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@@ -209,15 +209,16 @@ namespace Spine.Unity {
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}
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Bone parentBone = bone.Parent;
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- Vector3 localScale = new Vector3(1f, 1f, 1f);
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- if (followParentWorldScale && parentBone != null)
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- localScale = new Vector3(parentBone.WorldScaleX, parentBone.WorldScaleY, 1f);
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- if (followLocalScale)
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- localScale.Scale(new Vector3(bone.ScaleX, bone.ScaleY, 1f));
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- if (followSkeletonFlip)
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- localScale.y *= Mathf.Sign(bone.Skeleton.ScaleX * bone.Skeleton.ScaleY) * additionalFlipScale;
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- thisTransform.localScale = localScale;
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+ if (followParentWorldScale || followLocalScale || followSkeletonFlip) {
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+ Vector3 localScale = new Vector3(1f, 1f, 1f);
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+ if (followParentWorldScale && parentBone != null)
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+ localScale = new Vector3(parentBone.WorldScaleX, parentBone.WorldScaleY, 1f);
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+ if (followLocalScale)
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+ localScale.Scale(new Vector3(bone.ScaleX, bone.ScaleY, 1f));
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+ if (followSkeletonFlip)
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+ localScale.y *= Mathf.Sign(bone.Skeleton.ScaleX * bone.Skeleton.ScaleY) * additionalFlipScale;
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+ thisTransform.localScale = localScale;
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+ }
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}
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}
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-
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}
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