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[love] Fixed examples, fixed CHANGELOG

badlogic 8 роки тому
батько
коміт
365d5b0c3c
2 змінених файлів з 4 додано та 3 видалено
  1. 1 0
      CHANGELOG.md
  2. 3 3
      spine-love/main.lua

+ 1 - 0
CHANGELOG.md

@@ -83,6 +83,7 @@ C#
 
 
 ### Love2D
 ### Love2D
   * Fixed renderer to work with 3.6 changes
   * Fixed renderer to work with 3.6 changes
+  * Added support for two color tinting. Enable it via `SkeletonRenderer.new(true)`.
 
 
 ### Corona
 ### Corona
   * Fixed renderer to work with 3.6 changes. Sadly, two color tinting is not supported, as Corona doesn't let us change the vertex format needed and its doesn't allow to modify shaders in the way needed for two color tinting
   * Fixed renderer to work with 3.6 changes. Sadly, two color tinting is not supported, as Corona doesn't let us change the vertex format needed and its doesn't allow to modify shaders in the way needed for two color tinting

+ 3 - 3
spine-love/main.lua

@@ -82,14 +82,14 @@ end
 
 
 function love.load(arg)
 function love.load(arg)
 	if arg[#arg] == "-debug" then require("mobdebug").start() end
 	if arg[#arg] == "-debug" then require("mobdebug").start() end
-	--table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
+	table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
 	table.insert(skeletons, loadSkeleton("TwoColorTest", "TwoColorTest", "animation", nil, 0.3, 400, 300))
 	table.insert(skeletons, loadSkeleton("TwoColorTest", "TwoColorTest", "animation", nil, 0.3, 400, 300))
-	--[[table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500))
+	table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500))
 	table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
 	table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
 	table.insert(skeletons, loadSkeleton("goblins-mesh", "goblins", "walk", "goblin", 1, 400, 500))
 	table.insert(skeletons, loadSkeleton("goblins-mesh", "goblins", "walk", "goblin", 1, 400, 500))
 	table.insert(skeletons, loadSkeleton("tank", "tank", "drive", nil, 0.2, 600, 500))
 	table.insert(skeletons, loadSkeleton("tank", "tank", "drive", nil, 0.2, 600, 500))
 	table.insert(skeletons, loadSkeleton("vine", "vine", "animation", nil, 0.3, 400, 500))
 	table.insert(skeletons, loadSkeleton("vine", "vine", "animation", nil, 0.3, 400, 500))
-	table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))]]
+	table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))
 	skeletonRenderer = spine.SkeletonRenderer.new(true)
 	skeletonRenderer = spine.SkeletonRenderer.new(true)
 end
 end