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[c] Formatting.

Mario Zechner 3 年之前
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3e0349e94f
共有 2 个文件被更改,包括 4 次插入4 次删除
  1. 2 2
      spine-sdl/example/main.c
  2. 2 2
      spine-sdl/example/main.cpp

+ 2 - 2
spine-sdl/example/main.c

@@ -51,14 +51,14 @@ int main() {
 	json->scale = 0.5f;
 	spSkeletonData *skeletonData = spSkeletonJson_readSkeletonDataFile(json, "data/spineboy-pro.json");
 	spAnimationStateData *animationStateData = spAnimationStateData_create(skeletonData);
-    animationStateData->defaultMix = 0.2f;
+	animationStateData->defaultMix = 0.2f;
 	spSkeletonDrawable *drawable = spSkeletonDrawable_create(skeletonData, animationStateData);
 	drawable->skeleton->x = 400;
 	drawable->skeleton->y = 500;
 	spSkeleton_setToSetupPose(drawable->skeleton);
 	spSkeletonDrawable_update(drawable, 0);
 	spAnimationState_setAnimationByName(drawable->animationState, 0, "portal", 0);
-    spAnimationState_addAnimationByName(drawable->animationState, 0, "run", -1, 0);
+	spAnimationState_addAnimationByName(drawable->animationState, 0, "run", -1, 0);
 
 	int quit = 0;
 	uint64_t lastFrameTime = SDL_GetPerformanceCounter();

+ 2 - 2
spine-sdl/example/main.cpp

@@ -53,11 +53,11 @@ int main() {
 	json.setScale(0.5f);
 	spine::SkeletonData *skeletonData = json.readSkeletonDataFile("data/spineboy-pro.json");
 	spine::SkeletonDrawable drawable(skeletonData);
-    drawable.animationState->getData()->setDefaultMix(0.2f);
+	drawable.animationState->getData()->setDefaultMix(0.2f);
 	drawable.skeleton->setPosition(400, 500);
 	drawable.skeleton->setToSetupPose();
 	drawable.update(0);
-    drawable.animationState->setAnimation(0, "portal", true);
+	drawable.animationState->setAnimation(0, "portal", true);
 	drawable.animationState->addAnimation(0, "run", true, 0);
 
 	bool quit = false;