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[libgdx] Cleaned up simple tests.

Nathan Sweet 5 年之前
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45767d0e3d

+ 12 - 6
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest1.java

@@ -34,12 +34,12 @@ import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
 import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
 import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.graphics.OrthographicCamera;
 import com.badlogic.gdx.graphics.OrthographicCamera;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
 import com.badlogic.gdx.graphics.g2d.TextureAtlas;
 import com.badlogic.gdx.graphics.g2d.TextureAtlas;
 
 
 public class SimpleTest1 extends ApplicationAdapter {
 public class SimpleTest1 extends ApplicationAdapter {
 	OrthographicCamera camera;
 	OrthographicCamera camera;
-	SpriteBatch batch;
+	PolygonSpriteBatch batch;
 	SkeletonRenderer renderer;
 	SkeletonRenderer renderer;
 	SkeletonRendererDebug debugRenderer;
 	SkeletonRendererDebug debugRenderer;
 
 
@@ -49,7 +49,7 @@ public class SimpleTest1 extends ApplicationAdapter {
 
 
 	public void create () {
 	public void create () {
 		camera = new OrthographicCamera();
 		camera = new OrthographicCamera();
-		batch = new SpriteBatch();
+		batch = new PolygonSpriteBatch();
 		renderer = new SkeletonRenderer();
 		renderer = new SkeletonRenderer();
 		renderer.setPremultipliedAlpha(true); // PMA results in correct blending without outlines.
 		renderer.setPremultipliedAlpha(true); // PMA results in correct blending without outlines.
 		debugRenderer = new SkeletonRendererDebug();
 		debugRenderer = new SkeletonRendererDebug();
@@ -57,9 +57,15 @@ public class SimpleTest1 extends ApplicationAdapter {
 		debugRenderer.setRegionAttachments(false);
 		debugRenderer.setRegionAttachments(false);
 
 
 		atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas"));
 		atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas"));
-		SkeletonBinary json = new SkeletonBinary(atlas); // This loads skeleton JSON data, which is stateless.
-		json.setScale(0.6f); // Load the skeleton at 60% the size it was in Spine.
-		SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy-pro.skel"));
+
+		SkeletonJson loader = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
+		loader.setScale(0.6f); // Load the skeleton at 60% the size it was in Spine.
+		SkeletonData skeletonData = loader.readSkeletonData(Gdx.files.internal("spineboy/spineboy-pro.json"));
+
+		// Binary would be loaded similarly:
+		// SkeletonBinary loader = new SkeletonBinary(atlas);
+		// loader.setScale(0.6f);
+		// SkeletonData skeletonData = loader.readSkeletonData(Gdx.files.internal("spineboy/spineboy-pro.skel"));
 
 
 		skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
 		skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
 		skeleton.setPosition(250, 20);
 		skeleton.setPosition(250, 20);

+ 9 - 3
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest2.java

@@ -63,9 +63,15 @@ public class SimpleTest2 extends ApplicationAdapter {
 		debugRenderer = new SkeletonRendererDebug();
 		debugRenderer = new SkeletonRendererDebug();
 
 
 		atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas"));
 		atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas"));
-		SkeletonJson json = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
-		json.setScale(0.6f); // Load the skeleton at 60% the size it was in Spine.
-		SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy-ess.json"));
+
+		SkeletonJson loader = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
+		loader.setScale(0.6f); // Load the skeleton at 60% the size it was in Spine.
+		SkeletonData skeletonData = loader.readSkeletonData(Gdx.files.internal("spineboy/spineboy-ess.json"));
+
+		// Binary would be loaded similarly:
+		// SkeletonBinary loader = new SkeletonBinary(atlas);
+		// loader.setScale(0.6f);
+		// SkeletonData skeletonData = loader.readSkeletonData(Gdx.files.internal("spineboy/spineboy-ess.skel"));
 
 
 		skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
 		skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
 		skeleton.setPosition(250, 20);
 		skeleton.setPosition(250, 20);

+ 10 - 4
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest3.java

@@ -58,9 +58,15 @@ public class SimpleTest3 extends ApplicationAdapter {
 		debugRenderer.setMeshHull(false);
 		debugRenderer.setMeshHull(false);
 
 
 		atlas = new TextureAtlas(Gdx.files.internal("raptor/raptor-pma.atlas"));
 		atlas = new TextureAtlas(Gdx.files.internal("raptor/raptor-pma.atlas"));
-		SkeletonJson json = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
-		json.setScale(0.5f); // Load the skeleton at 50% the size it was in Spine.
-		SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("raptor/raptor-pro.json"));
+
+		SkeletonJson loader = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
+		loader.setScale(0.5f); // Load the skeleton at 50% the size it was in Spine.
+		SkeletonData skeletonData = loader.readSkeletonData(Gdx.files.internal("raptor/raptor-pro.json"));
+
+		// Binary would be loaded similarly:
+		// SkeletonBinary loader = new SkeletonBinary(atlas);
+		// loader.setScale(0.5f);
+		// SkeletonData skeletonData = loader.readSkeletonData(Gdx.files.internal("raptor/raptor-pro.skel"));
 
 
 		skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
 		skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
 		skeleton.setPosition(250, 20);
 		skeleton.setPosition(250, 20);
@@ -71,7 +77,7 @@ public class SimpleTest3 extends ApplicationAdapter {
 		state.setTimeScale(0.6f); // Slow all animations down to 60% speed.
 		state.setTimeScale(0.6f); // Slow all animations down to 60% speed.
 
 
 		// Queue animations on tracks 0 and 1.
 		// Queue animations on tracks 0 and 1.
-		state.setAnimation(0, "walk", true);		
+		state.setAnimation(0, "walk", true);
 		state.addAnimation(1, "gun-grab", false, 2); // Keys in higher tracks override the pose from lower tracks.
 		state.addAnimation(1, "gun-grab", false, 2); // Keys in higher tracks override the pose from lower tracks.
 	}
 	}
 
 

+ 5 - 7
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest4.java

@@ -57,25 +57,23 @@ public class SimpleTest4 extends ApplicationAdapter {
 		debugRenderer.setRegionAttachments(false);
 		debugRenderer.setRegionAttachments(false);
 
 
 		atlas = new TextureAtlas(Gdx.files.internal("goblins/goblins-pma.atlas"));
 		atlas = new TextureAtlas(Gdx.files.internal("goblins/goblins-pma.atlas"));
-		SkeletonJson json = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
-		json.setScale(0.6f); // Load the skeleton at 60% the size it was in Spine.
-		SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("goblins/goblins-pro.json"));
+
+		SkeletonJson loader = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
+		loader.setScale(0.6f); // Load the skeleton at 60% the size it was in Spine.
+		SkeletonData skeletonData = loader.readSkeletonData(Gdx.files.internal("goblins/goblins-pro.json"));
 
 
 		skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
 		skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
 		skeleton.setPosition(250, 20);
 		skeleton.setPosition(250, 20);
 
 
 		AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations.
 		AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations.
-// stateData.setMix("run", "jump", 0.2f);
-// stateData.setMix("jump", "run", 0.2f);
 
 
 		state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc).
 		state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc).
 		state.setTimeScale(0.5f); // Slow all animations down to 50% speed.
 		state.setTimeScale(0.5f); // Slow all animations down to 50% speed.
 
 
 		// Queue animations on track 0.
 		// Queue animations on track 0.
 		state.setAnimation(0, "walk", true);
 		state.setAnimation(0, "walk", true);
-// state.addAnimation(0, "jump", false, 2); // Jump after 2 seconds.
-// state.addAnimation(0, "run", true, 0); // Run after the jump.
 
 
+		// Create an empty skin and copy the goblingirl skin into it.
 		Skin skin = new Skin("test");
 		Skin skin = new Skin("test");
 		skin.copySkin(skeletonData.findSkin("goblingirl"));
 		skin.copySkin(skeletonData.findSkin("goblingirl"));
 		skeleton.setSkin(skin);
 		skeleton.setSkin(skin);