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+/******************************************************************************
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+ * Spine Runtimes License Agreement
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+ * Last updated July 28, 2023. Replaces all prior versions.
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+ *
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+ * Copyright (c) 2013-2023, Esoteric Software LLC
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+ *
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+ * Integration of the Spine Runtimes into software or otherwise creating
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+ * derivative works of the Spine Runtimes is permitted under the terms and
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+ * conditions of Section 2 of the Spine Editor License Agreement:
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+ * http://esotericsoftware.com/spine-editor-license
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+ *
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+ * Otherwise, it is permitted to integrate the Spine Runtimes into software or
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+ * otherwise create derivative works of the Spine Runtimes (collectively,
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+ * "Products"), provided that each user of the Products must obtain their own
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+ * Spine Editor license and redistribution of the Products in any form must
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+ * include this license and copyright notice.
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+ *
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+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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+ * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+*****************************************************************************/
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+
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+import spine.animation.TrackEntry;
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+import Scene.SceneManager;
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+import openfl.utils.Assets;
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+import spine.SkeletonData;
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+import spine.animation.AnimationStateData;
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+import spine.atlas.TextureAtlas;
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+import spine.starling.SkeletonSprite;
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+import spine.starling.StarlingTextureLoader;
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+import starling.core.Starling;
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+import starling.display.DisplayObjectContainer;
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+import starling.events.TouchEvent;
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+import starling.events.TouchPhase;
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+import starling.text.TextField;
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+
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+class EventsExample extends Scene {
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+ var loadBinary = true;
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+
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+ public function load():Void {
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+ var atlas = new TextureAtlas(Assets.getText("assets/spineboy.atlas"), new StarlingTextureLoader("assets/spineboy-pro.atlas"));
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+ var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/spineboy-pro.skel") : Assets.getText("assets/spineboy-pro.json"), atlas, .5);
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+ var animationStateData = new AnimationStateData(skeletondata);
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+ animationStateData.defaultMix = 0.25;
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+
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+ var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
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+ skeletonSprite.x = Starling.current.stage.stageWidth / 2;
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+ skeletonSprite.y = Starling.current.stage.stageHeight * 0.8;
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+
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+ // add callback to the AnimationState
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+ skeletonSprite.state.onStart.add(entry -> log('Started animation ${entry.animation.name}'));
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+ skeletonSprite.state.onInterrupt.add(entry -> log('Interrupted animation ${entry.animation.name}'));
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+ skeletonSprite.state.onEnd.add(entry -> log('Ended animation ${entry.animation.name}'));
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+ skeletonSprite.state.onDispose.add(entry -> log('Disposed animation ${entry.animation.name}'));
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+ skeletonSprite.state.onComplete.add(entry -> log('Completed animation ${entry.animation.name}'));
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+
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+ // add callback to the TrackEntry
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+ skeletonSprite.state.setAnimationByName(0, "walk", true);
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+ var trackEntry = skeletonSprite.state.addAnimationByName(0, "run", true, 3);
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+ trackEntry.onEvent.add(
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+ (entry, event) -> log('Custom event for ${entry.animation.name}: ${event.data.name}'));
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+
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+ addChild(skeletonSprite);
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+ juggler.add(skeletonSprite);
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+
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+ addText("Click anywhere for next scene");
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+
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+ addChild(textContainer);
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+
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+ addEventListener(TouchEvent.TOUCH, onTouch);
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+ }
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+
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+ private var textContainer = new DisplayObjectContainer();
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+ private var logs = new Array<TextField>();
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+ private var logsNumber = 0;
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+ private var yOffset = 12;
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+ private function log(text:String) {
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+ var length = logs.length;
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+ var newLog = new TextField(250, 30, text);
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+ newLog.x = 550;
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+ newLog.y = 20 + yOffset * logsNumber++;
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+ newLog.format.color = 0xffffffff;
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+ textContainer.addChild(newLog);
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+ if (logs.length < 45) {
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+ logs.push(newLog);
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+ } else {
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+ logs.shift().dispose();
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+ logs.push(newLog);
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+ textContainer.y -= yOffset;
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+ }
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+ }
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+
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+ public function onTouch(e:TouchEvent) {
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+ var touch = e.getTouch(this);
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+ if (touch != null && touch.phase == TouchPhase.ENDED) {
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+ SceneManager.getInstance().switchScene(new BasicExample());
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+ }
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+ }
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+}
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