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@@ -332,11 +332,12 @@ namespace Spine.Unity.Playables {
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toAnimation.Apply(skeleton, 0, toClipTime, clipData.loop, null, clipData.alpha, MixBlend.Setup, MixDirection.In);
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}
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+ skeleton.UpdateWorldTransform();
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if (skeletonAnimation) {
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- skeletonAnimation.Update(0);
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+ skeletonAnimation.AfterAnimationApplied();
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skeletonAnimation.LateUpdate();
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} else if (skeletonGraphic) {
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- skeletonGraphic.Update(0);
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+ skeletonGraphic.AfterAnimationApplied();
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skeletonGraphic.LateUpdate();
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}
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}
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