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@@ -968,11 +968,6 @@ namespace Spine.Unity {
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var vbi = vertexBuffer.Items;
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var vbi = vertexBuffer.Items;
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var ubi = uvBuffer.Items;
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var ubi = uvBuffer.Items;
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var cbi = colorBuffer.Items;
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var cbi = colorBuffer.Items;
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-<<<<<<< HEAD
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-=======
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- //var sbi = submeshes.Items;
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- //int submeshCount = submeshes.Count;
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->>>>>>> 3.6
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// Zero the extra.
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// Zero the extra.
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{
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{
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