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[unity] Fix mesh generator submesh buffer starting too large.

pharan 6 years ago
parent
commit
3a96c22c3a

+ 4 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs

@@ -175,6 +175,10 @@ namespace Spine.Unity {
 			}
 		}
 
+		public MeshGenerator () {
+			submeshes.TrimExcess();
+		}
+
 		#region Step 1 : Generate Instructions
 		public static void GenerateSingleSubmeshInstruction (SkeletonRendererInstruction instructionOutput, Skeleton skeleton, Material material) {
 			ExposedList<Slot> drawOrder = skeleton.drawOrder;