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Updated to use goblins to test skins.

NathanSweet 12 年之前
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2b49c59907
共有 1 個文件被更改,包括 4 次插入2 次删除
  1. 4 2
      spine-xna/example/src/ExampleGame.cs

+ 4 - 2
spine-xna/example/src/ExampleGame.cs

@@ -58,9 +58,11 @@ namespace Spine {
 
 
 		protected override void LoadContent () {
 		protected override void LoadContent () {
 			skeletonRenderer = new SkeletonRenderer(GraphicsDevice);
 			skeletonRenderer = new SkeletonRenderer(GraphicsDevice);
-			Atlas atlas = new Atlas(GraphicsDevice, "data/spineboy.atlas");
+			Atlas atlas = new Atlas(GraphicsDevice, "data/goblins.atlas");
 			SkeletonJson json = new SkeletonJson(atlas);
 			SkeletonJson json = new SkeletonJson(atlas);
-			skeleton = new Skeleton(json.readSkeletonData("spineboy", File.ReadAllText("data/spineboy.json")));
+			skeleton = new Skeleton(json.readSkeletonData("goblins", File.ReadAllText("data/goblins.json")));
+			skeleton.SetSkin("goblingirl");
+			skeleton.SetSlotsToBindPose();
 			animation = skeleton.Data.FindAnimation("walk");
 			animation = skeleton.Data.FindAnimation("walk");
 
 
 			skeleton.RootBone.X = 320;
 			skeleton.RootBone.X = 320;