|
@@ -27,7 +27,7 @@ spine-ts works with data exported from Spine 4.0.xx.
|
|
|
|
|
|
The spine-ts WebGL and Player backends support all Spine features.
|
|
|
|
|
|
-spine-ts Canvas does not support white space stripped texture atlases, color tinting, mesh attachments, or clipping. Only the alpha channel from tint colors is applied. Experimental support for mesh attachments can be enabled by setting `spine.canvas.SkeletonRenderer.useTriangleRendering` to true. Note that this experimental mesh rendering is slow and may lead to artifacts on some browsers.
|
|
|
+spine-ts Canvas does not support mesh attachments, clipping attachments, or color tinting. Only the alpha channel from tint colors is applied. Experimental support for mesh attachments can be enabled by setting `spine.canvas.SkeletonRenderer.useTriangleRendering` to true. Note that this experimental mesh rendering is slow and render with artifacts on some browsers.
|
|
|
|
|
|
spine-ts THREE.JS does not support two color tinting or blend modes. The THREE.JS backend provides `SkeletonMesh.zOffset` to avoid z-fighting. Adjust to your near/far plane settings.
|
|
|
|