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[unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum.

Harald Csaszar 4 жил өмнө
parent
commit
2a3d5245d9

+ 4 - 2
spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs

@@ -186,14 +186,16 @@ namespace Spine.Unity {
 				generateMeshOverride += value;
 				if (disableRenderingOnOverride && generateMeshOverride != null) {
 					Initialize(false);
-					meshRenderer.enabled = false;
+					if (meshRenderer)
+						meshRenderer.enabled = false;
 				}
 			}
 			remove {
 				generateMeshOverride -= value;
 				if (disableRenderingOnOverride && generateMeshOverride == null) {
 					Initialize(false);
-					meshRenderer.enabled = true;
+					if (meshRenderer)
+						meshRenderer.enabled = true;
 				}
 			}
 		}