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@@ -904,7 +904,7 @@ spine.BoundingBoxAttachment = function (name) {
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this.vertices = [];
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this.vertices = [];
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};
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};
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spine.BoundingBoxAttachment.prototype = {
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spine.BoundingBoxAttachment.prototype = {
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- type: spine.AttachmentType.boundingBox,
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+ type: spine.AttachmentType.boundingbox,
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computeWorldVertices: function (x, y, bone, worldVertices) {
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computeWorldVertices: function (x, y, bone, worldVertices) {
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x += bone.worldX;
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x += bone.worldX;
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y += bone.worldY;
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y += bone.worldY;
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@@ -1241,7 +1241,7 @@ spine.SkeletonJson.prototype = {
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attachment.width = (map["width"] || 32) * this.scale;
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attachment.width = (map["width"] || 32) * this.scale;
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attachment.height = (map["height"] || 32) * this.scale;
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attachment.height = (map["height"] || 32) * this.scale;
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attachment.updateOffset();
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attachment.updateOffset();
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- } else if (type == spine.AttachmentType.boundingBox) {
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+ } else if (type == spine.AttachmentType.boundingbox) {
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var vertices = map["vertices"];
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var vertices = map["vertices"];
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for (var i = 0, n = vertices.length; i < n; i++)
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for (var i = 0, n = vertices.length; i < n; i++)
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attachment.vertices.push(vertices[i] * this.scale);
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attachment.vertices.push(vertices[i] * this.scale);
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@@ -1688,7 +1688,7 @@ spine.SkeletonBounds.prototype = {
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for (var i = 0; i < slotCount; i++) {
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for (var i = 0; i < slotCount; i++) {
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var slot = slots[i];
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var slot = slots[i];
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var boundingBox = slot.attachment;
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var boundingBox = slot.attachment;
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- if (boundingBox.type != spine.AttachmentType.boundingBox) continue;
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+ if (boundingBox.type != spine.AttachmentType.boundingbox) continue;
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boundingBoxes.push(boundingBox);
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boundingBoxes.push(boundingBox);
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var poolCount = polygonPool.length, polygon;
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var poolCount = polygonPool.length, polygon;
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