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@@ -855,7 +855,7 @@ spAnimationState_addAnimation(spAnimationState *self, int trackIndex, spAnimatio
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} else {
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last->next = entry;
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entry->previous = last;
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- if (delay <= 0) delay += spTrackEntry_getTrackComplete(last) - entry->mixDuration;
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+ if (delay <= 0) delay = MAX(delay +spTrackEntry_getTrackComplete(last) - entry->mixDuration, 0);
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}
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entry->delay = delay;
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@@ -872,7 +872,7 @@ spTrackEntry *spAnimationState_setEmptyAnimation(spAnimationState *self, int tra
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spTrackEntry *
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spAnimationState_addEmptyAnimation(spAnimationState *self, int trackIndex, float mixDuration, float delay) {
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spTrackEntry *entry = spAnimationState_addAnimation(self, trackIndex, SP_EMPTY_ANIMATION, 0, delay);
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- if (delay <= 0) entry->delay += entry->mixDuration - mixDuration;
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+ if (delay <= 0) entry->delay = MAX(delay + entry->mixDuration - mixDuration, 0);
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entry->mixDuration = mixDuration;
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entry->trackEnd = mixDuration;
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return entry;
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@@ -1061,7 +1061,12 @@ float spTrackEntry_getTrackComplete(spTrackEntry *entry) {
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void spTrackEntry_setMixDuration(spTrackEntry *entry, float mixDuration, float delay) {
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entry->mixDuration = mixDuration;
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- if (entry->previous && delay <= 0) delay += spTrackEntry_getTrackComplete(entry) - mixDuration;
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+ if (delay <= 0) {
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+ if (entry->previous)
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+ delay = MAX(delay + spTrackEntry_getTrackComplete(entry->previous) - mixDuration, 0);
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+ else
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+ delay = 0;
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+ }
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entry->delay = delay;
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}
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