Mario Zechner 2 anni fa
parent
commit
3acbc2ab7a

+ 2 - 2
spine-godot/spine_godot/SpineSkeleton.cpp

@@ -115,7 +115,7 @@ Ref<SpineBone> SpineSkeleton::find_bone(const String &name) {
 	if (EMPTY(name)) return nullptr;
 	auto bone = skeleton->findBone(SPINE_STRING_TMP(name));
 	if (!bone) return nullptr;
-	if (_cached_bones.count(bone) > 0 ) {
+	if (_cached_bones.count(bone) > 0) {
 		return _cached_bones[bone];
 	}
 	Ref<SpineBone> bone_ref(memnew(SpineBone));
@@ -129,7 +129,7 @@ Ref<SpineSlot> SpineSkeleton::find_slot(const String &name) {
 	if (EMPTY(name)) return nullptr;
 	auto slot = skeleton->findSlot(SPINE_STRING_TMP(name));
 	if (!slot) return nullptr;
-	if (_cached_slots.count(slot) > 0 ) {
+	if (_cached_slots.count(slot) > 0) {
 		return _cached_slots[slot];
 	}
 	Ref<SpineSlot> slot_ref(memnew(SpineSlot));

+ 2 - 2
spine-godot/spine_godot/SpineSkeleton.h

@@ -68,8 +68,8 @@ private:
 	spine::Vector<float> bounds_vertex_buffer;
 	Ref<SpineSkin> last_skin;
 
-	std::unordered_map<spine::Bone*, Ref<SpineBone>> _cached_bones;
-	std::unordered_map<spine::Slot*, Ref<SpineSlot>> _cached_slots;
+	std::unordered_map<spine::Bone *, Ref<SpineBone>> _cached_bones;
+	std::unordered_map<spine::Slot *, Ref<SpineSlot>> _cached_slots;
 
 public:
 	SpineSkeleton();

+ 4 - 6
spine-godot/spine_godot/SpineSlot.cpp

@@ -59,10 +59,9 @@ void SpineSlot::set_to_setup_pose() {
 
 Ref<SpineSlotData> SpineSlot::get_data() {
 	SPINE_CHECK(get_spine_object(), nullptr)
-	if(_data.is_valid()) {
+	if (_data.is_valid()) {
 		return _data;
-	}
-	else {
+	} else {
 		auto &slot_data = get_spine_object()->getData();
 		Ref<SpineSlotData> slot_data_ref(memnew(SpineSlotData));
 		slot_data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &slot_data);
@@ -73,10 +72,9 @@ Ref<SpineSlotData> SpineSlot::get_data() {
 
 Ref<SpineBone> SpineSlot::get_bone() {
 	SPINE_CHECK(get_spine_object(), nullptr)
-	if(_bone.is_valid()) {
+	if (_bone.is_valid()) {
 		return _data;
-	}
-	else {
+	} else {
 		auto &bone = get_spine_object()->getBone();
 		Ref<SpineBone> bone_ref(memnew(SpineBone));
 		bone_ref->set_spine_object(get_spine_owner(), &bone);

+ 1 - 1
spine-ts/spine-phaser/src/SpinePlugin.ts

@@ -76,7 +76,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 	private isWebGL: boolean;
 	gl: WebGLRenderingContext | null;
 	static gameWebGLRenderer: SceneRenderer | null = null;
-	get webGLRenderer(): SceneRenderer | null {
+	get webGLRenderer (): SceneRenderer | null {
 		return SpinePlugin.gameWebGLRenderer;
 	}
 	canvasRenderer: SkeletonRenderer | null;