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[libgdx] Removed sysouts.

Dang amateurs!
NathanSweet 8 年之前
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464e9b3362
共有 1 个文件被更改,包括 0 次插入4 次删除
  1. 0 4
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java

+ 0 - 4
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java

@@ -908,7 +908,6 @@ public class Animation {
 
 
 			if (alpha == 1) {
 			if (alpha == 1) {
 				// Vertex positions or deform offsets, no alpha.
 				// Vertex positions or deform offsets, no alpha.
-				System.out.println(1);
 				for (int i = 0; i < vertexCount; i++) {
 				for (int i = 0; i < vertexCount; i++) {
 					float prev = prevVertices[i];
 					float prev = prevVertices[i];
 					vertices[i] = prev + (nextVertices[i] - prev) * percent;
 					vertices[i] = prev + (nextVertices[i] - prev) * percent;
@@ -917,7 +916,6 @@ public class Animation {
 				VertexAttachment vertexAttachment = (VertexAttachment)slotAttachment;
 				VertexAttachment vertexAttachment = (VertexAttachment)slotAttachment;
 				if (vertexAttachment.getBones() == null) {
 				if (vertexAttachment.getBones() == null) {
 					// Unweighted vertex positions, with alpha.
 					// Unweighted vertex positions, with alpha.
-					System.out.println(2);
 					float[] setupVertices = vertexAttachment.getVertices();
 					float[] setupVertices = vertexAttachment.getVertices();
 					for (int i = 0; i < vertexCount; i++) {
 					for (int i = 0; i < vertexCount; i++) {
 						float prev = prevVertices[i], setup = setupVertices[i];
 						float prev = prevVertices[i], setup = setupVertices[i];
@@ -925,7 +923,6 @@ public class Animation {
 					}
 					}
 				} else {
 				} else {
 					// Weighted deform offsets, with alpha.
 					// Weighted deform offsets, with alpha.
-					System.out.println(3);
 					for (int i = 0; i < vertexCount; i++) {
 					for (int i = 0; i < vertexCount; i++) {
 						float prev = prevVertices[i];
 						float prev = prevVertices[i];
 						vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
 						vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
@@ -933,7 +930,6 @@ public class Animation {
 				}
 				}
 			} else {
 			} else {
 				// Vertex positions or deform offsets, with alpha.
 				// Vertex positions or deform offsets, with alpha.
-				System.out.println(4);
 				for (int i = 0; i < vertexCount; i++) {
 				for (int i = 0; i < vertexCount; i++) {
 					float prev = prevVertices[i];
 					float prev = prevVertices[i];
 					vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
 					vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;