- final result = _bindings.spine_animation_state_add_animation_1(_ptr, trackIndex, animationName.toNativeUtf8().cast<Char>(), loop, delay);
+ final result = SpineBindings.bindings.spine_animation_state_add_animation_1(_ptr, trackIndex, animationName.toNativeUtf8().cast<Char>(), loop, delay);
- final result = _bindings.spine_atlas_attachment_loader_new_region_attachment(_ptr, skin.nativePtr.cast(), name.toNativeUtf8().cast<Char>(), path.toNativeUtf8().cast<Char>(), sequence.nativePtr.cast());
- final result = _bindings.spine_atlas_attachment_loader_new_mesh_attachment(_ptr, skin.nativePtr.cast(), name.toNativeUtf8().cast<Char>(), path.toNativeUtf8().cast<Char>(), sequence.nativePtr.cast());
- final result = _bindings.spine_attachment_loader_new_region_attachment(_ptr, skin.nativePtr.cast(), name.toNativeUtf8().cast<Char>(), path.toNativeUtf8().cast<Char>(), sequence.nativePtr.cast());
+ final result = SpineBindings.bindings.spine_attachment_loader_new_region_attachment(_ptr, skin.nativePtr.cast(), name.toNativeUtf8().cast<Char>(), path.toNativeUtf8().cast<Char>(), sequence.nativePtr.cast());
- final result = _bindings.spine_attachment_loader_new_mesh_attachment(_ptr, skin.nativePtr.cast(), name.toNativeUtf8().cast<Char>(), path.toNativeUtf8().cast<Char>(), sequence.nativePtr.cast());
+ final result = SpineBindings.bindings.spine_attachment_loader_new_mesh_attachment(_ptr, skin.nativePtr.cast(), name.toNativeUtf8().cast<Char>(), path.toNativeUtf8().cast<Char>(), sequence.nativePtr.cast());
- final result = _bindings.spine_attachment_loader_new_bounding_box_attachment(_ptr, skin.nativePtr.cast(), name.toNativeUtf8().cast<Char>());
+ final result = SpineBindings.bindings.spine_attachment_loader_new_bounding_box_attachment(_ptr, skin.nativePtr.cast(), name.toNativeUtf8().cast<Char>());
- final result = _bindings.spine_attachment_loader_new_clipping_attachment(_ptr, skin.nativePtr.cast(), name.toNativeUtf8().cast<Char>());
+ final result = SpineBindings.bindings.spine_attachment_loader_new_clipping_attachment(_ptr, skin.nativePtr.cast(), name.toNativeUtf8().cast<Char>());
- final result = _bindings.spine_physics_constraint_strength_timeline_get_scale_value(_ptr, time, alpha, blend.value, direction.value, current, setup);