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Merge remote-tracking branch 'origin/master'

NathanSweet 9 năm trước cách đây
mục cha
commit
37ef9ec176

+ 10 - 5
spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs

@@ -711,21 +711,26 @@ namespace Spine.Unity.Editor {
 			try {
 				obj = Json.Deserialize(new StringReader(asset.text));
 			} catch (System.Exception) {
+				
 			}
+
 			if (obj == null) {
 				Debug.LogError("Is not valid JSON");
 				return false;
 			}
 
-			Dictionary<string, object> root = (Dictionary<string, object>)obj;
+			var root = obj as Dictionary<string, object>;
+			if (root == null) {
+				Debug.LogError("Parser returned an incorrect type.");
+				return false;
+			}
 
 			if (!root.ContainsKey("skeleton"))
 				return false;
 
-			Dictionary<string, object> skeletonInfo = (Dictionary<string, object>)root["skeleton"];
-
-			string spineVersion = (string)skeletonInfo["spine"];
-			//TODO:  reject old versions
+//			var skeletonInfo = (Dictionary<string, object>)root["skeleton"];
+//			string spineVersion = (string)skeletonInfo["spine"];
+			// TODO: Warn users of old version incompatibility.
 
 			return true;
 		}

+ 94 - 12
spine-unity/Assets/spine-unity/Modules/CustomMaterials/Editor/SkeletonRendererCustomMaterialsInspector.cs

@@ -2,52 +2,134 @@
  * SkeletonRendererCustomMaterialsInspector created by Lost Polygon
  * Full irrevocable rights and permissions granted to Esoteric Software
 *****************************************************************************/
-using UnityEngine;
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
 using UnityEditor;
+using UnityEngine;
 using Spine.Unity.Modules;
 
 namespace Spine.Unity.Editor {
+
+	// This script is not intended for use with code. See the readme.txt file in SkeletonRendererCustomMaterials folder to learn more.
 	[CustomEditor(typeof(SkeletonRendererCustomMaterials))]
 	public class SkeletonRendererCustomMaterialsInspector : UnityEditor.Editor {
+		List<SkeletonRendererCustomMaterials.AtlasMaterialOverride> componentCustomMaterialOverrides, _customMaterialOverridesPrev;
+		List<SkeletonRendererCustomMaterials.SlotMaterialOverride> componentCustomSlotMaterials, _customSlotMaterialsPrev;
+		SkeletonRendererCustomMaterials component;
+
+		const BindingFlags PrivateInstance = BindingFlags.Instance | BindingFlags.NonPublic;
+		MethodInfo RemoveCustomMaterialOverrides, RemoveCustomSlotMaterials, SetCustomMaterialOverrides, SetCustomSlotMaterials;
 
 		#region SkeletonRenderer context menu
-		[MenuItem ("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials")]
+		[MenuItem("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials")]
 		static void AddSkeletonRendererCustomMaterials (MenuCommand menuCommand) {
 			var skeletonRenderer = (SkeletonRenderer)menuCommand.context;
 			var newComponent = skeletonRenderer.gameObject.AddComponent<SkeletonRendererCustomMaterials>();
 			Undo.RegisterCreatedObjectUndo(newComponent, "Add Basic Serialized Custom Materials");
 		}
 
-		[MenuItem ("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials", true)]
+		[MenuItem("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials", true)]
 		static bool AddSkeletonRendererCustomMaterials_Validate (MenuCommand menuCommand) {
 			var skeletonRenderer = (SkeletonRenderer)menuCommand.context;
 			return (skeletonRenderer.GetComponent<SkeletonRendererCustomMaterials>() == null);
 		}
 		#endregion
 
-		public override void OnInspectorGUI() {
-			var component = (SkeletonRendererCustomMaterials)target;
+		void OnEnable () {
+			Type cm = typeof(SkeletonRendererCustomMaterials);
+			RemoveCustomMaterialOverrides = cm.GetMethod("RemoveCustomMaterialOverrides", PrivateInstance);
+			RemoveCustomSlotMaterials = cm.GetMethod("RemoveCustomSlotMaterials", PrivateInstance);
+			SetCustomMaterialOverrides = cm.GetMethod("SetCustomMaterialOverrides", PrivateInstance);
+			SetCustomSlotMaterials = cm.GetMethod("SetCustomSlotMaterials", PrivateInstance);
+		}
+
+		public override void OnInspectorGUI () {
+			component = (SkeletonRendererCustomMaterials)target;
 			var skeletonRenderer = component.skeletonRenderer;
 
-			// Draw the default inspector and reapply overrides on any change
-			EditorGUI.BeginChangeCheck();
-			{
-				DrawDefaultInspector();
+			// Draw the default inspector
+			DrawDefaultInspector();
+
+			if (serializedObject.isEditingMultipleObjects)
+				return;
+
+			if (componentCustomMaterialOverrides == null) {
+				Type cm = typeof(SkeletonRendererCustomMaterials);
+				componentCustomMaterialOverrides = cm.GetField("customMaterialOverrides", PrivateInstance).GetValue(component) as List<SkeletonRendererCustomMaterials.AtlasMaterialOverride>;
+				componentCustomSlotMaterials = cm.GetField("customSlotMaterials", PrivateInstance).GetValue(component) as List<SkeletonRendererCustomMaterials.SlotMaterialOverride>;
+				if (componentCustomMaterialOverrides == null) {
+					Debug.Log("Reflection failed.");
+					return;
+				}
+			}
+
+			// Fill with current values at start
+			if (_customMaterialOverridesPrev == null || _customSlotMaterialsPrev == null) {
+				_customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
+				_customSlotMaterialsPrev = CopyList(componentCustomSlotMaterials);
 			}
-			if (EditorGUI.EndChangeCheck()) {
-				component.ReapplyOverrides();
+
+			// Compare new values with saved. If change is detected: 
+			// store new values, restore old values, remove overrides, restore new values, restore overrides.
+
+			// 1. Store new values
+			var customMaterialOverridesNew = CopyList(componentCustomMaterialOverrides);
+			var customSlotMaterialsNew = CopyList(componentCustomSlotMaterials);
+			
+			// Detect changes
+			if (!_customMaterialOverridesPrev.SequenceEqual(customMaterialOverridesNew) ||
+				!_customSlotMaterialsPrev.SequenceEqual(customSlotMaterialsNew)) {
+				// 2. Restore old values
+				componentCustomMaterialOverrides.Clear();
+				componentCustomSlotMaterials.Clear();
+				componentCustomMaterialOverrides.AddRange(_customMaterialOverridesPrev);
+				componentCustomSlotMaterials.AddRange(_customSlotMaterialsPrev);
+
+				// 3. Remove overrides
+				RemoveCustomMaterials();
+
+				// 4. Restore new values
+				componentCustomMaterialOverrides.Clear();
+				componentCustomSlotMaterials.Clear();
+				componentCustomMaterialOverrides.AddRange(customMaterialOverridesNew);
+				componentCustomSlotMaterials.AddRange(customSlotMaterialsNew);
+
+				// 5. Restore overrides
+				SetCustomMaterials();
+
 				if (skeletonRenderer != null)
 					skeletonRenderer.LateUpdate();
 			}
 
+			_customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
+			_customSlotMaterialsPrev = CopyList(componentCustomSlotMaterials);
+
 			if (GUILayout.Button(new GUIContent("Clear and Reapply Changes", "Removes all non-serialized overrides in the SkeletonRenderer and reapplies the overrides on this component."))) {
 				if (skeletonRenderer != null) {
 					skeletonRenderer.CustomMaterialOverride.Clear();
 					skeletonRenderer.CustomSlotMaterials.Clear();
-					component.ReapplyOverrides();
+					RemoveCustomMaterials();
+					SetCustomMaterials();
 					skeletonRenderer.LateUpdate();
 				}
 			}
 		}
+
+		void RemoveCustomMaterials () {
+			RemoveCustomMaterialOverrides.Invoke(component, null);
+			RemoveCustomSlotMaterials.Invoke(component, null);
+		}
+
+		void SetCustomMaterials () {
+			SetCustomMaterialOverrides.Invoke(component, null);
+			SetCustomSlotMaterials.Invoke(component, null);
+		}
+
+		static List<T> CopyList<T> (List<T> list) {
+			return list.GetRange(0, list.Count);
+		} 
 	}
 }

+ 32 - 26
spine-unity/Assets/spine-unity/Modules/CustomMaterials/SkeletonRendererCustomMaterials.cs

@@ -13,12 +13,8 @@ namespace Spine.Unity.Modules {
 
 		#region Inspector
 		public SkeletonRenderer skeletonRenderer;
-
-		[SerializeField]
-		private List<SlotMaterialOverride> customSlotMaterials = new List<SlotMaterialOverride>();
-
-		[SerializeField]
-		private List<AtlasMaterialOverride> customMaterialOverrides = new List<AtlasMaterialOverride>();
+		[SerializeField] List<SlotMaterialOverride> customSlotMaterials = new List<SlotMaterialOverride>();
+		[SerializeField] List<AtlasMaterialOverride> customMaterialOverrides = new List<AtlasMaterialOverride>();
 
 		#if UNITY_EDITOR
 		void Reset () {
@@ -45,22 +41,12 @@ namespace Spine.Unity.Modules {
 		#endif
 		#endregion
 
-		public List<SlotMaterialOverride> CustomSlotMaterials { get { return customSlotMaterials; } }
-		public List<AtlasMaterialOverride> CustomMaterialOverrides { get { return customMaterialOverrides; } }
-
-		public void ReapplyOverrides () {
+		void SetCustomSlotMaterials () {
 			if (skeletonRenderer == null) {
 				Debug.LogError("skeletonRenderer == null");
 				return;
 			}
 
-			RemoveCustomMaterialOverrides();
-			RemoveCustomSlotMaterials();
-			SetCustomMaterialOverrides();
-			SetCustomSlotMaterials();
-		}
-
-		void SetCustomSlotMaterials () {
 			for (int i = 0; i < customSlotMaterials.Count; i++) {
 				SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i];
 				if (slotMaterialOverride.overrideDisabled || string.IsNullOrEmpty(slotMaterialOverride.slotName))
@@ -72,6 +58,11 @@ namespace Spine.Unity.Modules {
 		}
 
 		void RemoveCustomSlotMaterials () {
+			if (skeletonRenderer == null) {
+				Debug.LogError("skeletonRenderer == null");
+				return;
+			}
+
 			for (int i = 0; i < customSlotMaterials.Count; i++) {
 				SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i];
 				if (string.IsNullOrEmpty(slotMaterialOverride.slotName))
@@ -92,6 +83,11 @@ namespace Spine.Unity.Modules {
 		}
 
 		void SetCustomMaterialOverrides () {
+			if (skeletonRenderer == null) {
+				Debug.LogError("skeletonRenderer == null");
+				return;
+			}
+
 			for (int i = 0; i < customMaterialOverrides.Count; i++) {
 				AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
 				if (atlasMaterialOverride.overrideDisabled)
@@ -102,6 +98,11 @@ namespace Spine.Unity.Modules {
 		}
 
 		void RemoveCustomMaterialOverrides () {
+			if (skeletonRenderer == null) {
+				Debug.LogError("skeletonRenderer == null");
+				return;
+			}
+
 			for (int i = 0; i < customMaterialOverrides.Count; i++) {
 				AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
 				Material currentMaterial;
@@ -116,7 +117,7 @@ namespace Spine.Unity.Modules {
 			}
 		}
 			
-		// OnEnable applies the overrides at runtime and when the editor loads.
+		// OnEnable applies the overrides at runtime, and when the editor loads.
 		void OnEnable () {
 			if (skeletonRenderer == null)
 				skeletonRenderer = GetComponent<SkeletonRenderer>();
@@ -126,13 +127,12 @@ namespace Spine.Unity.Modules {
 				return;
 			}
 
-            skeletonRenderer.Initialize(false);
+			skeletonRenderer.Initialize(false);
 			SetCustomMaterialOverrides();
 			SetCustomSlotMaterials();
 		}
 
-
-		// OnDisable removes the overrides at runtime and in the editor when the component is disabled or destroyed.
+		// OnDisable removes the overrides at runtime, and in the editor when the component is disabled or destroyed.
 		void OnDisable () {
 			if (skeletonRenderer == null) {
 				Debug.LogError("skeletonRenderer == null");
@@ -144,21 +144,27 @@ namespace Spine.Unity.Modules {
 		}
 
 		[Serializable]
-		public class MaterialOverride {
+		public struct SlotMaterialOverride : IEquatable<SlotMaterialOverride> {
 			public bool overrideDisabled;
-		}
 
-		[Serializable]
-		public class SlotMaterialOverride : MaterialOverride {
 			[SpineSlot]
 			public string slotName;
 			public Material material;
+
+			public bool Equals (SlotMaterialOverride other) {
+				return overrideDisabled == other.overrideDisabled && slotName == other.slotName && material == other.material;
+			}
 		}
 
 		[Serializable]
-		public class AtlasMaterialOverride : MaterialOverride {
+		public struct AtlasMaterialOverride : IEquatable<AtlasMaterialOverride> {
+			public bool overrideDisabled;
 			public Material originalMaterial;
 			public Material replacementMaterial;
+
+			public bool Equals (AtlasMaterialOverride other) {
+				return overrideDisabled == other.overrideDisabled && originalMaterial == other.originalMaterial && replacementMaterial == other.replacementMaterial;
+			}
 		}
 	}
 }