Forráskód Böngészése

Simpler test animation.

NathanSweet 9 éve
szülő
commit
323df5799e

+ 2 - 9
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SkeletonAttachmentTest.java

@@ -31,9 +31,6 @@
 
 package com.esotericsoftware.spine;
 
-import com.esotericsoftware.spine.AnimationState.AnimationStateAdapter;
-import com.esotericsoftware.spine.attachments.SkeletonAttachment;
-
 import com.badlogic.gdx.ApplicationAdapter;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
@@ -41,6 +38,7 @@ import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.graphics.OrthographicCamera;
 import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
 import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+import com.esotericsoftware.spine.attachments.SkeletonAttachment;
 
 public class SkeletonAttachmentTest extends ApplicationAdapter {
 	OrthographicCamera camera;
@@ -68,12 +66,7 @@ public class SkeletonAttachmentTest extends ApplicationAdapter {
 			stateData.setMix("walk", "jump", 0.2f);
 			stateData.setMix("jump", "walk", 0.2f);
 			spineboyState = new AnimationState(stateData);
-			new AnimationStateAdapter() {
-				public void start (int trackIndex) {
-					spineboyState.addAnimation(0, "walk", true, 0);
-					spineboyState.addAnimation(0, "jump", false, 3).setListener(this);
-				}
-			}.start(0);
+			spineboyState.addAnimation(0, "walk", true, 0);
 		}
 
 		{