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@@ -73,6 +73,17 @@ namespace Spine.Unity.Examples {
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CreateQuadChild();
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}
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+#if UNITY_EDITOR
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+ protected void Reset () {
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+ string[] folders = { "Assets", "Packages" };
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+ string[] assets = UnityEditor.AssetDatabase.FindAssets("t:material RenderQuadMaterial", folders);
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+ if (assets.Length > 0) {
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+ string materialPath = UnityEditor.AssetDatabase.GUIDToAssetPath(assets[0]);
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+ quadMaterial = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(materialPath);
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+ }
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+ }
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+#endif
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+
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void CreateQuadChild () {
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quad = new GameObject(this.name + " RenderTexture", typeof(MeshRenderer), typeof(MeshFilter));
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quad.transform.SetParent(this.transform.parent, false);
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