@@ -95,6 +95,7 @@ void PhysicsConstraintResetTimeline::apply(Skeleton &skeleton, float lastTime, f
else {
Vector<PhysicsConstraint *> &physicsConstraints = skeleton.getPhysicsConstraints();
for (size_t i = 0; i < physicsConstraints.size(); i++) {
+ constraint = physicsConstraints[i];
if (constraint->_active) constraint->reset();
}