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[phaser] Clean-up and inline documentation.

Mario Zechner 2 years ago
parent
commit
42626d7ff7

+ 41 - 5
spine-ts/spine-phaser/src/SpineGameObject.ts

@@ -9,10 +9,13 @@ class BaseSpineGameObject extends Phaser.GameObjects.GameObject {
 	}
 }
 
+/** A bounds provider calculates the bounding box for a skeleton, which is then assigned as the size of the SpineGameObject. */
 export interface SpineGameObjectBoundsProvider {
+	// Returns the bounding box for the skeleton, in skeleton space.
 	calculateBounds (gameObject: SpineGameObject): { x: number, y: number, width: number, height: number };
 }
 
+/** A bounds provider that calculates the bounding box from the setup pose. */
 export class SetupPoseBoundsProvider implements SpineGameObjectBoundsProvider {
 	calculateBounds (gameObject: SpineGameObject) {
 		if (!gameObject.skeleton) return { x: 0, y: 0, width: 0, height: 0 };
@@ -26,9 +29,14 @@ export class SetupPoseBoundsProvider implements SpineGameObjectBoundsProvider {
 	}
 }
 
+/** A bounds provider that calculates the bounding box by taking the maximumg bounding box for a combination of skins and specific animation. */
 export class SkinsAndAnimationBoundsProvider implements SpineGameObjectBoundsProvider {
+	/**
+	 * @param animation The animation to use for calculating the bounds. If null, the setup pose is used.
+	 * @param skins The skins to use for calculating the bounds. If empty, the default skin is used.
+	 * @param timeStep The time step to use for calculating the bounds. A smaller time step means more precision, but slower calculation.
+	 */
 	constructor (private animation: string, private skins: string[] = [], private timeStep: number = 0.05) {
-
 	}
 
 	calculateBounds (gameObject: SpineGameObject): { x: number; y: number; width: number; height: number; } {
@@ -75,13 +83,34 @@ export class SkinsAndAnimationBoundsProvider implements SpineGameObjectBoundsPro
 	}
 }
 
+/**
+ * A SpineGameObject is a Phaser {@link GameObject} that can be added to a Phaser Scene and render a Spine skeleton.
+ * 
+ * The Spine GameObject is a thin wrapper around a Spine {@link Skeleton}, {@link AnimationState} and {@link AnimationStateData}. It is responsible for:
+ * - updating the animation state
+ * - applying the animation state to the skeleton's bones, slots, attachments, and draw order.
+ * - updating the skeleton's bone world transforms
+ * - rendering the skeleton
+ * 
+ * See the {@link SpinePlugin} class for more information on how to create a `SpineGameObject`.
+ * 
+ * The skeleton, animation state, and animation state data can be accessed via the repsective fields. They can be manually updated via {@link updatePose}.
+ * 
+ * To modify the bone hierarchy before the world transforms are computed, a callback can be set via the {@link beforeUpdateWorldTransforms} field.
+ * 
+ * To modify the bone hierarchy after the world transforms are computed, a callback can be set via the {@link afterUpdateWorldTransforms} field.
+ * 
+ * The class also features methods to convert between the skeleton coordinate system and the Phaser coordinate system. 
+ * 
+ * See {@link skeletonToPhaserWorldCoordinates}, {@link phaserWorldCoordinatesToSkeleton}, and {@link phaserWorldCoordinatesToBoneLocal.}
+ */
 export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(ScrollFactorMixin(TransformMixin(VisibleMixin(AlphaMixin(BaseSpineGameObject))))))) {
 	blendMode = -1;
 	skeleton: Skeleton;
 	animationStateData: AnimationStateData;
 	animationState: AnimationState;
-	beforeUpdateWorldTransforms: (object: SpineGameObject) => void = () => {};
-	afterUpdateWorldTransforms: (object: SpineGameObject) => void = () => {};
+	beforeUpdateWorldTransforms: (object: SpineGameObject) => void = () => { };
+	afterUpdateWorldTransforms: (object: SpineGameObject) => void = () => { };
 	private premultipliedAlpha = false;
 	private _displayOriginX = 0;
 	private _displayOriginY = 0;
@@ -97,7 +126,7 @@ export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(Scro
 		this.animationStateData = new AnimationStateData(this.skeleton.data);
 		this.animationState = new AnimationState(this.animationStateData);
 		this.skeleton.updateWorldTransform();
-		this.updateSize();		
+		this.updateSize();
 	}
 
 	public get displayOriginX () {
@@ -145,6 +174,7 @@ export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(Scro
 		this.displayOriginY = -bounds.y;
 	}
 
+	/** Converts a point from the skeleton coordinate system to the Phaser world coordinate system. */
 	skeletonToPhaserWorldCoordinates (point: { x: number, y: number }) {
 		let transform = this.getWorldTransformMatrix();
 		let a = transform.a, b = transform.b, c = transform.c, d = transform.d, tx = transform.tx, ty = transform.ty;
@@ -154,6 +184,7 @@ export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(Scro
 		point.y = x * b + y * d + ty;
 	}
 
+	/** Converts a point from the Phaser world coordinate system to the skeleton coordinate system. */
 	phaserWorldCoordinatesToSkeleton (point: { x: number, y: number }) {
 		let transform = this.getWorldTransformMatrix();
 		transform = transform.invert();
@@ -164,6 +195,7 @@ export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(Scro
 		point.y = x * b + y * d + ty;
 	}
 
+	/** Converts a point from the Phaser world coordinate system to the bone's local coordinate system. */
 	phaserWorldCoordinatesToBone (point: { x: number, y: number }, bone: Bone) {
 		this.phaserWorldCoordinatesToSkeleton(point);
 		if (bone.parent) {
@@ -173,7 +205,11 @@ export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(Scro
 		}
 	}
 
-	updatePose(delta: number) {
+	/**
+	 * Updates the {@link AnimationState}, applies it to the {@link Skeleton}, then updates the world transforms of all bones.
+	 * @param delta The time delta in milliseconds
+	 */
+	updatePose (delta: number) {
 		this.animationState.update(delta / 1000);
 		this.animationState.apply(this.skeleton);
 		this.beforeUpdateWorldTransforms(this);

+ 62 - 44
spine-ts/spine-phaser/src/SpinePlugin.ts

@@ -27,54 +27,69 @@
  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-import phaser from "phaser";
-import { SPINE_ATLAS_CACHE_KEY, SPINE_CONTAINER_TYPE, SPINE_GAME_OBJECT_TYPE, SPINE_ATLAS_TEXTURE_CACHE_KEY, SPINE_SKELETON_DATA_FILE_TYPE, SPINE_ATLAS_FILE_TYPE, SPINE_SKELETON_FILE_CACHE_KEY as SPINE_SKELETON_DATA_CACHE_KEY } from "./keys";
-import { AtlasAttachmentLoader, Bone, GLTexture, SceneRenderer, Skeleton, SkeletonBinary, SkeletonData, SkeletonJson, TextureAtlas } from "@esotericsoftware/spine-webgl"
+import Phaser from "phaser";
+import { SPINE_ATLAS_CACHE_KEY, SPINE_CONTAINER_TYPE, SPINE_GAME_OBJECT_TYPE, SPINE_SKELETON_DATA_FILE_TYPE, SPINE_ATLAS_FILE_TYPE, SPINE_SKELETON_FILE_CACHE_KEY as SPINE_SKELETON_DATA_CACHE_KEY } from "./keys";
+import { AtlasAttachmentLoader, GLTexture, SceneRenderer, Skeleton, SkeletonBinary, SkeletonData, SkeletonJson, TextureAtlas } from "@esotericsoftware/spine-webgl"
 import { SpineGameObject, SpineGameObjectBoundsProvider } from "./SpineGameObject";
 import { CanvasTexture, SkeletonRenderer } from "@esotericsoftware/spine-canvas";
 
+/**
+ * Configuration object used when creating {@link SpineGameObject} instances via a scene's
+ * {@link GameObjectCreator} (`Scene.make`).
+ */
 export interface SpineGameObjectConfig extends Phaser.Types.GameObjects.GameObjectConfig {
+	/** The x-position of the object, optional, default: 0 */
 	x?: number,
+	/** The y-position of the object, optional, default: 0 */
 	y?: number,
+	/** The skeleton data key */
 	dataKey: string,
+	/** The atlas key */
 	atlasKey: string
+	/** The bounds provider, optional, default: `SetupPoseBoundsProvider` */
 	boundsProvider?: SpineGameObjectBoundsProvider
 }
 
+/**
+ * {@link ScenePlugin} implementation adding Spine Runtime capabilities to a scene.
+ * 
+ * The scene's {@link LoaderPlugin} (`Scene.load`) gets these additional functions:
+ * * `spineBinary(key: string, url: string, xhrSettings?: XHRSettingsObject)`: loads a skeleton binary `.skel` file from the `url`.
+ * * `spineJson(key: string, url: string, xhrSettings?: XHRSettingsObject)`: loads a skeleton binary `.skel` file from the `url`.
+ * * `spineAtlas(key: string, url: string, premultipliedAlpha: boolean = true, xhrSettings?: XHRSettingsObject)`: loads a texture atlas `.atlas` file from the `url` as well as its correponding texture atlas page images.
+ * 
+ * The scene's {@link GameObjectFactory} (`Scene.add`) gets these additional functions:
+ * * `spine(x: number, y: number, dataKey: string, atlasKey: string, boundsProvider: SpineGameObjectBoundsProvider = SetupPoseBoundsProvider())`: 
+ *    creates a new {@link SpineGameObject} from the data and atlas at position `(x, y)`, using the {@link BoundsProvider} to calculate its bounding box. The object is automatically added to the scene.
+ * 
+ * The scene's {@link GameObjectCreator} (`Scene.make`) gets these additional functions:
+ * * `spine(config: SpineGameObjectConfig)`: creates a new {@link SpineGameObject} from the given configuration object.
+ * 
+ * The plugin has additional public methods to work with Spine Runtime core API objects:
+ * * `getAtlas(atlasKey: string)`: returns the {@link TextureAtlas} instance for the given atlas key.
+ * * `getSkeletonData(skeletonDataKey: string)`: returns the {@link SkeletonData} instance for the given skeleton data key.
+ * * `createSkeleton(skeletonDataKey: string, atlasKey: string, premultipliedAlpha: boolean = true)`: creates a new {@link Skeleton} instance from the given skeleton data and atlas key.
+ * * `isPremultipliedAlpha(atlasKey: string)`: returns `true` if the atlas with the given key has premultiplied alpha.
+ */
 export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 	game: Phaser.Game;
-	isWebGL: boolean;
-	gl: WebGLRenderingContext | null;
-	textureManager: Phaser.Textures.TextureManager;
-	phaserRenderer: Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer | null;
+	private isWebGL: boolean;
+	private gl: WebGLRenderingContext | null;
 	webGLRenderer: SceneRenderer | null;
 	canvasRenderer: SkeletonRenderer | null;
-	skeletonDataCache: Phaser.Cache.BaseCache;
-	atlasCache: Phaser.Cache.BaseCache;
+	private skeletonDataCache: Phaser.Cache.BaseCache;
+	private atlasCache: Phaser.Cache.BaseCache;
 
 	constructor (scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager, pluginKey: string) {
 		super(scene, pluginManager, pluginKey);
-		var game = this.game = pluginManager.game;
+		this.game = pluginManager.game;
 		this.isWebGL = this.game.config.renderType === 2;
 		this.gl = this.isWebGL ? (this.game.renderer as Phaser.Renderer.WebGL.WebGLRenderer).gl : null;
-		this.textureManager = this.game.textures;
-		this.phaserRenderer = this.game.renderer;
 		this.webGLRenderer = null;
 		this.canvasRenderer = null;
 		this.skeletonDataCache = this.game.cache.addCustom(SPINE_SKELETON_DATA_CACHE_KEY);
 		this.atlasCache = this.game.cache.addCustom(SPINE_ATLAS_CACHE_KEY);
 
-		if (!this.phaserRenderer) {
-			this.phaserRenderer = {
-				width: game.scale.width,
-				height: game.scale.height,
-				preRender: () => { },
-				postRender: () => { },
-				render: () => { },
-				destroy: () => { }
-			} as unknown as Phaser.Renderer.Canvas.CanvasRenderer;
-		}
-
 		let skeletonJsonFileCallback = function (this: any, key: string,
 			url: string,
 			xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
@@ -84,7 +99,6 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 		};
 		pluginManager.registerFileType("spineJson", skeletonJsonFileCallback, scene);
 
-
 		let skeletonBinaryFileCallback = function (this: any, key: string,
 			url: string,
 			xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
@@ -129,7 +143,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 		Skeleton.yDown = true;
 		if (this.isWebGL) {
 			if (!this.webGLRenderer) {
-				this.webGLRenderer = new SceneRenderer((this.phaserRenderer! as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl!, true);
+				this.webGLRenderer = new SceneRenderer((this.game.renderer! as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl!, true);
 			}
 			this.onResize();
 			this.game.scale.on(Phaser.Scale.Events.RESIZE, this.onResize, this);
@@ -146,7 +160,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 	}
 
 	onResize () {
-		var phaserRenderer = this.phaserRenderer;
+		var phaserRenderer = this.game.renderer;
 		var sceneRenderer = this.webGLRenderer;
 
 		if (phaserRenderer && sceneRenderer) {
@@ -177,17 +191,8 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 		if (this.webGLRenderer) this.webGLRenderer.dispose();
 	}
 
-	isAtlasPremultiplied (atlasKey: string) {
-		let atlasFile = this.game.cache.text.get(atlasKey);
-		if (!atlasFile) return false;
-		return atlasFile.premultipliedAlpha;
-	}
-
-	createSkeleton (dataKey: string, atlasKey: string) {		
-		return new Skeleton(this.getSkeletonData(dataKey, atlasKey));
-	}
-
-	getAtlas(atlasKey: string) {
+	/** Returns the TextureAtlas instance for the given key */
+	getAtlas (atlasKey: string) {
 		let atlas: TextureAtlas;
 		if (this.atlasCache.exists(atlasKey)) {
 			atlas = this.atlasCache.get(atlasKey);
@@ -198,11 +203,11 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 				let gl = this.gl!;
 				gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
 				for (let atlasPage of atlas.pages) {
-					atlasPage.setTexture(new GLTexture(gl, this.textureManager.get(atlasKey + "!" + atlasPage.name).getSourceImage() as HTMLImageElement | ImageBitmap, false));
+					atlasPage.setTexture(new GLTexture(gl, this.game.textures.get(atlasKey + "!" + atlasPage.name).getSourceImage() as HTMLImageElement | ImageBitmap, false));
 				}
 			} else {
 				for (let atlasPage of atlas.pages) {
-					atlasPage.setTexture(new CanvasTexture(this.textureManager.get(atlasKey + "!" + atlasPage.name).getSourceImage() as HTMLImageElement | ImageBitmap));
+					atlasPage.setTexture(new CanvasTexture(this.game.textures.get(atlasKey + "!" + atlasPage.name).getSourceImage() as HTMLImageElement | ImageBitmap));
 				}
 			}
 			this.atlasCache.add(atlasKey, atlas);
@@ -210,10 +215,18 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 		return atlas;
 	}
 
-	getSkeletonData(dataKey: string, atlasKey: string) {
+	/** Returns whether the TextureAtlas uses premultiplied alpha */
+	isAtlasPremultiplied (atlasKey: string) {
+		let atlasFile = this.game.cache.text.get(atlasKey);
+		if (!atlasFile) return false;
+		return atlasFile.premultipliedAlpha;
+	}
+
+	/** Returns the SkeletonData instance for the given data and atlas key */
+	getSkeletonData (dataKey: string, atlasKey: string) {
 		const atlas = this.getAtlas(atlasKey)
 		const combinedKey = dataKey + atlasKey;
-		let skeletonData: SkeletonData;		
+		let skeletonData: SkeletonData;
 		if (this.skeletonDataCache.exists(combinedKey)) {
 			skeletonData = this.skeletonDataCache.get(combinedKey);
 		} else {
@@ -230,14 +243,19 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 		}
 		return skeletonData;
 	}
+
+	/** Creates a new Skeleton instance from the data and atlas. */
+	createSkeleton (dataKey: string, atlasKey: string) {
+		return new Skeleton(this.getSkeletonData(dataKey, atlasKey));
+	}
 }
 
-export enum SpineSkeletonDataFileType {
+enum SpineSkeletonDataFileType {
 	json,
 	binary
 }
 
-export class SpineSkeletonDataFile extends Phaser.Loader.MultiFile {
+class SpineSkeletonDataFile extends Phaser.Loader.MultiFile {
 	constructor (loader: Phaser.Loader.LoaderPlugin, key: string, url: string, public fileType: SpineSkeletonDataFileType, xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
 		let file = null;
 		let isJson = fileType == SpineSkeletonDataFileType.json;
@@ -268,7 +286,7 @@ export class SpineSkeletonDataFile extends Phaser.Loader.MultiFile {
 	}
 }
 
-export class SpineAtlasFile extends Phaser.Loader.MultiFile {
+class SpineAtlasFile extends Phaser.Loader.MultiFile {
 	constructor (loader: Phaser.Loader.LoaderPlugin, key: string, url: string, public premultipliedAlpha: boolean = true, xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
 		super(loader, SPINE_ATLAS_FILE_TYPE, key, [
 			new Phaser.Loader.FileTypes.TextFile(loader, {

+ 0 - 1
spine-ts/spine-phaser/src/keys.ts

@@ -1,6 +1,5 @@
 export const SPINE_SKELETON_FILE_CACHE_KEY = "esotericsoftware.spine.skeletonFile.cache";
 export const SPINE_ATLAS_CACHE_KEY = "esotericsoftware.spine.atlas.cache";
-export const SPINE_ATLAS_TEXTURE_CACHE_KEY = "esotericsoftware.spine.atlas.texture.cache";
 export const SPINE_LOADER_TYPE = "spine";
 export const SPINE_SKELETON_DATA_FILE_TYPE = "spineSkeletonData";
 export const SPINE_ATLAS_FILE_TYPE = "spineAtlasData";