|
@@ -30,77 +30,33 @@
|
|
|
namespace spine {
|
|
|
#endif
|
|
|
|
|
|
-typedef struct {
|
|
|
- AtlasPage super;
|
|
|
- CCTexture2D* texture;
|
|
|
- CCTextureAtlas* textureAtlas;
|
|
|
-} Cocos2dAtlasPage;
|
|
|
-
|
|
|
-void _Cocos2dAtlasPage_dispose (AtlasPage* page) {
|
|
|
- Cocos2dAtlasPage* self = SUB_CAST(Cocos2dAtlasPage, page);
|
|
|
- _AtlasPage_deinit(SUPER(self));
|
|
|
-
|
|
|
- [self->texture release];
|
|
|
- [self->textureAtlas release];
|
|
|
-
|
|
|
- FREE(page);
|
|
|
+void _AtlasPage_createTexture (AtlasPage* self, const char* path) {
|
|
|
+ CCTexture2D* texture = [[CCTextureCache sharedTextureCache] addImage:@(path)];
|
|
|
+ CCTextureAtlas* textureAtlas = [[CCTextureAtlas alloc] initWithTexture:texture capacity:4];
|
|
|
+ [textureAtlas retain];
|
|
|
+ self->texture = textureAtlas;
|
|
|
+ CGSize size = texture.contentSizeInPixels;
|
|
|
+ self->width = size.width;
|
|
|
+ self->height = size.height;
|
|
|
}
|
|
|
|
|
|
-AtlasPage* AtlasPage_create (const char* name, const char* path) {
|
|
|
- Cocos2dAtlasPage* self = NEW(Cocos2dAtlasPage);
|
|
|
- _AtlasPage_init(SUPER(self), name, _Cocos2dAtlasPage_dispose);
|
|
|
-
|
|
|
- self->texture = [[CCTextureCache sharedTextureCache] addImage:@(path)];
|
|
|
- [self->texture retain];
|
|
|
- self->textureAtlas = [[CCTextureAtlas alloc] initWithTexture:self->texture capacity:4];
|
|
|
- [self->textureAtlas retain];
|
|
|
-
|
|
|
- return SUPER(self);
|
|
|
+void _AtlasPage_disposeTexture (AtlasPage* self) {
|
|
|
+ [(CCTextureAtlas*)self->texture release];
|
|
|
}
|
|
|
|
|
|
-/**/
|
|
|
-
|
|
|
-typedef struct {
|
|
|
- Skeleton super;
|
|
|
- CCSkeleton* node;
|
|
|
-} Cocos2dSkeleton;
|
|
|
-
|
|
|
-void _Cocos2dSkeleton_dispose (Skeleton* self) {
|
|
|
- _Skeleton_deinit(self);
|
|
|
- FREE(self);
|
|
|
-}
|
|
|
-
|
|
|
-Skeleton* _Cocos2dSkeleton_create (SkeletonData* data, CCSkeleton* node) {
|
|
|
- Cocos2dSkeleton* self = NEW(Cocos2dSkeleton);
|
|
|
- _Skeleton_init(SUPER(self), data, _Cocos2dSkeleton_dispose);
|
|
|
-
|
|
|
- self->node = node;
|
|
|
-
|
|
|
- return SUPER(self);
|
|
|
+char* _Util_readFile (const char* path, int* length) {
|
|
|
+ return _readFile([[[CCFileUtils sharedFileUtils] fullPathForFilename:@(path)] UTF8String], length);
|
|
|
}
|
|
|
|
|
|
/**/
|
|
|
|
|
|
-typedef struct {
|
|
|
- RegionAttachment super;
|
|
|
- ccV3F_C4B_T2F_Quad quad;
|
|
|
- CCTextureAtlas* textureAtlas;
|
|
|
-} Cocos2dRegionAttachment;
|
|
|
-
|
|
|
-void _Cocos2dRegionAttachment_dispose (Attachment* self) {
|
|
|
- _RegionAttachment_deinit(SUB_CAST(RegionAttachment, self) );
|
|
|
- FREE(self);
|
|
|
-}
|
|
|
+void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_T2F_Quad* quad) {
|
|
|
+ RegionAttachment_updateVertices(self, slot);
|
|
|
|
|
|
-ccV3F_C4B_T2F_Quad* RegionAttachment_updateQuad (Attachment* attachment, Slot* slot) {
|
|
|
- Cocos2dRegionAttachment* self = SUB_CAST(Cocos2dRegionAttachment, attachment);
|
|
|
- Cocos2dSkeleton* skeleton = SUB_CAST(Cocos2dSkeleton, slot->skeleton);
|
|
|
-
|
|
|
- GLubyte r = SUPER(skeleton)->r * slot->r * 255;
|
|
|
- GLubyte g = SUPER(skeleton)->g * slot->g * 255;
|
|
|
- GLubyte b = SUPER(skeleton)->b * slot->b * 255;
|
|
|
- GLubyte a = SUPER(skeleton)->a * slot->a * 255;
|
|
|
- ccV3F_C4B_T2F_Quad* quad = &self->quad;
|
|
|
+ GLubyte r = slot->skeleton->r * slot->r * 255;
|
|
|
+ GLubyte g = slot->skeleton->g * slot->g * 255;
|
|
|
+ GLubyte b = slot->skeleton->b * slot->b * 255;
|
|
|
+ GLubyte a = slot->skeleton->a * slot->a * 255;
|
|
|
quad->bl.colors.r = r;
|
|
|
quad->bl.colors.g = g;
|
|
|
quad->bl.colors.b = b;
|
|
@@ -118,82 +74,35 @@ ccV3F_C4B_T2F_Quad* RegionAttachment_updateQuad (Attachment* attachment, Slot* s
|
|
|
quad->br.colors.b = b;
|
|
|
quad->br.colors.a = a;
|
|
|
|
|
|
- float* offset = SUPER(self)->offset;
|
|
|
- quad->bl.vertices.x = offset[0] * slot->bone->m00 + offset[1] * slot->bone->m01 + slot->bone->worldX;
|
|
|
- quad->bl.vertices.y = offset[0] * slot->bone->m10 + offset[1] * slot->bone->m11 + slot->bone->worldY;
|
|
|
- quad->tl.vertices.x = offset[2] * slot->bone->m00 + offset[3] * slot->bone->m01 + slot->bone->worldX;
|
|
|
- quad->tl.vertices.y = offset[2] * slot->bone->m10 + offset[3] * slot->bone->m11 + slot->bone->worldY;
|
|
|
- quad->tr.vertices.x = offset[4] * slot->bone->m00 + offset[5] * slot->bone->m01 + slot->bone->worldX;
|
|
|
- quad->tr.vertices.y = offset[4] * slot->bone->m10 + offset[5] * slot->bone->m11 + slot->bone->worldY;
|
|
|
- quad->br.vertices.x = offset[6] * slot->bone->m00 + offset[7] * slot->bone->m01 + slot->bone->worldX;
|
|
|
- quad->br.vertices.y = offset[6] * slot->bone->m10 + offset[7] * slot->bone->m11 + slot->bone->worldY;
|
|
|
-
|
|
|
- return quad;
|
|
|
-}
|
|
|
-
|
|
|
-void _Cocos2dRegionAttachment_draw (Attachment* attachment, Slot* slot) {
|
|
|
- RegionAttachment_updateQuad(attachment, slot);
|
|
|
-
|
|
|
- Cocos2dRegionAttachment* self = SUB_CAST(Cocos2dRegionAttachment, attachment);
|
|
|
- Cocos2dSkeleton* skeleton = SUB_CAST(Cocos2dSkeleton, slot->skeleton);
|
|
|
-
|
|
|
- // Cocos2d doesn't handle batching for us, so we'll just force a single texture per skeleton.
|
|
|
- skeleton->node->textureAtlas = self->textureAtlas;
|
|
|
- while (self->textureAtlas.capacity <= skeleton->node->quadCount) {
|
|
|
- if (![self->textureAtlas resizeCapacity:self->textureAtlas.capacity * 2]) return;
|
|
|
- }
|
|
|
- [self->textureAtlas updateQuad:&self->quad atIndex:skeleton->node->quadCount++];
|
|
|
-}
|
|
|
-
|
|
|
-RegionAttachment* RegionAttachment_create (const char* name, AtlasRegion* region) {
|
|
|
- Cocos2dRegionAttachment* self = NEW(Cocos2dRegionAttachment);
|
|
|
- _RegionAttachment_init(SUPER(self), name, _Cocos2dRegionAttachment_dispose, _Cocos2dRegionAttachment_draw);
|
|
|
-
|
|
|
- Cocos2dAtlasPage* page = SUB_CAST(Cocos2dAtlasPage, region->page);
|
|
|
- self->textureAtlas = page->textureAtlas;
|
|
|
- CGSize size = page->texture.contentSizeInPixels;
|
|
|
- float u = region->x / size.width;
|
|
|
- float u2 = (region->x + region->width) / size.width;
|
|
|
- float v = region->y / size.height;
|
|
|
- float v2 = (region->y + region->height) / size.height;
|
|
|
- ccV3F_C4B_T2F_Quad* quad = &self->quad;
|
|
|
- if (region->rotate) {
|
|
|
- quad->tl.texCoords.u = u;
|
|
|
- quad->tl.texCoords.v = v2;
|
|
|
- quad->tr.texCoords.u = u;
|
|
|
- quad->tr.texCoords.v = v;
|
|
|
- quad->br.texCoords.u = u2;
|
|
|
- quad->br.texCoords.v = v;
|
|
|
- quad->bl.texCoords.u = u2;
|
|
|
- quad->bl.texCoords.v = v2;
|
|
|
+ float* offset = self->offset;
|
|
|
+ quad->bl.vertices.x = offset[VERTEX_X1] * slot->bone->m00 + offset[VERTEX_Y1] * slot->bone->m01 + slot->bone->worldX;
|
|
|
+ quad->bl.vertices.y = offset[VERTEX_X1] * slot->bone->m10 + offset[VERTEX_Y1] * slot->bone->m11 + slot->bone->worldY;
|
|
|
+ quad->tl.vertices.x = offset[VERTEX_X2] * slot->bone->m00 + offset[VERTEX_Y2] * slot->bone->m01 + slot->bone->worldX;
|
|
|
+ quad->tl.vertices.y = offset[VERTEX_X2] * slot->bone->m10 + offset[VERTEX_Y2] * slot->bone->m11 + slot->bone->worldY;
|
|
|
+ quad->tr.vertices.x = offset[VERTEX_X3] * slot->bone->m00 + offset[VERTEX_Y3] * slot->bone->m01 + slot->bone->worldX;
|
|
|
+ quad->tr.vertices.y = offset[VERTEX_X3] * slot->bone->m10 + offset[VERTEX_Y3] * slot->bone->m11 + slot->bone->worldY;
|
|
|
+ quad->br.vertices.x = offset[VERTEX_X4] * slot->bone->m00 + offset[VERTEX_Y4] * slot->bone->m01 + slot->bone->worldX;
|
|
|
+ quad->br.vertices.y = offset[VERTEX_X4] * slot->bone->m10 + offset[VERTEX_Y4] * slot->bone->m11 + slot->bone->worldY;
|
|
|
+
|
|
|
+ if (self->region->rotate) {
|
|
|
+ quad->tl.texCoords.u = self->region->u;
|
|
|
+ quad->tl.texCoords.v = self->region->v2;
|
|
|
+ quad->tr.texCoords.u = self->region->u;
|
|
|
+ quad->tr.texCoords.v = self->region->v;
|
|
|
+ quad->br.texCoords.u = self->region->u2;
|
|
|
+ quad->br.texCoords.v = self->region->v;
|
|
|
+ quad->bl.texCoords.u = self->region->u2;
|
|
|
+ quad->bl.texCoords.v = self->region->v2;
|
|
|
} else {
|
|
|
- quad->bl.texCoords.u = u;
|
|
|
- quad->bl.texCoords.v = v2;
|
|
|
- quad->tl.texCoords.u = u;
|
|
|
- quad->tl.texCoords.v = v;
|
|
|
- quad->tr.texCoords.u = u2;
|
|
|
- quad->tr.texCoords.v = v;
|
|
|
- quad->br.texCoords.u = u2;
|
|
|
- quad->br.texCoords.v = v2;
|
|
|
+ quad->bl.texCoords.u = self->region->u;
|
|
|
+ quad->bl.texCoords.v = self->region->v2;
|
|
|
+ quad->tl.texCoords.u = self->region->u;
|
|
|
+ quad->tl.texCoords.v = self->region->v;
|
|
|
+ quad->tr.texCoords.u = self->region->u2;
|
|
|
+ quad->tr.texCoords.v = self->region->v;
|
|
|
+ quad->br.texCoords.u = self->region->u2;
|
|
|
+ quad->br.texCoords.v = self->region->v2;
|
|
|
}
|
|
|
-
|
|
|
- quad->bl.vertices.z = 0;
|
|
|
- quad->tl.vertices.z = 0;
|
|
|
- quad->tr.vertices.z = 0;
|
|
|
- quad->br.vertices.z = 0;
|
|
|
-
|
|
|
- return SUPER(self);
|
|
|
-}
|
|
|
-
|
|
|
-ccV3F_C4B_T2F_Quad* RegionAttachment_getQuad (RegionAttachment* attachment) {
|
|
|
- Cocos2dRegionAttachment* self = SUB_CAST(Cocos2dRegionAttachment, attachment);
|
|
|
- return &self->quad;
|
|
|
-}
|
|
|
-
|
|
|
-/**/
|
|
|
-
|
|
|
-char* _Util_readFile (const char* path, int* length) {
|
|
|
- return _readFile([[[CCFileUtils sharedFileUtils] fullPathForFilename:@(path)] UTF8String], length);
|
|
|
}
|
|
|
|
|
|
#ifdef __cplusplus
|
|
@@ -211,11 +120,13 @@ char* _Util_readFile (const char* path, int* length) {
|
|
|
+ (CCSkeleton*) create:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
|
|
|
NSAssert(skeletonDataFile, @"skeletonDataFile cannot be nil.");
|
|
|
NSAssert(atlas, @"atlas cannot be nil.");
|
|
|
+
|
|
|
SkeletonJson* json = SkeletonJson_create(atlas);
|
|
|
json->scale = scale;
|
|
|
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
|
|
|
NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
|
|
|
SkeletonJson_dispose(json);
|
|
|
+
|
|
|
CCSkeleton* node = skeletonData ? [CCSkeleton create:skeletonData] : 0;
|
|
|
node->ownsSkeleton = true;
|
|
|
return node;
|
|
@@ -228,9 +139,11 @@ char* _Util_readFile (const char* path, int* length) {
|
|
|
+ (CCSkeleton*) create:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
|
|
|
NSAssert(skeletonDataFile, @"skeletonDataFile cannot be nil.");
|
|
|
NSAssert(atlasFile, @"atlasFile cannot be nil.");
|
|
|
+
|
|
|
Atlas* atlas = Atlas_readAtlasFile([atlasFile UTF8String]);
|
|
|
NSAssert(atlas, ([NSString stringWithFormat:@"Error reading atlas file: %@", atlasFile]));
|
|
|
if (!atlas) return 0;
|
|
|
+
|
|
|
SkeletonJson* json = SkeletonJson_create(atlas);
|
|
|
json->scale = scale;
|
|
|
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
|
|
@@ -240,6 +153,7 @@ char* _Util_readFile (const char* path, int* length) {
|
|
|
Atlas_dispose(atlas);
|
|
|
return 0;
|
|
|
}
|
|
|
+
|
|
|
CCSkeleton* node = [CCSkeleton create:skeletonData];
|
|
|
node->ownsSkeleton = true;
|
|
|
node->atlas = atlas;
|
|
@@ -264,7 +178,7 @@ char* _Util_readFile (const char* path, int* length) {
|
|
|
self = [super init];
|
|
|
if (!self) return nil;
|
|
|
|
|
|
- CONST_CAST(Skeleton*, skeleton) = _Cocos2dSkeleton_create(skeletonData, self);
|
|
|
+ CONST_CAST(Skeleton*, skeleton) = Skeleton_create(skeletonData);
|
|
|
|
|
|
if (!stateData) {
|
|
|
stateData = AnimationStateData_create(skeletonData);
|
|
@@ -308,23 +222,43 @@ char* _Util_readFile (const char* path, int* length) {
|
|
|
skeleton->b = color.b / (float)255;
|
|
|
skeleton->a = self.opacity / (float)255;
|
|
|
|
|
|
- quadCount = 0;
|
|
|
- for (int i = 0, n = skeleton->slotCount; i < n; ++i)
|
|
|
- if (skeleton->slots[i]->attachment) Attachment_draw(skeleton->slots[i]->attachment, skeleton->slots[i]);
|
|
|
- if (textureAtlas) [textureAtlas drawNumberOfQuads:quadCount];
|
|
|
+ CCTextureAtlas* textureAtlas = 0;
|
|
|
+ int quadCount = 0;
|
|
|
+ for (int i = 0, n = skeleton->slotCount; i < n; i++) {
|
|
|
+ Slot* slot = skeleton->slots[i];
|
|
|
+ if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
|
|
|
+ RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
|
|
|
+ CCTextureAtlas* regionTextureAtlas = (CCTextureAtlas*)attachment->region->page->texture;
|
|
|
+ if (regionTextureAtlas != textureAtlas) {
|
|
|
+ if (textureAtlas) {
|
|
|
+ [textureAtlas drawNumberOfQuads:quadCount];
|
|
|
+ quadCount = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ textureAtlas = regionTextureAtlas;
|
|
|
+ if (textureAtlas.capacity == quadCount && ![textureAtlas resizeCapacity:quadCount * 2]) return;
|
|
|
+ RegionAttachment_updateQuad(attachment, slot, &textureAtlas.quads[quadCount++]);
|
|
|
+ }
|
|
|
+ if (textureAtlas) {
|
|
|
+ [textureAtlas drawNumberOfQuads:quadCount];
|
|
|
+ quadCount = 0;
|
|
|
+ }
|
|
|
|
|
|
if (debugSlots) {
|
|
|
// Slots.
|
|
|
ccDrawColor4B(0, 0, 255, 255);
|
|
|
glLineWidth(1);
|
|
|
CGPoint points[4];
|
|
|
- for (int i = 0, n = skeleton->slotCount; i < n; ++i) {
|
|
|
- if (!skeleton->slots[i]->attachment) continue;
|
|
|
- ccV3F_C4B_T2F_Quad* quad = &((Cocos2dRegionAttachment*)skeleton->slots[i]->attachment)->quad;
|
|
|
- points[0] = ccp(quad->bl.vertices.x, quad->bl.vertices.y);
|
|
|
- points[1] = ccp(quad->br.vertices.x, quad->br.vertices.y);
|
|
|
- points[2] = ccp(quad->tr.vertices.x, quad->tr.vertices.y);
|
|
|
- points[3] = ccp(quad->tl.vertices.x, quad->tl.vertices.y);
|
|
|
+ ccV3F_C4B_T2F_Quad quad;
|
|
|
+ for (int i = 0, n = skeleton->slotCount; i < n; i++) {
|
|
|
+ Slot* slot = skeleton->slots[i];
|
|
|
+ if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
|
|
|
+ RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
|
|
|
+ RegionAttachment_updateQuad(attachment, slot, &quad);
|
|
|
+ points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
|
|
|
+ points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
|
|
|
+ points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
|
|
|
+ points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
|
|
|
ccDrawPoly(points, 4, true);
|
|
|
}
|
|
|
}
|
|
@@ -332,7 +266,7 @@ char* _Util_readFile (const char* path, int* length) {
|
|
|
// Bone lengths.
|
|
|
glLineWidth(2);
|
|
|
ccDrawColor4B(255, 0, 0, 255);
|
|
|
- for (int i = 0, n = skeleton->boneCount; i < n; ++i) {
|
|
|
+ for (int i = 0, n = skeleton->boneCount; i < n; i++) {
|
|
|
Bone *bone = skeleton->bones[i];
|
|
|
float x = bone->data->length * bone->m00 + bone->worldX;
|
|
|
float y = bone->data->length * bone->m10 + bone->worldY;
|
|
@@ -341,7 +275,7 @@ char* _Util_readFile (const char* path, int* length) {
|
|
|
// Bone origins.
|
|
|
ccPointSize(4);
|
|
|
ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
|
|
|
- for (int i = 0, n = skeleton->boneCount; i < n; ++i) {
|
|
|
+ for (int i = 0, n = skeleton->boneCount; i < n; i++) {
|
|
|
Bone *bone = skeleton->bones[i];
|
|
|
ccDrawPoint(ccp(bone->worldX, bone->worldY));
|
|
|
if (i == 0) ccDrawColor4B(0, 255, 0, 255);
|
|
@@ -353,27 +287,28 @@ char* _Util_readFile (const char* path, int* length) {
|
|
|
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
|
|
|
float scaleX = self.scaleX;
|
|
|
float scaleY = self.scaleY;
|
|
|
+ ccV3F_C4B_T2F_Quad quad;
|
|
|
for (int i = 0; i < skeleton->slotCount; ++i) {
|
|
|
Slot* slot = skeleton->slots[i];
|
|
|
- Attachment* attachment = slot->attachment;
|
|
|
- if (!attachment || attachment->type != ATTACHMENT_REGION) continue;
|
|
|
- Cocos2dRegionAttachment* regionAttachment = SUB_CAST(Cocos2dRegionAttachment, attachment);
|
|
|
- minX = fmin(minX, regionAttachment->quad.bl.vertices.x * scaleX);
|
|
|
- minY = fmin(minY, regionAttachment->quad.bl.vertices.y * scaleY);
|
|
|
- maxX = fmax(maxX, regionAttachment->quad.bl.vertices.x * scaleX);
|
|
|
- maxY = fmax(maxY, regionAttachment->quad.bl.vertices.y * scaleY);
|
|
|
- minX = fmin(minX, regionAttachment->quad.br.vertices.x * scaleX);
|
|
|
- minY = fmin(minY, regionAttachment->quad.br.vertices.y * scaleY);
|
|
|
- maxX = fmax(maxX, regionAttachment->quad.br.vertices.x * scaleX);
|
|
|
- maxY = fmax(maxY, regionAttachment->quad.br.vertices.y * scaleY);
|
|
|
- minX = fmin(minX, regionAttachment->quad.tl.vertices.x * scaleX);
|
|
|
- minY = fmin(minY, regionAttachment->quad.tl.vertices.y * scaleY);
|
|
|
- maxX = fmax(maxX, regionAttachment->quad.tl.vertices.x * scaleX);
|
|
|
- maxY = fmax(maxY, regionAttachment->quad.tl.vertices.y * scaleY);
|
|
|
- minX = fmin(minX, regionAttachment->quad.tr.vertices.x * scaleX);
|
|
|
- minY = fmin(minY, regionAttachment->quad.tr.vertices.y * scaleY);
|
|
|
- maxX = fmax(maxX, regionAttachment->quad.tr.vertices.x * scaleX);
|
|
|
- maxY = fmax(maxY, regionAttachment->quad.tr.vertices.y * scaleY);
|
|
|
+ if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
|
|
|
+ RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
|
|
|
+ RegionAttachment_updateQuad(attachment, slot, &quad);
|
|
|
+ minX = fmin(minX, quad.bl.vertices.x * scaleX);
|
|
|
+ minY = fmin(minY, quad.bl.vertices.y * scaleY);
|
|
|
+ maxX = fmax(maxX, quad.bl.vertices.x * scaleX);
|
|
|
+ maxY = fmax(maxY, quad.bl.vertices.y * scaleY);
|
|
|
+ minX = fmin(minX, quad.br.vertices.x * scaleX);
|
|
|
+ minY = fmin(minY, quad.br.vertices.y * scaleY);
|
|
|
+ maxX = fmax(maxX, quad.br.vertices.x * scaleX);
|
|
|
+ maxY = fmax(maxY, quad.br.vertices.y * scaleY);
|
|
|
+ minX = fmin(minX, quad.tl.vertices.x * scaleX);
|
|
|
+ minY = fmin(minY, quad.tl.vertices.y * scaleY);
|
|
|
+ maxX = fmax(maxX, quad.tl.vertices.x * scaleX);
|
|
|
+ maxY = fmax(maxY, quad.tl.vertices.y * scaleY);
|
|
|
+ minX = fmin(minX, quad.tr.vertices.x * scaleX);
|
|
|
+ minY = fmin(minY, quad.tr.vertices.y * scaleY);
|
|
|
+ maxX = fmax(maxX, quad.tr.vertices.x * scaleX);
|
|
|
+ maxY = fmax(maxY, quad.tr.vertices.y * scaleY);
|
|
|
}
|
|
|
minX = self.position.x + minX;
|
|
|
minY = self.position.y + minY;
|