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@@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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*****************************************************************************/
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-?namespace Spine.Unity.MeshGeneration {
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+namespace Spine.Unity.MeshGeneration {
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// Typically, each ISpineMeshGenerator implementation will handle double-buffering meshes, handling any other optimization behavior
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// Typically, each ISpineMeshGenerator implementation will handle double-buffering meshes, handling any other optimization behavior
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// and operating on assumptions (eg, only handling one skeleton, not updating triangles all the time).
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// and operating on assumptions (eg, only handling one skeleton, not updating triangles all the time).
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// The Scale property allows generated mesh to match external systems like Canvas referencePixelsPerUnit
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// The Scale property allows generated mesh to match external systems like Canvas referencePixelsPerUnit
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