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[unity] SpineEditorUtilities 3.6 fixes

pharan 6 vuotta sitten
vanhempi
commit
3af4e12577
1 muutettua tiedostoa jossa 3 lisäystä ja 3 poistoa
  1. 3 3
      spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs

+ 3 - 3
spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs

@@ -290,9 +290,9 @@ namespace Spine.Unity.Editor {
 				EditorPrefs.SetString(DEFAULT_SHADER_KEY, defaultShader);
 
 			EditorGUI.BeginChangeCheck();
-			setTextureImporterSettings = EditorGUILayout.Toggle(new GUIContent("Apply Atlas Texture Settings", "Apply the recommended settings for Texture Importers."), showHierarchyIcons);
+			setTextureImporterSettings = EditorGUILayout.Toggle(new GUIContent("Apply Atlas Texture Settings", "Apply the recommended settings for Texture Importers."), setTextureImporterSettings);
 			if (EditorGUI.EndChangeCheck()) {
-				EditorPrefs.SetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, showHierarchyIcons);
+				EditorPrefs.SetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, setTextureImporterSettings);
 			}
 
 			EditorGUILayout.Space();
@@ -1422,7 +1422,7 @@ namespace Spine.Unity.Editor {
 					Debug.LogWarning("Editor-instantiated SkeletonAnimation threw an Exception. Destroying GameObject to prevent orphaned GameObject.");
 					GameObject.DestroyImmediate(go);
 				}
-				throw e;
+				Debug.Log(e);
 			}
 
 			// Set Defaults