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@@ -142,6 +142,7 @@ void SkeletonRenderer::draw(Renderer* renderer, const kmMat4& transform, bool tr
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void SkeletonRenderer::drawSkeleton (const kmMat4& transform, bool transformUpdated) {
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void SkeletonRenderer::drawSkeleton (const kmMat4& transform, bool transformUpdated) {
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getShaderProgram()->use();
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getShaderProgram()->use();
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getShaderProgram()->setUniformsForBuiltins(transform);
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getShaderProgram()->setUniformsForBuiltins(transform);
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+ GL::bindVAO(0);
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Color3B nodeColor = getColor();
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Color3B nodeColor = getColor();
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skeleton->r = nodeColor.r / (float)255;
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skeleton->r = nodeColor.r / (float)255;
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