|
@@ -2782,6 +2782,11 @@ namespace Spine {
|
|
|
Sequence sequence = ((IHasTextureRegion)slotAttachment).Sequence;
|
|
|
if (sequence == null) return;
|
|
|
|
|
|
+ if (direction == MixDirection.Out) {
|
|
|
+ if (blend == MixBlend.Setup) slot.SequenceIndex = -1;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
float[] frames = this.frames;
|
|
|
if (time < frames[0]) {
|
|
|
if (blend == MixBlend.Setup || blend == MixBlend.First) slot.SequenceIndex = -1;
|