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[ue4] Clean-up of assets and build scripts.

badlogic 6 жил өмнө
parent
commit
3c06a0881f

+ 8 - 0
spine-ue4/Config/DefaultEngine.ini

@@ -52,3 +52,11 @@ InitialAverageFrameRate=0.016667
 PhysXTreeRebuildRate=10
 
 
+
+
+[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
+bSupportsPortraitOrientation=False
+bSupportsUpsideDownOrientation=False
+bSupportsLandscapeLeftOrientation=True
+PreferredLandscapeOrientation=LandscapeLeft
+

+ 0 - 279
spine-ue4/Content/GettingStarted/Assets/Doi/Doi-atlas.atlas

@@ -1,279 +0,0 @@
-
-Doi.png
-size: 646,520
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-armL
-  rotate: false
-  xy: 1, 46
-  size: 163, 133
-  orig: 163, 133
-  offset: 0, 0
-  index: -1
-armR
-  rotate: true
-  xy: 165, 46
-  size: 133, 109
-  orig: 133, 109
-  offset: 0, 0
-  index: -1
-arrow
-  rotate: true
-  xy: 467, 1
-  size: 64, 85
-  orig: 64, 85
-  offset: 0, 0
-  index: -1
-body
-  rotate: false
-  xy: 1, 180
-  size: 274, 339
-  orig: 274, 339
-  offset: 0, 0
-  index: -1
-bootR
-  rotate: false
-  xy: 499, 258
-  size: 91, 84
-  orig: 91, 84
-  offset: 0, 0
-  index: -1
-browL
-  rotate: false
-  xy: 228, 23
-  size: 40, 22
-  orig: 40, 22
-  offset: 0, 0
-  index: -1
-browR
-  rotate: true
-  xy: 591, 287
-  size: 32, 25
-  orig: 32, 25
-  offset: 0, 0
-  index: -1
-eyelids closed
-  rotate: false
-  xy: 276, 201
-  size: 183, 92
-  orig: 183, 92
-  offset: 0, 0
-  index: -1
-eyelids open
-  rotate: true
-  xy: 499, 343
-  size: 176, 89
-  orig: 176, 89
-  offset: 0, 0
-  index: -1
-hairL
-  rotate: false
-  xy: 589, 459
-  size: 54, 60
-  orig: 54, 60
-  offset: 0, 0
-  index: -1
-hairL2
-  rotate: false
-  xy: 553, 4
-  size: 71, 76
-  orig: 71, 76
-  offset: 0, 0
-  index: -1
-hairM
-  rotate: true
-  xy: 467, 66
-  size: 96, 77
-  orig: 96, 77
-  offset: 0, 0
-  index: -1
-hairM blob
-  rotate: true
-  xy: 133, 15
-  size: 30, 45
-  orig: 30, 45
-  offset: 0, 0
-  index: -1
-hairM blobS
-  rotate: false
-  xy: 545, 142
-  size: 16, 20
-  orig: 16, 20
-  offset: 0, 0
-  index: -1
-hairR
-  rotate: true
-  xy: 1, 4
-  size: 41, 83
-  orig: 41, 83
-  offset: 0, 0
-  index: -1
-hairR2
-  rotate: true
-  xy: 460, 163
-  size: 94, 101
-  orig: 94, 101
-  offset: 0, 0
-  index: -1
-hairSide
-  rotate: false
-  xy: 179, 21
-  size: 48, 24
-  orig: 48, 24
-  offset: 0, 0
-  index: -1
-head
-  rotate: false
-  xy: 276, 294
-  size: 222, 225
-  orig: 222, 225
-  offset: 0, 0
-  index: -1
-indexL
-  rotate: true
-  xy: 405, 7
-  size: 24, 36
-  orig: 24, 36
-  offset: 0, 0
-  index: -1
-indexR
-  rotate: false
-  xy: 296, 3
-  size: 34, 28
-  orig: 34, 28
-  offset: 0, 0
-  index: -1
-inmouth
-  rotate: false
-  xy: 589, 403
-  size: 46, 55
-  orig: 46, 55
-  offset: 0, 0
-  index: -1
-irisL
-  rotate: true
-  xy: 85, 11
-  size: 34, 47
-  orig: 34, 47
-  offset: 0, 0
-  index: -1
-irisL flatspec
-  rotate: false
-  xy: 625, 70
-  size: 19, 10
-  orig: 19, 10
-  offset: 0, 0
-  index: -1
-irisL spec
-  rotate: true
-  xy: 624, 384
-  size: 18, 21
-  orig: 18, 21
-  offset: 0, 0
-  index: -1
-irisR
-  rotate: false
-  xy: 589, 355
-  size: 34, 47
-  orig: 34, 47
-  offset: 0, 0
-  index: -1
-irisR flatspec
-  rotate: true
-  xy: 445, 178
-  size: 22, 11
-  orig: 22, 11
-  offset: 0, 0
-  index: -1
-irisR spec
-  rotate: false
-  xy: 545, 124
-  size: 16, 17
-  orig: 16, 17
-  offset: 0, 0
-  index: -1
-middleL
-  rotate: true
-  xy: 331, 5
-  size: 26, 36
-  orig: 26, 36
-  offset: 0, 0
-  index: -1
-middleR
-  rotate: true
-  xy: 591, 320
-  size: 34, 26
-  orig: 34, 26
-  offset: 0, 0
-  index: -1
-mouth
-  rotate: true
-  xy: 562, 168
-  size: 89, 83
-  orig: 89, 83
-  offset: 0, 0
-  index: -1
-nose
-  rotate: false
-  xy: 545, 113
-  size: 11, 10
-  orig: 11, 10
-  offset: 0, 0
-  index: -1
-pinkyL
-  rotate: false
-  xy: 442, 4
-  size: 24, 27
-  orig: 24, 27
-  offset: 0, 0
-  index: -1
-pony1
-  rotate: false
-  xy: 394, 32
-  size: 72, 105
-  orig: 72, 105
-  offset: 0, 0
-  index: -1
-pony2
-  rotate: true
-  xy: 562, 81
-  size: 86, 83
-  orig: 86, 83
-  offset: 0, 0
-  index: -1
-ringL
-  rotate: false
-  xy: 269, 1
-  size: 26, 30
-  orig: 26, 30
-  offset: 0, 0
-  index: -1
-rotate
-  rotate: true
-  xy: 275, 32
-  size: 105, 118
-  orig: 105, 118
-  offset: 0, 0
-  index: -1
-strap
-  rotate: true
-  xy: 276, 138
-  size: 62, 168
-  orig: 62, 168
-  offset: 0, 0
-  index: -1
-thumbL
-  rotate: false
-  xy: 460, 265
-  size: 37, 28
-  orig: 37, 28
-  offset: 0, 0
-  index: -1
-thumbR
-  rotate: false
-  xy: 368, 6
-  size: 36, 25
-  orig: 36, 25
-  offset: 0, 0
-  index: -1

BIN
spine-ue4/Content/GettingStarted/Assets/Doi/Doi-atlas.uasset


Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 0 - 159
spine-ue4/Content/GettingStarted/Assets/Doi/Doi-data.json


BIN
spine-ue4/Content/GettingStarted/Assets/Doi/Doi-data.uasset


BIN
spine-ue4/Content/GettingStarted/Assets/Doi/Doi.png


BIN
spine-ue4/Content/GettingStarted/Assets/Doi/Textures/Doi.uasset


+ 2 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs

@@ -7,6 +7,8 @@ namespace UnrealBuildTool.Rules
 	{
 		public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
 		{
+            PrivatePCHHeaderFile = "Private/SpineEditorPluginPrivatePCH.h";
+
             PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
 			PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
 

+ 3 - 5
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs

@@ -7,7 +7,9 @@ namespace UnrealBuildTool.Rules
 	{
 		public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
 		{
-			PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
+            PrivatePCHHeaderFile = "Private/SpinePluginPrivatePCH.h";
+
+            PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
 			PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
 
 			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
@@ -15,10 +17,6 @@ namespace UnrealBuildTool.Rules
 
             PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
 			PublicDefinitions.Add("SPINE_UE4");
-
-			// For UE 4.19 and below comment the line above and uncomment the line
-			// below.
-			// Definitions.Add("SPINE_UE4");
 		}
 	}
 }

+ 3 - 13
spine-ue4/Source/SpineUE4/SpineUE4.Build.cs

@@ -1,21 +1,11 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
 using UnrealBuildTool;
 
 public class SpineUE4 : ModuleRules
 {
 	public SpineUE4(ReadOnlyTargetRules Target) : base(Target)
 	{
-		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "SpinePlugin", "ProceduralMeshComponent" });
-
-		PrivateDependencyModuleNames.AddRange(new string[] {  });
-
-		// Uncomment if you are using Slate UI
-		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
-		
-		// Uncomment if you are using online features
-		// PrivateDependencyModuleNames.Add("OnlineSubsystem");
-
-		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
+        PrivatePCHHeaderFile = "SpineUE4.h";
+        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "SpinePlugin", "ProceduralMeshComponent" });
+		PrivateDependencyModuleNames.AddRange(new string[] {  });		
 	}
 }

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