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Prefixed all spine-c structs and functions with "sp".

Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
NathanSweet %!s(int64=12) %!d(string=hai) anos
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Modificáronse 56 ficheiros con 1282 adicións e 980 borrados
  1. 13 13
      spine-c/example/main.c
  2. 110 46
      spine-c/include/spine/Animation.h
  3. 46 25
      spine-c/include/spine/AnimationState.h
  4. 16 7
      spine-c/include/spine/AnimationStateData.h
  5. 47 24
      spine-c/include/spine/Atlas.h
  6. 9 4
      spine-c/include/spine/AtlasAttachmentLoader.h
  7. 12 6
      spine-c/include/spine/Attachment.h
  8. 16 6
      spine-c/include/spine/AttachmentLoader.h
  9. 18 9
      spine-c/include/spine/Bone.h
  10. 11 5
      spine-c/include/spine/BoneData.h
  11. 11 5
      spine-c/include/spine/BoundingBoxAttachment.h
  12. 11 5
      spine-c/include/spine/Event.h
  13. 10 4
      spine-c/include/spine/EventData.h
  14. 17 8
      spine-c/include/spine/RegionAttachment.h
  15. 46 26
      spine-c/include/spine/Skeleton.h
  16. 40 19
      spine-c/include/spine/SkeletonBounds.h
  17. 29 16
      spine-c/include/spine/SkeletonData.h
  18. 16 7
      spine-c/include/spine/SkeletonJson.h
  19. 18 8
      spine-c/include/spine/Skin.h
  20. 23 13
      spine-c/include/spine/Slot.h
  21. 12 5
      spine-c/include/spine/SlotData.h
  22. 53 26
      spine-c/include/spine/extension.h
  23. 34 34
      spine-c/spine-c.vcxproj
  24. 34 34
      spine-c/spine-c.vcxproj.filters
  25. 106 106
      spine-c/src/spine/Animation.c
  26. 63 63
      spine-c/src/spine/AnimationState.c
  27. 15 15
      spine-c/src/spine/AnimationStateData.c
  28. 32 32
      spine-c/src/spine/Atlas.c
  29. 13 12
      spine-c/src/spine/AtlasAttachmentLoader.c
  30. 10 10
      spine-c/src/spine/Attachment.c
  31. 18 18
      spine-c/src/spine/AttachmentLoader.c
  32. 9 9
      spine-c/src/spine/Bone.c
  33. 4 4
      spine-c/src/spine/BoneData.c
  34. 4 4
      spine-c/src/spine/BoundingBoxAttachment.c
  35. 4 4
      spine-c/src/spine/Event.c
  36. 3 3
      spine-c/src/spine/EventData.c
  37. 6 6
      spine-c/src/spine/RegionAttachment.c
  38. 50 50
      spine-c/src/spine/Skeleton.c
  39. 33 33
      spine-c/src/spine/SkeletonBounds.c
  40. 14 14
      spine-c/src/spine/SkeletonData.c
  41. 95 95
      spine-c/src/spine/SkeletonJson.c
  42. 21 21
      spine-c/src/spine/Skin.c
  43. 20 20
      spine-c/src/spine/Slot.c
  44. 5 5
      spine-c/src/spine/SlotData.c
  45. 1 0
      spine-cocos2d-iphone/src/spine/CCSkeleton.h
  46. 1 0
      spine-cocos2d-iphone/src/spine/CCSkeletonAnimation.h
  47. 1 0
      spine-cocos2d-iphone/src/spine/spine-cocos2d-iphone.h
  48. 2 2
      spine-cocos2dx/example/Classes/ExampleLayer.cpp
  49. 1 1
      spine-cocos2dx/example/Classes/ExampleLayer.h
  50. 42 42
      spine-cocos2dx/src/spine/CCSkeleton.cpp
  51. 12 12
      spine-cocos2dx/src/spine/CCSkeleton.h
  52. 27 27
      spine-cocos2dx/src/spine/CCSkeletonAnimation.cpp
  53. 11 11
      spine-cocos2dx/src/spine/CCSkeletonAnimation.h
  54. 5 5
      spine-cocos2dx/src/spine/spine-cocos2dx.cpp
  55. 1 1
      spine-cocos2dx/src/spine/spine-cocos2dx.h
  56. 1 0
      spine-sfml/src/spine/spine-sfml.h

+ 13 - 13
spine-c/example/main.c

@@ -9,47 +9,47 @@
 
 /**/
 
-void _AtlasPage_createTexture (AtlasPage* self, const char* path) {
+void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) {
 	self->rendererObject = 0;
 	self->width = 123;
 	self->height = 456;
 }
 
-void _AtlasPage_disposeTexture (AtlasPage* self) {
+void _spAtlasPage_disposeTexture (spAtlasPage* self) {
 }
 
-char* _Util_readFile (const char* path, int* length) {
+char* _spUtil_readFile (const char* path, int* length) {
 	return _readFile(path, length);
 }
 
 /**/
 
 int main (void) {
-	Atlas* atlas = Atlas_readAtlasFile("data/spineboy.atlas");
+	spAtlas* atlas = spAtlas_readAtlasFile("data/spineboy.atlas");
 	printf("First region name: %s, x: %d, y: %d\n", atlas->regions->name, atlas->regions->x, atlas->regions->y);
 	printf("First page name: %s, size: %d, %d\n", atlas->pages->name, atlas->pages->width, atlas->pages->height);
 
-	SkeletonJson* json = SkeletonJson_create(atlas);
-	SkeletonData *skeletonData = SkeletonJson_readSkeletonDataFile(json, "data/spineboy.json");
+	spSkeletonJson* json = spSkeletonJson_create(atlas);
+	spSkeletonData *skeletonData = spSkeletonJson_readSkeletonDataFile(json, "data/spineboy.json");
 	if (!skeletonData) {
 		printf("Error: %s\n", json->error);
 		exit(0);
 	}
 	printf("Default skin name: %s\n", skeletonData->defaultSkin->name);
 
-	Skeleton* skeleton = Skeleton_create(skeletonData);
+	spSkeleton* skeleton = spSkeleton_create(skeletonData);
 
-	Animation* animation = SkeletonData_findAnimation(skeletonData, "walk");
+	spAnimation* animation = spSkeletonData_findAnimation(skeletonData, "walk");
 	if (!animation) {
 		printf("Error: Animation not found: walk\n");
 		exit(0);
 	}
 	printf("Animation timelineCount: %d\n", animation->timelineCount);
 
-	Skeleton_dispose(skeleton);
-	SkeletonData_dispose(skeletonData);
-	SkeletonJson_dispose(json);
-	Atlas_dispose(atlas);
+	spSkeleton_dispose(skeleton);
+	spSkeletonData_dispose(skeletonData);
+	spSkeletonJson_dispose(json);
+	spAtlas_dispose(atlas);
 
 	return 0;
-}
+}

+ 110 - 46
spine-c/include/spine/Animation.h

@@ -40,142 +40,206 @@
 extern "C" {
 #endif
 
-typedef struct Timeline Timeline;
-struct Skeleton;
+typedef struct spTimeline spTimeline;
+struct spSkeleton;
 
 typedef struct {
 	const char* const name;
 	float duration;
 
 	int timelineCount;
-	Timeline** timelines;
-} Animation;
+	spTimeline** timelines;
+} spAnimation;
 
-Animation* Animation_create (const char* name, int timelineCount);
-void Animation_dispose (Animation* self);
+spAnimation* spAnimation_create (const char* name, int timelineCount);
+void spAnimation_dispose (spAnimation* self);
 
 /** Poses the skeleton at the specified time for this animation.
  * @param lastTime The last time the animation was applied.
  * @param events Any triggered events are added. */
-void Animation_apply (const Animation* self, struct Skeleton* skeleton, float lastTime, float time, int loop,
-		Event** events, int* eventCount);
+void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
+		spEvent** events, int* eventCount);
 
 /** Poses the skeleton at the specified time for this animation mixed with the current pose.
  * @param lastTime The last time the animation was applied.
  * @param events Any triggered events are added.
  * @param alpha The amount of this animation that affects the current pose. */
-void Animation_mix (const Animation* self, struct Skeleton* skeleton, float lastTime, float time, int loop, Event** events,
+void spAnimation_mix (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
 		int* eventCount, float alpha);
 
+#ifdef SPINE_SHORT_NAMES
+typedef spAnimation Animation;
+#define Animation_create(...) spAnimation_create(__VA_ARGS__)
+#define Animation_dispose(...) spAnimation_dispose(__VA_ARGS__)
+#define Animation_apply(...) spAnimation_apply(__VA_ARGS__)
+#define Animation_mix(...) spAnimation_mix(__VA_ARGS__)
+#endif
+
 /**/
 
-struct Timeline {
+struct spTimeline {
 	const void* const vtable;
 };
 
-void Timeline_dispose (Timeline* self);
-void Timeline_apply (const Timeline* self, struct Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
+void spTimeline_dispose (spTimeline* self);
+void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 		int* eventCount, float alpha);
 
+#ifdef SPINE_SHORT_NAMES
+typedef spTimeline Timeline;
+#define Timeline_dispose(...) spTimeline_dispose(__VA_ARGS__)
+#define Timeline_apply(...) spTimeline_apply(__VA_ARGS__)
+#endif
+
 /**/
 
 typedef struct {
-	Timeline super;
+	spTimeline super;
 	float* curves; /* dfx, dfy, ddfx, ddfy, dddfx, dddfy, ... */
-} CurveTimeline;
+} spCurveTimeline;
 
-void CurveTimeline_setLinear (CurveTimeline* self, int frameIndex);
-void CurveTimeline_setStepped (CurveTimeline* self, int frameIndex);
+void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex);
+void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex);
 
 /* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
  * cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
  * the difference between the keyframe's values. */
-void CurveTimeline_setCurve (CurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
-float CurveTimeline_getCurvePercent (const CurveTimeline* self, int frameIndex, float percent);
+void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
+float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spCurveTimeline CurveTimeline;
+#define CurveTimeline_setLinear(...) spCurveTimeline_setLinear(__VA_ARGS__)
+#define CurveTimeline_setStepped(...) spCurveTimeline_setStepped(__VA_ARGS__)
+#define CurveTimeline_setCurve(...) spCurveTimeline_setCurve(__VA_ARGS__)
+#define CurveTimeline_getCurvePercent(...) spCurveTimeline_getCurvePercent(__VA_ARGS__)
+#endif
 
 /**/
 
-typedef struct BaseTimeline {
-	CurveTimeline super;
+typedef struct spBaseTimeline {
+	spCurveTimeline super;
 	int const framesLength;
 	float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
 	int boneIndex;
-} RotateTimeline;
+} spRotateTimeline;
 
-RotateTimeline* RotateTimeline_create (int frameCount);
+spRotateTimeline* spRotateTimeline_create (int frameCount);
 
-void RotateTimeline_setFrame (RotateTimeline* self, int frameIndex, float time, float angle);
+void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spRotateTimeline RotateTimeline;
+#define RotateTimeline_create(...) spRotateTimeline_create(__VA_ARGS__)
+#define RotateTimeline_setFrame(...) spRotateTimeline_setFrame(__VA_ARGS__)
+#endif
 
 /**/
 
-typedef struct BaseTimeline TranslateTimeline;
+typedef struct spBaseTimeline spTranslateTimeline;
 
-TranslateTimeline* TranslateTimeline_create (int frameCount);
+spTranslateTimeline* spTranslateTimeline_create (int frameCount);
 
-void TranslateTimeline_setFrame (TranslateTimeline* self, int frameIndex, float time, float x, float y);
+void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spTranslateTimeline TranslateTimeline;
+#define TranslateTimeline_create(...) spTranslateTimeline_create(__VA_ARGS__)
+#define TranslateTimeline_setFrame(...) spTranslateTimeline_setFrame(__VA_ARGS__)
+#endif
 
 /**/
 
-typedef struct BaseTimeline ScaleTimeline;
+typedef struct spBaseTimeline spScaleTimeline;
 
-ScaleTimeline* ScaleTimeline_create (int frameCount);
+spScaleTimeline* spScaleTimeline_create (int frameCount);
 
-void ScaleTimeline_setFrame (ScaleTimeline* self, int frameIndex, float time, float x, float y);
+void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spScaleTimeline ScaleTimeline;
+#define ScaleTimeline_create(...) spScaleTimeline_create(__VA_ARGS__)
+#define ScaleTimeline_setFrame(...) spScaleTimeline_setFrame(__VA_ARGS__)
+#endif
 
 /**/
 
 typedef struct {
-	CurveTimeline super;
+	spCurveTimeline super;
 	int const framesLength;
 	float* const frames; /* time, r, g, b, a, ... */
 	int slotIndex;
-} ColorTimeline;
+} spColorTimeline;
+
+spColorTimeline* spColorTimeline_create (int frameCount);
 
-ColorTimeline* ColorTimeline_create (int frameCount);
+void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
 
-void ColorTimeline_setFrame (ColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
+#ifdef SPINE_SHORT_NAMES
+typedef spColorTimeline ColorTimeline;
+#define ColorTimeline_create(...) spColorTimeline_create(__VA_ARGS__)
+#define ColorTimeline_setFrame(...) spColorTimeline_setFrame(__VA_ARGS__)
+#endif
 
 /**/
 
 typedef struct {
-	Timeline super;
+	spTimeline super;
 	int const framesLength;
 	float* const frames; /* time, ... */
 	int slotIndex;
 	const char** const attachmentNames;
-} AttachmentTimeline;
+} spAttachmentTimeline;
 
-AttachmentTimeline* AttachmentTimeline_create (int frameCount);
+spAttachmentTimeline* spAttachmentTimeline_create (int frameCount);
 
 /* @param attachmentName May be 0. */
-void AttachmentTimeline_setFrame (AttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
+void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spAttachmentTimeline AttachmentTimeline;
+#define AttachmentTimeline_create(...) spAttachmentTimeline_create(__VA_ARGS__)
+#define AttachmentTimeline_setFrame(...) spAttachmentTimeline_setFrame(__VA_ARGS__)
+#endif
 
 /**/
 
 typedef struct {
-	Timeline super;
+	spTimeline super;
 	int const framesLength;
 	float* const frames; /* time, ... */
-	Event** const events;
-} EventTimeline;
+	spEvent** const events;
+} spEventTimeline;
 
-EventTimeline* EventTimeline_create (int frameCount);
+spEventTimeline* spEventTimeline_create (int frameCount);
 
-void EventTimeline_setFrame (EventTimeline* self, int frameIndex, float time, Event* event);
+void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, float time, spEvent* event);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spEventTimeline EventTimeline;
+#define EventTimeline_create(...) spEventTimeline_create(__VA_ARGS__)
+#define EventTimeline_setFrame(...) spEventTimeline_setFrame(__VA_ARGS__)
+#endif
 
 /**/
 
 typedef struct {
-	Timeline super;
+	spTimeline super;
 	int const framesLength;
 	float* const frames; /* time, ... */
 	const int** const drawOrders;
 	int const slotCount;
-} DrawOrderTimeline;
+} spDrawOrderTimeline;
 
-DrawOrderTimeline* DrawOrderTimeline_create (int frameCount, int slotCount);
+spDrawOrderTimeline* spDrawOrderTimeline_create (int frameCount, int slotCount);
 
-void DrawOrderTimeline_setFrame (DrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);
+void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spDrawOrderTimeline DrawOrderTimeline;
+#define DrawOrderTimeline_create(...) spDrawOrderTimeline_create(__VA_ARGS__)
+#define DrawOrderTimeline_setFrame(...) spDrawOrderTimeline_setFrame(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 46 - 25
spine-c/include/spine/AnimationState.h

@@ -34,6 +34,7 @@
 #ifndef SPINE_ANIMATIONSTATE_H_
 #define SPINE_ANIMATIONSTATE_H_
 
+#include <spine/Animation.h>
 #include <spine/AnimationStateData.h>
 #include <spine/Event.h>
 
@@ -43,55 +44,75 @@ extern "C" {
 
 typedef enum {
 	ANIMATION_START, ANIMATION_END, ANIMATION_COMPLETE, ANIMATION_EVENT
-} EventType;
+} spEventType;
 
-typedef struct AnimationState AnimationState;
+typedef struct spAnimationState spAnimationState;
 
-typedef void (*AnimationStateListener) (AnimationState* state, int trackIndex, EventType type, Event* event, int loopCount);
+typedef void (*spAnimationStateListener) (spAnimationState* state, int trackIndex, spEventType type, spEvent* event,
+		int loopCount);
 
-typedef struct TrackEntry TrackEntry;
-struct TrackEntry {
-	TrackEntry* next;
-	TrackEntry* previous;
-	Animation* animation;
+typedef struct spTrackEntry spTrackEntry;
+struct spTrackEntry {
+	spTrackEntry* next;
+	spTrackEntry* previous;
+	spAnimation* animation;
 	int/*bool*/loop;
 	float delay, time, lastTime, endTime, timeScale;
-	AnimationStateListener listener;
+	spAnimationStateListener listener;
 	float mixTime, mixDuration;
 };
 
-struct AnimationState {
-	AnimationStateData* const data;
+struct spAnimationState {
+	spAnimationStateData* const data;
 	float timeScale;
-	AnimationStateListener listener;
+	spAnimationStateListener listener;
 	void* context;
 
 	int trackCount;
-	TrackEntry** tracks;
+	spTrackEntry** tracks;
 };
 
 /* @param data May be 0 for no mixing. */
-AnimationState* AnimationState_create (AnimationStateData* data);
-void AnimationState_dispose (AnimationState* self);
+spAnimationState* spAnimationState_create (spAnimationStateData* data);
+void spAnimationState_dispose (spAnimationState* self);
 
-void AnimationState_update (AnimationState* self, float delta);
-void AnimationState_apply (AnimationState* self, struct Skeleton* skeleton);
+void spAnimationState_update (spAnimationState* self, float delta);
+void spAnimationState_apply (spAnimationState* self, struct spSkeleton* skeleton);
 
-void AnimationState_clearTracks (AnimationState* self);
-void AnimationState_clearTrack (AnimationState* self, int trackIndex);
+void spAnimationState_clearTracks (spAnimationState* self);
+void spAnimationState_clearTrack (spAnimationState* self, int trackIndex);
 
 /** Set the current animation. Any queued animations are cleared. */
-TrackEntry* AnimationState_setAnimationByName (AnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop);
-TrackEntry* AnimationState_setAnimation (AnimationState* self, int trackIndex, Animation* animation, int/*bool*/loop);
+spTrackEntry* spAnimationState_setAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
+		int/*bool*/loop);
+spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop);
 
 /** Adds an animation to be played delay seconds after the current or last queued animation, taking into account any mix
  * duration. */
-TrackEntry* AnimationState_addAnimationByName (AnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop,
-		float delay);
-TrackEntry* AnimationState_addAnimation (AnimationState* self, int trackIndex, Animation* animation, int/*bool*/loop,
+spTrackEntry* spAnimationState_addAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
+		int/*bool*/loop, float delay);
+spTrackEntry* spAnimationState_addAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop,
 		float delay);
 
-TrackEntry* AnimationState_getCurrent (AnimationState* self, int trackIndex);
+spTrackEntry* spAnimationState_getCurrent (spAnimationState* self, int trackIndex);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spEventType EventType;
+typedef spAnimationStateListener AnimationStateListener;
+typedef spTrackEntry TrackEntry;
+typedef spAnimationState AnimationState;
+#define AnimationState_create(...) spAnimationState_create(__VA_ARGS__)
+#define AnimationState_dispose(...) spAnimationState_dispose(__VA_ARGS__)
+#define AnimationState_update(...) spAnimationState_update(__VA_ARGS__)
+#define AnimationState_apply(...) spAnimationState_apply(__VA_ARGS__)
+#define AnimationState_clearTracks(...) spAnimationState_clearTracks(__VA_ARGS__)
+#define AnimationState_clearTrack(...) spAnimationState_clearTrack(__VA_ARGS__)
+#define AnimationState_setAnimationByName(...) spAnimationState_setAnimationByName(__VA_ARGS__)
+#define AnimationState_setAnimation(...) spAnimationState_setAnimation(__VA_ARGS__)
+#define AnimationState_addAnimationByName(...) spAnimationState_addAnimationByName(__VA_ARGS__)
+#define AnimationState_addAnimation(...) spAnimationState_addAnimation(__VA_ARGS__)
+#define AnimationState_getCurrent(...) spAnimationState_getCurrent(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 16 - 7
spine-c/include/spine/AnimationStateData.h

@@ -42,18 +42,27 @@ extern "C" {
 #endif
 
 typedef struct {
-	SkeletonData* const skeletonData;
+	spSkeletonData* const skeletonData;
 	float defaultMix;
 	const void* const entries;
-} AnimationStateData;
+} spAnimationStateData;
 
-AnimationStateData* AnimationStateData_create (SkeletonData* skeletonData);
-void AnimationStateData_dispose (AnimationStateData* self);
+spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
+void spAnimationStateData_dispose (spAnimationStateData* self);
 
-void AnimationStateData_setMixByName (AnimationStateData* self, const char* fromName, const char* toName, float duration);
-void AnimationStateData_setMix (AnimationStateData* self, Animation* from, Animation* to, float duration);
+void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration);
+void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration);
 /* Returns 0 if there is no mixing between the animations. */
-float AnimationStateData_getMix (AnimationStateData* self, Animation* from, Animation* to);
+float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spAnimationStateData AnimationStateData;
+#define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__)
+#define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__)
+#define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__)
+#define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__)
+#define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 47 - 24
spine-c/include/spine/Atlas.h

@@ -40,7 +40,7 @@ extern "C" {
 
 typedef enum {
 	ATLAS_ALPHA, ATLAS_INTENSITY, ATLAS_LUMINANCE_ALPHA, ATLAS_RGB565, ATLAS_RGBA4444, ATLAS_RGB888, ATLAS_RGBA8888
-} AtlasFormat;
+} spAtlasFormat;
 
 typedef enum {
 	ATLAS_NEAREST,
@@ -50,32 +50,41 @@ typedef enum {
 	ATLAS_MIPMAP_LINEAR_NEAREST,
 	ATLAS_MIPMAP_NEAREST_LINEAR,
 	ATLAS_MIPMAP_LINEAR_LINEAR
-} AtlasFilter;
+} spAtlasFilter;
 
 typedef enum {
 	ATLAS_MIRROREDREPEAT, ATLAS_CLAMPTOEDGE, ATLAS_REPEAT
-} AtlasWrap;
+} spAtlasWrap;
 
-typedef struct AtlasPage AtlasPage;
-struct AtlasPage {
+typedef struct spAtlasPage spAtlasPage;
+struct spAtlasPage {
 	const char* name;
-	AtlasFormat format;
-	AtlasFilter minFilter, magFilter;
-	AtlasWrap uWrap, vWrap;
+	spAtlasFormat format;
+	spAtlasFilter minFilter, magFilter;
+	spAtlasWrap uWrap, vWrap;
 
 	void* rendererObject;
 	int width, height;
 
-	AtlasPage* next;
+	spAtlasPage* next;
 };
 
-AtlasPage* AtlasPage_create (const char* name);
-void AtlasPage_dispose (AtlasPage* self);
+spAtlasPage* spAtlasPage_create (const char* name);
+void spAtlasPage_dispose (spAtlasPage* self);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spAtlasFormat AtlasFormat;
+typedef spAtlasFilter AtlasFilter;
+typedef spAtlasWrap AtlasWrap;
+typedef spAtlasPage AtlasPage;
+#define AtlasPage_create(...) spAtlasPage_create(__VA_ARGS__)
+#define AtlasPage_dispose(...) spAtlasPage_dispose(__VA_ARGS__)
+#endif
 
 /**/
 
-typedef struct AtlasRegion AtlasRegion;
-struct AtlasRegion {
+typedef struct spAtlasRegion spAtlasRegion;
+struct spAtlasRegion {
 	const char* name;
 	int x, y, width, height;
 	float u, v, u2, v2;
@@ -87,29 +96,43 @@ struct AtlasRegion {
 	int* splits;
 	int* pads;
 
-	AtlasPage* page;
+	spAtlasPage* page;
 
-	AtlasRegion* next;
+	spAtlasRegion* next;
 };
 
-AtlasRegion* AtlasRegion_create ();
-void AtlasRegion_dispose (AtlasRegion* self);
+spAtlasRegion* spAtlasRegion_create ();
+void spAtlasRegion_dispose (spAtlasRegion* self);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spAtlasRegion AtlasRegion;
+#define AtlasRegion_create(...) spAtlasRegion_create(__VA_ARGS__)
+#define AtlasRegion_dispose(...) spAtlasRegion_dispose(__VA_ARGS__)
+#endif
 
 /**/
 
 typedef struct {
-	AtlasPage* pages;
-	AtlasRegion* regions;
-} Atlas;
+	spAtlasPage* pages;
+	spAtlasRegion* regions;
+} spAtlas;
 
 /* Image files referenced in the atlas file will be prefixed with dir. */
-Atlas* Atlas_readAtlas (const char* data, int length, const char* dir);
+spAtlas* spAtlas_readAtlas (const char* data, int length, const char* dir);
 /* Image files referenced in the atlas file will be prefixed with the directory containing the atlas file. */
-Atlas* Atlas_readAtlasFile (const char* path);
-void Atlas_dispose (Atlas* atlas);
+spAtlas* spAtlas_readAtlasFile (const char* path);
+void spAtlas_dispose (spAtlas* atlas);
 
 /* Returns 0 if the region was not found. */
-AtlasRegion* Atlas_findRegion (const Atlas* self, const char* name);
+spAtlasRegion* spAtlas_findRegion (const spAtlas* self, const char* name);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spAtlas Atlas;
+#define Atlas_readAtlas(...) spAtlas_readAtlas(__VA_ARGS__)
+#define Atlas_readAtlasFile(...) spAtlas_readAtlasFile(__VA_ARGS__)
+#define Atlas_dispose(...) spAtlas_dispose(__VA_ARGS__)
+#define Atlas_findRegion(...) spAtlas_findRegion(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 9 - 4
spine-c/include/spine/AtlasAttachmentLoader.h

@@ -42,11 +42,16 @@ extern "C" {
 #endif
 
 typedef struct {
-	AttachmentLoader super;
-	Atlas* atlas;
-} AtlasAttachmentLoader;
+	spAttachmentLoader super;
+	spAtlas* atlas;
+} spAtlasAttachmentLoader;
 
-AtlasAttachmentLoader* AtlasAttachmentLoader_create (Atlas* atlas);
+spAtlasAttachmentLoader* spAtlasAttachmentLoader_create (spAtlas* atlas);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spAtlasAttachmentLoader AtlasAttachmentLoader;
+#define AtlasAttachmentLoader_create(...) spAtlasAttachmentLoader_create(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 12 - 6
spine-c/include/spine/Attachment.h

@@ -38,21 +38,27 @@
 extern "C" {
 #endif
 
-struct Slot;
+struct spSlot;
 
 typedef enum {
 	ATTACHMENT_REGION, ATTACHMENT_REGION_SEQUENCE, ATTACHMENT_BOUNDING_BOX
-} AttachmentType;
+} spAttachmentType;
 
-typedef struct Attachment Attachment;
-struct Attachment {
+typedef struct spAttachment spAttachment;
+struct spAttachment {
 	const char* const name;
-	AttachmentType type;
+	spAttachmentType type;
 
 	const void* const vtable;
 };
 
-void Attachment_dispose (Attachment* self);
+void spAttachment_dispose (spAttachment* self);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spAttachmentType AttachmentType;
+typedef spAttachment Attachment;
+#define Attachment_dispose(...) spAttachment_dispose(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 16 - 6
spine-c/include/spine/AttachmentLoader.h

@@ -41,21 +41,31 @@
 extern "C" {
 #endif
 
-typedef struct AttachmentLoader AttachmentLoader;
-struct AttachmentLoader {
+typedef struct spAttachmentLoader spAttachmentLoader;
+struct spAttachmentLoader {
 	const char* error1;
 	const char* error2;
 
 	const void* const vtable;
 #ifdef __cplusplus
-	AttachmentLoader () : error1(0), error2(0), vtable(0) {}
+	spAttachmentLoader () :
+					error1(0),
+					error2(0),
+					vtable(0) {
+	}
 #endif
 };
 
-void AttachmentLoader_dispose (AttachmentLoader* self);
+void spAttachmentLoader_dispose (spAttachmentLoader* self);
 
-/* Returns 0 to not load an attachment. If 0 is returned and AttachmentLoader.error1 is set, an error occurred. */
-Attachment* AttachmentLoader_newAttachment (AttachmentLoader* self, Skin* skin, AttachmentType type, const char* name);
+/* Returns 0 to not load an attachment. If 0 is returned and spAttachmentLoader.error1 is set, an error occurred. */
+spAttachment* spAttachmentLoader_newAttachment (spAttachmentLoader* self, spSkin* skin, spAttachmentType type, const char* name);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spAttachmentLoader AttachmentLoader;
+#define AttachmentLoader_dispose(...) spAttachmentLoader_dispose(__VA_ARGS__)
+#define AttachmentLoader_newAttachment(...) spAttachmentLoader_newAttachment(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 18 - 9
spine-c/include/spine/Bone.h

@@ -40,10 +40,10 @@
 extern "C" {
 #endif
 
-typedef struct Bone Bone;
-struct Bone {
-	BoneData* const data;
-	Bone* const parent;
+typedef struct spBone spBone;
+struct spBone {
+	spBoneData* const data;
+	spBone* const parent;
 	float x, y;
 	float rotation;
 	float scaleX, scaleY;
@@ -54,15 +54,24 @@ struct Bone {
 	float const worldScaleX, worldScaleY;
 };
 
-void Bone_setYDown (int/*bool*/yDown);
+void spBone_setYDown (int/*bool*/yDown);
 
 /* @param parent May be 0. */
-Bone* Bone_create (BoneData* data, Bone* parent);
-void Bone_dispose (Bone* self);
+spBone* spBone_create (spBoneData* data, spBone* parent);
+void spBone_dispose (spBone* self);
 
-void Bone_setToSetupPose (Bone* self);
+void spBone_setToSetupPose (spBone* self);
 
-void Bone_updateWorldTransform (Bone* self, int/*bool*/flipX, int/*bool*/flipY);
+void spBone_updateWorldTransform (spBone* self, int/*bool*/flipX, int/*bool*/flipY);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spBone Bone;
+#define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__)
+#define Bone_create(...) spBone_create(__VA_ARGS__)
+#define Bone_dispose(...) spBone_dispose(__VA_ARGS__)
+#define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__)
+#define Bone_updateWorldTransform(...) spBone_updateWorldTransform(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 11 - 5
spine-c/include/spine/BoneData.h

@@ -38,10 +38,10 @@
 extern "C" {
 #endif
 
-typedef struct BoneData BoneData;
-struct BoneData {
+typedef struct spBoneData spBoneData;
+struct spBoneData {
 	const char* const name;
-	BoneData* const parent;
+	spBoneData* const parent;
 	float length;
 	float x, y;
 	float rotation;
@@ -49,8 +49,14 @@ struct BoneData {
 	int/*bool*/inheritScale, inheritRotation;
 };
 
-BoneData* BoneData_create (const char* name, BoneData* parent);
-void BoneData_dispose (BoneData* self);
+spBoneData* spBoneData_create (const char* name, spBoneData* parent);
+void spBoneData_dispose (spBoneData* self);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spBoneData BoneData;
+#define BoneData_create(...) spBoneData_create(__VA_ARGS__)
+#define BoneData_dispose(...) spBoneData_dispose(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 11 - 5
spine-c/include/spine/BoundingBoxAttachment.h

@@ -42,15 +42,21 @@
 extern "C" {
 #endif
 
-typedef struct BoundingBoxAttachment BoundingBoxAttachment;
-struct BoundingBoxAttachment {
-	Attachment super;
+typedef struct spBoundingBoxAttachment spBoundingBoxAttachment;
+struct spBoundingBoxAttachment {
+	spAttachment super;
 	int verticesCount;
 	float* vertices;
 };
 
-BoundingBoxAttachment* BoundingBoxAttachment_create (const char* name);
-void BoundingBoxAttachment_computeWorldVertices (BoundingBoxAttachment* self, float x, float y, Bone* bone, float* vertices);
+spBoundingBoxAttachment* spBoundingBoxAttachment_create (const char* name);
+void spBoundingBoxAttachment_computeWorldVertices (spBoundingBoxAttachment* self, float x, float y, spBone* bone, float* vertices);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spBoundingBoxAttachment BoundingBoxAttachment;
+#define BoundingBoxAttachment_create(...) spBoundingBoxAttachment_create(__VA_ARGS__)
+#define BoundingBoxAttachment_computeWorldVertices(...) spBoundingBoxAttachment_computeWorldVertices(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 11 - 5
spine-c/include/spine/Event.h

@@ -40,16 +40,22 @@
 extern "C" {
 #endif
 
-typedef struct Event Event;
-struct Event {
-	EventData* const data;
+typedef struct spEvent spEvent;
+struct spEvent {
+	spEventData* const data;
 	int intValue;
 	float floatValue;
 	const char* stringValue;
 };
 
-Event* Event_create (EventData* data);
-void Event_dispose (Event* self);
+spEvent* spEvent_create (spEventData* data);
+void spEvent_dispose (spEvent* self);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spEvent Event;
+#define Event_create(...) spEvent_create(__VA_ARGS__)
+#define Event_dispose(...) spEvent_dispose(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 10 - 4
spine-c/include/spine/EventData.h

@@ -38,16 +38,22 @@
 extern "C" {
 #endif
 
-typedef struct EventData EventData;
-struct EventData {
+typedef struct spEventData spEventData;
+struct spEventData {
 	const char* const name;
 	int intValue;
 	float floatValue;
 	const char* stringValue;
 };
 
-EventData* EventData_create (const char* name);
-void EventData_dispose (EventData* self);
+spEventData* spEventData_create (const char* name);
+void spEventData_dispose (spEventData* self);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spEventData EventData;
+#define EventData_create(...) spEventData_create(__VA_ARGS__)
+#define EventData_dispose(...) spEventData_dispose(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 17 - 8
spine-c/include/spine/RegionAttachment.h

@@ -44,11 +44,11 @@ extern "C" {
 
 typedef enum {
 	VERTEX_X1 = 0, VERTEX_Y1, VERTEX_X2, VERTEX_Y2, VERTEX_X3, VERTEX_Y3, VERTEX_X4, VERTEX_Y4
-} VertexIndex;
+} spVertexIndex;
 
-typedef struct RegionAttachment RegionAttachment;
-struct RegionAttachment {
-	Attachment super;
+typedef struct spRegionAttachment spRegionAttachment;
+struct spRegionAttachment {
+	spAttachment super;
 	float x, y, scaleX, scaleY, rotation, width, height;
 
 	void* rendererObject;
@@ -60,10 +60,19 @@ struct RegionAttachment {
 	float uvs[8];
 };
 
-RegionAttachment* RegionAttachment_create (const char* name);
-void RegionAttachment_setUVs (RegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate);
-void RegionAttachment_updateOffset (RegionAttachment* self);
-void RegionAttachment_computeWorldVertices (RegionAttachment* self, float x, float y, Bone* bone, float* vertices);
+spRegionAttachment* spRegionAttachment_create (const char* name);
+void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate);
+void spRegionAttachment_updateOffset (spRegionAttachment* self);
+void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, float x, float y, spBone* bone, float* vertices);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spVertexIndex VertexIndex;
+typedef spRegionAttachment RegionAttachment;
+#define RegionAttachment_create(...) spRegionAttachment_create(__VA_ARGS__)
+#define RegionAttachment_setUVs(...) spRegionAttachment_setUVs(__VA_ARGS__)
+#define RegionAttachment_updateOffset(...) spRegionAttachment_updateOffset(__VA_ARGS__)
+#define RegionAttachment_computeWorldVertices(...) spRegionAttachment_computeWorldVertices(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 46 - 26
spine-c/include/spine/Skeleton.h

@@ -42,60 +42,80 @@
 extern "C" {
 #endif
 
-typedef struct Skeleton Skeleton;
-struct Skeleton {
-	SkeletonData* const data;
+typedef struct spSkeleton spSkeleton;
+struct spSkeleton {
+	spSkeletonData* const data;
 
 	int boneCount;
-	Bone** bones;
-	Bone* const root;
+	spBone** bones;
+	spBone* const root;
 
 	int slotCount;
-	Slot** slots;
-	Slot** drawOrder;
+	spSlot** slots;
+	spSlot** drawOrder;
 
-	Skin* const skin;
+	spSkin* const skin;
 	float r, g, b, a;
 	float time;
 	int/*bool*/flipX, flipY;
 	float x, y;
 };
 
-Skeleton* Skeleton_create (SkeletonData* data);
-void Skeleton_dispose (Skeleton* self);
+spSkeleton* spSkeleton_create (spSkeletonData* data);
+void spSkeleton_dispose (spSkeleton* self);
 
-void Skeleton_updateWorldTransform (const Skeleton* self);
+void spSkeleton_updateWorldTransform (const spSkeleton* self);
 
-void Skeleton_setToSetupPose (const Skeleton* self);
-void Skeleton_setBonesToSetupPose (const Skeleton* self);
-void Skeleton_setSlotsToSetupPose (const Skeleton* self);
+void spSkeleton_setToSetupPose (const spSkeleton* self);
+void spSkeleton_setBonesToSetupPose (const spSkeleton* self);
+void spSkeleton_setSlotsToSetupPose (const spSkeleton* self);
 
 /* Returns 0 if the bone was not found. */
-Bone* Skeleton_findBone (const Skeleton* self, const char* boneName);
+spBone* spSkeleton_findBone (const spSkeleton* self, const char* boneName);
 /* Returns -1 if the bone was not found. */
-int Skeleton_findBoneIndex (const Skeleton* self, const char* boneName);
+int spSkeleton_findBoneIndex (const spSkeleton* self, const char* boneName);
 
 /* Returns 0 if the slot was not found. */
-Slot* Skeleton_findSlot (const Skeleton* self, const char* slotName);
+spSlot* spSkeleton_findSlot (const spSkeleton* self, const char* slotName);
 /* Returns -1 if the slot was not found. */
-int Skeleton_findSlotIndex (const Skeleton* self, const char* slotName);
+int spSkeleton_findSlotIndex (const spSkeleton* self, const char* slotName);
 
 /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
  * attached if the corresponding attachment from the old skin was attached.
  * @param skin May be 0.*/
-void Skeleton_setSkin (Skeleton* self, Skin* skin);
-/* Returns 0 if the skin was not found. See Skeleton_setSkin.
+void spSkeleton_setSkin (spSkeleton* self, spSkin* skin);
+/* Returns 0 if the skin was not found. See spSkeleton_setSkin.
  * @param skinName May be 0. */
-int Skeleton_setSkinByName (Skeleton* self, const char* skinName);
+int spSkeleton_setSkinByName (spSkeleton* self, const char* skinName);
 
 /* Returns 0 if the slot or attachment was not found. */
-Attachment* Skeleton_getAttachmentForSlotName (const Skeleton* self, const char* slotName, const char* attachmentName);
+spAttachment* spSkeleton_getAttachmentForSlotName (const spSkeleton* self, const char* slotName, const char* attachmentName);
 /* Returns 0 if the slot or attachment was not found. */
-Attachment* Skeleton_getAttachmentForSlotIndex (const Skeleton* self, int slotIndex, const char* attachmentName);
+spAttachment* spSkeleton_getAttachmentForSlotIndex (const spSkeleton* self, int slotIndex, const char* attachmentName);
 /* Returns 0 if the slot or attachment was not found. */
-int Skeleton_setAttachment (Skeleton* self, const char* slotName, const char* attachmentName);
-
-void Skeleton_update (Skeleton* self, float deltaTime);
+int spSkeleton_setAttachment (spSkeleton* self, const char* slotName, const char* attachmentName);
+
+void spSkeleton_update (spSkeleton* self, float deltaTime);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spSkeleton Skeleton;
+#define Skeleton_create(...) spSkeleton_create(__VA_ARGS__)
+#define Skeleton_dispose(...) spSkeleton_dispose(__VA_ARGS__)
+#define Skeleton_updateWorldTransform(...) spSkeleton_updateWorldTransform(__VA_ARGS__)
+#define Skeleton_setToSetupPose(...) spSkeleton_setToSetupPose(__VA_ARGS__)
+#define Skeleton_setBonesToSetupPose(...) spSkeleton_setBonesToSetupPose(__VA_ARGS__)
+#define Skeleton_setSlotsToSetupPose(...) spSkeleton_setSlotsToSetupPose(__VA_ARGS__)
+#define Skeleton_findBone(...) spSkeleton_findBone(__VA_ARGS__)
+#define Skeleton_findBoneIndex(...) spSkeleton_findBoneIndex(__VA_ARGS__)
+#define Skeleton_findSlot(...) spSkeleton_findSlot(__VA_ARGS__)
+#define Skeleton_findSlotIndex(...) spSkeleton_findSlotIndex(__VA_ARGS__)
+#define Skeleton_setSkin(...) spSkeleton_setSkin(__VA_ARGS__)
+#define Skeleton_setSkinByName(...) spSkeleton_setSkinByName(__VA_ARGS__)
+#define Skeleton_getAttachmentForSlotName(...) spSkeleton_getAttachmentForSlotName(__VA_ARGS__)
+#define Skeleton_getAttachmentForSlotIndex(...) spSkeleton_getAttachmentForSlotIndex(__VA_ARGS__)
+#define Skeleton_setAttachment(...) spSkeleton_setAttachment(__VA_ARGS__)
+#define Skeleton_update(...) spSkeleton_update(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 40 - 19
spine-c/include/spine/SkeletonBounds.h

@@ -45,47 +45,68 @@ typedef struct {
 	float* const vertices;
 	int count;
 	int capacity;
-} BoundingPolygon;
+} spBoundingPolygon;
 
-BoundingPolygon* BoundingPolygon_create (int capacity);
-void BoundingPolygon_dispose (BoundingPolygon* self);
+spBoundingPolygon* spBoundingPolygon_create (int capacity);
+void spBoundingPolygon_dispose (spBoundingPolygon* self);
 
-int/*bool*/BoundingPolygon_containsPoint (BoundingPolygon* polygon, float x, float y);
-int/*bool*/BoundingPolygon_intersectsSegment (BoundingPolygon* polygon, float x1, float y1, float x2, float y2);
+int/*bool*/spBoundingPolygon_containsPoint (spBoundingPolygon* polygon, float x, float y);
+int/*bool*/spBoundingPolygon_intersectsSegment (spBoundingPolygon* polygon, float x1, float y1, float x2, float y2);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spBoundingPolygon BoundingPolygon;
+#define BoundingPolygon_create(...) spBoundingPolygon_create(__VA_ARGS__)
+#define BoundingPolygon_dispose(...) spBoundingPolygon_dispose(__VA_ARGS__)
+#define BoundingPolygon_containsPoint(...) spBoundingPolygon_containsPoint(__VA_ARGS__)
+#define BoundingPolygon_intersectsSegment(...) spBoundingPolygon_intersectsSegment(__VA_ARGS__)
+#endif
 
 /**/
 
 typedef struct {
 	int count;
-	BoundingBoxAttachment** boundingBoxes;
-	BoundingPolygon** polygons;
+	spBoundingBoxAttachment** boundingBoxes;
+	spBoundingPolygon** polygons;
 
 	float minX, minY, maxX, maxY;
-} SkeletonBounds;
+} spSkeletonBounds;
 
-SkeletonBounds* SkeletonBounds_create ();
-void SkeletonBounds_dispose (SkeletonBounds* self);
-void SkeletonBounds_update (SkeletonBounds* self, Skeleton* skeleton, int/*bool*/updateAabb);
+spSkeletonBounds* spSkeletonBounds_create ();
+void spSkeletonBounds_dispose (spSkeletonBounds* self);
+void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb);
 
 /** Returns true if the axis aligned bounding box contains the point. */
-int/*bool*/SkeletonBounds_aabbContainsPoint (SkeletonBounds* self, float x, float y);
+int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y);
 
 /** Returns true if the axis aligned bounding box intersects the line segment. */
-int/*bool*/SkeletonBounds_aabbIntersectsSegment (SkeletonBounds* self, float x1, float y1, float x2, float y2);
+int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
 
 /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
-int/*bool*/SkeletonBounds_aabbIntersectsSkeleton (SkeletonBounds* self, SkeletonBounds* bounds);
+int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds);
 
 /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
- * efficient to only call this method if SkeletonBounds_aabbContainsPoint returns true. */
-BoundingBoxAttachment* SkeletonBounds_containsPoint (SkeletonBounds* self, float x, float y);
+ * efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */
+spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y);
 
 /** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
- * more efficient to only call this method if SkeletonBounds_aabbIntersectsSegment returns true. */
-BoundingBoxAttachment* SkeletonBounds_intersectsSegment (SkeletonBounds* self, float x1, float y1, float x2, float y2);
+ * more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */
+spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
 
 /** Returns the polygon for the specified bounding box, or null. */
-BoundingPolygon* SkeletonBounds_getPolygon (SkeletonBounds* self, BoundingBoxAttachment* boundingBox);
+spBoundingPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spSkeletonBounds SkeletonBounds;
+#define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__)
+#define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__)
+#define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__)
+#define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__)
+#define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__)
+#define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__)
+#define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__)
+#define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__)
+#define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 29 - 16
spine-c/include/spine/SkeletonData.h

@@ -46,36 +46,49 @@ extern "C" {
 
 typedef struct {
 	int boneCount;
-	BoneData** bones;
+	spBoneData** bones;
 
 	int slotCount;
-	SlotData** slots;
+	spSlotData** slots;
 
 	int skinCount;
-	Skin** skins;
-	Skin* defaultSkin;
+	spSkin** skins;
+	spSkin* defaultSkin;
 
 	int eventCount;
-	EventData** events;
+	spEventData** events;
 
 	int animationCount;
-	Animation** animations;
-} SkeletonData;
+	spAnimation** animations;
+} spSkeletonData;
 
-SkeletonData* SkeletonData_create ();
-void SkeletonData_dispose (SkeletonData* self);
+spSkeletonData* spSkeletonData_create ();
+void spSkeletonData_dispose (spSkeletonData* self);
 
-BoneData* SkeletonData_findBone (const SkeletonData* self, const char* boneName);
-int SkeletonData_findBoneIndex (const SkeletonData* self, const char* boneName);
+spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName);
+int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName);
 
-SlotData* SkeletonData_findSlot (const SkeletonData* self, const char* slotName);
-int SkeletonData_findSlotIndex (const SkeletonData* self, const char* slotName);
+spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName);
+int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName);
 
-Skin* SkeletonData_findSkin (const SkeletonData* self, const char* skinName);
+spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName);
 
-EventData* SkeletonData_findEvent (const SkeletonData* self, const char* eventName);
+spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName);
 
-Animation* SkeletonData_findAnimation (const SkeletonData* self, const char* animationName);
+spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spSkeletonData SkeletonData;
+#define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__)
+#define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__)
+#define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__)
+#define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__)
+#define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__)
+#define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__)
+#define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__)
+#define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__)
+#define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 16 - 7
spine-c/include/spine/SkeletonJson.h

@@ -46,16 +46,25 @@ extern "C" {
 
 typedef struct {
 	float scale;
-	AttachmentLoader* attachmentLoader;
+	spAttachmentLoader* attachmentLoader;
 	const char* const error;
-} SkeletonJson;
+} spSkeletonJson;
 
-SkeletonJson* SkeletonJson_createWithLoader (AttachmentLoader* attachmentLoader);
-SkeletonJson* SkeletonJson_create (Atlas* atlas);
-void SkeletonJson_dispose (SkeletonJson* self);
+spSkeletonJson* spSkeletonJson_createWithLoader (spAttachmentLoader* attachmentLoader);
+spSkeletonJson* spSkeletonJson_create (spAtlas* atlas);
+void spSkeletonJson_dispose (spSkeletonJson* self);
 
-SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* json);
-SkeletonData* SkeletonJson_readSkeletonDataFile (SkeletonJson* self, const char* path);
+spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const char* json);
+spSkeletonData* spSkeletonJson_readSkeletonDataFile (spSkeletonJson* self, const char* path);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spSkeletonJson SkeletonJson;
+#define SkeletonJson_createWithLoader(...) spSkeletonJson_createWithLoader(__VA_ARGS__)
+#define SkeletonJson_create(...) spSkeletonJson_create(__VA_ARGS__)
+#define SkeletonJson_dispose(...) spSkeletonJson_dispose(__VA_ARGS__)
+#define SkeletonJson_readSkeletonData(...) spSkeletonJson_readSkeletonData(__VA_ARGS__)
+#define SkeletonJson_readSkeletonDataFile(...) spSkeletonJson_readSkeletonDataFile(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 18 - 8
spine-c/include/spine/Skin.h

@@ -40,25 +40,35 @@
 extern "C" {
 #endif
 
-struct Skeleton;
+struct spSkeleton;
 
 typedef struct {
 	const char* const name;
-} Skin;
+} spSkin;
 
-Skin* Skin_create (const char* name);
-void Skin_dispose (Skin* self);
+spSkin* spSkin_create (const char* name);
+void spSkin_dispose (spSkin* self);
 
 /* The Skin owns the attachment. */
-void Skin_addAttachment (Skin* self, int slotIndex, const char* name, Attachment* attachment);
+void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment);
 /* Returns 0 if the attachment was not found. */
-Attachment* Skin_getAttachment (const Skin* self, int slotIndex, const char* name);
+spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name);
 
 /* Returns 0 if the slot or attachment was not found. */
-const char* Skin_getAttachmentName (const Skin* self, int slotIndex, int attachmentIndex);
+const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex);
 
 /** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */
-void Skin_attachAll (const Skin* self, struct Skeleton* skeleton, const Skin* oldSkin);
+void spSkin_attachAll (const spSkin* self, struct spSkeleton* skeleton, const spSkin* oldspSkin);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spSkin Skin;
+#define Skin_create(...) spSkin_create(__VA_ARGS__)
+#define Skin_dispose(...) spSkin_dispose(__VA_ARGS__)
+#define Skin_addAttachment(...) spSkin_addAttachment(__VA_ARGS__)
+#define Skin_getAttachment(...) spSkin_getAttachment(__VA_ARGS__)
+#define Skin_getAttachmentName(...) spSkin_getAttachmentName(__VA_ARGS__)
+#define Skin_attachAll(...) spSkin_attachAll(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 23 - 13
spine-c/include/spine/Slot.h

@@ -42,26 +42,36 @@
 extern "C" {
 #endif
 
-struct Skeleton;
+struct spSkeleton;
 
-typedef struct Slot {
-	SlotData* const data;
-	struct Skeleton* const skeleton;
-	Bone* const bone;
+typedef struct spSlot {
+	spSlotData* const data;
+	struct spSkeleton* const skeleton;
+	spBone* const bone;
 	float r, g, b, a;
-	Attachment* const attachment;
-} Slot;
+	spAttachment* const attachment;
+} spSlot;
 
-Slot* Slot_create (SlotData* data, struct Skeleton* skeleton, Bone* bone);
-void Slot_dispose (Slot* self);
+spSlot* spSlot_create (spSlotData* data, struct spSkeleton* skeleton, spBone* bone);
+void spSlot_dispose (spSlot* self);
 
 /* @param attachment May be 0 to clear the attachment for the slot. */
-void Slot_setAttachment (Slot* self, Attachment* attachment);
+void spSlot_setAttachment (spSlot* self, spAttachment* attachment);
 
-void Slot_setAttachmentTime (Slot* self, float time);
-float Slot_getAttachmentTime (const Slot* self);
+void spSlot_setAttachmentTime (spSlot* self, float time);
+float spSlot_getAttachmentTime (const spSlot* self);
 
-void Slot_setToSetupPose (Slot* self);
+void spSlot_setToSetupPose (spSlot* self);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spSlot Slot;
+#define Slot_create(...) spSlot_create(__VA_ARGS__)
+#define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
+#define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
+#define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
+#define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
+#define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 12 - 5
spine-c/include/spine/SlotData.h

@@ -42,17 +42,24 @@ extern "C" {
 
 typedef struct {
 	const char* const name;
-	const BoneData* const boneData;
+	const spBoneData* const boneData;
 	const char* const attachmentName;
 	float r, g, b, a;
 	int/*bool*/additiveBlending;
-} SlotData;
+} spSlotData;
 
-SlotData* SlotData_create (const char* name, BoneData* boneData);
-void SlotData_dispose (SlotData* self);
+spSlotData* spSlotData_create (const char* name, spBoneData* boneData);
+void spSlotData_dispose (spSlotData* self);
 
 /* @param attachmentName May be 0 for no setup pose attachment. */
-void SlotData_setAttachmentName (SlotData* self, const char* attachmentName);
+void spSlotData_setAttachmentName (spSlotData* self, const char* attachmentName);
+
+#ifdef SPINE_SHORT_NAMES
+typedef spSlotData SlotData;
+#define SlotData_create(...) spSlotData_create(__VA_ARGS__)
+#define SlotData_dispose(...) spSlotData_dispose(__VA_ARGS__)
+#define SlotData_setAttachmentName(...) spSlotData_setAttachmentName(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }

+ 53 - 26
spine-c/include/spine/extension.h

@@ -1,5 +1,4 @@
 
-
 /*
  Implementation notes:
 
@@ -58,9 +57,9 @@
 #define MALLOC_STR(TO,FROM) strcpy(CONST_CAST(char*, TO) = (char*)malloc(strlen(FROM) + 1), FROM)
 
 #ifdef __STDC_VERSION__
-	#define FMOD(A,B) fmodf(A, B)
+#define FMOD(A,B) fmodf(A, B)
 #else
-	#define FMOD(A,B) (float)fmod(A, B)
+#define FMOD(A,B) (float)fmod(A, B)
 #endif
 
 #include <stdlib.h>
@@ -81,9 +80,15 @@ extern "C" {
  * Functions that must be implemented:
  */
 
-void _AtlasPage_createTexture (AtlasPage* self, const char* path);
-void _AtlasPage_disposeTexture (AtlasPage* self);
-char* _Util_readFile (const char* path, int* length);
+void _spAtlasPage_createTexture (spAtlasPage* self, const char* path);
+void _spAtlasPage_disposeTexture (spAtlasPage* self);
+char* _spUtil_readFile (const char* path, int* length);
+
+#ifdef SPINE_SHORT_NAMES
+#define _AtlasPage_createTexture(...) _spAtlasPage_createTexture(__VA_ARGS__)
+#define _AtlasPage_disposeTexture(...) _spAtlasPage_disposeTexture(__VA_ARGS__)
+#define _Util_readFile(...) _spUtil_readFile(__VA_ARGS__)
+#endif
 
 /*
  * Internal API available for extension:
@@ -100,37 +105,59 @@ char* _readFile (const char* path, int* length);
 
 /**/
 
-void _AttachmentLoader_init (AttachmentLoader* self, /**/
-		void (*dispose) (AttachmentLoader* self), /**/
-		Attachment* (*newAttachment) (AttachmentLoader* self, Skin* skin, AttachmentType type, const char* name));
-void _AttachmentLoader_deinit (AttachmentLoader* self);
-void _AttachmentLoader_setError (AttachmentLoader* self, const char* error1, const char* error2);
-void _AttachmentLoader_setUnknownTypeError (AttachmentLoader* self, AttachmentType type);
+void _spAttachmentLoader_init (spAttachmentLoader* self, /**/
+void (*dispose) (spAttachmentLoader* self), /**/
+spAttachment* (*newAttachment) (spAttachmentLoader* self, spSkin* skin, spAttachmentType type, const char* name));
+void _spAttachmentLoader_deinit (spAttachmentLoader* self);
+void _spAttachmentLoader_setError (spAttachmentLoader* self, const char* error1, const char* error2);
+void _spAttachmentLoader_setUnknownTypeError (spAttachmentLoader* self, spAttachmentType type);
+
+#ifdef SPINE_SHORT_NAMES
+#define _AttachmentLoader_init(...) _spAttachmentLoader_init(__VA_ARGS__)
+#define _AttachmentLoader_deinit(...) _spAttachmentLoader_deinit(__VA_ARGS__)
+#define _AttachmentLoader_setError(...) _spAttachmentLoader_setError(__VA_ARGS__)
+#define _AttachmentLoader_setUnknownTypeError(...) _spAttachmentLoader_setUnknownTypeError(__VA_ARGS__)
+#endif
 
 /**/
 
-void _Attachment_init (Attachment* self, const char* name, AttachmentType type, /**/
-		void (*dispose) (Attachment* self));
-void _Attachment_deinit (Attachment* self);
+void _spAttachment_init (spAttachment* self, const char* name, spAttachmentType type, /**/
+void (*dispose) (spAttachment* self));
+void _spAttachment_deinit (spAttachment* self);
+
+#ifdef SPINE_SHORT_NAMES
+#define _Attachment_init(...) _spAttachment_init(__VA_ARGS__)
+#define _Attachment_deinit(...) _spAttachment_deinit(__VA_ARGS__)
+#endif
 
 /**/
 
-void _Timeline_init (Timeline* self, /**/
-		void (*dispose) (Timeline* self), /**/
-		void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
-				float alpha));
-void _Timeline_deinit (Timeline* self);
+void _spTimeline_init (spTimeline* self, /**/
+void (*dispose) (spTimeline* self), /**/
+		void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
+				int* eventCount, float alpha));
+void _spTimeline_deinit (spTimeline* self);
+
+#ifdef SPINE_SHORT_NAMES
+#define _Timeline_init(...) _spTimeline_init(__VA_ARGS__)
+#define _Timeline_deinit(...) _spTimeline_deinit(__VA_ARGS__)
+#endif
 
 /**/
 
-void _CurveTimeline_init (CurveTimeline* self, int frameCount, /**/
-		void (*dispose) (Timeline* self), /**/
-		void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
-				float alpha));
-void _CurveTimeline_deinit (CurveTimeline* self);
+void _spCurveTimeline_init (spCurveTimeline* self, int frameCount, /**/
+void (*dispose) (spTimeline* self), /**/
+		void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
+				int* eventCount, float alpha));
+void _spCurveTimeline_deinit (spCurveTimeline* self);
+
+#ifdef SPINE_SHORT_NAMES
+#define _CurveTimeline_init(...) _spCurveTimeline_init(__VA_ARGS__)
+#define _CurveTimeline_deinit(...) _spCurveTimeline_deinit(__VA_ARGS__)
+#endif
 
 #ifdef __cplusplus
 }
 #endif
 
-#endif /* SPINE_EXTENSION_H_ */
+#endif /* SPINE_EXTENSION_H_ */

+ 34 - 34
spine-c/spine-c.vcxproj

@@ -71,53 +71,53 @@
     </Link>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <ClInclude Include="include\spine\Animation.h" />
-    <ClInclude Include="include\spine\AnimationState.h" />
-    <ClInclude Include="include\spine\AnimationStateData.h" />
+    <ClInclude Include="include\spine\spAnimation.h" />
+    <ClInclude Include="include\spine\spAnimationState.h" />
+    <ClInclude Include="include\spine\spAnimationStateData.h" />
     <ClInclude Include="include\spine\Atlas.h" />
-    <ClInclude Include="include\spine\AtlasAttachmentLoader.h" />
+    <ClInclude Include="include\spine\spAtlasAttachmentLoader.h" />
     <ClInclude Include="include\spine\Attachment.h" />
-    <ClInclude Include="include\spine\AttachmentLoader.h" />
-    <ClInclude Include="include\spine\Bone.h" />
-    <ClInclude Include="include\spine\BoneData.h" />
-    <ClInclude Include="include\spine\BoundingBoxAttachment.h" />
-    <ClInclude Include="include\spine\Event.h" />
-    <ClInclude Include="include\spine\EventData.h" />
+    <ClInclude Include="include\spine\spAttachmentLoader.h" />
+    <ClInclude Include="include\spine\spBone.h" />
+    <ClInclude Include="include\spine\spBoneData.h" />
+    <ClInclude Include="include\spine\spBoundingBoxAttachment.h" />
+    <ClInclude Include="include\spine\spEvent.h" />
+    <ClInclude Include="include\spine\spEventData.h" />
     <ClInclude Include="include\spine\extension.h" />
-    <ClInclude Include="include\spine\RegionAttachment.h" />
+    <ClInclude Include="include\spine\spRegionAttachment.h" />
     <ClInclude Include="include\spine\Skeleton.h" />
-    <ClInclude Include="include\spine\SkeletonBounds.h" />
-    <ClInclude Include="include\spine\SkeletonData.h" />
-    <ClInclude Include="include\spine\SkeletonJson.h" />
-    <ClInclude Include="include\spine\Skin.h" />
-    <ClInclude Include="include\spine\Slot.h" />
-    <ClInclude Include="include\spine\SlotData.h" />
+    <ClInclude Include="include\spine\spSkeletonBounds.h" />
+    <ClInclude Include="include\spine\spSkeletonData.h" />
+    <ClInclude Include="include\spine\spSkeletonJson.h" />
+    <ClInclude Include="include\spine\spSkin.h" />
+    <ClInclude Include="include\spine\spSlot.h" />
+    <ClInclude Include="include\spine\spSlotData.h" />
     <ClInclude Include="include\spine\spine.h" />
     <ClInclude Include="src\spine\Json.h" />
   </ItemGroup>
   <ItemGroup>
-    <ClCompile Include="src\spine\Animation.c" />
-    <ClCompile Include="src\spine\AnimationState.c" />
-    <ClCompile Include="src\spine\AnimationStateData.c" />
+    <ClCompile Include="src\spine\spAnimation.c" />
+    <ClCompile Include="src\spine\spAnimationState.c" />
+    <ClCompile Include="src\spine\spAnimationStateData.c" />
     <ClCompile Include="src\spine\Atlas.c" />
-    <ClCompile Include="src\spine\AtlasAttachmentLoader.c" />
+    <ClCompile Include="src\spine\AtlasspAttachmentLoader.c" />
     <ClCompile Include="src\spine\Attachment.c" />
-    <ClCompile Include="src\spine\AttachmentLoader.c" />
-    <ClCompile Include="src\spine\Bone.c" />
-    <ClCompile Include="src\spine\BoneData.c" />
-    <ClCompile Include="src\spine\BoundingBoxAttachment.c" />
-    <ClCompile Include="src\spine\Event.c" />
-    <ClCompile Include="src\spine\EventData.c" />
+    <ClCompile Include="src\spine\spAttachmentLoader.c" />
+    <ClCompile Include="src\spine\spBone.c" />
+    <ClCompile Include="src\spine\spBoneData.c" />
+    <ClCompile Include="src\spine\spBoundingBoxAttachment.c" />
+    <ClCompile Include="src\spine\spEvent.c" />
+    <ClCompile Include="src\spine\spEventData.c" />
     <ClCompile Include="src\spine\extension.c" />
     <ClCompile Include="src\spine\Json.c" />
-    <ClCompile Include="src\spine\RegionAttachment.c" />
+    <ClCompile Include="src\spine\spRegionAttachment.c" />
     <ClCompile Include="src\spine\Skeleton.c" />
-    <ClCompile Include="src\spine\SkeletonBounds.c" />
-    <ClCompile Include="src\spine\SkeletonData.c" />
-    <ClCompile Include="src\spine\SkeletonJson.c" />
-    <ClCompile Include="src\spine\Skin.c" />
-    <ClCompile Include="src\spine\Slot.c" />
-    <ClCompile Include="src\spine\SlotData.c" />
+    <ClCompile Include="src\spine\spSkeletonBounds.c" />
+    <ClCompile Include="src\spine\spSkeletonData.c" />
+    <ClCompile Include="src\spine\spSkeletonJson.c" />
+    <ClCompile Include="src\spine\spSkin.c" />
+    <ClCompile Include="src\spine\spSlot.c" />
+    <ClCompile Include="src\spine\spSlotData.c" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 34 - 34
spine-c/spine-c.vcxproj.filters

@@ -15,55 +15,55 @@
     </Filter>
   </ItemGroup>
   <ItemGroup>
-    <ClInclude Include="include\spine\Animation.h">
+    <ClInclude Include="include\spine\spAnimation.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\AnimationState.h">
+    <ClInclude Include="include\spine\spAnimationState.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\AnimationStateData.h">
+    <ClInclude Include="include\spine\spAnimationStateData.h">
       <Filter>Header Files</Filter>
     </ClInclude>
     <ClInclude Include="include\spine\Atlas.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\AtlasAttachmentLoader.h">
+    <ClInclude Include="include\spine\spAtlasAttachmentLoader.h">
       <Filter>Header Files</Filter>
     </ClInclude>
     <ClInclude Include="include\spine\Attachment.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\AttachmentLoader.h">
+    <ClInclude Include="include\spine\spAttachmentLoader.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\Bone.h">
+    <ClInclude Include="include\spine\spBone.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\BoneData.h">
+    <ClInclude Include="include\spine\spBoneData.h">
       <Filter>Header Files</Filter>
     </ClInclude>
     <ClInclude Include="include\spine\extension.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\RegionAttachment.h">
+    <ClInclude Include="include\spine\spRegionAttachment.h">
       <Filter>Header Files</Filter>
     </ClInclude>
     <ClInclude Include="include\spine\Skeleton.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\SkeletonData.h">
+    <ClInclude Include="include\spine\spSkeletonData.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\SkeletonJson.h">
+    <ClInclude Include="include\spine\spSkeletonJson.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\Skin.h">
+    <ClInclude Include="include\spine\spSkin.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\Slot.h">
+    <ClInclude Include="include\spine\spSlot.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\SlotData.h">
+    <ClInclude Include="include\spine\spSlotData.h">
       <Filter>Header Files</Filter>
     </ClInclude>
     <ClInclude Include="include\spine\spine.h">
@@ -72,45 +72,45 @@
     <ClInclude Include="src\spine\Json.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\BoundingBoxAttachment.h">
+    <ClInclude Include="include\spine\spBoundingBoxAttachment.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\SkeletonBounds.h">
+    <ClInclude Include="include\spine\spSkeletonBounds.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\Event.h">
+    <ClInclude Include="include\spine\spEvent.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="include\spine\EventData.h">
+    <ClInclude Include="include\spine\spEventData.h">
       <Filter>Header Files</Filter>
     </ClInclude>
   </ItemGroup>
   <ItemGroup>
-    <ClCompile Include="src\spine\Animation.c">
+    <ClCompile Include="src\spine\spAnimation.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\AnimationState.c">
+    <ClCompile Include="src\spine\spAnimationState.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\AnimationStateData.c">
+    <ClCompile Include="src\spine\spAnimationStateData.c">
       <Filter>Source Files</Filter>
     </ClCompile>
     <ClCompile Include="src\spine\Atlas.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\AtlasAttachmentLoader.c">
+    <ClCompile Include="src\spine\spAtlasAttachmentLoader.c">
       <Filter>Source Files</Filter>
     </ClCompile>
     <ClCompile Include="src\spine\Attachment.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\AttachmentLoader.c">
+    <ClCompile Include="src\spine\spAttachmentLoader.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\Bone.c">
+    <ClCompile Include="src\spine\spBone.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\BoneData.c">
+    <ClCompile Include="src\spine\spBoneData.c">
       <Filter>Source Files</Filter>
     </ClCompile>
     <ClCompile Include="src\spine\extension.c">
@@ -119,37 +119,37 @@
     <ClCompile Include="src\spine\Json.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\RegionAttachment.c">
+    <ClCompile Include="src\spine\spRegionAttachment.c">
       <Filter>Source Files</Filter>
     </ClCompile>
     <ClCompile Include="src\spine\Skeleton.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\SkeletonData.c">
+    <ClCompile Include="src\spine\spSkeletonData.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\SkeletonJson.c">
+    <ClCompile Include="src\spine\spSkeletonJson.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\Skin.c">
+    <ClCompile Include="src\spine\spSkin.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\Slot.c">
+    <ClCompile Include="src\spine\spSlot.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\SlotData.c">
+    <ClCompile Include="src\spine\spSlotData.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\BoundingBoxAttachment.c">
+    <ClCompile Include="src\spine\spBoundingBoxAttachment.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\SkeletonBounds.c">
+    <ClCompile Include="src\spine\spSkeletonBounds.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\EventData.c">
+    <ClCompile Include="src\spine\spEventData.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="src\spine\Event.c">
+    <ClCompile Include="src\spine\spEvent.c">
       <Filter>Source Files</Filter>
     </ClCompile>
   </ItemGroup>

+ 106 - 106
spine-c/src/spine/Animation.c

@@ -35,24 +35,24 @@
 #include <limits.h>
 #include <spine/extension.h>
 
-Animation* Animation_create (const char* name, int timelineCount) {
-	Animation* self = NEW(Animation);
+spAnimation* spAnimation_create (const char* name, int timelineCount) {
+	spAnimation* self = NEW(spAnimation);
 	MALLOC_STR(self->name, name);
 	self->timelineCount = timelineCount;
-	self->timelines = MALLOC(Timeline*, timelineCount);
+	self->timelines = MALLOC(spTimeline*, timelineCount);
 	return self;
 }
 
-void Animation_dispose (Animation* self) {
+void spAnimation_dispose (spAnimation* self) {
 	int i;
 	for (i = 0; i < self->timelineCount; ++i)
-		Timeline_dispose(self->timelines[i]);
+		spTimeline_dispose(self->timelines[i]);
 	FREE(self->timelines);
 	FREE(self->name);
 	FREE(self);
 }
 
-void Animation_apply (const Animation* self, Skeleton* skeleton, float lastTime, float time, int loop, Event** events,
+void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
 		int* eventCount) {
 	int i, n = self->timelineCount;
 
@@ -62,10 +62,10 @@ void Animation_apply (const Animation* self, Skeleton* skeleton, float lastTime,
 	}
 
 	for (i = 0; i < n; ++i)
-		Timeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, 1);
+		spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, 1);
 }
 
-void Animation_mix (const Animation* self, Skeleton* skeleton, float lastTime, float time, int loop, Event** events,
+void spAnimation_mix (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
 		int* eventCount, float alpha) {
 	int i, n = self->timelineCount;
 
@@ -75,37 +75,37 @@ void Animation_mix (const Animation* self, Skeleton* skeleton, float lastTime, f
 	}
 
 	for (i = 0; i < n; ++i)
-		Timeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, alpha);
+		spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, alpha);
 }
 
 /**/
 
-typedef struct _TimelineVtable {
-	void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
+typedef struct _spTimelineVtable {
+	void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount,
 			float alpha);
-	void (*dispose) (Timeline* self);
-} _TimelineVtable;
+	void (*dispose) (spTimeline* self);
+} _spTimelineVtable;
 
-void _Timeline_init (Timeline* self, /**/
-void (*dispose) (Timeline* self), /**/
-		void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
-				float alpha)) {
-	CONST_CAST(_TimelineVtable*, self->vtable) = NEW(_TimelineVtable);
-	VTABLE(Timeline, self)->dispose = dispose;
-	VTABLE(Timeline, self)->apply = apply;
+void _spTimeline_init (spTimeline* self, /**/
+void (*dispose) (spTimeline* self), /**/
+		void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
+				int* eventCount, float alpha)) {
+	CONST_CAST(_spTimelineVtable*, self->vtable) = NEW(_spTimelineVtable);
+	VTABLE(spTimeline, self)->dispose = dispose;
+	VTABLE(spTimeline, self)->apply = apply;
 }
 
-void _Timeline_deinit (Timeline* self) {
+void _spTimeline_deinit (spTimeline* self) {
 	FREE(self->vtable);
 }
 
-void Timeline_dispose (Timeline* self) {
-	VTABLE(Timeline, self)->dispose(self);
+void spTimeline_dispose (spTimeline* self) {
+	VTABLE(spTimeline, self)->dispose(self);
 }
 
-void Timeline_apply (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
-		float alpha) {
-	VTABLE(Timeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventCount, alpha);
+void spTimeline_apply (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
+		int* eventCount, float alpha) {
+	VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventCount, alpha);
 }
 
 /**/
@@ -114,28 +114,28 @@ static const float CURVE_LINEAR = 0;
 static const float CURVE_STEPPED = -1;
 static const int CURVE_SEGMENTS = 10;
 
-void _CurveTimeline_init (CurveTimeline* self, int frameCount, /**/
-void (*dispose) (Timeline* self), /**/
-		void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
-				float alpha)) {
-	_Timeline_init(SUPER(self), dispose, apply);
+void _spCurveTimeline_init (spCurveTimeline* self, int frameCount, /**/
+void (*dispose) (spTimeline* self), /**/
+		void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
+				int* eventCount, float alpha)) {
+	_spTimeline_init(SUPER(self), dispose, apply);
 	self->curves = CALLOC(float, (frameCount - 1) * 6);
 }
 
-void _CurveTimeline_deinit (CurveTimeline* self) {
-	_Timeline_deinit(SUPER(self));
+void _spCurveTimeline_deinit (spCurveTimeline* self) {
+	_spTimeline_deinit(SUPER(self));
 	FREE(self->curves);
 }
 
-void CurveTimeline_setLinear (CurveTimeline* self, int frameIndex) {
+void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex) {
 	self->curves[frameIndex * 6] = CURVE_LINEAR;
 }
 
-void CurveTimeline_setStepped (CurveTimeline* self, int frameIndex) {
+void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex) {
 	self->curves[frameIndex * 6] = CURVE_STEPPED;
 }
 
-void CurveTimeline_setCurve (CurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2) {
+void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2) {
 	float subdiv_step = 1.0f / CURVE_SEGMENTS;
 	float subdiv_step2 = subdiv_step * subdiv_step;
 	float subdiv_step3 = subdiv_step2 * subdiv_step;
@@ -156,7 +156,7 @@ void CurveTimeline_setCurve (CurveTimeline* self, int frameIndex, float cx1, flo
 	self->curves[i + 5] = tmp2y * pre5;
 }
 
-float CurveTimeline_getCurvePercent (const CurveTimeline* self, int frameIndex, float percent) {
+float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent) {
 	float dfy;
 	float ddfx;
 	float ddfy;
@@ -221,19 +221,19 @@ static int binarySearch (float *values, int valuesLength, float target, int step
 
 /**/
 
-void _BaseTimeline_dispose (Timeline* timeline) {
-	struct BaseTimeline* self = SUB_CAST(struct BaseTimeline, timeline);
-	_CurveTimeline_deinit(SUPER(self));
+void _spBaseTimeline_dispose (spTimeline* timeline) {
+	struct spBaseTimeline* self = SUB_CAST(struct spBaseTimeline, timeline);
+	_spCurveTimeline_deinit(SUPER(self));
 	FREE(self->frames);
 	FREE(self);
 }
 
-/* Many timelines have structure identical to struct BaseTimeline and extend CurveTimeline. **/
-struct BaseTimeline* _BaseTimeline_create (int frameCount, int frameSize, /**/
-		void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
-				float alpha)) {
-	struct BaseTimeline* self = NEW(struct BaseTimeline);
-	_CurveTimeline_init(SUPER(self), frameCount, _BaseTimeline_dispose, apply);
+/* Many timelines have structure identical to struct spBaseTimeline and extend spCurveTimeline. **/
+struct spBaseTimeline* _spBaseTimeline_create (int frameCount, int frameSize, /**/
+		void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
+				int* eventCount, float alpha)) {
+	struct spBaseTimeline* self = NEW(struct spBaseTimeline);
+	_spCurveTimeline_init(SUPER(self), frameCount, _spBaseTimeline_dispose, apply);
 
 	CONST_CAST(int, self->framesLength) = frameCount * frameSize;
 	CONST_CAST(float*, self->frames) = CALLOC(float, self->framesLength);
@@ -246,13 +246,13 @@ struct BaseTimeline* _BaseTimeline_create (int frameCount, int frameSize, /**/
 static const int ROTATE_LAST_FRAME_TIME = -2;
 static const int ROTATE_FRAME_VALUE = 1;
 
-void _RotateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
+void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 		int* eventCount, float alpha) {
-	Bone *bone;
+	spBone *bone;
 	int frameIndex;
 	float lastFrameValue, frameTime, percent, amount;
 
-	RotateTimeline* self = SUB_CAST(RotateTimeline, timeline);
+	spRotateTimeline* self = SUB_CAST(spRotateTimeline, timeline);
 
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
@@ -273,7 +273,7 @@ void _RotateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float
 	lastFrameValue = self->frames[frameIndex - 1];
 	frameTime = self->frames[frameIndex];
 	percent = 1 - (time - frameTime) / (self->frames[frameIndex + ROTATE_LAST_FRAME_TIME] - frameTime);
-	percent = CurveTimeline_getCurvePercent(SUPER(self), frameIndex / 2 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
+	percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 2 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
 
 	amount = self->frames[frameIndex + ROTATE_FRAME_VALUE] - lastFrameValue;
 	while (amount > 180)
@@ -288,11 +288,11 @@ void _RotateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float
 	bone->rotation += amount * alpha;
 }
 
-RotateTimeline* RotateTimeline_create (int frameCount) {
-	return _BaseTimeline_create(frameCount, 2, _RotateTimeline_apply);
+spRotateTimeline* spRotateTimeline_create (int frameCount) {
+	return _spBaseTimeline_create(frameCount, 2, _spRotateTimeline_apply);
 }
 
-void RotateTimeline_setFrame (RotateTimeline* self, int frameIndex, float time, float angle) {
+void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle) {
 	frameIndex *= 2;
 	self->frames[frameIndex] = time;
 	self->frames[frameIndex + 1] = angle;
@@ -304,13 +304,13 @@ static const int TRANSLATE_LAST_FRAME_TIME = -3;
 static const int TRANSLATE_FRAME_X = 1;
 static const int TRANSLATE_FRAME_Y = 2;
 
-void _TranslateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
+void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 		int* eventCount, float alpha) {
-	Bone *bone;
+	spBone *bone;
 	int frameIndex;
 	float lastFrameX, lastFrameY, frameTime, percent;
 
-	TranslateTimeline* self = SUB_CAST(TranslateTimeline, timeline);
+	spTranslateTimeline* self = SUB_CAST(spTranslateTimeline, timeline);
 
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
@@ -328,7 +328,7 @@ void _TranslateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, flo
 	lastFrameY = self->frames[frameIndex - 1];
 	frameTime = self->frames[frameIndex];
 	percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime);
-	percent = CurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
+	percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
 
 	bone->x += (bone->data->x + lastFrameX + (self->frames[frameIndex + TRANSLATE_FRAME_X] - lastFrameX) * percent - bone->x)
 			* alpha;
@@ -336,11 +336,11 @@ void _TranslateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, flo
 			* alpha;
 }
 
-TranslateTimeline* TranslateTimeline_create (int frameCount) {
-	return _BaseTimeline_create(frameCount, 3, _TranslateTimeline_apply);
+spTranslateTimeline* spTranslateTimeline_create (int frameCount) {
+	return _spBaseTimeline_create(frameCount, 3, _spTranslateTimeline_apply);
 }
 
-void TranslateTimeline_setFrame (TranslateTimeline* self, int frameIndex, float time, float x, float y) {
+void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y) {
 	frameIndex *= 3;
 	self->frames[frameIndex] = time;
 	self->frames[frameIndex + 1] = x;
@@ -349,13 +349,13 @@ void TranslateTimeline_setFrame (TranslateTimeline* self, int frameIndex, float
 
 /**/
 
-void _ScaleTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
+void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 		int* eventCount, float alpha) {
-	Bone *bone;
+	spBone *bone;
 	int frameIndex;
 	float lastFrameX, lastFrameY, frameTime, percent;
 
-	ScaleTimeline* self = SUB_CAST(ScaleTimeline, timeline);
+	spScaleTimeline* self = SUB_CAST(spScaleTimeline, timeline);
 
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
@@ -372,7 +372,7 @@ void _ScaleTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float l
 	lastFrameY = self->frames[frameIndex - 1];
 	frameTime = self->frames[frameIndex];
 	percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime);
-	percent = CurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
+	percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
 
 	bone->scaleX += (bone->data->scaleX - 1 + lastFrameX + (self->frames[frameIndex + TRANSLATE_FRAME_X] - lastFrameX) * percent
 			- bone->scaleX) * alpha;
@@ -380,12 +380,12 @@ void _ScaleTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float l
 			- bone->scaleY) * alpha;
 }
 
-ScaleTimeline* ScaleTimeline_create (int frameCount) {
-	return _BaseTimeline_create(frameCount, 3, _ScaleTimeline_apply);
+spScaleTimeline* spScaleTimeline_create (int frameCount) {
+	return _spBaseTimeline_create(frameCount, 3, _spScaleTimeline_apply);
 }
 
-void ScaleTimeline_setFrame (ScaleTimeline* self, int frameIndex, float time, float x, float y) {
-	TranslateTimeline_setFrame(self, frameIndex, time, x, y);
+void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y) {
+	spTranslateTimeline_setFrame(self, frameIndex, time, x, y);
 }
 
 /**/
@@ -396,13 +396,13 @@ static const int COLOR_FRAME_G = 2;
 static const int COLOR_FRAME_B = 3;
 static const int COLOR_FRAME_A = 4;
 
-void _ColorTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
+void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 		int* eventCount, float alpha) {
-	Slot *slot;
+	spSlot *slot;
 	int frameIndex;
 	float lastFrameR, lastFrameG, lastFrameB, lastFrameA, percent, frameTime;
 	float r, g, b, a;
-	ColorTimeline* self = (ColorTimeline*)timeline;
+	spColorTimeline* self = (spColorTimeline*)timeline;
 
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
@@ -425,7 +425,7 @@ void _ColorTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float l
 	lastFrameA = self->frames[frameIndex - 1];
 	frameTime = self->frames[frameIndex];
 	percent = 1 - (time - frameTime) / (self->frames[frameIndex + COLOR_LAST_FRAME_TIME] - frameTime);
-	percent = CurveTimeline_getCurvePercent(SUPER(self), frameIndex / 5 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
+	percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 5 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
 
 	r = lastFrameR + (self->frames[frameIndex + COLOR_FRAME_R] - lastFrameR) * percent;
 	g = lastFrameG + (self->frames[frameIndex + COLOR_FRAME_G] - lastFrameG) * percent;
@@ -444,11 +444,11 @@ void _ColorTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float l
 	}
 }
 
-ColorTimeline* ColorTimeline_create (int frameCount) {
-	return (ColorTimeline*)_BaseTimeline_create(frameCount, 5, _ColorTimeline_apply);
+spColorTimeline* spColorTimeline_create (int frameCount) {
+	return (spColorTimeline*)_spBaseTimeline_create(frameCount, 5, _spColorTimeline_apply);
 }
 
-void ColorTimeline_setFrame (ColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a) {
+void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a) {
 	frameIndex *= 5;
 	self->frames[frameIndex] = time;
 	self->frames[frameIndex + 1] = r;
@@ -459,11 +459,11 @@ void ColorTimeline_setFrame (ColorTimeline* self, int frameIndex, float time, fl
 
 /**/
 
-void _AttachmentTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
+void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 		int* eventCount, float alpha) {
 	int frameIndex;
 	const char* attachmentName;
-	AttachmentTimeline* self = (AttachmentTimeline*)timeline;
+	spAttachmentTimeline* self = (spAttachmentTimeline*)timeline;
 
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
@@ -473,15 +473,15 @@ void _AttachmentTimeline_apply (const Timeline* timeline, Skeleton* skeleton, fl
 		frameIndex = binarySearch(self->frames, self->framesLength, time, 1) - 1;
 
 	attachmentName = self->attachmentNames[frameIndex];
-	Slot_setAttachment(skeleton->slots[self->slotIndex],
-			attachmentName ? Skeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
+	spSlot_setAttachment(skeleton->slots[self->slotIndex],
+			attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
 }
 
-void _AttachmentTimeline_dispose (Timeline* timeline) {
-	AttachmentTimeline* self = SUB_CAST(AttachmentTimeline, timeline);
+void _spAttachmentTimeline_dispose (spTimeline* timeline) {
+	spAttachmentTimeline* self = SUB_CAST(spAttachmentTimeline, timeline);
 	int i;
 
-	_Timeline_deinit(timeline);
+	_spTimeline_deinit(timeline);
 
 	for (i = 0; i < self->framesLength; ++i)
 		FREE(self->attachmentNames[i]);
@@ -490,9 +490,9 @@ void _AttachmentTimeline_dispose (Timeline* timeline) {
 	FREE(self);
 }
 
-AttachmentTimeline* AttachmentTimeline_create (int frameCount) {
-	AttachmentTimeline* self = NEW(AttachmentTimeline);
-	_Timeline_init(SUPER(self), _AttachmentTimeline_dispose, _AttachmentTimeline_apply);
+spAttachmentTimeline* spAttachmentTimeline_create (int frameCount) {
+	spAttachmentTimeline* self = NEW(spAttachmentTimeline);
+	_spTimeline_init(SUPER(self), _spAttachmentTimeline_dispose, _spAttachmentTimeline_apply);
 
 	CONST_CAST(int, self->framesLength) = frameCount;
 	CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
@@ -501,7 +501,7 @@ AttachmentTimeline* AttachmentTimeline_create (int frameCount) {
 	return self;
 }
 
-void AttachmentTimeline_setFrame (AttachmentTimeline* self, int frameIndex, float time, const char* attachmentName) {
+void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName) {
 	self->frames[frameIndex] = time;
 
 	FREE(self->attachmentNames[frameIndex]);
@@ -513,17 +513,17 @@ void AttachmentTimeline_setFrame (AttachmentTimeline* self, int frameIndex, floa
 
 /**/
 
-void _EventTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
+void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 		int* eventCount, float alpha) {
 	if (!firedEvents) return;
-	EventTimeline* self = (EventTimeline*)timeline;
+	spEventTimeline* self = (spEventTimeline*)timeline;
 	int frameIndex;
 
 	if (lastTime >= self->frames[self->framesLength - 1]) return; /* Last time is after last frame. */
 
 	if (lastTime > time) {
 		/* Fire events after last time for looped animations. */
-		_EventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventCount, alpha);
+		_spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventCount, alpha);
 		lastTime = 0;
 	}
 
@@ -544,11 +544,11 @@ void _EventTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float l
 	}
 }
 
-void _EventTimeline_dispose (Timeline* timeline) {
-	EventTimeline* self = SUB_CAST(EventTimeline, timeline);
+void _spEventTimeline_dispose (spTimeline* timeline) {
+	spEventTimeline* self = SUB_CAST(spEventTimeline, timeline);
 	int i;
 
-	_Timeline_deinit(timeline);
+	_spTimeline_deinit(timeline);
 
 	for (i = 0; i < self->framesLength; ++i)
 		FREE(self->events[i]);
@@ -557,18 +557,18 @@ void _EventTimeline_dispose (Timeline* timeline) {
 	FREE(self);
 }
 
-EventTimeline* EventTimeline_create (int frameCount) {
-	EventTimeline* self = NEW(EventTimeline);
-	_Timeline_init(SUPER(self), _EventTimeline_dispose, _EventTimeline_apply);
+spEventTimeline* spEventTimeline_create (int frameCount) {
+	spEventTimeline* self = NEW(spEventTimeline);
+	_spTimeline_init(SUPER(self), _spEventTimeline_dispose, _spEventTimeline_apply);
 
 	CONST_CAST(int, self->framesLength) = frameCount;
 	CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
-	CONST_CAST(Event**, self->events) = CALLOC(Event*, frameCount);
+	CONST_CAST(spEvent**, self->events) = CALLOC(spEvent*, frameCount);
 
 	return self;
 }
 
-void EventTimeline_setFrame (EventTimeline* self, int frameIndex, float time, Event* event) {
+void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, float time, spEvent* event) {
 	self->frames[frameIndex] = time;
 
 	FREE(self->events[frameIndex]);
@@ -577,12 +577,12 @@ void EventTimeline_setFrame (EventTimeline* self, int frameIndex, float time, Ev
 
 /**/
 
-void _DrawOrderTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
+void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 		int* eventCount, float alpha) {
 	int i;
 	int frameIndex;
 	const int* drawOrderToSetupIndex;
-	DrawOrderTimeline* self = (DrawOrderTimeline*)timeline;
+	spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline;
 
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
@@ -600,11 +600,11 @@ void _DrawOrderTimeline_apply (const Timeline* timeline, Skeleton* skeleton, flo
 	}
 }
 
-void _DrawOrderTimeline_dispose (Timeline* timeline) {
-	DrawOrderTimeline* self = SUB_CAST(DrawOrderTimeline, timeline);
+void _spDrawOrderTimeline_dispose (spTimeline* timeline) {
+	spDrawOrderTimeline* self = SUB_CAST(spDrawOrderTimeline, timeline);
 	int i;
 
-	_Timeline_deinit(timeline);
+	_spTimeline_deinit(timeline);
 
 	for (i = 0; i < self->framesLength; ++i)
 		FREE(self->drawOrders[i]);
@@ -613,9 +613,9 @@ void _DrawOrderTimeline_dispose (Timeline* timeline) {
 	FREE(self);
 }
 
-DrawOrderTimeline* DrawOrderTimeline_create (int frameCount, int slotCount) {
-	DrawOrderTimeline* self = NEW(DrawOrderTimeline);
-	_Timeline_init(SUPER(self), _DrawOrderTimeline_dispose, _DrawOrderTimeline_apply);
+spDrawOrderTimeline* spDrawOrderTimeline_create (int frameCount, int slotCount) {
+	spDrawOrderTimeline* self = NEW(spDrawOrderTimeline);
+	_spTimeline_init(SUPER(self), _spDrawOrderTimeline_dispose, _spDrawOrderTimeline_apply);
 
 	CONST_CAST(int, self->framesLength) = frameCount;
 	CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
@@ -625,7 +625,7 @@ DrawOrderTimeline* DrawOrderTimeline_create (int frameCount, int slotCount) {
 	return self;
 }
 
-void DrawOrderTimeline_setFrame (DrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder) {
+void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder) {
 	self->frames[frameIndex] = time;
 
 	FREE(self->drawOrders[frameIndex]);

+ 63 - 63
spine-c/src/spine/AnimationState.c

@@ -40,20 +40,20 @@
 #include <spine/SkeletonData.h>
 #include <string.h>
 
-TrackEntry* _TrackEntry_create () {
-	TrackEntry* entry = NEW(TrackEntry);
+spTrackEntry* _spTrackEntry_create () {
+	spTrackEntry* entry = NEW(spTrackEntry);
 	entry->timeScale = 1;
 	return entry;
 }
 
-void _TrackEntry_dispose (TrackEntry* entry) {
+void _spTrackEntry_dispose (spTrackEntry* entry) {
 	FREE(entry);
 }
 
-void _TrackEntry_disposeAll (TrackEntry* entry) {
+void _spTrackEntry_disposeAll (spTrackEntry* entry) {
 	while (entry) {
-		TrackEntry* next = entry->next;
-		_TrackEntry_dispose(entry);
+		spTrackEntry* next = entry->next;
+		_spTrackEntry_dispose(entry);
 		entry = next;
 	}
 }
@@ -61,34 +61,34 @@ void _TrackEntry_disposeAll (TrackEntry* entry) {
 /**/
 
 typedef struct {
-	AnimationState super;
-	Event** events;
-} _AnimationState;
+	spAnimationState super;
+	spEvent** events;
+} _spAnimationState;
 
-void _AnimationState_setCurrent (AnimationState* self, int index, TrackEntry* entry);
+void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* entry);
 
-AnimationState* AnimationState_create (AnimationStateData* data) {
-	_AnimationState* internal = NEW(_AnimationState);
-	AnimationState* self = SUPER(internal);
-	internal->events = MALLOC(Event*, 64);
+spAnimationState* spAnimationState_create (spAnimationStateData* data) {
+	_spAnimationState* internal = NEW(_spAnimationState);
+	spAnimationState* self = SUPER(internal);
+	internal->events = MALLOC(spEvent*, 64);
 	self->timeScale = 1;
-	CONST_CAST(AnimationStateData*, self->data) = data;
+	CONST_CAST(spAnimationStateData*, self->data) = data;
 	return self;
 }
 
-void AnimationState_dispose (AnimationState* self) {
+void spAnimationState_dispose (spAnimationState* self) {
 	int i;
 	for (i = 0; i < self->trackCount; i++)
-		_TrackEntry_disposeAll(self->tracks[i]);
+		_spTrackEntry_disposeAll(self->tracks[i]);
 	FREE(self);
 }
 
-void AnimationState_update (AnimationState* self, float delta) {
+void spAnimationState_update (spAnimationState* self, float delta) {
 	int i;
 	float time, endTime, trackDelta;
 	delta *= self->timeScale;
 	for (i = 0; i < self->trackCount; i++) {
-		TrackEntry* current = self->tracks[i];
+		spTrackEntry* current = self->tracks[i];
 		if (!current) continue;
 
 		trackDelta = delta * current->timeScale;
@@ -110,23 +110,23 @@ void AnimationState_update (AnimationState* self, float delta) {
 		}
 
 		if (current->next) {
-			if (time - trackDelta >= current->next->delay) _AnimationState_setCurrent(self, i, current->next);
+			if (time - trackDelta >= current->next->delay) _spAnimationState_setCurrent(self, i, current->next);
 		} else {
 			/* End non-looping animation when it reaches its end time and there is no next entry. */
-			if (!current->loop && current->lastTime >= current->endTime) AnimationState_clearTrack(self, i);
+			if (!current->loop && current->lastTime >= current->endTime) spAnimationState_clearTrack(self, i);
 		}
 	}
 }
 
-void AnimationState_apply (AnimationState* self, Skeleton* skeleton) {
-	_AnimationState* internal = SUB_CAST(_AnimationState, self);
+void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
+	_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
 
 	int i, ii;
 	int eventCount;
 	float time;
-	TrackEntry* previous;
+	spTrackEntry* previous;
 	for (i = 0; i < self->trackCount; i++) {
-		TrackEntry* current = self->tracks[i];
+		spTrackEntry* current = self->tracks[i];
 		if (!current) continue;
 
 		eventCount = 0;
@@ -136,26 +136,26 @@ void AnimationState_apply (AnimationState* self, Skeleton* skeleton) {
 
 		previous = current->previous;
 		if (!previous) {
-			Animation_apply(current->animation, skeleton, current->lastTime, time, current->loop, internal->events,
+			spAnimation_apply(current->animation, skeleton, current->lastTime, time, current->loop, internal->events,
 					&eventCount);
 		} else {
 			float alpha = current->mixTime / current->mixDuration;
 
 			float previousTime = previous->time;
 			if (!previous->loop && previousTime > previous->endTime) previousTime = previous->endTime;
-			Animation_apply(previous->animation, skeleton, previousTime, previousTime, previous->loop, 0, 0);
+			spAnimation_apply(previous->animation, skeleton, previousTime, previousTime, previous->loop, 0, 0);
 
 			if (alpha >= 1) {
 				alpha = 1;
-				_TrackEntry_dispose(current->previous);
+				_spTrackEntry_dispose(current->previous);
 				current->previous = 0;
 			}
-			Animation_mix(current->animation, skeleton, current->lastTime, time, current->loop, internal->events,
+			spAnimation_mix(current->animation, skeleton, current->lastTime, time, current->loop, internal->events,
 					&eventCount, alpha);
 		}
 
 		for (ii = 0; ii < eventCount; ii++) {
-			Event* event = internal->events[ii];
+			spEvent* event = internal->events[ii];
 			if (current->listener) current->listener(self, i, ANIMATION_EVENT, event, 0);
 			if (self->listener) self->listener(self, i, ANIMATION_EVENT, event, 0);
 		}
@@ -164,15 +164,15 @@ void AnimationState_apply (AnimationState* self, Skeleton* skeleton) {
 	}
 }
 
-void AnimationState_clearTracks (AnimationState* self) {
+void spAnimationState_clearTracks (spAnimationState* self) {
 	int i;
 	for (i = 0; i < self->trackCount; i++)
-		AnimationState_clearTrack(self, i);
+		spAnimationState_clearTrack(self, i);
 	self->trackCount = 0;
 }
 
-void AnimationState_clearTrack (AnimationState* self, int trackIndex) {
-	TrackEntry* current;
+void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
+	spTrackEntry* current;
 	if (trackIndex >= self->trackCount) return;
 	current = self->tracks[trackIndex];
 	if (!current) return;
@@ -181,37 +181,37 @@ void AnimationState_clearTrack (AnimationState* self, int trackIndex) {
 	if (self->listener) self->listener(self, trackIndex, ANIMATION_END, 0, 0);
 
 	self->tracks[trackIndex] = 0;
-	if (current->previous) _TrackEntry_dispose(current->previous);
-	_TrackEntry_disposeAll(current);
+	if (current->previous) _spTrackEntry_dispose(current->previous);
+	_spTrackEntry_disposeAll(current);
 }
 
-TrackEntry* _AnimationState_expandToIndex (AnimationState* self, int index) {
-	TrackEntry** newTracks;
+spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index) {
+	spTrackEntry** newTracks;
 	if (index < self->trackCount) return self->tracks[index];
-	newTracks = CALLOC(TrackEntry*, index + 1);
-	memcpy(newTracks, self->tracks, self->trackCount * sizeof(TrackEntry*));
+	newTracks = CALLOC(spTrackEntry*, index + 1);
+	memcpy(newTracks, self->tracks, self->trackCount * sizeof(spTrackEntry*));
 	self->tracks = newTracks;
 	self->trackCount = index + 1;
 	return 0;
 }
 
-void _AnimationState_setCurrent (AnimationState* self, int index, TrackEntry* entry) {
-	TrackEntry* current = _AnimationState_expandToIndex(self, index);
+void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* entry) {
+	spTrackEntry* current = _spAnimationState_expandToIndex(self, index);
 	if (current) {
 		if (current->previous) {
-			_TrackEntry_dispose(current->previous);
+			_spTrackEntry_dispose(current->previous);
 			current->previous = 0;
 		}
 
 		if (current->listener) current->listener(self, index, ANIMATION_END, 0, 0);
 		if (self->listener) self->listener(self, index, ANIMATION_END, 0, 0);
 
-		entry->mixDuration = AnimationStateData_getMix(self->data, current->animation, entry->animation);
+		entry->mixDuration = spAnimationStateData_getMix(self->data, current->animation, entry->animation);
 		if (entry->mixDuration > 0) {
 			entry->mixTime = 0;
 			entry->previous = current;
 		} else
-			_TrackEntry_dispose(current);
+			_spTrackEntry_dispose(current);
 	}
 
 	self->tracks[index] = entry;
@@ -220,41 +220,41 @@ void _AnimationState_setCurrent (AnimationState* self, int index, TrackEntry* en
 	if (self->listener) self->listener(self, index, ANIMATION_START, 0, 0);
 }
 
-TrackEntry* AnimationState_setAnimationByName (AnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop) {
-	Animation* animation = SkeletonData_findAnimation(self->data->skeletonData, animationName);
-	return AnimationState_setAnimation(self, trackIndex, animation, loop);
+spTrackEntry* spAnimationState_setAnimationByName (spAnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop) {
+	spAnimation* animation = spSkeletonData_findAnimation(self->data->skeletonData, animationName);
+	return spAnimationState_setAnimation(self, trackIndex, animation, loop);
 }
 
-TrackEntry* AnimationState_setAnimation (AnimationState* self, int trackIndex, Animation* animation, int/*bool*/loop) {
-	TrackEntry* entry;
-	TrackEntry* current = _AnimationState_expandToIndex(self, trackIndex);
-	if (current) _TrackEntry_disposeAll(current->next);
+spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop) {
+	spTrackEntry* entry;
+	spTrackEntry* current = _spAnimationState_expandToIndex(self, trackIndex);
+	if (current) _spTrackEntry_disposeAll(current->next);
 
-	entry = _TrackEntry_create();
+	entry = _spTrackEntry_create();
 	entry->animation = animation;
 	entry->loop = loop;
 	entry->time = 0;
 	entry->endTime = animation->duration;
-	_AnimationState_setCurrent(self, trackIndex, entry);
+	_spAnimationState_setCurrent(self, trackIndex, entry);
 	return entry;
 }
 
-TrackEntry* AnimationState_addAnimationByName (AnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop,
+spTrackEntry* spAnimationState_addAnimationByName (spAnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop,
 		float delay) {
-	Animation* animation = SkeletonData_findAnimation(self->data->skeletonData, animationName);
-	return AnimationState_addAnimation(self, trackIndex, animation, loop, delay);
+	spAnimation* animation = spSkeletonData_findAnimation(self->data->skeletonData, animationName);
+	return spAnimationState_addAnimation(self, trackIndex, animation, loop, delay);
 }
 
-TrackEntry* AnimationState_addAnimation (AnimationState* self, int trackIndex, Animation* animation, int/*bool*/loop, float delay) {
-	TrackEntry* last;
+spTrackEntry* spAnimationState_addAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop, float delay) {
+	spTrackEntry* last;
 
-	TrackEntry* entry = _TrackEntry_create();
+	spTrackEntry* entry = _spTrackEntry_create();
 	entry->animation = animation;
 	entry->loop = loop;
 	entry->time = 0;
 	entry->endTime = animation->duration;
 
-	last = _AnimationState_expandToIndex(self, trackIndex);
+	last = _spAnimationState_expandToIndex(self, trackIndex);
 	if (last) {
 		while (last->next)
 			last = last->next;
@@ -265,7 +265,7 @@ TrackEntry* AnimationState_addAnimation (AnimationState* self, int trackIndex, A
 	if (delay <= 0) {
 		if (last) {
 			delay += last->endTime;
-			if (animation) delay -= AnimationStateData_getMix(self->data, last->animation, animation);
+			if (animation) delay -= spAnimationStateData_getMix(self->data, last->animation, animation);
 		} else
 			delay = 0;
 	}
@@ -274,7 +274,7 @@ TrackEntry* AnimationState_addAnimation (AnimationState* self, int trackIndex, A
 	return entry;
 }
 
-TrackEntry* AnimationState_getCurrent (AnimationState* self, int trackIndex) {
+spTrackEntry* spAnimationState_getCurrent (spAnimationState* self, int trackIndex) {
 	if (trackIndex >= self->trackCount) return 0;
 	return self->tracks[trackIndex];
 }

+ 15 - 15
spine-c/src/spine/AnimationStateData.c

@@ -36,12 +36,12 @@
 
 typedef struct _ToEntry _ToEntry;
 struct _ToEntry {
-	Animation* animation;
+	spAnimation* animation;
 	float duration;
 	_ToEntry* next;
 };
 
-_ToEntry* _ToEntry_create (Animation* to, float duration) {
+_ToEntry* _ToEntry_create (spAnimation* to, float duration) {
 	_ToEntry* self = NEW(_ToEntry);
 	self->animation = to;
 	self->duration = duration;
@@ -56,12 +56,12 @@ void _ToEntry_dispose (_ToEntry* self) {
 
 typedef struct _FromEntry _FromEntry;
 struct _FromEntry {
-	Animation* animation;
+	spAnimation* animation;
 	_ToEntry* toEntries;
 	_FromEntry* next;
 };
 
-_FromEntry* _FromEntry_create (Animation* from) {
+_FromEntry* _FromEntry_create (spAnimation* from) {
 	_FromEntry* self = NEW(_FromEntry);
 	self->animation = from;
 	return self;
@@ -73,13 +73,13 @@ void _FromEntry_dispose (_FromEntry* self) {
 
 /**/
 
-AnimationStateData* AnimationStateData_create (SkeletonData* skeletonData) {
-	AnimationStateData* self = NEW(AnimationStateData);
-	CONST_CAST(SkeletonData*, self->skeletonData) = skeletonData;
+spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData) {
+	spAnimationStateData* self = NEW(spAnimationStateData);
+	CONST_CAST(spSkeletonData*, self->skeletonData) = skeletonData;
 	return self;
 }
 
-void AnimationStateData_dispose (AnimationStateData* self) {
+void spAnimationStateData_dispose (spAnimationStateData* self) {
 	_ToEntry* toEntry;
 	_ToEntry* nextToEntry;
 	_FromEntry* nextFromEntry;
@@ -100,16 +100,16 @@ void AnimationStateData_dispose (AnimationStateData* self) {
 	FREE(self);
 }
 
-void AnimationStateData_setMixByName (AnimationStateData* self, const char* fromName, const char* toName, float duration) {
-	Animation* to;
-	Animation* from = SkeletonData_findAnimation(self->skeletonData, fromName);
+void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration) {
+	spAnimation* to;
+	spAnimation* from = spSkeletonData_findAnimation(self->skeletonData, fromName);
 	if (!from) return;
-	to = SkeletonData_findAnimation(self->skeletonData, toName);
+	to = spSkeletonData_findAnimation(self->skeletonData, toName);
 	if (!to) return;
-	AnimationStateData_setMix(self, from, to, duration);
+	spAnimationStateData_setMix(self, from, to, duration);
 }
 
-void AnimationStateData_setMix (AnimationStateData* self, Animation* from, Animation* to, float duration) {
+void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration) {
 	/* Find existing FromEntry. */
 	_ToEntry* toEntry;
 	_FromEntry* fromEntry = (_FromEntry*)self->entries;
@@ -138,7 +138,7 @@ void AnimationStateData_setMix (AnimationStateData* self, Animation* from, Anima
 	fromEntry->toEntries = toEntry;
 }
 
-float AnimationStateData_getMix (AnimationStateData* self, Animation* from, Animation* to) {
+float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to) {
 	_FromEntry* fromEntry = (_FromEntry*)self->entries;
 	while (fromEntry) {
 		if (fromEntry->animation == from) {

+ 32 - 32
spine-c/src/spine/Atlas.c

@@ -35,25 +35,25 @@
 #include <ctype.h>
 #include <spine/extension.h>
 
-AtlasPage* AtlasPage_create (const char* name) {
-	AtlasPage* self = NEW(AtlasPage);
+spAtlasPage* spAtlasPage_create (const char* name) {
+	spAtlasPage* self = NEW(spAtlasPage);
 	MALLOC_STR(self->name, name);
 	return self;
 }
 
-void AtlasPage_dispose (AtlasPage* self) {
-	_AtlasPage_disposeTexture(self);
+void spAtlasPage_dispose (spAtlasPage* self) {
+	_spAtlasPage_disposeTexture(self);
 	FREE(self->name);
 	FREE(self);
 }
 
 /**/
 
-AtlasRegion* AtlasRegion_create () {
-	return NEW(AtlasRegion) ;
+spAtlasRegion* spAtlasRegion_create () {
+	return NEW(spAtlasRegion) ;
 }
 
-void AtlasRegion_dispose (AtlasRegion* self) {
+void spAtlasRegion_dispose (spAtlasRegion* self) {
 	FREE(self->name);
 	FREE(self->splits);
 	FREE(self->pads);
@@ -165,8 +165,8 @@ static int toInt (Str* str) {
 	return strtol(str->begin, (char**)&str->end, 10);
 }
 
-static Atlas* abortAtlas (Atlas* self) {
-	Atlas_dispose(self);
+static spAtlas* abortAtlas (spAtlas* self) {
+	spAtlas_dispose(self);
 	return 0;
 }
 
@@ -174,17 +174,17 @@ static const char* formatNames[] = {"Alpha", "Intensity", "LuminanceAlpha", "RGB
 static const char* textureFilterNames[] = {"Nearest", "Linear", "MipMap", "MipMapNearestNearest", "MipMapLinearNearest",
 		"MipMapNearestLinear", "MipMapLinearLinear"};
 
-Atlas* Atlas_readAtlas (const char* begin, int length, const char* dir) {
+spAtlas* spAtlas_readAtlas (const char* begin, int length, const char* dir) {
 	int count;
 	const char* end = begin + length;
 	int dirLength = strlen(dir);
 	int needsSlash = dirLength > 0 && dir[dirLength - 1] != '/' && dir[dirLength - 1] != '\\';
 
-	Atlas* self = NEW(Atlas);
+	spAtlas* self = NEW(spAtlas);
 
-	AtlasPage *page = 0;
-	AtlasPage *lastPage = 0;
-	AtlasRegion *lastRegion = 0;
+	spAtlasPage *page = 0;
+	spAtlasPage *lastPage = 0;
+	spAtlasRegion *lastRegion = 0;
 	Str str;
 	Str tuple[4];
 	readLine(begin, 0, 0);
@@ -198,7 +198,7 @@ Atlas* Atlas_readAtlas (const char* begin, int length, const char* dir) {
 			if (needsSlash) path[dirLength] = '/';
 			strcpy(path + dirLength + needsSlash, name);
 
-			page = AtlasPage_create(name);
+			page = spAtlasPage_create(name);
 			FREE(name);
 			if (lastPage)
 				lastPage->next = page;
@@ -207,11 +207,11 @@ Atlas* Atlas_readAtlas (const char* begin, int length, const char* dir) {
 			lastPage = page;
 
 			if (!readValue(end, &str)) return abortAtlas(self);
-			page->format = (AtlasFormat)indexOf(formatNames, 7, &str);
+			page->format = (spAtlasFormat)indexOf(formatNames, 7, &str);
 
 			if (!readTuple(end, tuple)) return abortAtlas(self);
-			page->minFilter = (AtlasFilter)indexOf(textureFilterNames, 7, tuple);
-			page->magFilter = (AtlasFilter)indexOf(textureFilterNames, 7, tuple + 1);
+			page->minFilter = (spAtlasFilter)indexOf(textureFilterNames, 7, tuple);
+			page->magFilter = (spAtlasFilter)indexOf(textureFilterNames, 7, tuple + 1);
 
 			if (!readValue(end, &str)) return abortAtlas(self);
 			if (!equals(&str, "none")) {
@@ -219,10 +219,10 @@ Atlas* Atlas_readAtlas (const char* begin, int length, const char* dir) {
 				page->vWrap = *str.begin == 'x' ? ATLAS_CLAMPTOEDGE : (*str.begin == 'y' ? ATLAS_REPEAT : ATLAS_REPEAT);
 			}
 
-			_AtlasPage_createTexture(page, path);
+			_spAtlasPage_createTexture(page, path);
 			FREE(path);
 		} else {
-			AtlasRegion *region = AtlasRegion_create();
+			spAtlasRegion *region = spAtlasRegion_create();
 			if (lastRegion)
 				lastRegion->next = region;
 			else
@@ -288,13 +288,13 @@ Atlas* Atlas_readAtlas (const char* begin, int length, const char* dir) {
 	return self;
 }
 
-Atlas* Atlas_readAtlasFile (const char* path) {
+spAtlas* spAtlas_readAtlasFile (const char* path) {
 	int dirLength;
 	char *dir;
 	int length;
 	const char* data;
 
-	Atlas* atlas = 0;
+	spAtlas* atlas = 0;
 
 	/* Get directory from atlas path. */
 	const char* lastForwardSlash = strrchr(path, '/');
@@ -306,35 +306,35 @@ Atlas* Atlas_readAtlasFile (const char* path) {
 	memcpy(dir, path, dirLength);
 	dir[dirLength] = '\0';
 
-	data = _Util_readFile(path, &length);
-	if (data) atlas = Atlas_readAtlas(data, length, dir);
+	data = _spUtil_readFile(path, &length);
+	if (data) atlas = spAtlas_readAtlas(data, length, dir);
 
 	FREE(data);
 	FREE(dir);
 	return atlas;
 }
 
-void Atlas_dispose (Atlas* self) {
-	AtlasRegion* region, *nextRegion;
-	AtlasPage* page = self->pages;
+void spAtlas_dispose (spAtlas* self) {
+	spAtlasRegion* region, *nextRegion;
+	spAtlasPage* page = self->pages;
 	while (page) {
-		AtlasPage* nextPage = page->next;
-		AtlasPage_dispose(page);
+		spAtlasPage* nextPage = page->next;
+		spAtlasPage_dispose(page);
 		page = nextPage;
 	}
 
 	region = self->regions;
 	while (region) {
 		nextRegion = region->next;
-		AtlasRegion_dispose(region);
+		spAtlasRegion_dispose(region);
 		region = nextRegion;
 	}
 
 	FREE(self);
 }
 
-AtlasRegion* Atlas_findRegion (const Atlas* self, const char* name) {
-	AtlasRegion* region = self->regions;
+spAtlasRegion* spAtlas_findRegion (const spAtlas* self, const char* name) {
+	spAtlasRegion* region = self->regions;
 	while (region) {
 		if (strcmp(region->name, name) == 0) return region;
 		region = region->next;

+ 13 - 12
spine-c/src/spine/AtlasAttachmentLoader.c

@@ -34,19 +34,20 @@
 #include <spine/AtlasAttachmentLoader.h>
 #include <spine/extension.h>
 
-Attachment* _AtlasAttachmentLoader_newAttachment (AttachmentLoader* loader, Skin* skin, AttachmentType type, const char* name) {
-	AtlasAttachmentLoader* self = SUB_CAST(AtlasAttachmentLoader, loader);
+spAttachment* _spAtlasAttachmentLoader_newAttachment (spAttachmentLoader* loader, spSkin* skin, spAttachmentType type,
+		const char* name) {
+	spAtlasAttachmentLoader* self = SUB_CAST(spAtlasAttachmentLoader, loader);
 	switch (type) {
 	case ATTACHMENT_REGION: {
-		RegionAttachment* attachment;
-		AtlasRegion* region = Atlas_findRegion(self->atlas, name);
+		spRegionAttachment* attachment;
+		spAtlasRegion* region = spAtlas_findRegion(self->atlas, name);
 		if (!region) {
-			_AttachmentLoader_setError(loader, "Region not found: ", name);
+			_spAttachmentLoader_setError(loader, "Region not found: ", name);
 			return 0;
 		}
-		attachment = RegionAttachment_create(name);
+		attachment = spRegionAttachment_create(name);
 		attachment->rendererObject = region;
-		RegionAttachment_setUVs(attachment, region->u, region->v, region->u2, region->v2, region->rotate);
+		spRegionAttachment_setUVs(attachment, region->u, region->v, region->u2, region->v2, region->rotate);
 		attachment->regionOffsetX = region->offsetX;
 		attachment->regionOffsetY = region->offsetY;
 		attachment->regionWidth = region->width;
@@ -56,16 +57,16 @@ Attachment* _AtlasAttachmentLoader_newAttachment (AttachmentLoader* loader, Skin
 		return SUPER(attachment);
 	}
 	case ATTACHMENT_BOUNDING_BOX:
-		return SUPER(BoundingBoxAttachment_create(name));
+		return SUPER(spBoundingBoxAttachment_create(name));
 	default:
-		_AttachmentLoader_setUnknownTypeError(loader, type);
+		_spAttachmentLoader_setUnknownTypeError(loader, type);
 		return 0;
 	}
 }
 
-AtlasAttachmentLoader* AtlasAttachmentLoader_create (Atlas* atlas) {
-	AtlasAttachmentLoader* self = NEW(AtlasAttachmentLoader);
-	_AttachmentLoader_init(SUPER(self), _AttachmentLoader_deinit, _AtlasAttachmentLoader_newAttachment);
+spAtlasAttachmentLoader* spAtlasAttachmentLoader_create (spAtlas* atlas) {
+	spAtlasAttachmentLoader* self = NEW(spAtlasAttachmentLoader);
+	_spAttachmentLoader_init(SUPER(self), _spAttachmentLoader_deinit, _spAtlasAttachmentLoader_newAttachment);
 	self->atlas = atlas;
 	return self;
 }

+ 10 - 10
spine-c/src/spine/Attachment.c

@@ -35,26 +35,26 @@
 #include <spine/extension.h>
 #include <spine/Slot.h>
 
-typedef struct _AttachmentVtable {
-	void (*dispose) (Attachment* self);
-} _AttachmentVtable;
+typedef struct _spAttachmentVtable {
+	void (*dispose) (spAttachment* self);
+} _spAttachmentVtable;
 
-void _Attachment_init (Attachment* self, const char* name, AttachmentType type, /**/
-		void (*dispose) (Attachment* self)) {
+void _spAttachment_init (spAttachment* self, const char* name, spAttachmentType type, /**/
+		void (*dispose) (spAttachment* self)) {
 
-	CONST_CAST(_AttachmentVtable*, self->vtable) = NEW(_AttachmentVtable);
-	VTABLE(Attachment, self) ->dispose = dispose;
+	CONST_CAST(_spAttachmentVtable*, self->vtable) = NEW(_spAttachmentVtable);
+	VTABLE(spAttachment, self) ->dispose = dispose;
 
 	MALLOC_STR(self->name, name);
 	self->type = type;
 }
 
-void _Attachment_deinit (Attachment* self) {
+void _spAttachment_deinit (spAttachment* self) {
 	FREE(self->vtable);
 	FREE(self->name);
 }
 
-void Attachment_dispose (Attachment* self) {
-	VTABLE(Attachment, self) ->dispose(self);
+void spAttachment_dispose (spAttachment* self) {
+	VTABLE(spAttachment, self) ->dispose(self);
 	FREE(self);
 }

+ 18 - 18
spine-c/src/spine/AttachmentLoader.c

@@ -35,47 +35,47 @@
 #include <stdio.h>
 #include <spine/extension.h>
 
-typedef struct _AttachmentLoaderVtable {
-	Attachment* (*newAttachment) (AttachmentLoader* self, Skin* skin, AttachmentType type, const char* name);
-	void (*dispose) (AttachmentLoader* self);
-} _AttachmentLoaderVtable;
+typedef struct _spAttachmentLoaderVtable {
+	spAttachment* (*newAttachment) (spAttachmentLoader* self, spSkin* skin, spAttachmentType type, const char* name);
+	void (*dispose) (spAttachmentLoader* self);
+} _spAttachmentLoaderVtable;
 
-void _AttachmentLoader_init (AttachmentLoader* self, /**/
-		void (*dispose) (AttachmentLoader* self), /**/
-		Attachment* (*newAttachment) (AttachmentLoader* self, Skin* skin, AttachmentType type, const char* name)) {
-	CONST_CAST(_AttachmentLoaderVtable*, self->vtable) = NEW(_AttachmentLoaderVtable);
-	VTABLE(AttachmentLoader, self) ->dispose = dispose;
-	VTABLE(AttachmentLoader, self) ->newAttachment = newAttachment;
+void _spAttachmentLoader_init (spAttachmentLoader* self, /**/
+void (*dispose) (spAttachmentLoader* self), /**/
+spAttachment* (*newAttachment) (spAttachmentLoader* self, spSkin* skin, spAttachmentType type, const char* name)) {
+	CONST_CAST(_spAttachmentLoaderVtable*, self->vtable) = NEW(_spAttachmentLoaderVtable);
+	VTABLE(spAttachmentLoader, self)->dispose = dispose;
+	VTABLE(spAttachmentLoader, self)->newAttachment = newAttachment;
 }
 
-void _AttachmentLoader_deinit (AttachmentLoader* self) {
+void _spAttachmentLoader_deinit (spAttachmentLoader* self) {
 	FREE(self->vtable);
 	FREE(self->error1);
 	FREE(self->error2);
 }
 
-void AttachmentLoader_dispose (AttachmentLoader* self) {
-	VTABLE(AttachmentLoader, self) ->dispose(self);
+void spAttachmentLoader_dispose (spAttachmentLoader* self) {
+	VTABLE(spAttachmentLoader, self)->dispose(self);
 	FREE(self);
 }
 
-Attachment* AttachmentLoader_newAttachment (AttachmentLoader* self, Skin* skin, AttachmentType type, const char* name) {
+spAttachment* spAttachmentLoader_newAttachment (spAttachmentLoader* self, spSkin* skin, spAttachmentType type, const char* name) {
 	FREE(self->error1);
 	FREE(self->error2);
 	self->error1 = 0;
 	self->error2 = 0;
-	return VTABLE(AttachmentLoader, self) ->newAttachment(self, skin, type, name);
+	return VTABLE(spAttachmentLoader, self)->newAttachment(self, skin, type, name);
 }
 
-void _AttachmentLoader_setError (AttachmentLoader* self, const char* error1, const char* error2) {
+void _spAttachmentLoader_setError (spAttachmentLoader* self, const char* error1, const char* error2) {
 	FREE(self->error1);
 	FREE(self->error2);
 	MALLOC_STR(self->error1, error1);
 	MALLOC_STR(self->error2, error2);
 }
 
-void _AttachmentLoader_setUnknownTypeError (AttachmentLoader* self, AttachmentType type) {
+void _spAttachmentLoader_setUnknownTypeError (spAttachmentLoader* self, spAttachmentType type) {
 	char buffer[16];
 	sprintf(buffer, "%d", type);
-	_AttachmentLoader_setError(self, "Unknown attachment type: ", buffer);
+	_spAttachmentLoader_setError(self, "Unknown attachment type: ", buffer);
 }

+ 9 - 9
spine-c/src/spine/Bone.c

@@ -36,23 +36,23 @@
 
 static int yDown;
 
-void Bone_setYDown (int value) {
+void spBone_setYDown (int value) {
 	yDown = value;
 }
 
-Bone* Bone_create (BoneData* data, Bone* parent) {
-	Bone* self = NEW(Bone);
-	CONST_CAST(BoneData*, self->data) = data;
-	CONST_CAST(Bone*, self->parent) = parent;
-	Bone_setToSetupPose(self);
+spBone* spBone_create (spBoneData* data, spBone* parent) {
+	spBone* self = NEW(spBone);
+	CONST_CAST(spBoneData*, self->data) = data;
+	CONST_CAST(spBone*, self->parent) = parent;
+	spBone_setToSetupPose(self);
 	return self;
 }
 
-void Bone_dispose (Bone* self) {
+void spBone_dispose (spBone* self) {
 	FREE(self);
 }
 
-void Bone_setToSetupPose (Bone* self) {
+void spBone_setToSetupPose (spBone* self) {
 	self->x = self->data->x;
 	self->y = self->data->y;
 	self->rotation = self->data->rotation;
@@ -60,7 +60,7 @@ void Bone_setToSetupPose (Bone* self) {
 	self->scaleY = self->data->scaleY;
 }
 
-void Bone_updateWorldTransform (Bone* self, int flipX, int flipY) {
+void spBone_updateWorldTransform (spBone* self, int flipX, int flipY) {
 	float radians, cosine, sine;
 	if (self->parent) {
 		CONST_CAST(float, self->worldX) = self->x * self->parent->m00 + self->y * self->parent->m01 + self->parent->worldX;

+ 4 - 4
spine-c/src/spine/BoneData.c

@@ -34,10 +34,10 @@
 #include <spine/BoneData.h>
 #include <spine/extension.h>
 
-BoneData* BoneData_create (const char* name, BoneData* parent) {
-	BoneData* self = NEW(BoneData);
+spBoneData* spBoneData_create (const char* name, spBoneData* parent) {
+	spBoneData* self = NEW(spBoneData);
 	MALLOC_STR(self->name, name);
-	CONST_CAST(BoneData*, self->parent) = parent;
+	CONST_CAST(spBoneData*, self->parent) = parent;
 	self->scaleX = 1;
 	self->scaleY = 1;
 	self->inheritScale = 1;
@@ -45,7 +45,7 @@ BoneData* BoneData_create (const char* name, BoneData* parent) {
 	return self;
 }
 
-void BoneData_dispose (BoneData* self) {
+void spBoneData_dispose (spBoneData* self) {
 	FREE(self->name);
 	FREE(self);
 }

+ 4 - 4
spine-c/src/spine/BoundingBoxAttachment.c

@@ -34,13 +34,13 @@
 #include <spine/BoundingBoxAttachment.h>
 #include <spine/extension.h>
 
-BoundingBoxAttachment* BoundingBoxAttachment_create (const char* name) {
-	BoundingBoxAttachment* self = NEW(BoundingBoxAttachment);
-	_Attachment_init(SUPER(self), name, ATTACHMENT_BOUNDING_BOX, _Attachment_deinit);
+spBoundingBoxAttachment* spBoundingBoxAttachment_create (const char* name) {
+	spBoundingBoxAttachment* self = NEW(spBoundingBoxAttachment);
+	_spAttachment_init(SUPER(self), name, ATTACHMENT_BOUNDING_BOX, _spAttachment_deinit);
 	return self;
 }
 
-void BoundingBoxAttachment_computeWorldVertices (BoundingBoxAttachment* self, float x, float y, Bone* bone, float* worldVertices) {
+void spBoundingBoxAttachment_computeWorldVertices (spBoundingBoxAttachment* self, float x, float y, spBone* bone, float* worldVertices) {
 	int i;
 	float px, py;
 	float* vertices = self->vertices;

+ 4 - 4
spine-c/src/spine/Event.c

@@ -34,13 +34,13 @@
 #include <spine/Event.h>
 #include <spine/extension.h>
 
-Event* Event_create (EventData* data) {
-	Event* self = NEW(Event);
-	CONST_CAST(EventData*, self->data) = data;
+spEvent* spEvent_create (spEventData* data) {
+	spEvent* self = NEW(spEvent);
+	CONST_CAST(spEventData*, self->data) = data;
 	return self;
 }
 
-void Event_dispose (Event* self) {
+void spEvent_dispose (spEvent* self) {
 	FREE(self->stringValue);
 	FREE(self);
 }

+ 3 - 3
spine-c/src/spine/EventData.c

@@ -34,13 +34,13 @@
 #include <spine/EventData.h>
 #include <spine/extension.h>
 
-EventData* EventData_create (const char* name) {
-	EventData* self = NEW(EventData);
+spEventData* spEventData_create (const char* name) {
+	spEventData* self = NEW(spEventData);
 	MALLOC_STR(self->name, name);
 	return self;
 }
 
-void EventData_dispose (EventData* self) {
+void spEventData_dispose (spEventData* self) {
 	FREE(self->stringValue);
 	FREE(self->name);
 	FREE(self);

+ 6 - 6
spine-c/src/spine/RegionAttachment.c

@@ -34,15 +34,15 @@
 #include <spine/RegionAttachment.h>
 #include <spine/extension.h>
 
-RegionAttachment* RegionAttachment_create (const char* name) {
-	RegionAttachment* self = NEW(RegionAttachment);
+spRegionAttachment* spRegionAttachment_create (const char* name) {
+	spRegionAttachment* self = NEW(spRegionAttachment);
 	self->scaleX = 1;
 	self->scaleY = 1;
-	_Attachment_init(SUPER(self), name, ATTACHMENT_REGION, _Attachment_deinit);
+	_spAttachment_init(SUPER(self), name, ATTACHMENT_REGION, _spAttachment_deinit);
 	return self;
 }
 
-void RegionAttachment_setUVs (RegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate) {
+void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate) {
 	if (rotate) {
 		self->uvs[VERTEX_X2] = u;
 		self->uvs[VERTEX_Y2] = v2;
@@ -64,7 +64,7 @@ void RegionAttachment_setUVs (RegionAttachment* self, float u, float v, float u2
 	}
 }
 
-void RegionAttachment_updateOffset (RegionAttachment* self) {
+void spRegionAttachment_updateOffset (spRegionAttachment* self) {
 	float regionScaleX = self->width / self->regionOriginalWidth * self->scaleX;
 	float regionScaleY = self->height / self->regionOriginalHeight * self->scaleY;
 	float localX = -self->width / 2 * self->scaleX + self->regionOffsetX * regionScaleX;
@@ -97,7 +97,7 @@ void RegionAttachment_updateOffset (RegionAttachment* self) {
 	self->offset[VERTEX_Y4] = localYCos + localX2Sin;
 }
 
-void RegionAttachment_computeWorldVertices (RegionAttachment* self, float x, float y, Bone* bone, float* vertices) {
+void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, float x, float y, spBone* bone, float* vertices) {
 	float* offset = self->offset;
 	x += bone->worldX;
 	y += bone->worldY;

+ 50 - 50
spine-c/src/spine/Skeleton.c

@@ -35,18 +35,18 @@
 #include <string.h>
 #include <spine/extension.h>
 
-Skeleton* Skeleton_create (SkeletonData* data) {
+spSkeleton* spSkeleton_create (spSkeletonData* data) {
 	int i, ii;
 
-	Skeleton* self = NEW(Skeleton);
-	CONST_CAST(SkeletonData*, self->data) = data;
+	spSkeleton* self = NEW(spSkeleton);
+	CONST_CAST(spSkeletonData*, self->data) = data;
 
 	self->boneCount = self->data->boneCount;
-	self->bones = MALLOC(Bone*, self->boneCount);
+	self->bones = MALLOC(spBone*, self->boneCount);
 
 	for (i = 0; i < self->boneCount; ++i) {
-		BoneData* boneData = self->data->bones[i];
-		Bone* parent = 0;
+		spBoneData* boneData = self->data->bones[i];
+		spBone* parent = 0;
 		if (boneData->parent) {
 			/* Find parent bone. */
 			for (ii = 0; ii < self->boneCount; ++ii) {
@@ -56,28 +56,28 @@ Skeleton* Skeleton_create (SkeletonData* data) {
 				}
 			}
 		}
-		self->bones[i] = Bone_create(boneData, parent);
+		self->bones[i] = spBone_create(boneData, parent);
 	}
-	CONST_CAST(Bone*, self->root) = self->bones[0];
+	CONST_CAST(spBone*, self->root) = self->bones[0];
 
 	self->slotCount = data->slotCount;
-	self->slots = MALLOC(Slot*, self->slotCount);
+	self->slots = MALLOC(spSlot*, self->slotCount);
 	for (i = 0; i < self->slotCount; ++i) {
-		SlotData *slotData = data->slots[i];
+		spSlotData *slotData = data->slots[i];
 
 		/* Find bone for the slotData's boneData. */
-		Bone* bone = 0;
+		spBone* bone = 0;
 		for (ii = 0; ii < self->boneCount; ++ii) {
 			if (data->bones[ii] == slotData->boneData) {
 				bone = self->bones[ii];
 				break;
 			}
 		}
-		self->slots[i] = Slot_create(slotData, self, bone);
+		self->slots[i] = spSlot_create(slotData, self, bone);
 	}
 
-	self->drawOrder = MALLOC(Slot*, self->slotCount);
-	memcpy(self->drawOrder, self->slots, sizeof(Slot*) * self->slotCount);
+	self->drawOrder = MALLOC(spSlot*, self->slotCount);
+	memcpy(self->drawOrder, self->slots, sizeof(spSlot*) * self->slotCount);
 
 	self->r = 1;
 	self->g = 1;
@@ -87,118 +87,118 @@ Skeleton* Skeleton_create (SkeletonData* data) {
 	return self;
 }
 
-void Skeleton_dispose (Skeleton* self) {
+void spSkeleton_dispose (spSkeleton* self) {
 	int i;
 	for (i = 0; i < self->boneCount; ++i)
-		Bone_dispose(self->bones[i]);
+		spBone_dispose(self->bones[i]);
 	FREE(self->bones);
 
 	for (i = 0; i < self->slotCount; ++i)
-		Slot_dispose(self->slots[i]);
+		spSlot_dispose(self->slots[i]);
 	FREE(self->slots);
 
 	FREE(self->drawOrder);
 	FREE(self);
 }
 
-void Skeleton_updateWorldTransform (const Skeleton* self) {
+void spSkeleton_updateWorldTransform (const spSkeleton* self) {
 	int i;
 	for (i = 0; i < self->boneCount; ++i)
-		Bone_updateWorldTransform(self->bones[i], self->flipX, self->flipY);
+		spBone_updateWorldTransform(self->bones[i], self->flipX, self->flipY);
 }
 
-void Skeleton_setToSetupPose (const Skeleton* self) {
-	Skeleton_setBonesToSetupPose(self);
-	Skeleton_setSlotsToSetupPose(self);
+void spSkeleton_setToSetupPose (const spSkeleton* self) {
+	spSkeleton_setBonesToSetupPose(self);
+	spSkeleton_setSlotsToSetupPose(self);
 }
 
-void Skeleton_setBonesToSetupPose (const Skeleton* self) {
+void spSkeleton_setBonesToSetupPose (const spSkeleton* self) {
 	int i;
 	for (i = 0; i < self->boneCount; ++i)
-		Bone_setToSetupPose(self->bones[i]);
+		spBone_setToSetupPose(self->bones[i]);
 }
 
-void Skeleton_setSlotsToSetupPose (const Skeleton* self) {
+void spSkeleton_setSlotsToSetupPose (const spSkeleton* self) {
 	int i;
 	memcpy(self->drawOrder, self->slots, self->slotCount * sizeof(int));
 	for (i = 0; i < self->slotCount; ++i)
-		Slot_setToSetupPose(self->slots[i]);
+		spSlot_setToSetupPose(self->slots[i]);
 }
 
-Bone* Skeleton_findBone (const Skeleton* self, const char* boneName) {
+spBone* spSkeleton_findBone (const spSkeleton* self, const char* boneName) {
 	int i;
 	for (i = 0; i < self->boneCount; ++i)
 		if (strcmp(self->data->bones[i]->name, boneName) == 0) return self->bones[i];
 	return 0;
 }
 
-int Skeleton_findBoneIndex (const Skeleton* self, const char* boneName) {
+int spSkeleton_findBoneIndex (const spSkeleton* self, const char* boneName) {
 	int i;
 	for (i = 0; i < self->boneCount; ++i)
 		if (strcmp(self->data->bones[i]->name, boneName) == 0) return i;
 	return -1;
 }
 
-Slot* Skeleton_findSlot (const Skeleton* self, const char* slotName) {
+spSlot* spSkeleton_findSlot (const spSkeleton* self, const char* slotName) {
 	int i;
 	for (i = 0; i < self->slotCount; ++i)
 		if (strcmp(self->data->slots[i]->name, slotName) == 0) return self->slots[i];
 	return 0;
 }
 
-int Skeleton_findSlotIndex (const Skeleton* self, const char* slotName) {
+int spSkeleton_findSlotIndex (const spSkeleton* self, const char* slotName) {
 	int i;
 	for (i = 0; i < self->slotCount; ++i)
 		if (strcmp(self->data->slots[i]->name, slotName) == 0) return i;
 	return -1;
 }
 
-int Skeleton_setSkinByName (Skeleton* self, const char* skinName) {
-	Skin *skin;
+int spSkeleton_setSkinByName (spSkeleton* self, const char* skinName) {
+	spSkin *skin;
 	if (!skinName) {
-		Skeleton_setSkin(self, 0);
+		spSkeleton_setSkin(self, 0);
 		return 1;
 	}
-	skin = SkeletonData_findSkin(self->data, skinName);
+	skin = spSkeletonData_findSkin(self->data, skinName);
 	if (!skin) return 0;
-	Skeleton_setSkin(self, skin);
+	spSkeleton_setSkin(self, skin);
 	return 1;
 }
 
-void Skeleton_setSkin (Skeleton* self, Skin* newSkin) {
-	if (self->skin && newSkin) Skin_attachAll(newSkin, self, self->skin);
-	CONST_CAST(Skin*, self->skin) = newSkin;
+void spSkeleton_setSkin (spSkeleton* self, spSkin* newSkin) {
+	if (self->skin && newSkin) spSkin_attachAll(newSkin, self, self->skin);
+	CONST_CAST(spSkin*, self->skin) = newSkin;
 }
 
-Attachment* Skeleton_getAttachmentForSlotName (const Skeleton* self, const char* slotName, const char* attachmentName) {
-	int slotIndex = SkeletonData_findSlotIndex(self->data, slotName);
-	return Skeleton_getAttachmentForSlotIndex(self, slotIndex, attachmentName);
+spAttachment* spSkeleton_getAttachmentForSlotName (const spSkeleton* self, const char* slotName, const char* attachmentName) {
+	int slotIndex = spSkeletonData_findSlotIndex(self->data, slotName);
+	return spSkeleton_getAttachmentForSlotIndex(self, slotIndex, attachmentName);
 }
 
-Attachment* Skeleton_getAttachmentForSlotIndex (const Skeleton* self, int slotIndex, const char* attachmentName) {
+spAttachment* spSkeleton_getAttachmentForSlotIndex (const spSkeleton* self, int slotIndex, const char* attachmentName) {
 	if (slotIndex == -1) return 0;
 	if (self->skin) {
-		Attachment *attachment = Skin_getAttachment(self->skin, slotIndex, attachmentName);
+		spAttachment *attachment = spSkin_getAttachment(self->skin, slotIndex, attachmentName);
 		if (attachment) return attachment;
 	}
 	if (self->data->defaultSkin) {
-		Attachment *attachment = Skin_getAttachment(self->data->defaultSkin, slotIndex, attachmentName);
+		spAttachment *attachment = spSkin_getAttachment(self->data->defaultSkin, slotIndex, attachmentName);
 		if (attachment) return attachment;
 	}
 	return 0;
 }
 
-int Skeleton_setAttachment (Skeleton* self, const char* slotName, const char* attachmentName) {
+int spSkeleton_setAttachment (spSkeleton* self, const char* slotName, const char* attachmentName) {
 	int i;
 	for (i = 0; i < self->slotCount; ++i) {
-		Slot *slot = self->slots[i];
+		spSlot *slot = self->slots[i];
 		if (strcmp(slot->data->name, slotName) == 0) {
 			if (!attachmentName)
-				Slot_setAttachment(slot, 0);
+				spSlot_setAttachment(slot, 0);
 			else {
-				Attachment* attachment = Skeleton_getAttachmentForSlotIndex(self, i, attachmentName);
+				spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex(self, i, attachmentName);
 				if (!attachment) return 0;
-				Slot_setAttachment(slot, attachment);
+				spSlot_setAttachment(slot, attachment);
 			}
 			return 1;
 		}
@@ -206,6 +206,6 @@ int Skeleton_setAttachment (Skeleton* self, const char* slotName, const char* at
 	return 0;
 }
 
-void Skeleton_update (Skeleton* self, float deltaTime) {
+void spSkeleton_update (spSkeleton* self, float deltaTime) {
 	self->time += deltaTime;
 }

+ 33 - 33
spine-c/src/spine/SkeletonBounds.c

@@ -35,19 +35,19 @@
 #include <limits.h>
 #include <spine/extension.h>
 
-BoundingPolygon* BoundingPolygon_create (int capacity) {
-	BoundingPolygon* self = NEW(BoundingPolygon);
+spBoundingPolygon* spBoundingPolygon_create (int capacity) {
+	spBoundingPolygon* self = NEW(spBoundingPolygon);
 	self->capacity = capacity;
 	CONST_CAST(float*, self->vertices) = MALLOC(float, capacity);
 	return self;
 }
 
-void BoundingPolygon_dispose (BoundingPolygon* self) {
+void spBoundingPolygon_dispose (spBoundingPolygon* self) {
 	FREE(self->vertices);
 	FREE(self);
 }
 
-int/*bool*/BoundingPolygon_containsPoint (BoundingPolygon* self, float x, float y) {
+int/*bool*/spBoundingPolygon_containsPoint (spBoundingPolygon* self, float x, float y) {
 	int prevIndex = self->count - 2;
 	int inside = 0;
 	int i;
@@ -63,7 +63,7 @@ int/*bool*/BoundingPolygon_containsPoint (BoundingPolygon* self, float x, float
 	return inside;
 }
 
-int/*bool*/BoundingPolygon_intersectsSegment (BoundingPolygon* self, float x1, float y1, float x2, float y2) {
+int/*bool*/spBoundingPolygon_intersectsSegment (spBoundingPolygon* self, float x1, float y1, float x2, float y2) {
 	float width12 = x1 - x2, height12 = y1 - y2;
 	float det1 = x1 * y2 - y1 * x2;
 	float x3 = self->vertices[self->count - 2], y3 = self->vertices[self->count - 1];
@@ -87,34 +87,34 @@ int/*bool*/BoundingPolygon_intersectsSegment (BoundingPolygon* self, float x1, f
 /**/
 
 typedef struct {
-	SkeletonBounds super;
+	spSkeletonBounds super;
 	int capacity;
-} _SkeletonBounds;
+} _spSkeletonBounds;
 
-SkeletonBounds* SkeletonBounds_create () {
-	return SUPER(NEW(_SkeletonBounds));
+spSkeletonBounds* spSkeletonBounds_create () {
+	return SUPER(NEW(_spSkeletonBounds));
 }
 
-void SkeletonBounds_dispose (SkeletonBounds* self) {
+void spSkeletonBounds_dispose (spSkeletonBounds* self) {
 	int i;
-	for (i = 0; i < SUB_CAST(_SkeletonBounds, self)->capacity; ++i)
-		if (self->polygons[i]) BoundingPolygon_dispose(self->polygons[i]);
+	for (i = 0; i < SUB_CAST(_spSkeletonBounds, self)->capacity; ++i)
+		if (self->polygons[i]) spBoundingPolygon_dispose(self->polygons[i]);
 	FREE(self->polygons);
 	FREE(self->boundingBoxes);
 	FREE(self);
 }
 
-void SkeletonBounds_update (SkeletonBounds* self, Skeleton* skeleton, int/*bool*/updateAabb) {
+void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb) {
 	int i;
 
-	_SkeletonBounds* internal = SUB_CAST(_SkeletonBounds, self);
+	_spSkeletonBounds* internal = SUB_CAST(_spSkeletonBounds, self);
 	if (internal->capacity < skeleton->slotCount) {
-		BoundingPolygon** newPolygons;
+		spBoundingPolygon** newPolygons;
 
 		FREE(self->boundingBoxes);
-		self->boundingBoxes = MALLOC(BoundingBoxAttachment*, skeleton->slotCount);
+		self->boundingBoxes = MALLOC(spBoundingBoxAttachment*, skeleton->slotCount);
 
-		newPolygons = CALLOC(BoundingPolygon*, skeleton->slotCount);
+		newPolygons = CALLOC(spBoundingPolygon*, skeleton->slotCount);
 		memcpy(newPolygons, self->polygons, internal->capacity);
 		FREE(self->polygons);
 		self->polygons = newPolygons;
@@ -129,22 +129,22 @@ void SkeletonBounds_update (SkeletonBounds* self, Skeleton* skeleton, int/*bool*
 
 	self->count = 0;
 	for (i = 0; i < skeleton->slotCount; ++i) {
-		BoundingPolygon* polygon;
-		BoundingBoxAttachment* boundingBox;
+		spBoundingPolygon* polygon;
+		spBoundingBoxAttachment* boundingBox;
 
-		Slot* slot = skeleton->slots[i];
-		Attachment* attachment = slot->attachment;
+		spSlot* slot = skeleton->slots[i];
+		spAttachment* attachment = slot->attachment;
 		if (!attachment || attachment->type != ATTACHMENT_BOUNDING_BOX) continue;
-		boundingBox = (BoundingBoxAttachment*)attachment;
+		boundingBox = (spBoundingBoxAttachment*)attachment;
 		self->boundingBoxes[self->count] = boundingBox;
 
 		polygon = self->polygons[self->count];
 		if (!polygon || polygon->capacity < boundingBox->verticesCount) {
-			if (polygon) BoundingPolygon_dispose(polygon);
-			self->polygons[self->count] = polygon = BoundingPolygon_create(boundingBox->verticesCount);
+			if (polygon) spBoundingPolygon_dispose(polygon);
+			self->polygons[self->count] = polygon = spBoundingPolygon_create(boundingBox->verticesCount);
 		}
 		polygon->count = boundingBox->verticesCount;
-		BoundingBoxAttachment_computeWorldVertices(boundingBox, skeleton->x, skeleton->y, slot->bone, polygon->vertices);
+		spBoundingBoxAttachment_computeWorldVertices(boundingBox, skeleton->x, skeleton->y, slot->bone, polygon->vertices);
 
 		if (updateAabb) {
 			int ii = 0;
@@ -162,11 +162,11 @@ void SkeletonBounds_update (SkeletonBounds* self, Skeleton* skeleton, int/*bool*
 	}
 }
 
-int/*bool*/SkeletonBounds_aabbContainsPoint (SkeletonBounds* self, float x, float y) {
+int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y) {
 	return x >= self->minX && x <= self->maxX && y >= self->minY && y <= self->maxY;
 }
 
-int/*bool*/SkeletonBounds_aabbIntersectsSegment (SkeletonBounds* self, float x1, float y1, float x2, float y2) {
+int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2) {
 	float m, x, y;
 	if ((x1 <= self->minX && x2 <= self->minX) || (y1 <= self->minY && y2 <= self->minY) || (x1 >= self->maxX && x2 >= self->maxX)
 			|| (y1 >= self->maxY && y2 >= self->maxY)) return 0;
@@ -182,25 +182,25 @@ int/*bool*/SkeletonBounds_aabbIntersectsSegment (SkeletonBounds* self, float x1,
 	return 0;
 }
 
-int/*bool*/SkeletonBounds_aabbIntersectsSkeleton (SkeletonBounds* self, SkeletonBounds* bounds) {
+int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds) {
 	return self->minX < bounds->maxX && self->maxX > bounds->minX && self->minY < bounds->maxY && self->maxY > bounds->minY;
 }
 
-BoundingBoxAttachment* SkeletonBounds_containsPoint (SkeletonBounds* self, float x, float y) {
+spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y) {
 	int i;
 	for (i = 0; i < self->count; ++i)
-		if (BoundingPolygon_containsPoint(self->polygons[i], x, y)) return self->boundingBoxes[i];
+		if (spBoundingPolygon_containsPoint(self->polygons[i], x, y)) return self->boundingBoxes[i];
 	return 0;
 }
 
-BoundingBoxAttachment* SkeletonBounds_intersectsSegment (SkeletonBounds* self, float x1, float y1, float x2, float y2) {
+spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2) {
 	int i;
 	for (i = 0; i < self->count; ++i)
-		if (BoundingPolygon_intersectsSegment(self->polygons[i], x1, y1, x2, y2)) return self->boundingBoxes[i];
+		if (spBoundingPolygon_intersectsSegment(self->polygons[i], x1, y1, x2, y2)) return self->boundingBoxes[i];
 	return 0;
 }
 
-BoundingPolygon* SkeletonBounds_getPolygon (SkeletonBounds* self, BoundingBoxAttachment* boundingBox) {
+spBoundingPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox) {
 	int i;
 	for (i = 0; i < self->count; ++i)
 		if (self->boundingBoxes[i] == boundingBox) return self->polygons[i];

+ 14 - 14
spine-c/src/spine/SkeletonData.c

@@ -35,74 +35,74 @@
 #include <string.h>
 #include <spine/extension.h>
 
-SkeletonData* SkeletonData_create () {
-	return NEW(SkeletonData);
+spSkeletonData* spSkeletonData_create () {
+	return NEW(spSkeletonData);
 }
 
-void SkeletonData_dispose (SkeletonData* self) {
+void spSkeletonData_dispose (spSkeletonData* self) {
 	int i;
 	for (i = 0; i < self->boneCount; ++i)
-		BoneData_dispose(self->bones[i]);
+		spBoneData_dispose(self->bones[i]);
 	FREE(self->bones);
 
 	for (i = 0; i < self->slotCount; ++i)
-		SlotData_dispose(self->slots[i]);
+		spSlotData_dispose(self->slots[i]);
 	FREE(self->slots);
 
 	for (i = 0; i < self->skinCount; ++i)
-		Skin_dispose(self->skins[i]);
+		spSkin_dispose(self->skins[i]);
 	FREE(self->skins);
 
 	for (i = 0; i < self->animationCount; ++i)
-		Animation_dispose(self->animations[i]);
+		spAnimation_dispose(self->animations[i]);
 	FREE(self->animations);
 
 	FREE(self);
 }
 
-BoneData* SkeletonData_findBone (const SkeletonData* self, const char* boneName) {
+spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
 	int i;
 	for (i = 0; i < self->boneCount; ++i)
 		if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
 	return 0;
 }
 
-int SkeletonData_findBoneIndex (const SkeletonData* self, const char* boneName) {
+int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
 	int i;
 	for (i = 0; i < self->boneCount; ++i)
 		if (strcmp(self->bones[i]->name, boneName) == 0) return i;
 	return 0;
 }
 
-SlotData* SkeletonData_findSlot (const SkeletonData* self, const char* slotName) {
+spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
 	int i;
 	for (i = 0; i < self->slotCount; ++i)
 		if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
 	return 0;
 }
 
-int SkeletonData_findSlotIndex (const SkeletonData* self, const char* slotName) {
+int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
 	int i;
 	for (i = 0; i < self->slotCount; ++i)
 		if (strcmp(self->slots[i]->name, slotName) == 0) return i;
 	return 0;
 }
 
-Skin* SkeletonData_findSkin (const SkeletonData* self, const char* skinName) {
+spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
 	int i;
 	for (i = 0; i < self->skinCount; ++i)
 		if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
 	return 0;
 }
 
-EventData* SkeletonData_findEvent (const SkeletonData* self, const char* eventName) {
+spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
 	int i;
 	for (i = 0; i < self->eventCount; ++i)
 		if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
 	return 0;
 }
 
-Animation* SkeletonData_findAnimation (const SkeletonData* self, const char* animationName) {
+spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
 	int i;
 	for (i = 0; i < self->animationCount; ++i)
 		if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];

+ 95 - 95
spine-c/src/spine/SkeletonJson.c

@@ -39,31 +39,31 @@
 #include <spine/AtlasAttachmentLoader.h>
 
 typedef struct {
-	SkeletonJson super;
+	spSkeletonJson super;
 	int ownsLoader;
-} _SkeletonJson;
+} _spSkeletonJson;
 
-SkeletonJson* SkeletonJson_createWithLoader (AttachmentLoader* attachmentLoader) {
-	SkeletonJson* self = SUPER(NEW(_SkeletonJson));
+spSkeletonJson* spSkeletonJson_createWithLoader (spAttachmentLoader* attachmentLoader) {
+	spSkeletonJson* self = SUPER(NEW(_spSkeletonJson));
 	self->scale = 1;
 	self->attachmentLoader = attachmentLoader;
 	return self;
 }
 
-SkeletonJson* SkeletonJson_create (Atlas* atlas) {
-	AtlasAttachmentLoader* attachmentLoader = AtlasAttachmentLoader_create(atlas);
-	SkeletonJson* self = SkeletonJson_createWithLoader(SUPER(attachmentLoader));
-	SUB_CAST(_SkeletonJson, self)->ownsLoader = 1;
+spSkeletonJson* spSkeletonJson_create (spAtlas* atlas) {
+	spAtlasAttachmentLoader* attachmentLoader = spAtlasAttachmentLoader_create(atlas);
+	spSkeletonJson* self = spSkeletonJson_createWithLoader(SUPER(attachmentLoader));
+	SUB_CAST(_spSkeletonJson, self)->ownsLoader = 1;
 	return self;
 }
 
-void SkeletonJson_dispose (SkeletonJson* self) {
-	if (SUB_CAST(_SkeletonJson, self)->ownsLoader) AttachmentLoader_dispose(self->attachmentLoader);
+void spSkeletonJson_dispose (spSkeletonJson* self) {
+	if (SUB_CAST(_spSkeletonJson, self)->ownsLoader) spAttachmentLoader_dispose(self->attachmentLoader);
 	FREE(self->error);
 	FREE(self);
 }
 
-void _SkeletonJson_setError (SkeletonJson* self, Json* root, const char* value1, const char* value2) {
+void _spSkeletonJson_setError (spSkeletonJson* self, Json* root, const char* value1, const char* value2) {
 	char message[256];
 	int length;
 	FREE(self->error);
@@ -90,24 +90,24 @@ static float toColor (const char* value, int index) {
 	return color / (float)255;
 }
 
-static void readCurve (CurveTimeline* timeline, int frameIndex, Json* frame) {
+static void readCurve (spCurveTimeline* timeline, int frameIndex, Json* frame) {
 	Json* curve = Json_getItem(frame, "curve");
 	if (!curve) return;
 	if (curve->type == Json_String && strcmp(curve->valueString, "stepped") == 0)
-		CurveTimeline_setStepped(timeline, frameIndex);
+		spCurveTimeline_setStepped(timeline, frameIndex);
 	else if (curve->type == Json_Array) {
 		Json* child0 = curve->child;
 		Json* child1 = child0->next;
 		Json* child2 = child1->next;
 		Json* child3 = child2->next;
-		CurveTimeline_setCurve(timeline, frameIndex, child0->valueFloat, child1->valueFloat, child2->valueFloat,
+		spCurveTimeline_setCurve(timeline, frameIndex, child0->valueFloat, child1->valueFloat, child2->valueFloat,
 				child3->valueFloat);
 	}
 }
 
-static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, SkeletonData *skeletonData) {
+static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* root, spSkeletonData *skeletonData) {
 	int i;
-	Animation* animation;
+	spAnimation* animation;
 
 	Json* bones = Json_getItem(root, "bones");
 	Json* slots = Json_getItem(root, "slots");
@@ -123,7 +123,7 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 	if (events) ++timelineCount;
 	if (drawOrder) ++timelineCount;
 
-	animation = Animation_create(root->name, timelineCount);
+	animation = spAnimation_create(root->name, timelineCount);
 	animation->timelineCount = 0;
 	skeletonData->animations[skeletonData->animationCount] = animation;
 	++skeletonData->animationCount;
@@ -131,10 +131,10 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 	for (boneMap = bones ? bones->child : 0; boneMap; boneMap = boneMap->next) {
 		Json *timelineArray;
 
-		int boneIndex = SkeletonData_findBoneIndex(skeletonData, boneMap->name);
+		int boneIndex = spSkeletonData_findBoneIndex(skeletonData, boneMap->name);
 		if (boneIndex == -1) {
-			Animation_dispose(animation);
-			_SkeletonJson_setError(self, root, "Bone not found: ", boneMap->name);
+			spAnimation_dispose(animation);
+			_spSkeletonJson_setError(self, root, "spBone not found: ", boneMap->name);
 			return 0;
 		}
 
@@ -143,13 +143,13 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 			float duration;
 
 			if (strcmp(timelineArray->name, "rotate") == 0) {
-				RotateTimeline *timeline = RotateTimeline_create(timelineArray->size);
+				spRotateTimeline *timeline = spRotateTimeline_create(timelineArray->size);
 				timeline->boneIndex = boneIndex;
 				for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) {
-					RotateTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "angle", 0));
+					spRotateTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "angle", 0));
 					readCurve(SUPER(timeline), i, frame);
 				}
-				animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
+				animation->timelines[animation->timelineCount++] = (spTimeline*)timeline;
 				duration = timeline->frames[timelineArray->size * 2 - 2];
 				if (duration > animation->duration) animation->duration = duration;
 
@@ -157,20 +157,20 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 				int isScale = strcmp(timelineArray->name, "scale") == 0;
 				if (isScale || strcmp(timelineArray->name, "translate") == 0) {
 					float scale = isScale ? 1 : self->scale;
-					TranslateTimeline *timeline =
-							isScale ? ScaleTimeline_create(timelineArray->size) : TranslateTimeline_create(timelineArray->size);
+					spTranslateTimeline *timeline =
+							isScale ? spScaleTimeline_create(timelineArray->size) : spTranslateTimeline_create(timelineArray->size);
 					timeline->boneIndex = boneIndex;
 					for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) {
-						TranslateTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "x", 0) * scale,
+						spTranslateTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "x", 0) * scale,
 								Json_getFloat(frame, "y", 0) * scale);
 						readCurve(SUPER(timeline), i, frame);
 					}
-					animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
+					animation->timelines[animation->timelineCount++] = (spTimeline*)timeline;
 					duration = timeline->frames[timelineArray->size * 3 - 3];
 					if (duration > animation->duration) animation->duration = duration;
 				} else {
-					Animation_dispose(animation);
-					_SkeletonJson_setError(self, 0, "Invalid timeline type for a bone: ", timelineArray->name);
+					spAnimation_dispose(animation);
+					_spSkeletonJson_setError(self, 0, "Invalid timeline type for a bone: ", timelineArray->name);
 					return 0;
 				}
 			}
@@ -180,10 +180,10 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 	for (slotMap = slots ? slots->child : 0; slotMap; slotMap = slotMap->next) {
 		Json *timelineArray;
 
-		int slotIndex = SkeletonData_findSlotIndex(skeletonData, slotMap->name);
+		int slotIndex = spSkeletonData_findSlotIndex(skeletonData, slotMap->name);
 		if (slotIndex == -1) {
-			Animation_dispose(animation);
-			_SkeletonJson_setError(self, root, "Slot not found: ", slotMap->name);
+			spAnimation_dispose(animation);
+			_spSkeletonJson_setError(self, root, "Slot not found: ", slotMap->name);
 			return 0;
 		}
 
@@ -192,33 +192,33 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 			float duration;
 
 			if (strcmp(timelineArray->name, "color") == 0) {
-				ColorTimeline *timeline = ColorTimeline_create(timelineArray->size);
+				spColorTimeline *timeline = spColorTimeline_create(timelineArray->size);
 				timeline->slotIndex = slotIndex;
 				for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) {
 					const char* s = Json_getString(frame, "color", 0);
-					ColorTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), toColor(s, 0), toColor(s, 1), toColor(s, 2),
+					spColorTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), toColor(s, 0), toColor(s, 1), toColor(s, 2),
 							toColor(s, 3));
 					readCurve(SUPER(timeline), i, frame);
 				}
-				animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
+				animation->timelines[animation->timelineCount++] = (spTimeline*)timeline;
 				duration = timeline->frames[timelineArray->size * 5 - 5];
 				if (duration > animation->duration) animation->duration = duration;
 
 			} else if (strcmp(timelineArray->name, "attachment") == 0) {
-				AttachmentTimeline *timeline = AttachmentTimeline_create(timelineArray->size);
+				spAttachmentTimeline *timeline = spAttachmentTimeline_create(timelineArray->size);
 				timeline->slotIndex = slotIndex;
 				for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) {
 					Json* name = Json_getItem(frame, "name");
-					AttachmentTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0),
+					spAttachmentTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0),
 							name->type == Json_NULL ? 0 : name->valueString);
 				}
-				animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
+				animation->timelines[animation->timelineCount++] = (spTimeline*)timeline;
 				duration = timeline->frames[timelineArray->size - 1];
 				if (duration > animation->duration) animation->duration = duration;
 
 			} else {
-				Animation_dispose(animation);
-				_SkeletonJson_setError(self, 0, "Invalid timeline type for a slot: ", timelineArray->name);
+				spAnimation_dispose(animation);
+				_spSkeletonJson_setError(self, 0, "Invalid timeline type for a slot: ", timelineArray->name);
 				return 0;
 			}
 		}
@@ -228,24 +228,24 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 		Json* frame;
 		float duration;
 
-		EventTimeline* timeline = EventTimeline_create(events->size);
+		spEventTimeline* timeline = spEventTimeline_create(events->size);
 		for (frame = events->child, i = 0; frame; frame = frame->next, ++i) {
-			Event* event;
+			spEvent* event;
 			const char* stringValue;
-			EventData* eventData = SkeletonData_findEvent(skeletonData, Json_getString(frame, "name", 0));
+			spEventData* eventData = spSkeletonData_findEvent(skeletonData, Json_getString(frame, "name", 0));
 			if (!eventData) {
-				Animation_dispose(animation);
-				_SkeletonJson_setError(self, 0, "Event not found: ", Json_getString(frame, "name", 0));
+				spAnimation_dispose(animation);
+				_spSkeletonJson_setError(self, 0, "Event not found: ", Json_getString(frame, "name", 0));
 				return 0;
 			}
-			event = Event_create(eventData);
+			event = spEvent_create(eventData);
 			event->intValue = Json_getInt(frame, "int", eventData->intValue);
 			event->floatValue = Json_getFloat(frame, "float", eventData->floatValue);
 			stringValue = Json_getString(frame, "string", eventData->stringValue);
 			if (stringValue) MALLOC_STR(event->stringValue, stringValue);
-			EventTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), event);
+			spEventTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), event);
 		}
-		animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
+		animation->timelines[animation->timelineCount++] = (spTimeline*)timeline;
 		duration = timeline->frames[events->size - 1];
 		if (duration > animation->duration) animation->duration = duration;
 	}
@@ -254,7 +254,7 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 		Json* frame;
 		float duration;
 
-		DrawOrderTimeline* timeline = DrawOrderTimeline_create(drawOrder->size, skeletonData->slotCount);
+		spDrawOrderTimeline* timeline = spDrawOrderTimeline_create(drawOrder->size, skeletonData->slotCount);
 		for (frame = drawOrder->child, i = 0; frame; frame = frame->next, ++i) {
 			int ii;
 			int* drawOrder = 0;
@@ -269,10 +269,10 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 					drawOrder[ii] = -1;
 
 				for (offsetMap = offsets->child; offsetMap; offsetMap = offsetMap->next) {
-					int slotIndex = SkeletonData_findSlotIndex(skeletonData, Json_getString(offsetMap, "slot", 0));
+					int slotIndex = spSkeletonData_findSlotIndex(skeletonData, Json_getString(offsetMap, "slot", 0));
 					if (slotIndex == -1) {
-						Animation_dispose(animation);
-						_SkeletonJson_setError(self, 0, "Slot not found: ", Json_getString(offsetMap, "slot", 0));
+						spAnimation_dispose(animation);
+						_spSkeletonJson_setError(self, 0, "Slot not found: ", Json_getString(offsetMap, "slot", 0));
 						return 0;
 					}
 					/* Collect unchanged items. */
@@ -290,10 +290,10 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 					if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
 				FREE(unchanged);
 			}
-			DrawOrderTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), drawOrder);
+			spDrawOrderTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), drawOrder);
 			FREE(drawOrder);
 		}
-		animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
+		animation->timelines[animation->timelineCount++] = (spTimeline*)timeline;
 		duration = timeline->frames[drawOrder->size - 1];
 		if (duration > animation->duration) animation->duration = duration;
 	}
@@ -301,22 +301,22 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 	return animation;
 }
 
-SkeletonData* SkeletonJson_readSkeletonDataFile (SkeletonJson* self, const char* path) {
+spSkeletonData* spSkeletonJson_readSkeletonDataFile (spSkeletonJson* self, const char* path) {
 	int length;
-	SkeletonData* skeletonData;
-	const char* json = _Util_readFile(path, &length);
+	spSkeletonData* skeletonData;
+	const char* json = _spUtil_readFile(path, &length);
 	if (!json) {
-		_SkeletonJson_setError(self, 0, "Unable to read skeleton file: ", path);
+		_spSkeletonJson_setError(self, 0, "Unable to read skeleton file: ", path);
 		return 0;
 	}
-	skeletonData = SkeletonJson_readSkeletonData(self, json);
+	skeletonData = spSkeletonJson_readSkeletonData(self, json);
 	FREE(json);
 	return skeletonData;
 }
 
-SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* json) {
+spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const char* json) {
 	int i;
-	SkeletonData* skeletonData;
+	spSkeletonData* skeletonData;
 	Json *root, *bones, *boneMap, *slots, *skins, *animations, *events;
 
 	FREE(self->error);
@@ -324,29 +324,29 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 
 	root = Json_create(json);
 	if (!root) {
-		_SkeletonJson_setError(self, 0, "Invalid skeleton JSON: ", Json_getError());
+		_spSkeletonJson_setError(self, 0, "Invalid skeleton JSON: ", Json_getError());
 		return 0;
 	}
 
-	skeletonData = SkeletonData_create();
+	skeletonData = spSkeletonData_create();
 
 	bones = Json_getItem(root, "bones");
-	skeletonData->bones = MALLOC(BoneData*, bones->size);
+	skeletonData->bones = MALLOC(spBoneData*, bones->size);
 	for (boneMap = bones->child, i = 0; boneMap; boneMap = boneMap->next, ++i) {
-		BoneData* boneData;
+		spBoneData* boneData;
 
-		BoneData* parent = 0;
+		spBoneData* parent = 0;
 		const char* parentName = Json_getString(boneMap, "parent", 0);
 		if (parentName) {
-			parent = SkeletonData_findBone(skeletonData, parentName);
+			parent = spSkeletonData_findBone(skeletonData, parentName);
 			if (!parent) {
-				SkeletonData_dispose(skeletonData);
-				_SkeletonJson_setError(self, root, "Parent bone not found: ", parentName);
+				spSkeletonData_dispose(skeletonData);
+				_spSkeletonJson_setError(self, root, "Parent bone not found: ", parentName);
 				return 0;
 			}
 		}
 
-		boneData = BoneData_create(Json_getString(boneMap, "name", 0), parent);
+		boneData = spBoneData_create(Json_getString(boneMap, "name", 0), parent);
 		boneData->length = Json_getFloat(boneMap, "length", 0) * self->scale;
 		boneData->x = Json_getFloat(boneMap, "x", 0) * self->scale;
 		boneData->y = Json_getFloat(boneMap, "y", 0) * self->scale;
@@ -363,21 +363,21 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 	slots = Json_getItem(root, "slots");
 	if (slots) {
 		Json *slotMap;
-		skeletonData->slots = MALLOC(SlotData*, slots->size);
+		skeletonData->slots = MALLOC(spSlotData*, slots->size);
 		for (slotMap = slots->child, i = 0; slotMap; slotMap = slotMap->next, ++i) {
-			SlotData* slotData;
+			spSlotData* slotData;
 			const char* color;
 			Json *attachmentItem;
 
 			const char* boneName = Json_getString(slotMap, "bone", 0);
-			BoneData* boneData = SkeletonData_findBone(skeletonData, boneName);
+			spBoneData* boneData = spSkeletonData_findBone(skeletonData, boneName);
 			if (!boneData) {
-				SkeletonData_dispose(skeletonData);
-				_SkeletonJson_setError(self, root, "Slot bone not found: ", boneName);
+				spSkeletonData_dispose(skeletonData);
+				_spSkeletonJson_setError(self, root, "spSlot bone not found: ", boneName);
 				return 0;
 			}
 
-			slotData = SlotData_create(Json_getString(slotMap, "name", 0), boneData);
+			slotData = spSlotData_create(Json_getString(slotMap, "name", 0), boneData);
 
 			color = Json_getString(slotMap, "color", 0);
 			if (color) {
@@ -388,7 +388,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 			}
 
 			attachmentItem = Json_getItem(slotMap, "attachment");
-			if (attachmentItem) SlotData_setAttachmentName(slotData, attachmentItem->valueString);
+			if (attachmentItem) spSlotData_setAttachmentName(slotData, attachmentItem->valueString);
 
 			slotData->additiveBlending = Json_getInt(slotMap, "additive", 0);
 
@@ -400,26 +400,26 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 	skins = Json_getItem(root, "skins");
 	if (skins) {
 		Json *slotMap;
-		skeletonData->skins = MALLOC(Skin*, skins->size);
+		skeletonData->skins = MALLOC(spSkin*, skins->size);
 		for (slotMap = skins->child, i = 0; slotMap; slotMap = slotMap->next, ++i) {
 			Json *attachmentsMap;
-			Skin *skin = Skin_create(slotMap->name);
+			spSkin *skin = spSkin_create(slotMap->name);
 
 			skeletonData->skins[i] = skin;
 			++skeletonData->skinCount;
 			if (strcmp(slotMap->name, "default") == 0) skeletonData->defaultSkin = skin;
 
 			for (attachmentsMap = slotMap->child; attachmentsMap; attachmentsMap = attachmentsMap->next) {
-				int slotIndex = SkeletonData_findSlotIndex(skeletonData, attachmentsMap->name);
+				int slotIndex = spSkeletonData_findSlotIndex(skeletonData, attachmentsMap->name);
 				Json *attachmentMap;
 
 				for (attachmentMap = attachmentsMap->child; attachmentMap; attachmentMap = attachmentMap->next) {
-					Attachment* attachment;
+					spAttachment* attachment;
 					const char* skinAttachmentName = attachmentMap->name;
 					const char* attachmentName = Json_getString(attachmentMap, "name", skinAttachmentName);
 
 					const char* typeString = Json_getString(attachmentMap, "type", "region");
-					AttachmentType type;
+					spAttachmentType type;
 					if (strcmp(typeString, "region") == 0)
 						type = ATTACHMENT_REGION;
 					else if (strcmp(typeString, "boundingbox") == 0)
@@ -427,16 +427,16 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 					else if (strcmp(typeString, "regionsequence") == 0)
 						type = ATTACHMENT_REGION_SEQUENCE;
 					else {
-						SkeletonData_dispose(skeletonData);
-						_SkeletonJson_setError(self, root, "Unknown attachment type: ", typeString);
+						spSkeletonData_dispose(skeletonData);
+						_spSkeletonJson_setError(self, root, "Unknown attachment type: ", typeString);
 						return 0;
 					}
 
-					attachment = AttachmentLoader_newAttachment(self->attachmentLoader, skin, type, attachmentName);
+					attachment = spAttachmentLoader_newAttachment(self->attachmentLoader, skin, type, attachmentName);
 					if (!attachment) {
 						if (self->attachmentLoader->error1) {
-							SkeletonData_dispose(skeletonData);
-							_SkeletonJson_setError(self, root, self->attachmentLoader->error1, self->attachmentLoader->error2);
+							spSkeletonData_dispose(skeletonData);
+							_spSkeletonJson_setError(self, root, self->attachmentLoader->error1, self->attachmentLoader->error2);
 							return 0;
 						}
 						continue;
@@ -445,7 +445,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 					switch (attachment->type) {
 					case ATTACHMENT_REGION:
 					case ATTACHMENT_REGION_SEQUENCE: {
-						RegionAttachment* regionAttachment = (RegionAttachment*)attachment;
+						spRegionAttachment* regionAttachment = (spRegionAttachment*)attachment;
 						regionAttachment->x = Json_getFloat(attachmentMap, "x", 0) * self->scale;
 						regionAttachment->y = Json_getFloat(attachmentMap, "y", 0) * self->scale;
 						regionAttachment->scaleX = Json_getFloat(attachmentMap, "scaleX", 1);
@@ -453,11 +453,11 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 						regionAttachment->rotation = Json_getFloat(attachmentMap, "rotation", 0);
 						regionAttachment->width = Json_getFloat(attachmentMap, "width", 32) * self->scale;
 						regionAttachment->height = Json_getFloat(attachmentMap, "height", 32) * self->scale;
-						RegionAttachment_updateOffset(regionAttachment);
+						spRegionAttachment_updateOffset(regionAttachment);
 						break;
 					}
 					case ATTACHMENT_BOUNDING_BOX: {
-						BoundingBoxAttachment* box = (BoundingBoxAttachment*)attachment;
+						spBoundingBoxAttachment* box = (spBoundingBoxAttachment*)attachment;
 						Json* verticesArray = Json_getItem(attachmentMap, "vertices");
 						Json* vertex;
 						int i;
@@ -469,7 +469,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 					}
 					}
 
-					Skin_addAttachment(skin, slotIndex, skinAttachmentName, attachment);
+					spSkin_addAttachment(skin, slotIndex, skinAttachmentName, attachment);
 				}
 			}
 		}
@@ -480,9 +480,9 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 	if (events) {
 		Json *eventMap;
 		const char* stringValue;
-		skeletonData->events = MALLOC(EventData*, events->size);
+		skeletonData->events = MALLOC(spEventData*, events->size);
 		for (eventMap = events->child; eventMap; eventMap = eventMap->next) {
-			EventData* eventData = EventData_create(eventMap->name);
+			spEventData* eventData = spEventData_create(eventMap->name);
 			eventData->intValue = Json_getInt(eventMap, "int", 0);
 			eventData->floatValue = Json_getFloat(eventMap, "float", 0);
 			stringValue = Json_getString(eventMap, "string", 0);
@@ -495,9 +495,9 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 	animations = Json_getItem(root, "animations");
 	if (animations) {
 		Json *animationMap;
-		skeletonData->animations = MALLOC(Animation*, animations->size);
+		skeletonData->animations = MALLOC(spAnimation*, animations->size);
 		for (animationMap = animations->child; animationMap; animationMap = animationMap->next)
-			_SkeletonJson_readAnimation(self, animationMap, skeletonData);
+			_spSkeletonJson_readAnimation(self, animationMap, skeletonData);
 	}
 
 	Json_dispose(root);

+ 21 - 21
spine-c/src/spine/Skin.c

@@ -38,11 +38,11 @@ typedef struct _Entry _Entry;
 struct _Entry {
 	int slotIndex;
 	const char* name;
-	Attachment* attachment;
+	spAttachment* attachment;
 	_Entry* next;
 };
 
-_Entry* _Entry_create (int slotIndex, const char* name, Attachment* attachment) {
+_Entry* _Entry_create (int slotIndex, const char* name, spAttachment* attachment) {
 	_Entry* self = NEW(_Entry);
 	self->slotIndex = slotIndex;
 	MALLOC_STR(self->name, name);
@@ -51,7 +51,7 @@ _Entry* _Entry_create (int slotIndex, const char* name, Attachment* attachment)
 }
 
 void _Entry_dispose (_Entry* self) {
-	Attachment_dispose(self->attachment);
+	spAttachment_dispose(self->attachment);
 	FREE(self->name);
 	FREE(self);
 }
@@ -59,18 +59,18 @@ void _Entry_dispose (_Entry* self) {
 /**/
 
 typedef struct {
-	Skin super;
+	spSkin super;
 	_Entry* entries;
-} _Skin;
+} _spSkin;
 
-Skin* Skin_create (const char* name) {
-	Skin* self = SUPER(NEW(_Skin));
+spSkin* spSkin_create (const char* name) {
+	spSkin* self = SUPER(NEW(_spSkin));
 	MALLOC_STR(self->name, name);
 	return self;
 }
 
-void Skin_dispose (Skin* self) {
-	_Entry* entry = SUB_CAST(_Skin, self)->entries;
+void spSkin_dispose (spSkin* self) {
+	_Entry* entry = SUB_CAST(_spSkin, self)->entries;
 	while (entry) {
 		_Entry* nextEntry = entry->next;
 		_Entry_dispose(entry);
@@ -81,14 +81,14 @@ void Skin_dispose (Skin* self) {
 	FREE(self);
 }
 
-void Skin_addAttachment (Skin* self, int slotIndex, const char* name, Attachment* attachment) {
+void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment) {
 	_Entry* newEntry = _Entry_create(slotIndex, name, attachment);
-	newEntry->next = SUB_CAST(_Skin, self)->entries;
-	SUB_CAST(_Skin, self)->entries = newEntry;
+	newEntry->next = SUB_CAST(_spSkin, self)->entries;
+	SUB_CAST(_spSkin, self)->entries = newEntry;
 }
 
-Attachment* Skin_getAttachment (const Skin* self, int slotIndex, const char* name) {
-	const _Entry* entry = SUB_CAST(_Skin, self)->entries;
+spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name) {
+	const _Entry* entry = SUB_CAST(_spSkin, self)->entries;
 	while (entry) {
 		if (entry->slotIndex == slotIndex && strcmp(entry->name, name) == 0) return entry->attachment;
 		entry = entry->next;
@@ -96,8 +96,8 @@ Attachment* Skin_getAttachment (const Skin* self, int slotIndex, const char* nam
 	return 0;
 }
 
-const char* Skin_getAttachmentName (const Skin* self, int slotIndex, int attachmentIndex) {
-	const _Entry* entry = SUB_CAST(_Skin, self)->entries;
+const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex) {
+	const _Entry* entry = SUB_CAST(_spSkin, self)->entries;
 	int i = 0;
 	while (entry) {
 		if (entry->slotIndex == slotIndex) {
@@ -109,13 +109,13 @@ const char* Skin_getAttachmentName (const Skin* self, int slotIndex, int attachm
 	return 0;
 }
 
-void Skin_attachAll (const Skin* self, Skeleton* skeleton, const Skin* oldSkin) {
-	const _Entry *entry = SUB_CAST(_Skin, oldSkin)->entries;
+void spSkin_attachAll (const spSkin* self, spSkeleton* skeleton, const spSkin* oldSkin) {
+	const _Entry *entry = SUB_CAST(_spSkin, oldSkin)->entries;
 	while (entry) {
-		Slot *slot = skeleton->slots[entry->slotIndex];
+		spSlot *slot = skeleton->slots[entry->slotIndex];
 		if (slot->attachment == entry->attachment) {
-			Attachment *attachment = Skin_getAttachment(self, entry->slotIndex, entry->name);
-			if (attachment) Slot_setAttachment(slot, attachment);
+			spAttachment *attachment = spSkin_getAttachment(self, entry->slotIndex, entry->name);
+			if (attachment) spSlot_setAttachment(slot, attachment);
 		}
 		entry = entry->next;
 	}

+ 20 - 20
spine-c/src/spine/Slot.c

@@ -36,38 +36,38 @@
 #include <spine/Skeleton.h>
 
 typedef struct {
-	Slot super;
+	spSlot super;
 	float attachmentTime;
-} _Slot;
+} _spSlot;
 
-Slot* Slot_create (SlotData* data, Skeleton* skeleton, Bone* bone) {
-	Slot* self = SUPER(NEW(_Slot));
-	CONST_CAST(SlotData*, self->data) = data;
-	CONST_CAST(Skeleton*, self->skeleton) = skeleton;
-	CONST_CAST(Bone*, self->bone) = bone;
-	Slot_setToSetupPose(self);
+spSlot* spSlot_create (spSlotData* data, spSkeleton* skeleton, spBone* bone) {
+	spSlot* self = SUPER(NEW(_spSlot));
+	CONST_CAST(spSlotData*, self->data) = data;
+	CONST_CAST(spSkeleton*, self->skeleton) = skeleton;
+	CONST_CAST(spBone*, self->bone) = bone;
+	spSlot_setToSetupPose(self);
 	return self;
 }
 
-void Slot_dispose (Slot* self) {
+void spSlot_dispose (spSlot* self) {
 	FREE(self);
 }
 
-void Slot_setAttachment (Slot* self, Attachment* attachment) {
-	CONST_CAST(Attachment*, self->attachment) = attachment;
-	SUB_CAST(_Slot, self) ->attachmentTime = self->skeleton->time;
+void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
+	CONST_CAST(spAttachment*, self->attachment) = attachment;
+	SUB_CAST(_spSlot, self) ->attachmentTime = self->skeleton->time;
 }
 
-void Slot_setAttachmentTime (Slot* self, float time) {
-	SUB_CAST(_Slot, self) ->attachmentTime = self->skeleton->time - time;
+void spSlot_setAttachmentTime (spSlot* self, float time) {
+	SUB_CAST(_spSlot, self) ->attachmentTime = self->skeleton->time - time;
 }
 
-float Slot_getAttachmentTime (const Slot* self) {
-	return self->skeleton->time - SUB_CAST(_Slot, self) ->attachmentTime;
+float spSlot_getAttachmentTime (const spSlot* self) {
+	return self->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime;
 }
 
-void Slot_setToSetupPose (Slot* self) {
-	Attachment* attachment = 0;
+void spSlot_setToSetupPose (spSlot* self) {
+	spAttachment* attachment = 0;
 	self->r = self->data->r;
 	self->g = self->data->g;
 	self->b = self->data->b;
@@ -78,10 +78,10 @@ void Slot_setToSetupPose (Slot* self) {
 		int i;
 		for (i = 0; i < self->skeleton->data->slotCount; ++i) {
 			if (self->data == self->skeleton->data->slots[i]) {
-				attachment = Skeleton_getAttachmentForSlotIndex(self->skeleton, i, self->data->attachmentName);
+				attachment = spSkeleton_getAttachmentForSlotIndex(self->skeleton, i, self->data->attachmentName);
 				break;
 			}
 		}
 	}
-	Slot_setAttachment(self, attachment);
+	spSlot_setAttachment(self, attachment);
 }

+ 5 - 5
spine-c/src/spine/SlotData.c

@@ -34,10 +34,10 @@
 #include <spine/SlotData.h>
 #include <spine/extension.h>
 
-SlotData* SlotData_create (const char* name, BoneData* boneData) {
-	SlotData* self = NEW(SlotData);
+spSlotData* spSlotData_create (const char* name, spBoneData* boneData) {
+	spSlotData* self = NEW(spSlotData);
 	MALLOC_STR(self->name, name);
-	CONST_CAST(BoneData*, self->boneData) = boneData;
+	CONST_CAST(spBoneData*, self->boneData) = boneData;
 	self->r = 1;
 	self->g = 1;
 	self->b = 1;
@@ -45,13 +45,13 @@ SlotData* SlotData_create (const char* name, BoneData* boneData) {
 	return self;
 }
 
-void SlotData_dispose (SlotData* self) {
+void spSlotData_dispose (spSlotData* self) {
 	FREE(self->name);
 	FREE(self->attachmentName);
 	FREE(self);
 }
 
-void SlotData_setAttachmentName (SlotData* self, const char* attachmentName) {
+void spSlotData_setAttachmentName (spSlotData* self, const char* attachmentName) {
 	FREE(self->attachmentName);
 	if (attachmentName)
 		MALLOC_STR(self->attachmentName, attachmentName);

+ 1 - 0
spine-cocos2d-iphone/src/spine/CCSkeleton.h

@@ -31,6 +31,7 @@
  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
+#define SPINE_SHORT_NAMES
 #import <spine/spine.h>
 #import "cocos2d.h"
 

+ 1 - 0
spine-cocos2d-iphone/src/spine/CCSkeletonAnimation.h

@@ -31,6 +31,7 @@
  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
+#define SPINE_SHORT_NAMES
 #import <spine/spine.h>
 #import <spine/CCSkeleton.h>
 #import "cocos2d.h"

+ 1 - 0
spine-cocos2d-iphone/src/spine/spine-cocos2d-iphone.h

@@ -31,6 +31,7 @@
  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
+#define SPINE_SHORT_NAMES
 #import <spine/spine.h>
 #import "cocos2d.h"
 #import "CCSkeleton.h"

+ 2 - 2
spine-cocos2dx/example/Classes/ExampleLayer.cpp

@@ -51,8 +51,8 @@ void ExampleLayer::update (float deltaTime) {
 	// if (entry->time > 0.1) CCDirector::sharedDirector()->replaceScene(ExampleLayer::scene());
 }
 
-void ExampleLayer::animationStateEvent (CCSkeletonAnimation* node, int trackIndex, EventType type, Event* event, int loopCount) {
-	TrackEntry* entry = AnimationState_getCurrent(node->state, trackIndex);
+void ExampleLayer::animationStateEvent (CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
+	spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
 	const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
 
 	switch (type) {

+ 1 - 1
spine-cocos2dx/example/Classes/ExampleLayer.h

@@ -17,7 +17,7 @@ public:
 private:
 	spine::CCSkeletonAnimation* skeletonNode;
 	
-	void animationStateEvent (spine::CCSkeletonAnimation* node, int trackIndex, EventType type, Event* event, int loopCount);
+	void animationStateEvent (spine::CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
 };
 
 #endif // _EXAMPLELAYER_H_

+ 42 - 42
spine-cocos2dx/src/spine/CCSkeleton.cpp

@@ -40,13 +40,13 @@ using std::max;
 
 namespace spine {
 
-CCSkeleton* CCSkeleton::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
+CCSkeleton* CCSkeleton::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
 	CCSkeleton* node = new CCSkeleton(skeletonData, ownsSkeletonData);
 	node->autorelease();
 	return node;
 }
 
-CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
+CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
 	CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlas, scale);
 	node->autorelease();
 	return node;
@@ -72,8 +72,8 @@ void CCSkeleton::initialize () {
 	scheduleUpdate();
 }
 
-void CCSkeleton::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
-	skeleton = Skeleton_create(skeletonData);
+void CCSkeleton::setSkeletonData (spSkeletonData *skeletonData, bool ownsSkeletonData) {
+	skeleton = spSkeleton_create(skeletonData);
 	rootBone = skeleton->bones[0];
 	this->ownsSkeletonData = ownsSkeletonData;	
 }
@@ -82,20 +82,20 @@ CCSkeleton::CCSkeleton () {
 	initialize();
 }
 
-CCSkeleton::CCSkeleton (SkeletonData *skeletonData, bool ownsSkeletonData) {
+CCSkeleton::CCSkeleton (spSkeletonData *skeletonData, bool ownsSkeletonData) {
 	initialize();
 
 	setSkeletonData(skeletonData, ownsSkeletonData);
 }
 
-CCSkeleton::CCSkeleton (const char* skeletonDataFile, Atlas* atlas, float scale) {
+CCSkeleton::CCSkeleton (const char* skeletonDataFile, spAtlas* atlas, float scale) {
 	initialize();
 
-	SkeletonJson* json = SkeletonJson_create(atlas);
+	spSkeletonJson* json = spSkeletonJson_create(atlas);
 	json->scale = scale;
-	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
+	spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
 	CCAssert(skeletonData, json->error ? json->error : "Error reading skeleton data.");
-	SkeletonJson_dispose(json);
+	spSkeletonJson_dispose(json);
 
 	setSkeletonData(skeletonData, true);
 }
@@ -103,26 +103,26 @@ CCSkeleton::CCSkeleton (const char* skeletonDataFile, Atlas* atlas, float scale)
 CCSkeleton::CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale) {
 	initialize();
 
-	atlas = Atlas_readAtlasFile(atlasFile);
+	atlas = spAtlas_readAtlasFile(atlasFile);
 	CCAssert(atlas, "Error reading atlas file.");
 
-	SkeletonJson* json = SkeletonJson_create(atlas);
+	spSkeletonJson* json = spSkeletonJson_create(atlas);
 	json->scale = scale;
-	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
+	spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
 	CCAssert(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
-	SkeletonJson_dispose(json);
+	spSkeletonJson_dispose(json);
 
 	setSkeletonData(skeletonData, true);
 }
 
 CCSkeleton::~CCSkeleton () {
-	if (ownsSkeletonData) SkeletonData_dispose(skeleton->data);
-	if (atlas) Atlas_dispose(atlas);
-	Skeleton_dispose(skeleton);
+	if (ownsSkeletonData) spSkeletonData_dispose(skeleton->data);
+	if (atlas) spAtlas_dispose(atlas);
+	spSkeleton_dispose(skeleton);
 }
 
 void CCSkeleton::update (float deltaTime) {
-	Skeleton_update(skeleton, deltaTime * timeScale);
+	spSkeleton_update(skeleton, deltaTime * timeScale);
 }
 
 void CCSkeleton::draw () {
@@ -148,9 +148,9 @@ void CCSkeleton::draw () {
 	quad.bl.vertices.z = 0;
 	quad.br.vertices.z = 0;
 	for (int i = 0, n = skeleton->slotCount; i < n; i++) {
-		Slot* slot = skeleton->drawOrder[i];
+		spSlot* slot = skeleton->drawOrder[i];
 		if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
-		RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
+		spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
 		CCTextureAtlas* regionTextureAtlas = getTextureAtlas(attachment);
 
 		if (slot->data->additiveBlending != additive) {
@@ -173,7 +173,7 @@ void CCSkeleton::draw () {
 			if (!textureAtlas->resizeCapacity(textureAtlas->getCapacity() * 2)) return;
 		}
 
-		RegionAttachment_updateQuad(attachment, slot, &quad, premultipliedAlpha);
+		spRegionAttachment_updateQuad(attachment, slot, &quad, premultipliedAlpha);
 		textureAtlas->updateQuad(&quad, quadCount);
 	}
 	if (textureAtlas) {
@@ -188,10 +188,10 @@ void CCSkeleton::draw () {
 		CCPoint points[4];
 		ccV3F_C4B_T2F_Quad quad;
 		for (int i = 0, n = skeleton->slotCount; i < n; i++) {
-			Slot* slot = skeleton->drawOrder[i];
+			spSlot* slot = skeleton->drawOrder[i];
 			if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
-			RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
-			RegionAttachment_updateQuad(attachment, slot, &quad);
+			spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
+			spRegionAttachment_updateQuad(attachment, slot, &quad);
 			points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
 			points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
 			points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
@@ -204,7 +204,7 @@ void CCSkeleton::draw () {
 		glLineWidth(2);
 		ccDrawColor4B(255, 0, 0, 255);
 		for (int i = 0, n = skeleton->boneCount; i < n; i++) {
-			Bone *bone = skeleton->bones[i];
+			spBone *bone = skeleton->bones[i];
 			float x = bone->data->length * bone->m00 + bone->worldX;
 			float y = bone->data->length * bone->m10 + bone->worldY;
 			ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
@@ -213,15 +213,15 @@ void CCSkeleton::draw () {
 		ccPointSize(4);
 		ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
 		for (int i = 0, n = skeleton->boneCount; i < n; i++) {
-			Bone *bone = skeleton->bones[i];
+			spBone *bone = skeleton->bones[i];
 			ccDrawPoint(ccp(bone->worldX, bone->worldY));
 			if (i == 0) ccDrawColor4B(0, 255, 0, 255);
 		}
 	}
 }
 
-CCTextureAtlas* CCSkeleton::getTextureAtlas (RegionAttachment* regionAttachment) const {
-	return (CCTextureAtlas*)((AtlasRegion*)regionAttachment->rendererObject)->page->rendererObject;
+CCTextureAtlas* CCSkeleton::getTextureAtlas (spRegionAttachment* regionAttachment) const {
+	return (CCTextureAtlas*)((spAtlasRegion*)regionAttachment->rendererObject)->page->rendererObject;
 }
 
 CCRect CCSkeleton::boundingBox () {
@@ -230,10 +230,10 @@ CCRect CCSkeleton::boundingBox () {
 	float scaleY = getScaleY();
 	float vertices[8];
 	for (int i = 0; i < skeleton->slotCount; ++i) {
-		Slot* slot = skeleton->slots[i];
+		spSlot* slot = skeleton->slots[i];
 		if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
-		RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
-		RegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
+		spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
+		spRegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
 		minX = min(minX, vertices[VERTEX_X1] * scaleX);
 		minY = min(minY, vertices[VERTEX_Y1] * scaleY);
 		maxX = max(maxX, vertices[VERTEX_X1] * scaleX);
@@ -258,36 +258,36 @@ CCRect CCSkeleton::boundingBox () {
 // --- Convenience methods for Skeleton_* functions.
 
 void CCSkeleton::updateWorldTransform () {
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 }
 
 void CCSkeleton::setToSetupPose () {
-	Skeleton_setToSetupPose(skeleton);
+	spSkeleton_setToSetupPose(skeleton);
 }
 void CCSkeleton::setBonesToSetupPose () {
-	Skeleton_setBonesToSetupPose(skeleton);
+	spSkeleton_setBonesToSetupPose(skeleton);
 }
 void CCSkeleton::setSlotsToSetupPose () {
-	Skeleton_setSlotsToSetupPose(skeleton);
+	spSkeleton_setSlotsToSetupPose(skeleton);
 }
 
-Bone* CCSkeleton::findBone (const char* boneName) const {
-	return Skeleton_findBone(skeleton, boneName);
+spBone* CCSkeleton::findBone (const char* boneName) const {
+	return spSkeleton_findBone(skeleton, boneName);
 }
 
-Slot* CCSkeleton::findSlot (const char* slotName) const {
-	return Skeleton_findSlot(skeleton, slotName);
+spSlot* CCSkeleton::findSlot (const char* slotName) const {
+	return spSkeleton_findSlot(skeleton, slotName);
 }
 
 bool CCSkeleton::setSkin (const char* skinName) {
-	return Skeleton_setSkinByName(skeleton, skinName) ? true : false;
+	return spSkeleton_setSkinByName(skeleton, skinName) ? true : false;
 }
 
-Attachment* CCSkeleton::getAttachment (const char* slotName, const char* attachmentName) const {
-	return Skeleton_getAttachmentForSlotName(skeleton, slotName, attachmentName);
+spAttachment* CCSkeleton::getAttachment (const char* slotName, const char* attachmentName) const {
+	return spSkeleton_getAttachmentForSlotName(skeleton, slotName, attachmentName);
 }
 bool CCSkeleton::setAttachment (const char* slotName, const char* attachmentName) {
-	return Skeleton_setAttachment(skeleton, slotName, attachmentName) ? true : false;
+	return spSkeleton_setAttachment(skeleton, slotName, attachmentName) ? true : false;
 }
 
 // --- CCBlendProtocol

+ 12 - 12
spine-cocos2dx/src/spine/CCSkeleton.h

@@ -42,19 +42,19 @@ namespace spine {
 /** Draws a skeleton. */
 class CCSkeleton: public cocos2d::CCNodeRGBA, public cocos2d::CCBlendProtocol {
 public:
-	Skeleton* skeleton;
-	Bone* rootBone;
+	spSkeleton* skeleton;
+	spBone* rootBone;
 	float timeScale;
 	bool debugSlots;
 	bool debugBones;
 	bool premultipliedAlpha;
 
-	static CCSkeleton* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
-	static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
+	static CCSkeleton* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
+	static CCSkeleton* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 1);
 	static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
 
-	CCSkeleton (SkeletonData* skeletonData, bool ownsSkeletonData = false);
-	CCSkeleton (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
+	CCSkeleton (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
+	CCSkeleton (const char* skeletonDataFile, spAtlas* atlas, float scale = 1);
 	CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
 
 	virtual ~CCSkeleton ();
@@ -71,9 +71,9 @@ public:
 	void setSlotsToSetupPose ();
 
 	/* Returns 0 if the bone was not found. */
-	Bone* findBone (const char* boneName) const;
+	spBone* findBone (const char* boneName) const;
 	/* Returns 0 if the slot was not found. */
-	Slot* findSlot (const char* slotName) const;
+	spSlot* findSlot (const char* slotName) const;
 	
 	/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
 	 * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
@@ -81,7 +81,7 @@ public:
 	bool setSkin (const char* skinName);
 	
 	/* Returns 0 if the slot or attachment was not found. */
-	Attachment* getAttachment (const char* slotName, const char* attachmentName) const;
+	spAttachment* getAttachment (const char* slotName, const char* attachmentName) const;
 	/* Returns false if the slot or attachment was not found. */
 	bool setAttachment (const char* slotName, const char* attachmentName);
 
@@ -92,12 +92,12 @@ public:
 
 protected:
 	CCSkeleton ();
-	void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
-	cocos2d::CCTextureAtlas* getTextureAtlas (RegionAttachment* regionAttachment) const;
+	void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
+	cocos2d::CCTextureAtlas* getTextureAtlas (spRegionAttachment* regionAttachment) const;
 
 private:
 	bool ownsSkeletonData;
-	Atlas* atlas;
+	spAtlas* atlas;
 	void initialize ();
 };
 

+ 27 - 27
spine-cocos2dx/src/spine/CCSkeletonAnimation.cpp

@@ -42,17 +42,17 @@ using std::vector;
 
 namespace spine {
 
-static void callback (AnimationState* state, int trackIndex, EventType type, Event* event, int loopCount) {
+static void callback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
 	((CCSkeletonAnimation*)state->context)->onAnimationStateEvent(trackIndex, type, event, loopCount);
 }
 
-CCSkeletonAnimation* CCSkeletonAnimation::createWithData (SkeletonData* skeletonData) {
+CCSkeletonAnimation* CCSkeletonAnimation::createWithData (spSkeletonData* skeletonData) {
 	CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonData);
 	node->autorelease();
 	return node;
 }
 
-CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
+CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
 	CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlas, scale);
 	node->autorelease();
 	return node;
@@ -68,17 +68,17 @@ void CCSkeletonAnimation::initialize () {
 	listenerInstance = 0;
 	listenerMethod = 0;
 
-	state = AnimationState_create(AnimationStateData_create(skeleton->data));
+	state = spAnimationState_create(spAnimationStateData_create(skeleton->data));
 	state->context = this;
 	state->listener = callback;
 }
 
-CCSkeletonAnimation::CCSkeletonAnimation (SkeletonData *skeletonData)
+CCSkeletonAnimation::CCSkeletonAnimation (spSkeletonData *skeletonData)
 		: CCSkeleton(skeletonData) {
 	initialize();
 }
 
-CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, Atlas* atlas, float scale)
+CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale)
 		: CCSkeleton(skeletonDataFile, atlas, scale) {
 	initialize();
 }
@@ -89,33 +89,33 @@ CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, const ch
 }
 
 CCSkeletonAnimation::~CCSkeletonAnimation () {
-	if (ownsAnimationStateData) AnimationStateData_dispose(state->data);
-	AnimationState_dispose(state);
+	if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
+	spAnimationState_dispose(state);
 }
 
 void CCSkeletonAnimation::update (float deltaTime) {
 	super::update(deltaTime);
 
 	deltaTime *= timeScale;
-	AnimationState_update(state, deltaTime);
-	AnimationState_apply(state, skeleton);
-	Skeleton_updateWorldTransform(skeleton);
+	spAnimationState_update(state, deltaTime);
+	spAnimationState_apply(state, skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 }
 
-void CCSkeletonAnimation::setAnimationStateData (AnimationStateData* stateData) {
+void CCSkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
 	CCAssert(stateData, "stateData cannot be null.");
 
-	if (ownsAnimationStateData) AnimationStateData_dispose(state->data);
-	AnimationState_dispose(state);
+	if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
+	spAnimationState_dispose(state);
 
 	ownsAnimationStateData = true;
-	state = AnimationState_create(stateData);
+	state = spAnimationState_create(stateData);
 	state->context = this;
 	state->listener = callback;
 }
 
 void CCSkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) {
-	AnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration);
+	spAnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration);
 }
 
 void CCSkeletonAnimation::setAnimationListener (CCObject* instance, SEL_AnimationStateEvent method) {
@@ -123,37 +123,37 @@ void CCSkeletonAnimation::setAnimationListener (CCObject* instance, SEL_Animatio
 	listenerMethod = method;
 }
 
-TrackEntry* CCSkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) {
-	Animation* animation = SkeletonData_findAnimation(skeleton->data, name);
+spTrackEntry* CCSkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) {
+	spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
 	if (!animation) {
 		CCLog("Spine: Animation not found: %s", name);
 		return 0;
 	}
-	return AnimationState_setAnimation(state, trackIndex, animation, loop);
+	return spAnimationState_setAnimation(state, trackIndex, animation, loop);
 }
 
-TrackEntry* CCSkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) {
-	Animation* animation = SkeletonData_findAnimation(skeleton->data, name);
+spTrackEntry* CCSkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) {
+	spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
 	if (!animation) {
 		CCLog("Spine: Animation not found: %s", name);
 		return 0;
 	}
-	return AnimationState_addAnimation(state, trackIndex, animation, loop, delay);
+	return spAnimationState_addAnimation(state, trackIndex, animation, loop, delay);
 }
 
-TrackEntry* CCSkeletonAnimation::getCurrent (int trackIndex) { 
-	return AnimationState_getCurrent(state, trackIndex);
+spTrackEntry* CCSkeletonAnimation::getCurrent (int trackIndex) { 
+	return spAnimationState_getCurrent(state, trackIndex);
 }
 
 void CCSkeletonAnimation::clearTracks () {
-	AnimationState_clearTracks(state);
+	spAnimationState_clearTracks(state);
 }
 
 void CCSkeletonAnimation::clearTrack (int trackIndex) {
-	AnimationState_clearTrack(state, trackIndex);
+	spAnimationState_clearTrack(state, trackIndex);
 }
 
-void CCSkeletonAnimation::onAnimationStateEvent (int trackIndex, EventType type, Event* event, int loopCount) {
+void CCSkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
 	if (listenerInstance) (listenerInstance->*listenerMethod)(this, trackIndex, type, event, loopCount);
 }
 

+ 11 - 11
spine-cocos2dx/src/spine/CCSkeletonAnimation.h

@@ -41,38 +41,38 @@
 namespace spine {
 
 class CCSkeletonAnimation;
-typedef void (cocos2d::CCObject::*SEL_AnimationStateEvent)(spine::CCSkeletonAnimation* node, int trackIndex, EventType type, Event* event, int loopCount);
+typedef void (cocos2d::CCObject::*SEL_AnimationStateEvent)(spine::CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
 #define animationStateEvent_selector(_SELECTOR) (SEL_AnimationStateEvent)(&_SELECTOR)
 
 /** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
   * played later. */
 class CCSkeletonAnimation: public CCSkeleton {
 public:
-	AnimationState* state;
+	spAnimationState* state;
 
-	static CCSkeletonAnimation* createWithData (SkeletonData* skeletonData);
-	static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
+	static CCSkeletonAnimation* createWithData (spSkeletonData* skeletonData);
+	static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 1);
 	static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
 
-	CCSkeletonAnimation (SkeletonData* skeletonData);
-	CCSkeletonAnimation (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
+	CCSkeletonAnimation (spSkeletonData* skeletonData);
+	CCSkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale = 1);
 	CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
 
 	virtual ~CCSkeletonAnimation ();
 
 	virtual void update (float deltaTime);
 
-	void setAnimationStateData (AnimationStateData* stateData);
+	void setAnimationStateData (spAnimationStateData* stateData);
 	void setMix (const char* fromAnimation, const char* toAnimation, float duration);
 
 	void setAnimationListener (CCObject* instance, SEL_AnimationStateEvent method);
-	TrackEntry* setAnimation (int trackIndex, const char* name, bool loop);
-	TrackEntry* addAnimation (int trackIndex, const char* name, bool loop, float delay = 0);
-	TrackEntry* getCurrent (int trackIndex = 0);
+	spTrackEntry* setAnimation (int trackIndex, const char* name, bool loop);
+	spTrackEntry* addAnimation (int trackIndex, const char* name, bool loop, float delay = 0);
+	spTrackEntry* getCurrent (int trackIndex = 0);
 	void clearTracks ();
 	void clearTrack (int trackIndex = 0);
 
-	void onAnimationStateEvent (int trackIndex, EventType type, Event* event, int loopCount);
+	void onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount);
 
 protected:
 	CCSkeletonAnimation ();

+ 5 - 5
spine-cocos2dx/src/spine/spine-cocos2dx.cpp

@@ -36,7 +36,7 @@
 
 USING_NS_CC;
 
-void _AtlasPage_createTexture (AtlasPage* self, const char* path) {
+void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) {
 	CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage(path);
 	CCTextureAtlas* textureAtlas = CCTextureAtlas::createWithTexture(texture, 128);
 	textureAtlas->retain();
@@ -45,11 +45,11 @@ void _AtlasPage_createTexture (AtlasPage* self, const char* path) {
 	self->height = texture->getPixelsHigh();
 }
 
-void _AtlasPage_disposeTexture (AtlasPage* self) {
+void _spAtlasPage_disposeTexture (spAtlasPage* self) {
 	((CCTextureAtlas*)self->rendererObject)->release();
 }
 
-char* _Util_readFile (const char* path, int* length) {
+char* _spUtil_readFile (const char* path, int* length) {
 	unsigned long size;
 	char* data = reinterpret_cast<char*>(CCFileUtils::sharedFileUtils()->getFileData(
 		CCFileUtils::sharedFileUtils()->fullPathForFilename(path).c_str(), "r", &size));
@@ -59,9 +59,9 @@ char* _Util_readFile (const char* path, int* length) {
 
 /**/
 
-void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_T2F_Quad* quad, bool premultipliedAlpha) {
+void spRegionAttachment_updateQuad (spRegionAttachment* self, spSlot* slot, ccV3F_C4B_T2F_Quad* quad, bool premultipliedAlpha) {
 	float vertices[8];
-	RegionAttachment_computeWorldVertices(self, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
+	spRegionAttachment_computeWorldVertices(self, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
 
 	GLubyte r = slot->skeleton->r * slot->r * 255;
 	GLubyte g = slot->skeleton->g * slot->g * 255;

+ 1 - 1
spine-cocos2dx/src/spine/spine-cocos2dx.h

@@ -39,6 +39,6 @@
 #include <spine/CCSkeleton.h>
 #include <spine/CCSkeletonAnimation.h>
 
-void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, cocos2d::ccV3F_C4B_T2F_Quad* quad, bool premultiplied = false);
+void spRegionAttachment_updateQuad (spRegionAttachment* self, spSlot* slot, cocos2d::ccV3F_C4B_T2F_Quad* quad, bool premultiplied = false);
 
 #endif /* SPINE_COCOS2DX_H_ */

+ 1 - 0
spine-sfml/src/spine/spine-sfml.h

@@ -34,6 +34,7 @@
 #ifndef SPINE_SFML_H_
 #define SPINE_SFML_H_
 
+#define SPINE_SHORT_NAMES
 #include <spine/spine.h>
 #include <SFML/Graphics/Vertex.hpp>
 #include <SFML/Graphics/VertexArray.hpp>