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[libgdx] Added vertex effects.

NathanSweet пре 8 година
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42fa637508

+ 126 - 0
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/VertexEffectTest.java

@@ -0,0 +1,126 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+package com.esotericsoftware.spine;
+
+import com.badlogic.gdx.ApplicationAdapter;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
+import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
+import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.OrthographicCamera;
+import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
+import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+import com.badlogic.gdx.math.Interpolation;
+import com.esotericsoftware.spine.vertexeffects.JitterEffect;
+import com.esotericsoftware.spine.vertexeffects.SwirlEffect;
+
+public class VertexEffectTest extends ApplicationAdapter {
+	OrthographicCamera camera;
+	PolygonSpriteBatch batch;
+	SkeletonRenderer renderer;
+
+	SwirlEffect swirl;
+	float swirlTime;
+
+	TextureAtlas atlas;
+	Skeleton skeleton;
+	AnimationState state;
+
+	public void create () {
+		camera = new OrthographicCamera();
+		batch = new PolygonSpriteBatch(); // Required to render meshes. SpriteBatch can't render meshes.
+		renderer = new SkeletonRenderer();
+		renderer.setPremultipliedAlpha(true);
+
+		atlas = new TextureAtlas(Gdx.files.internal("raptor/raptor-pma.atlas"));
+		SkeletonJson json = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
+		json.setScale(0.5f); // Load the skeleton at 50% the size it was in Spine.
+		SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("raptor/raptor.json"));
+
+		skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
+		skeleton.setPosition(350, 45);
+
+		AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations.
+
+		state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc).
+		state.setTimeScale(0.6f); // Slow all animations down to 60% speed.
+
+		// Queue animations on tracks 0 and 1.
+		state.setAnimation(0, "walk", true);
+		state.setAnimation(1, "empty", false);
+		state.addAnimation(1, "gungrab", false, 2); // Keys in higher tracks override the pose from lower tracks.
+		
+		swirl = new SwirlEffect(400);
+		swirl.setCenter(0, 200);
+		renderer.setVertexEffect(swirl);
+		renderer.setVertexEffect(new JitterEffect(10, 10));
+	}
+
+	public void render () {
+		// Update the skeleton and animation time.
+		float delta = Gdx.graphics.getDeltaTime();
+		skeleton.update(delta);
+		state.update(delta);
+
+		swirlTime += delta;
+		float percent = swirlTime % 2;
+		if (percent > 1) percent = 1 - (percent - 1);
+		swirl.setAngle(Interpolation.pow2.apply(-60, 60, percent));
+
+		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+
+		state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT.
+		skeleton.updateWorldTransform(); // Uses the bones' local SRT to compute their world SRT.
+
+		// Configure the camera, SpriteBatch, and SkeletonRendererDebug.
+		camera.update();
+		batch.getProjectionMatrix().set(camera.combined);
+
+		batch.begin();
+		renderer.draw(batch, skeleton); // Draw the skeleton images.
+		batch.end();
+	}
+
+	public void resize (int width, int height) {
+		camera.setToOrtho(false); // Update camera with new size.
+	}
+
+	public void dispose () {
+		atlas.dispose();
+	}
+
+	public static void main (String[] args) throws Exception {
+		LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
+		config.width = 800;
+		config.height = 600;
+		new LwjglApplication(new VertexEffectTest(), config);
+	}
+}

+ 89 - 9
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java

@@ -35,6 +35,7 @@ import com.badlogic.gdx.graphics.Texture;
 import com.badlogic.gdx.graphics.g2d.Batch;
 import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
 import com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer;
+import com.badlogic.gdx.math.Vector2;
 import com.badlogic.gdx.utils.Array;
 import com.badlogic.gdx.utils.Disposable;
 import com.badlogic.gdx.utils.FloatArray;
@@ -55,8 +56,13 @@ public class SkeletonRenderer implements Disposable {
 	private final FloatArray vertices = new FloatArray(32);
 	private final SkeletonClipping clipper = new SkeletonClipping();
 	private ImmediateModeRenderer renderer;
+	private VertexEffect vertexEffect;
+	private final Vector2 temp = new Vector2();
 
 	public void draw (Batch batch, Skeleton skeleton) {
+		VertexEffect vertexEffect = this.vertexEffect;
+		if (vertexEffect != null) vertexEffect.begin(skeleton);
+
 		boolean premultipliedAlpha = this.premultipliedAlpha;
 		float[] vertices = this.vertices.items;
 		Color skeletonColor = skeleton.color;
@@ -81,6 +87,8 @@ public class SkeletonRenderer implements Disposable {
 					vertices[v + 2] = uvs[u + 1];
 				}
 
+				if (vertexEffect != null) applyVertexEffect(vertices, 20, 5);
+
 				BlendMode blendMode = slot.data.getBlendMode();
 				batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
 				batch.draw(region.getRegion().getTexture(), vertices, 0, 20);
@@ -122,10 +130,15 @@ public class SkeletonRenderer implements Disposable {
 			clipper.clipEnd(slot);
 		}
 		clipper.clipEnd();
+		if (vertexEffect != null) vertexEffect.end();
 	}
 
 	@SuppressWarnings("null")
 	public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
+		Vector2 temp = this.temp;
+		VertexEffect vertexEffect = this.vertexEffect;
+		if (vertexEffect != null) vertexEffect.begin(skeleton);
+
 		boolean premultipliedAlpha = this.premultipliedAlpha;
 		BlendMode blendMode = null;
 		int verticesLength = 0;
@@ -209,13 +222,27 @@ public class SkeletonRenderer implements Disposable {
 					clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, c, 0, false);
 					FloatArray clippedVertices = clipper.getClippedVertices();
 					ShortArray clippedTriangles = clipper.getClippedTriangles();
+					if (vertexEffect != null) applyVertexEffect(clippedVertices.items, clippedVertices.size, 5);
 					batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0,
 						clippedTriangles.size);
 				} else {
-					for (int v = 2, u = 0; v < verticesLength; v += 5, u += 2) {
-						vertices[v] = c;
-						vertices[v + 1] = uvs[u];
-						vertices[v + 2] = uvs[u + 1];
+					if (vertexEffect != null) {
+						for (int v = 0, u = 0; v < verticesLength; v += 5, u += 2) {
+							temp.x = vertices[v];
+							temp.y = vertices[v + 1];
+							vertexEffect.transform(temp);
+							vertices[v] = temp.x;
+							vertices[v + 1] = temp.y;
+							vertices[v + 2] = c;
+							vertices[v + 3] = uvs[u];
+							vertices[v + 4] = uvs[u + 1];
+						}
+					} else {
+						for (int v = 2, u = 0; v < verticesLength; v += 5, u += 2) {
+							vertices[v] = c;
+							vertices[v + 1] = uvs[u];
+							vertices[v + 2] = uvs[u + 1];
+						}
 					}
 					batch.draw(texture, vertices, 0, verticesLength, triangles, 0, triangles.length);
 				}
@@ -224,10 +251,15 @@ public class SkeletonRenderer implements Disposable {
 			clipper.clipEnd(slot);
 		}
 		clipper.clipEnd();
+		if (vertexEffect != null) vertexEffect.end();
 	}
 
 	@SuppressWarnings("null")
 	public void draw (TwoColorPolygonBatch batch, Skeleton skeleton) {
+		Vector2 temp = this.temp;
+		VertexEffect vertexEffect = this.vertexEffect;
+		if (vertexEffect != null) vertexEffect.begin(skeleton);
+
 		boolean premultipliedAlpha = this.premultipliedAlpha;
 		BlendMode blendMode = null;
 		int verticesLength = 0;
@@ -317,14 +349,29 @@ public class SkeletonRenderer implements Disposable {
 					clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, light, dark, true);
 					FloatArray clippedVertices = clipper.getClippedVertices();
 					ShortArray clippedTriangles = clipper.getClippedTriangles();
+					if (vertexEffect != null) applyVertexEffect(clippedVertices.items, clippedVertices.size, 6);
 					batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0,
 						clippedTriangles.size);
 				} else {
-					for (int v = 2, u = 0; v < verticesLength; v += 6, u += 2) {
-						vertices[v] = light;
-						vertices[v + 1] = dark;
-						vertices[v + 2] = uvs[u];
-						vertices[v + 3] = uvs[u + 1];
+					if (vertexEffect != null) {
+						for (int v = 0, u = 0; v < verticesLength; v += 6, u += 2) {
+							temp.x = vertices[v];
+							temp.y = vertices[v + 1];
+							vertexEffect.transform(temp);
+							vertices[v] = temp.x;
+							vertices[v + 1] = temp.y;
+							vertices[v + 2] = light;
+							vertices[v + 3] = dark;
+							vertices[v + 4] = uvs[u];
+							vertices[v + 5] = uvs[u + 1];
+						}
+					} else {
+						for (int v = 2, u = 0; v < verticesLength; v += 6, u += 2) {
+							vertices[v] = light;
+							vertices[v + 1] = dark;
+							vertices[v + 2] = uvs[u];
+							vertices[v + 3] = uvs[u + 1];
+						}
 					}
 					batch.draw(texture, vertices, 0, verticesLength, triangles, 0, triangles.length);
 				}
@@ -333,13 +380,46 @@ public class SkeletonRenderer implements Disposable {
 			clipper.clipEnd(slot);
 		}
 		clipper.clipEnd();
+		if (vertexEffect != null) vertexEffect.end();
+	}
+
+	private void applyVertexEffect (float[] vertices, int verticesLength, int stride) {
+		VertexEffect vertexEffect = this.vertexEffect;
+		Vector2 temp = this.temp;
+		for (int v = 0; v < verticesLength; v += stride) {
+			temp.x = vertices[v];
+			temp.y = vertices[v + 1];
+			vertexEffect.transform(temp);
+			vertices[v] = temp.x;
+			vertices[v + 1] = temp.y;
+		}
+	}
+
+	public boolean getPremultipliedAlpha () {
+		return premultipliedAlpha;
 	}
 
 	public void setPremultipliedAlpha (boolean premultipliedAlpha) {
 		this.premultipliedAlpha = premultipliedAlpha;
 	}
 
+	public VertexEffect getVertexEffect () {
+		return vertexEffect;
+	}
+
+	public void setVertexEffect (VertexEffect vertexEffect) {
+		this.vertexEffect = vertexEffect;
+	}
+
 	public void dispose () {
 		renderer.dispose();
 	}
+
+	static public interface VertexEffect {
+		public void begin (Skeleton skeleton);
+
+		public void transform (Vector2 vertex);
+
+		public void end ();
+	}
 }

+ 40 - 0
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/vertexeffects/JitterEffect.java

@@ -0,0 +1,40 @@
+
+package com.esotericsoftware.spine.vertexeffects;
+
+import com.badlogic.gdx.math.MathUtils;
+import com.badlogic.gdx.math.Vector2;
+import com.esotericsoftware.spine.Skeleton;
+import com.esotericsoftware.spine.SkeletonRenderer.VertexEffect;
+
+public class JitterEffect implements VertexEffect {
+	private float x, y;
+
+	public JitterEffect (float x, float y) {
+		this.x = x;
+		this.y = y;
+	}
+
+	public void setJitter (float x, float y) {
+		this.x = x;
+		this.y = y;
+	}
+
+	public void setJitterX (float x) {
+		this.x = x;
+	}
+
+	public void setJitterY (float y) {
+		this.y = y;
+	}
+
+	public void begin (Skeleton skeleton) {
+	}
+
+	public void transform (Vector2 vertex) {
+		vertex.x += MathUtils.randomTriangular(-x, y);
+		vertex.y += MathUtils.randomTriangular(-x, y);
+	}
+
+	public void end () {
+	}
+}

+ 60 - 0
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/vertexeffects/SwirlEffect.java

@@ -0,0 +1,60 @@
+
+package com.esotericsoftware.spine.vertexeffects;
+
+import com.badlogic.gdx.math.Interpolation;
+import com.badlogic.gdx.math.MathUtils;
+import com.badlogic.gdx.math.Vector2;
+import com.esotericsoftware.spine.Skeleton;
+import com.esotericsoftware.spine.SkeletonRenderer.VertexEffect;
+import com.esotericsoftware.spine.utils.SpineUtils;
+
+public class SwirlEffect implements VertexEffect {
+	private float worldX, worldY, radius, angle;
+	private Interpolation interpolation = Interpolation.pow2Out;
+	private float centerX, centerY;
+
+	public SwirlEffect (float radius) {
+		this.radius = radius;
+	}
+
+	public void setRadius (float radius) {
+		this.radius = radius;
+	}
+
+	public void setCenter (float centerX, float centerY) {
+		this.centerX = centerX;
+		this.centerY = centerY;
+	}
+
+	public void setCenterX (float centerX) {
+		this.centerX = centerX;
+	}
+
+	public void setCenterY (float centerY) {
+		this.centerY = centerY;
+	}
+
+	public void setAngle (float degrees) {
+		this.angle = degrees * MathUtils.degRad;
+	}
+
+	public void begin (Skeleton skeleton) {
+		worldX = skeleton.getX() + centerX;
+		worldY = skeleton.getY() + centerY;
+	}
+
+	public void transform (Vector2 vertex) {
+		float x = vertex.x - worldX;
+		float y = vertex.y - worldY;
+		float dist = (float)Math.sqrt(x * x + y * y);
+		if (dist < radius) {
+			float theta = interpolation.apply(0, angle, (radius - dist) / radius);
+			float cos = SpineUtils.cos(theta), sin = SpineUtils.sin(theta);
+			vertex.x = cos * x - sin * y + worldX;
+			vertex.y = sin * x + cos * y + worldY;
+		}
+	}
+
+	public void end () {
+	}
+}