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+/******************************************************************************
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+ * Spine Runtimes License Agreement
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+ * Last updated May 1, 2019. Replaces all prior versions.
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+ *
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+ * Copyright (c) 2013-2019, Esoteric Software LLC
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+ *
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+ * Integration of the Spine Runtimes into software or otherwise creating
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+ * derivative works of the Spine Runtimes is permitted under the terms and
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+ * conditions of Section 2 of the Spine Editor License Agreement:
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+ * http://esotericsoftware.com/spine-editor-license
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+ *
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+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
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+ * or otherwise create derivative works of the Spine Runtimes (collectively,
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+ * "Products"), provided that each user of the Products must obtain their own
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+ * Spine Editor license and redistribution of the Products in any form must
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+ * include this license and copyright notice.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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+ * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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+ * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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+ * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+package spine.examples {
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+ import spine.Skin;
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+ import starling.display.DisplayObjectContainer;
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+ import starling.events.Touch;
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+ import starling.events.TouchPhase;
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+ import starling.core.Starling;
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+ import starling.events.TouchEvent;
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+ import starling.display.Sprite;
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+
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+ import spine.SkeletonData;
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+ import spine.SkeletonJson;
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+ import spine.attachments.AtlasAttachmentLoader;
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+ import spine.starling.StarlingTextureLoader;
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+ import spine.atlas.Atlas;
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+ import spine.attachments.AttachmentLoader;
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+ import spine.starling.SkeletonAnimation;
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+
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+ public class MixAndMatchExample extends Sprite {
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+ [Embed(source = "/mix-and-match-pro.json", mimeType = "application/octet-stream")]
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+ static public const MixAndMatchJson : Class;
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+
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+ [Embed(source = "/mix-and-match.atlas", mimeType = "application/octet-stream")]
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+ static public const MixAndMatchAtlas : Class;
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+
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+ [Embed(source = "/mix-and-match.png")]
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+ static public const MixAndMatchAtlasTexture : Class;
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+ private var skeleton : SkeletonAnimation;
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+
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+ public function MixAndMatchExample() {
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+ var attachmentLoader : AttachmentLoader;
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+ var spineAtlas : Atlas = new Atlas(new MixAndMatchAtlas(), new StarlingTextureLoader(new MixAndMatchAtlasTexture()));
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+ attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
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+
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+ var json : SkeletonJson = new SkeletonJson(attachmentLoader);
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+ json.scale = 0.5;
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+ var skeletonData : SkeletonData = json.readSkeletonData(new MixAndMatchJson());
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+
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+ this.x = 400;
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+ this.y = 500;
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+
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+ skeleton = new SkeletonAnimation(skeletonData);
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+ skeleton.state.setAnimationByName(0, "dance", true);
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+
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+ // enable two color tinting, which breaks batching between this skeleton
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+ // and other Starling objects.
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+ skeleton.twoColorTint = true;
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+
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+ // Create a new skin, by mixing and matching other skins
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+ // that fit together. Items making up the girl are individual
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+ // skins. Using the skin API, a new skin is created which is
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+ // a combination of all these individual item skins.
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+ var mixAndMatchSkin : Skin = new Skin("custom-girl");
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("skin-base"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("nose/short"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("eyes/eyelids-girly"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("eyes/violet"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("hair/brown"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("clothes/hoodie-orange"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("legs/pants-jeans"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/bag"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow"));
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+ skeleton.skeleton.skin = mixAndMatchSkin;
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+
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+ skeleton.skeleton.updateWorldTransform();
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+
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+ addChild(skeleton);
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+ Starling.juggler.add(skeleton);
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+
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+ addEventListener(TouchEvent.TOUCH, onClick);
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+ }
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+
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+ private function onClick(event : TouchEvent) : void {
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+ var touch : Touch = event.getTouch(this);
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+ if (touch && touch.phase == TouchPhase.BEGAN) {
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+ var parent : DisplayObjectContainer = this.parent;
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+ this.removeFromParent(true);
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+ parent.addChild(new SpineboyExample());
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+ }
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+ }
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+ }
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+}
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