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@@ -292,6 +292,9 @@ public class Skeleton {
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/** Updates the world transform for each bone and applies constraints. */
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/** Updates the world transform for each bone and applies constraints. */
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public void updateWorldTransform () {
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public void updateWorldTransform () {
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+ // This partial update avoids computing the world transform for constrained bones when 1) the bone is not updated
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+ // before the constraint, 2) the constraint only needs to access the applied local transform, and 3) the constraint calls
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+ // updateWorldTransform.
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Array<Bone> updateCacheReset = this.updateCacheReset;
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Array<Bone> updateCacheReset = this.updateCacheReset;
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for (int i = 0, n = updateCacheReset.size; i < n; i++) {
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for (int i = 0, n = updateCacheReset.size; i < n; i++) {
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Bone bone = updateCacheReset.get(i);
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Bone bone = updateCacheReset.get(i);
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