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@@ -773,7 +773,7 @@ namespace Spine {
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float[][] frameVertices = this.frameVertices;
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int vertexCount = frameVertices[0].Length;
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- if (verticesArray.Count != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
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+ if (verticesArray.Count != vertexCount && !setupPose) alpha = 1; // Don't mix from uninitialized slot vertices.
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// verticesArray.SetSize(vertexCount) // Ensure size and preemptively set count.
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if (verticesArray.Capacity < vertexCount) verticesArray.Capacity = vertexCount;
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verticesArray.Count = vertexCount;
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