Procházet zdrojové kódy

Removed LookLikeInspector.

NathanSweet před 11 roky
rodič
revize
47040c815f

+ 0 - 1
spine-unity/Assets/Spine/Editor/AtlasAssetInspector.cs

@@ -48,7 +48,6 @@ public class AtlasAssetInspector : Editor {
 		serializedObject.Update();
 		AtlasAsset asset = (AtlasAsset)target;
 
-		EditorGUIUtility.LookLikeInspector();
 		EditorGUILayout.PropertyField(atlasFile);
 		EditorGUILayout.PropertyField(materials, true);
 		

+ 0 - 3
spine-unity/Assets/Spine/Editor/SkeletonAnimationInspector.cs

@@ -54,7 +54,6 @@ public class SkeletonAnimationInspector : Editor {
 		serializedObject.Update();
 		SkeletonAnimation component = (SkeletonAnimation)target;
 
-		EditorGUIUtility.LookLikeInspector();
 		EditorGUILayout.PropertyField(skeletonDataAsset);
 		
 		if (component.skeleton != null) {
@@ -72,7 +71,6 @@ public class SkeletonAnimationInspector : Editor {
 			EditorGUILayout.LabelField("Initial Skin");
 			EditorGUIUtility.LookLikeControls();
 			skinIndex = EditorGUILayout.Popup(skinIndex, skins);
-			EditorGUIUtility.LookLikeInspector();
 			EditorGUILayout.EndHorizontal();
 		
 			initialSkinName.stringValue = skins[skinIndex];
@@ -92,7 +90,6 @@ public class SkeletonAnimationInspector : Editor {
 			EditorGUILayout.LabelField("Animation");
 			EditorGUIUtility.LookLikeControls();
 			animationIndex = EditorGUILayout.Popup(animationIndex, animations);
-			EditorGUIUtility.LookLikeInspector();
 			EditorGUILayout.EndHorizontal();
 
 			if (animationIndex == 0)

+ 0 - 2
spine-unity/Assets/Spine/Editor/SkeletonComponentInspector.cs

@@ -51,7 +51,6 @@ public class SkeletonComponentInspector : Editor {
 		serializedObject.Update();
 		SkeletonComponent component = (SkeletonComponent)target;
 
-		EditorGUIUtility.LookLikeInspector();
 		EditorGUILayout.PropertyField(skeletonDataAsset);
 		
 		if (component.skeleton != null) {
@@ -69,7 +68,6 @@ public class SkeletonComponentInspector : Editor {
 			EditorGUILayout.LabelField("Initial Skin");
 			EditorGUIUtility.LookLikeControls();
 			skinIndex = EditorGUILayout.Popup(skinIndex, skins);
-			EditorGUIUtility.LookLikeInspector();
 			EditorGUILayout.EndHorizontal();
 		
 			initialSkinName.stringValue = skins[skinIndex];

+ 0 - 1
spine-unity/Assets/Spine/Editor/SkeletonDataAssetInspector.cs

@@ -54,7 +54,6 @@ public class SkeletonDataAssetInspector : Editor {
 		serializedObject.Update();
 		SkeletonDataAsset asset = (SkeletonDataAsset)target;
 
-		EditorGUIUtility.LookLikeInspector();
 		EditorGUILayout.PropertyField(atlasAsset);
 		EditorGUILayout.PropertyField(skeletonJSON);
 		EditorGUILayout.PropertyField(scale);