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+/******************************************************************************
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+* Spine Runtimes License Agreement
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+ * Last updated January 1, 2020. Replaces all prior versions.
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+ *
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+ * Copyright (c) 2013-2020, Esoteric Software LLC
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+ *
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+ * Integration of the Spine Runtimes into software or otherwise creating
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+ * derivative works of the Spine Runtimes is permitted under the terms and
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+ * conditions of Section 2 of the Spine Editor License Agreement:
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+ * http://esotericsoftware.com/spine-editor-license
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+ *
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+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
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+ * or otherwise create derivative works of the Spine Runtimes (collectively,
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+ * "Products"), provided that each user of the Products must obtain their own
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+ * Spine Editor license and redistribution of the Products in any form must
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+ * include this license and copyright notice.
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+ *
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+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+#include "SpineBoneNode.h"
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+
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+void SpineBoneNode::_bind_methods() {
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+ ClassDB::bind_method(D_METHOD("set_bone_mode"), &SpineBoneNode::set_bone_mode);
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+ ClassDB::bind_method(D_METHOD("get_bone_mode"), &SpineBoneNode::get_bone_mode);
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+ ClassDB::bind_method(D_METHOD("_before_world_transforms_change", "spine_sprite"), &SpineBoneNode::before_world_transforms_change);
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+ ClassDB::bind_method(D_METHOD("_on_world_transforms_changed", "spine_sprite"), &SpineBoneNode::on_world_transforms_changed);
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+
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_mode", PROPERTY_HINT_ENUM, "Follow,Drive"), "set_bone_mode", "get_bone_mode");
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+}
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+
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+void SpineBoneNode::_notification(int what) {
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+ switch(what) {
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+ case NOTIFICATION_PARENTED: {
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+ SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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+ if (sprite) {
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+#if VERSION_MAJOR > 3
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+ sprite->connect("before_world_transforms_change", callable_mp(this, &SpineBoneNode::before_world_transforms_change));
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+ sprite->connect("world_transforms_changed", callable_mp(this, &SpineSlotNode::on_world_transforms_changed));
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+#else
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+ sprite->connect("before_world_transforms_change", this, "_before_world_transforms_change");
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+ sprite->connect("world_transforms_changed", this, "_on_world_transforms_changed");
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+#endif
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+ update_transform(sprite);
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+#if VERSION_MAJOR == 3
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+ _change_notify("transform/translation");
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+ _change_notify("transform/rotation");
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+ _change_notify("transform/scale");
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+ _change_notify("translation");
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+ _change_notify("rotation");
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+ _change_notify("rotation_deg");
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+ _change_notify("scale");
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+#endif
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+ } else {
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+ WARN_PRINT("SpineSlotNode parent is not a SpineSprite.");
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+ }
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+ NOTIFY_PROPERTY_LIST_CHANGED();
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+ break;
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+ }
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+ case NOTIFICATION_UNPARENTED: {
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+ SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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+ if (sprite) {
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+#if VERSION_MAJOR > 3
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+ sprite->disconnect("before_world_transforms_change", callable_mp(this, &SpineBoneNode::before_world_transforms_change));
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+ sprite->disconnect("world_transforms_changed", callable_mp(this, &SpineSlotNode::on_world_transforms_changed));
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+#else
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+ sprite->disconnect("before_world_transforms_change", this, "_before_world_transforms_change");
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+ sprite->disconnect("world_transforms_changed", this, "_on_world_transforms_changed");
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+#endif
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+ }
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+ }
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+ default:
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+ break;
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+ }
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+}
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+
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+void SpineBoneNode::_get_property_list(List<PropertyInfo>* list) const {
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+ Vector<String> bone_names;
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+ SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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+ if (sprite) sprite->get_skeleton_data_res()->get_bone_names(bone_names);
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+ else bone_names.push_back(bone_name);
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+ auto element = list->front();
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+ while (element) {
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+ auto property_info = element->get();
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+ if (property_info.name == "SpineBoneNode") break;
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+ element = element->next();
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+ }
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+ PropertyInfo slot_name_property;
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+ slot_name_property.name = "bone_name";
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+ slot_name_property.type = Variant::STRING;
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+ slot_name_property.hint_string = String(",").join(bone_names);
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+ slot_name_property.hint = PROPERTY_HINT_ENUM;
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+ slot_name_property.usage = PROPERTY_USAGE_DEFAULT;
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+ list->insert_after(element, slot_name_property);
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+}
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+
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+bool SpineBoneNode::_get(const StringName& property, Variant& value) const {
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+ if (property == "bone_name") {
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+ value = bone_name;
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+ return true;
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+ }
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+ return false;
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+}
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+
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+bool SpineBoneNode::_set(const StringName& property, const Variant& value) {
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+ if (property == "bone_name") {
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+ bone_name = value;
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+ return true;
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+ }
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+ return false;
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+}
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+
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+void SpineBoneNode::before_world_transforms_change(const Variant& _sprite) {
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+ SpineSprite* sprite = cast_to<SpineSprite>(_sprite.operator Object*());
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+ if (bone_mode == SpineConstant::BoneMode_Drive) update_transform(sprite);
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+}
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+
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+void SpineBoneNode::on_world_transforms_changed(const Variant& _sprite) {
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+ SpineSprite* sprite = cast_to<SpineSprite>(_sprite.operator Object*());
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+ if (bone_mode == SpineConstant::BoneMode_Follow) update_transform(sprite);
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+}
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+
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+void SpineBoneNode::update_transform(SpineSprite* sprite) {
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+ if (!sprite) return;
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+ if (!sprite->get_skeleton().is_valid() || !sprite->get_skeleton()->get_spine_object()) return;
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+ auto bone = sprite->get_skeleton()->find_bone(bone_name);
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+ if (!bone.is_valid()) return;
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+
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+ if (bone_mode == SpineConstant::BoneMode_Drive) {
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+ bone->set_global_transform(get_global_transform());
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+ } else {
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+ this->set_global_transform(bone->get_global_transform());
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+ }
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+}
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+
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+SpineConstant::BoneMode SpineBoneNode::get_bone_mode() {
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+ return bone_mode;
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+}
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+
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+void SpineBoneNode::set_bone_mode(SpineConstant::BoneMode _bone_mode) {
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+ bone_mode = _bone_mode;
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+}
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