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@@ -54,7 +54,6 @@ public class SkeletonAnimationInspector : Editor {
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serializedObject.Update();
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SkeletonAnimation component = (SkeletonAnimation)target;
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- EditorGUIUtility.LookLikeInspector();
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EditorGUILayout.PropertyField(skeletonDataAsset);
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if (component.skeleton != null) {
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@@ -72,7 +71,6 @@ public class SkeletonAnimationInspector : Editor {
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EditorGUILayout.LabelField("Initial Skin");
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EditorGUIUtility.LookLikeControls();
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skinIndex = EditorGUILayout.Popup(skinIndex, skins);
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- EditorGUIUtility.LookLikeInspector();
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EditorGUILayout.EndHorizontal();
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initialSkinName.stringValue = skins[skinIndex];
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@@ -92,7 +90,6 @@ public class SkeletonAnimationInspector : Editor {
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EditorGUILayout.LabelField("Animation");
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EditorGUIUtility.LookLikeControls();
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animationIndex = EditorGUILayout.Popup(animationIndex, animations);
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- EditorGUIUtility.LookLikeInspector();
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EditorGUILayout.EndHorizontal();
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if (animationIndex == 0)
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