AttachmentVertices.cpp in Sources */,

+ 51 - 10
spine-cocos2dx/src/spine/SkeletonRenderer.cpp

@@ -64,6 +64,12 @@ void SkeletonRenderer::destroyScratchBuffers() {
 		worldVerticesLength = 0;
 	}
 }
+
+SkeletonRenderer* SkeletonRenderer::createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
+	SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
+	node->autorelease();
+	return node;
+}
 	
 SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
 	SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
@@ -135,35 +141,48 @@ void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsS
 }
 
 SkeletonRenderer::SkeletonRenderer ()
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
+}
+	
+SkeletonRenderer::SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData)
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
+	initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData);
 }
 
 SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
 	initWithData(skeletonData, ownsSkeletonData);
 }
 
 SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
 	initWithJsonFile(skeletonDataFile, atlas, scale);
 }
 
 SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
 	initWithJsonFile(skeletonDataFile, atlasFile, scale);
 }
 
 SkeletonRenderer::~SkeletonRenderer () {
 	if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
-	spSkeleton_dispose(_skeleton);
+	if (_ownsSkeleton) spSkeleton_dispose(_skeleton);
 	if (_atlas) spAtlas_dispose(_atlas);
 	if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);	
 	spSkeletonClipping_dispose(_clipper);
 }
 
+void SkeletonRenderer::initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
+	_skeleton = skeleton;
+	_ownsSkeleton = ownsSkeleton;
+	_ownsSkeletonData = ownsSkeletonData;
+	
+	initialize();
+}
+	
 void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
+	_ownsSkeleton = true;
 	setSkeletonData(skeletonData, ownsSkeletonData);
-
 	initialize();
 }
 
@@ -177,6 +196,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, sp
 	CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data.");
 	spSkeletonJson_dispose(json);
 
+	_ownsSkeleton = true;
 	setSkeletonData(skeletonData, true);
 
 	initialize();
@@ -194,6 +214,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, co
 	CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
 	spSkeletonJson_dispose(json);
 
+	_ownsSkeleton = true;
 	setSkeletonData(skeletonData, true);
 
 	initialize();
@@ -208,7 +229,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
     spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
     CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
     spSkeletonBinary_dispose(binary);
-    
+    _ownsSkeleton = true;
     setSkeletonData(skeletonData, true);
     
     initialize();
@@ -225,7 +246,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
     spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
     CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
     spSkeletonBinary_dispose(binary);
-    
+    _ownsSkeleton = true;
     setSkeletonData(skeletonData, true);
     
     initialize();
@@ -234,7 +255,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
 
 void SkeletonRenderer::update (float deltaTime) {
 	Node::update(deltaTime);
-	spSkeleton_update(_skeleton, deltaTime * _timeScale);
+	if (_ownsSkeleton) spSkeleton_update(_skeleton, deltaTime * _timeScale);
 }
 
 void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
@@ -255,8 +276,23 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
 	float darkPremultipliedAlpha = _premultipliedAlpha ? 255 : 0;
 	AttachmentVertices* attachmentVertices = nullptr;
 	TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
-	for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
+	bool inRange = _startSlotIndex != -1 || _endSlotIndex != -1 ? false : true;
+	for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {		
 		spSlot* slot = _skeleton->drawOrder[i];
+		
+		if (_startSlotIndex >= 0 && _startSlotIndex == slot->data->index) {
+			inRange = true;
+		}
+		
+		if (!inRange) {
+			spSkeletonClipping_clipEnd(_clipper, slot);
+			continue;
+		}
+		
+		if (_endSlotIndex >= 0 && _endSlotIndex == slot->data->index) {
+			inRange = false;
+		}
+		
 		if (!slot->attachment) {
 			spSkeletonClipping_clipEnd(_clipper, slot);
 			continue;
@@ -780,6 +816,11 @@ bool SkeletonRenderer::isTwoColorTint() {
 void SkeletonRenderer::setVertexEffect(spVertexEffect *effect) {
 	this->_effect = effect;
 }
+	
+void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
+	this->_startSlotIndex = startSlotIndex;
+	this->_endSlotIndex = endSlotIndex;
+}
 
 spSkeleton* SkeletonRenderer::getSkeleton () {
 	return _skeleton;

+ 10 - 0
spine-cocos2dx/src/spine/SkeletonRenderer.h

@@ -42,6 +42,7 @@ class AttachmentVertices;
 class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
 public:
 	CREATE_FUNC(SkeletonRenderer);
+	static SkeletonRenderer* createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
 	static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
 	static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
 	static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
@@ -102,6 +103,9 @@ public:
 	
 	/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
 	void setVertexEffect(spVertexEffect* effect);
+	
+	/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
+	void setSlotsRange(int startSlotIndex, int endSlotIndex);
 
     // --- BlendProtocol
 	virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
@@ -114,12 +118,14 @@ public:
 
 CC_CONSTRUCTOR_ACCESS:
 	SkeletonRenderer ();
+	SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
 	SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
 	SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
 	SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
 
 	virtual ~SkeletonRenderer ();
 
+	void initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
 	void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
 	void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
 	void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
@@ -135,6 +141,7 @@ protected:
 	void setupGLProgramState(bool twoColorTintEnabled);
 
 	bool _ownsSkeletonData;
+	bool _ownsSkeleton;
 	spAtlas* _atlas;
 	spAttachmentLoader* _attachmentLoader;
 	cocos2d::CustomCommand _debugCommand;
@@ -147,6 +154,9 @@ protected:
 	bool _debugMeshes;
 	spSkeletonClipping* _clipper;
 	spVertexEffect* _effect;
+	
+	int _startSlotIndex;
+	int _endSlotIndex;
 };
 
 }

+ 1 - 1
spine-unity/Assets/spine-unity/BoneFollower.cs

@@ -138,7 +138,7 @@ namespace Spine.Unity {
 				// Recommended setup: Use local transform properties if Spine GameObject is the immediate parent
 				thisTransform.localPosition = new Vector3(bone.worldX, bone.worldY, followZPosition ? 0f : thisTransform.localPosition.z);
 				if (followBoneRotation) {
-					var halfRotation = Mathf.Atan2(bone.c, bone.a) * 0.5f;
+					float halfRotation = Mathf.Atan2(bone.c, bone.a) * 0.5f;
 					if (followLocalScale && bone.scaleX < 0) // Negate rotation from negative scaleX. Don't use negative determinant. local scaleY doesn't factor into used rotation.
 						halfRotation += Mathf.PI * 0.5f;
 

+ 7 - 7
spine-unity/Assets/spine-unity/Editor/SpineAttributeDrawers.cs

@@ -79,10 +79,10 @@ namespace Spine.Unity.Editor {
 				var objectReferenceValue = dataField.objectReferenceValue;
 				if (objectReferenceValue is SkeletonDataAsset) {
 					skeletonDataAsset = (SkeletonDataAsset)objectReferenceValue;
-				} else if (objectReferenceValue is ISkeletonComponent) {
-					var skeletonComponent = (ISkeletonComponent)objectReferenceValue;
-					if (skeletonComponent != null)
-						skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
+				} else if (objectReferenceValue is IHasSkeletonDataAsset) {
+					var hasSkeletonDataAsset = (IHasSkeletonDataAsset)objectReferenceValue;
+					if (hasSkeletonDataAsset != null)
+						skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
 				} else if (objectReferenceValue != null) {
 					EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
 					return;
@@ -90,9 +90,9 @@ namespace Spine.Unity.Editor {
 
 			} else if (property.serializedObject.targetObject is Component) {
 				var component = (Component)property.serializedObject.targetObject;
-				var skeletonComponent = component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent;
-				if (skeletonComponent != null)
-					skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
+				var hasSkeletonDataAsset = component.GetComponentInChildren(typeof(IHasSkeletonDataAsset)) as IHasSkeletonDataAsset;
+				if (hasSkeletonDataAsset != null)
+					skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
 			}
 
 			if (skeletonDataAsset == null) {

+ 2 - 2
spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs

@@ -220,9 +220,9 @@ namespace Spine.Unity.Editor {
 		public static bool TargetsUseSameData (SerializedObject so) {
 			if (so.isEditingMultipleObjects) {
 				int n = so.targetObjects.Length;
-				var first = so.targetObjects[0] as ISkeletonComponent;
+				var first = so.targetObjects[0] as IHasSkeletonDataAsset;
 				for (int i = 1; i < n; i++) {
-					var sr = so.targetObjects[i] as ISkeletonComponent;
+					var sr = so.targetObjects[i] as IHasSkeletonDataAsset;
 					if (sr != null && sr.SkeletonDataAsset != first.SkeletonDataAsset)
 						return false;
 				}

+ 1 - 1
spine-unity/Assets/spine-unity/ISkeletonAnimation.cs

@@ -42,7 +42,7 @@ namespace Spine.Unity {
 	}
 
 	/// <summary>Holds a reference to a SkeletonDataAsset.</summary>
-	public interface ISkeletonDataAssetComponent {
+	public interface IHasSkeletonDataAsset {
 		/// <summary>Gets the SkeletonDataAsset of the Spine Component.</summary>
 		SkeletonDataAsset SkeletonDataAsset { get; }
 	}

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/Shaders/Spine-Skeleton-Fill.shader

@@ -9,7 +9,7 @@ Shader "Spine/Skeleton Fill" {
 		[NoScaleOffset]_MainTex ("MainTex", 2D) = "white" {}
 	}
 	SubShader {
-		Tags { "IgnoreProjector"="True" "Queue"="Transparent" "RenderType"="Transparent" "PreviewType"="Plane" }
+		Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
 		Blend One OneMinusSrcAlpha
 		Cull Off
 		ZWrite Off

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/Shaders/Spine-Skeleton-Tint.shader

@@ -13,7 +13,7 @@ Shader "Spine/Skeleton Tint" {
 	}
 
 	SubShader {
-		Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
+		Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
 
 		Fog { Mode Off }
 		Cull Off

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs

@@ -35,7 +35,7 @@ using Spine;
 namespace Spine.Unity {
 	[ExecuteInEditMode, RequireComponent(typeof(CanvasRenderer), typeof(RectTransform)), DisallowMultipleComponent]
 	[AddComponentMenu("Spine/SkeletonGraphic (Unity UI Canvas)")]
-	public class SkeletonGraphic : MaskableGraphic, ISkeletonComponent, IAnimationStateComponent, ISkeletonAnimation, ISkeletonDataAssetComponent {
+	public class SkeletonGraphic : MaskableGraphic, ISkeletonComponent, IAnimationStateComponent, ISkeletonAnimation, IHasSkeletonDataAsset {
 
 		#region Inspector
 		public SkeletonDataAsset skeletonDataAsset;

+ 1 - 1
spine-unity/Assets/spine-unity/Shaders/Spine-Skeleton.shader

@@ -5,7 +5,7 @@ Shader "Spine/Skeleton" {
 	}
 
 	SubShader {
-		Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
+		Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane"}
 
 		Fog { Mode Off }
 		Cull Off

+ 1 - 1
spine-unity/Assets/spine-unity/SkeletonRenderer.cs

@@ -38,7 +38,7 @@ namespace Spine.Unity {
 	/// <summary>Renders a skeleton.</summary>
 	[ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer)), DisallowMultipleComponent]
 	[HelpURL("http://esotericsoftware.com/spine-unity-documentation#Rendering")]
-	public class SkeletonRenderer : MonoBehaviour, ISkeletonComponent, ISkeletonDataAssetComponent {
+	public class SkeletonRenderer : MonoBehaviour, ISkeletonComponent, IHasSkeletonDataAsset {
 
 		public delegate void SkeletonRendererDelegate (SkeletonRenderer skeletonRenderer);
 		public event SkeletonRendererDelegate OnRebuild;

+ 52 - 1
spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilityBoneInspector.cs

@@ -28,8 +28,10 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
+//#define HINGECHAIN2D
 // Contributed by: Mitch Thompson
 
+
 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;
@@ -277,6 +279,54 @@ namespace Spine.Unity.Editor {
 			EditorGUIUtility.PingObject(go);
 		}
 
+
+#if HINGECHAIN2D
+		bool CanCreateHingeChain () {
+			if (utilityBone == null) return false;
+			if (utilityBone.GetComponent<Rigidbody2D>() != null) return false;
+			if (utilityBone.bone != null && utilityBone.bone.Children.Count == 0) return false;
+			var rigidbodies = utilityBone.GetComponentsInChildren<Rigidbody2D>();
+			return rigidbodies.Length <= 0;
+		}
+
+		void CreateHingeChain () {
+			var utilBoneArr = utilityBone.GetComponentsInChildren<SkeletonUtilityBone>();
+
+			foreach (var utilBone in utilBoneArr) {
+				if (utilBone.GetComponent<Collider2D>() == null) {
+					if (utilBone.bone.Data.Length == 0) {
+						var sphere = utilBone.gameObject.AddComponent<CircleCollider2D>();
+						sphere.radius = 0.1f;
+					} else {
+						float length = utilBone.bone.Data.Length;
+						var box = utilBone.gameObject.AddComponent<BoxCollider2D>();
+						box.size = new Vector3(length, length / 3f, 0.2f);
+						box.offset = new Vector3(length / 2f, 0, 0);
+					}
+				}
+
+				utilBone.gameObject.AddComponent<Rigidbody2D>();
+			}
+
+			utilityBone.GetComponent<Rigidbody2D>().isKinematic = true;
+
+			foreach (var utilBone in utilBoneArr) {
+				if (utilBone == utilityBone)
+					continue;
+
+				utilBone.mode = SkeletonUtilityBone.Mode.Override;
+
+				var joint = utilBone.gameObject.AddComponent<HingeJoint2D>();
+				joint.connectedBody = utilBone.transform.parent.GetComponent<Rigidbody2D>();
+				joint.useLimits = true;
+				joint.limits = new JointAngleLimits2D {
+					min = -20,
+					max = 20
+				};
+				utilBone.GetComponent<Rigidbody2D>().mass = utilBone.transform.parent.GetComponent<Rigidbody2D>().mass * 0.75f;
+			}
+		}
+#else
 		bool CanCreateHingeChain () {
 			if (utilityBone == null)
 				return false;
@@ -285,7 +335,7 @@ namespace Spine.Unity.Editor {
 			if (utilityBone.bone != null && utilityBone.bone.Children.Count == 0)
 				return false;
 
-			Rigidbody[] rigidbodies = utilityBone.GetComponentsInChildren<Rigidbody>();
+			var rigidbodies = utilityBone.GetComponentsInChildren<Rigidbody>();
 
 			return rigidbodies.Length <= 0;
 		}
@@ -332,6 +382,7 @@ namespace Spine.Unity.Editor {
 
 			utilBone.gameObject.AddComponent<Rigidbody>();
 		}
+#endif
 	}
 
 }

+ 5 - 5
spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs

@@ -267,27 +267,27 @@ namespace Spine.Unity {
 			for (int i = 0, n = utilityBones.Count; i < n; i++)
 				utilityBones[i].transformLerpComplete = false;
 
-			UpdateAllBones();
+			UpdateAllBones(SkeletonUtilityBone.UpdatePhase.Local);
 		}
 
 		void UpdateWorld (ISkeletonAnimation anim) {
-			UpdateAllBones();
+			UpdateAllBones(SkeletonUtilityBone.UpdatePhase.World);
 			for (int i = 0, n = utilityConstraints.Count; i < n; i++)
 				utilityConstraints[i].DoUpdate();
 		}
 
 		void UpdateComplete (ISkeletonAnimation anim) {
-			UpdateAllBones();
+			UpdateAllBones(SkeletonUtilityBone.UpdatePhase.Complete);
 		}
 
-		void UpdateAllBones () {
+		void UpdateAllBones (SkeletonUtilityBone.UpdatePhase phase) {
 			if (boneRoot == null)
 				CollectBones();
 
 			var utilityBones = this.utilityBones;
 			if (utilityBones == null) return;
 			for (int i = 0, n = utilityBones.Count; i < n; i++)
-				utilityBones[i].DoUpdate();
+				utilityBones[i].DoUpdate(phase);
 		}
 
 		public Transform GetBoneRoot () {

+ 58 - 26
spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs

@@ -43,6 +43,12 @@ namespace Spine.Unity {
 			Override
 		}
 
+		public enum UpdatePhase {
+			Local,
+			World,
+			Complete
+		}
+
 		#region Inspector
 		/// <summary>If a bone isn't set, boneName is used to find the bone.</summary>
 		public string boneName;
@@ -71,7 +77,7 @@ namespace Spine.Unity {
 			skeletonTransform = skeletonUtility.transform;
 			skeletonUtility.OnReset -= HandleOnReset;
 			skeletonUtility.OnReset += HandleOnReset;
-			DoUpdate();
+			DoUpdate(UpdatePhase.Local);
 		}
 
 		void OnEnable () {
@@ -95,7 +101,7 @@ namespace Spine.Unity {
 			}
 		}
 
-		public void DoUpdate () {
+		public void DoUpdate (UpdatePhase phase) {
 			if (!valid) {
 				Reset();
 				return;
@@ -112,46 +118,72 @@ namespace Spine.Unity {
 				}
 			}
 
+			var thisTransform = cachedTransform;
 			float skeletonFlipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
 			if (mode == Mode.Follow) {
-				if (!bone.appliedValid)
-					bone.UpdateAppliedTransform();			
-
-				if (position)
-					cachedTransform.localPosition = new Vector3(bone.ax, bone.ay, 0);
-				
-				if (rotation) {
-					if (bone.data.transformMode.InheritsRotation()) {
-						cachedTransform.localRotation = Quaternion.Euler(0, 0, bone.AppliedRotation);
-					} else {
-						Vector3 euler = skeletonTransform.rotation.eulerAngles;
-						cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
-					}
-				}
-
-				if (scale) {
-					cachedTransform.localScale = new Vector3(bone.ascaleX, bone.ascaleY, 1f);
-					incompatibleTransformMode = BoneTransformModeIncompatible(bone);
+				switch (phase) {
+					case UpdatePhase.Local:
+						if (position)
+							thisTransform.localPosition = new Vector3(bone.x, bone.y, 0);
+
+						if (rotation) {
+							if (bone.data.transformMode.InheritsRotation()) {
+								thisTransform.localRotation = Quaternion.Euler(0, 0, bone.rotation);
+							} else {
+								Vector3 euler = skeletonTransform.rotation.eulerAngles;
+								thisTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
+							}
+						}
+
+						if (scale) {
+							thisTransform.localScale = new Vector3(bone.scaleX, bone.scaleY, 1f);
+							incompatibleTransformMode = BoneTransformModeIncompatible(bone);
+						}
+						break;
+					case UpdatePhase.World:
+					case UpdatePhase.Complete:
+						// Use Applied transform values (ax, ay, AppliedRotation, ascale) if world values were modified by constraints.
+						if (!bone.appliedValid) {
+							bone.UpdateAppliedTransform();
+							if (position)
+								thisTransform.localPosition = new Vector3(bone.ax, bone.ay, 0);
+
+							if (rotation) {
+								if (bone.data.transformMode.InheritsRotation()) {
+									thisTransform.localRotation = Quaternion.Euler(0, 0, bone.AppliedRotation);
+								} else {
+									Vector3 euler = skeletonTransform.rotation.eulerAngles;
+									thisTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
+								}
+							}
+
+							if (scale) {
+								thisTransform.localScale = new Vector3(bone.ascaleX, bone.ascaleY, 1f);
+								incompatibleTransformMode = BoneTransformModeIncompatible(bone);
+							}
+						}
+						break;
 				}
+				
 			} else if (mode == Mode.Override) {
 				if (transformLerpComplete)
 					return;
 
 				if (parentReference == null) {
 					if (position) {
-						Vector3 clp = cachedTransform.localPosition;
+						Vector3 clp = thisTransform.localPosition;
 						bone.x = Mathf.Lerp(bone.x, clp.x, overrideAlpha);
 						bone.y = Mathf.Lerp(bone.y, clp.y, overrideAlpha);
 					}
 
 					if (rotation) {
-						float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha);
+						float angle = Mathf.LerpAngle(bone.Rotation, thisTransform.localRotation.eulerAngles.z, overrideAlpha);
 						bone.Rotation = angle;
 						bone.AppliedRotation = angle;
 					}
 
 					if (scale) {
-						Vector3 cls = cachedTransform.localScale;
+						Vector3 cls = thisTransform.localScale;
 						bone.scaleX = Mathf.Lerp(bone.scaleX, cls.x, overrideAlpha);
 						bone.scaleY = Mathf.Lerp(bone.scaleY, cls.y, overrideAlpha);
 					}
@@ -161,19 +193,19 @@ namespace Spine.Unity {
 						return;
 
 					if (position) {
-						Vector3 pos = parentReference.InverseTransformPoint(cachedTransform.position);
+						Vector3 pos = parentReference.InverseTransformPoint(thisTransform.position);
 						bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha);
 						bone.y = Mathf.Lerp(bone.y, pos.y, overrideAlpha);
 					}
 
 					if (rotation) {
-						float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha);
+						float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(Vector3.forward, parentReference.InverseTransformDirection(thisTransform.up)).eulerAngles.z, overrideAlpha);
 						bone.Rotation = angle;
 						bone.AppliedRotation = angle;
 					}
 
 					if (scale) {
-						Vector3 cls = cachedTransform.localScale;
+						Vector3 cls = thisTransform.localScale;
 						bone.scaleX = Mathf.Lerp(bone.scaleX, cls.x, overrideAlpha);
 						bone.scaleY = Mathf.Lerp(bone.scaleY, cls.y, overrideAlpha);
 					}