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+<html>
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+<script src="../../build/spine-webgl.js"></script>
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+<style>
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+ * { margin: 0; padding: 0; }
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+ body, html { height: 100% }
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+ canvas { position: absolute; width: 100% ;height: 100%; }
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+</style>
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+<body>
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+<canvas id="canvas" style="background: red;"></canvas>
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+</body>
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+<script>
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+
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+var FILE = "spineboy-pro";
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+var ANIMATION = "walk";
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+var SCALE = 0.5;
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+
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+var canvas, context, gl, renderer, input, assetManager;
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+var timeKeeper;
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+var skeleton;
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+var animationState;
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+
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+function init() {
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+ canvas = document.getElementById("canvas");
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+ canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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+ context = new spine.webgl.ManagedWebGLRenderingContext(canvas, { alpha: false });
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+ gl = context.gl;
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+
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+ renderer = new spine.webgl.SceneRenderer(canvas, context);
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+ assetManager = new spine.webgl.AssetManager(context, "../example/assets/");
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+ input = new spine.webgl.Input(canvas);
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+
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+ assetManager.loadTextureAtlas(FILE.replace("-pro", "").replace("-ess", "") + "-pma.atlas");
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+ assetManager.loadBinary(FILE + ".skel");
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+
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+ timeKeeper = new spine.TimeKeeper();
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+ requestAnimationFrame(load);
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+}
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+
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+var run = true;
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+
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+function load() {
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+ timeKeeper.update();
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+ if (assetManager.isLoadingComplete()) {
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+ var atlas = assetManager.get(FILE.replace("-pro", "").replace("-ess", "") + "-pma.atlas");
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+ var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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+
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+ var skeletonBinary = new spine.SkeletonBinary(atlasLoader);
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+ skeletonBinary.scale = SCALE;
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+
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+ var time = new spine.TimeKeeper()
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+ var skeletonData = skeletonBinary.readSkeletonData(assetManager.get(FILE + ".skel"));
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+
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+ skeleton = new spine.Skeleton(skeletonData);
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+ var stateData = new spine.AnimationStateData(skeleton.data);
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+ animationState = new spine.AnimationState(stateData);
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+ stateData.defaultMix = 0;
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+ animationState.setAnimation(0, ANIMATION, true);
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+
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+ requestAnimationFrame(render);
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+ } else {
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+ requestAnimationFrame(load);
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+ }
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+}
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+
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+function render() {
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+ var start = Date.now()
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+ timeKeeper.update();
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+ var delta = timeKeeper.delta;
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+
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+ animationState.update(delta);
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+ animationState.apply(skeleton);
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+ skeleton.updateWorldTransform();
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+
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+ gl.clearColor(0.2, 0.2, 0.2, 1);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+
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+ renderer.resize(spine.webgl.ResizeMode.Fit);
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+ renderer.begin();
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+ renderer.drawSkeleton(skeleton, true);
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+ renderer.end();
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+
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+ requestAnimationFrame(render)
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+}
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+
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+init();
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+</script>
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+</html>
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