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@@ -28,13 +28,12 @@
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*****************************************************************************/
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#include "SpineSlot.h"
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-
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#include "SpineBone.h"
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#include "SpineSkeleton.h"
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-
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+#include "SpineCommon.h"
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void SpineSlot::_bind_methods() {
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- ClassDB::bind_method(D_METHOD("set_to_setup_pos"), &SpineSlot::set_to_setup_pos);
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+ ClassDB::bind_method(D_METHOD("set_to_setup_pose"), &SpineSlot::set_to_setup_pose);
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ClassDB::bind_method(D_METHOD("get_data"), &SpineSlot::get_data);
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ClassDB::bind_method(D_METHOD("get_bone"), &SpineSlot::get_bone);
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ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineSlot::get_skeleton);
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@@ -49,93 +48,121 @@ void SpineSlot::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_attachment_state", "v"), &SpineSlot::set_attachment_state);
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ClassDB::bind_method(D_METHOD("get_deform"), &SpineSlot::get_deform);
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ClassDB::bind_method(D_METHOD("set_deform", "v"), &SpineSlot::set_deform);
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+ ClassDB::bind_method(D_METHOD("get_sequence_index"), &SpineSlot::get_sequence_index);
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+ ClassDB::bind_method(D_METHOD("set_sequence_index", "v"), &SpineSlot::set_sequence_index);
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}
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-SpineSlot::SpineSlot() : slot(NULL) {}
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-SpineSlot::~SpineSlot() {}
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+SpineSlot::SpineSlot() : slot(nullptr) {
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+}
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-void SpineSlot::set_to_setup_pos() {
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+void SpineSlot::set_to_setup_pose() {
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+ SPINE_CHECK(slot,)
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slot->setToSetupPose();
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}
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Ref<SpineSlotData> SpineSlot::get_data() {
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- auto &sd = slot->getData();
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- Ref<SpineSlotData> gd_sd(memnew(SpineSlotData));
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- gd_sd->set_spine_object(&sd);
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- return gd_sd;
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+ SPINE_CHECK(slot, nullptr)
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+ auto &slot_data = slot->getData();
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+ Ref<SpineSlotData> slot_data_ref(memnew(SpineSlotData));
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+ slot_data_ref->set_spine_object(&slot_data);
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+ return slot_data_ref;
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}
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Ref<SpineBone> SpineSlot::get_bone() {
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- auto &b = slot->getBone();
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- Ref<SpineBone> gd_b(memnew(SpineBone));
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- gd_b->set_spine_object(&b);
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- return gd_b;
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+ SPINE_CHECK(slot, nullptr)
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+ auto &bone = slot->getBone();
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+ Ref<SpineBone> bone_ref(memnew(SpineBone));
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+ bone_ref->set_spine_object(&bone);
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+ return bone_ref;
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}
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Ref<SpineSkeleton> SpineSlot::get_skeleton() {
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- auto &s = slot->getSkeleton();
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- Ref<SpineSkeleton> gd_s(memnew(SpineSkeleton));
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- gd_s->set_spine_object(&s);
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- return gd_s;
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+ SPINE_CHECK(slot, nullptr)
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+ auto &skeleton = slot->getSkeleton();
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+ Ref<SpineSkeleton> skeleton_ref(memnew(SpineSkeleton));
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+ skeleton_ref->set_spine_object(&skeleton);
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+ return skeleton_ref;
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}
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Color SpineSlot::get_color() {
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- auto &c = slot->getColor();
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- return Color(c.r, c.g, c.b, c.a);
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+ SPINE_CHECK(slot, Color(0, 0, 0, 0))
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+ auto &color = slot->getColor();
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+ return Color(color.r, color.g, color.b, color.a);
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}
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+
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void SpineSlot::set_color(Color v) {
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- auto &c = slot->getColor();
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- c.set(v.r, v.g, v.b, v.a);
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+ SPINE_CHECK(slot,)
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+ auto &color = slot->getColor();
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+ color.set(v.r, v.g, v.b, v.a);
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}
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Color SpineSlot::get_dark_color() {
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- auto &c = slot->getDarkColor();
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- return Color(c.r, c.g, c.b, c.a);
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+ SPINE_CHECK(slot, Color(0, 0, 0, 0))
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+ auto &color = slot->getDarkColor();
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+ return Color(color.r, color.g, color.b, color.a);
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}
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+
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void SpineSlot::set_dark_color(Color v) {
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- auto &c = slot->getDarkColor();
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- c.set(v.r, v.g, v.b, v.a);
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+ SPINE_CHECK(slot,)
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+ auto &color = slot->getDarkColor();
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+ color.set(v.r, v.g, v.b, v.a);
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}
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bool SpineSlot::has_dark_color() {
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+ SPINE_CHECK(slot, false)
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return slot->hasDarkColor();
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}
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Ref<SpineAttachment> SpineSlot::get_attachment() {
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- auto a = slot->getAttachment();
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- if (a == NULL) return NULL;
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- Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
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- gd_a->set_spine_object(a);
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- return gd_a;
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+ SPINE_CHECK(slot, nullptr)
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+ auto attachment = slot->getAttachment();
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+ if (!attachment) return nullptr;
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+ Ref<SpineAttachment> attachment_ref(memnew(SpineAttachment));
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+ attachment_ref->set_spine_object(attachment);
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+ return attachment_ref;
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}
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+
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void SpineSlot::set_attachment(Ref<SpineAttachment> v) {
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- if (v.is_valid()) {
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- slot->setAttachment(v->get_spine_object());
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- } else {
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- slot->setAttachment(NULL);
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- }
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+ SPINE_CHECK(slot,)
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+ slot->setAttachment(v.is_valid() ? v->get_spine_object() : nullptr);
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}
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int SpineSlot::get_attachment_state() {
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+ SPINE_CHECK(slot, 0)
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return slot->getAttachmentState();
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}
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+
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void SpineSlot::set_attachment_state(int v) {
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+ SPINE_CHECK(slot,)
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slot->setAttachmentState(v);
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}
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Array SpineSlot::get_deform() {
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- auto &ds = slot->getDeform();
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- Array gd_ds;
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- gd_ds.resize(ds.size());
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- for (size_t i = 0; i < ds.size(); ++i) {
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- gd_ds[i] = ds[i];
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+ Array result;
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+ SPINE_CHECK(slot, result)
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+ auto &deform = slot->getDeform();
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+ result.resize((int)deform.size());
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+ for (int i = 0; i < deform.size(); ++i) {
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+ result[i] = deform[i];
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}
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- return gd_ds;
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+ return result;
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}
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-void SpineSlot::set_deform(Array gd_ds) {
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- auto &ds = slot->getDeform();
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- ds.setSize(gd_ds.size(), 0);
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- for (size_t i = 0; i < gd_ds.size(); ++i) {
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- ds[i] = gd_ds[i];
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+
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+void SpineSlot::set_deform(Array v) {
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+ SPINE_CHECK(slot,)
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+ auto &deform = slot->getDeform();
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+ deform.setSize(v.size(), 0);
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+ for (int i = 0; i < v.size(); ++i) {
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+ deform[i] = v[i];
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}
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}
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+
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+int SpineSlot::get_sequence_index() {
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+ SPINE_CHECK(slot, 0)
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+ return slot->getAttachmentState();
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+}
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+
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+void SpineSlot::set_sequence_index(int v) {
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+ SPINE_CHECK(slot,)
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+ slot->setAttachmentState(v);
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+}
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